10 Commits

Author SHA1 Message Date
Blixibon
f9ba141a31 Merge branch 'master' of https://github.com/mapbase-source/source-sdk-2013 2020-07-16 10:47:03 -05:00
Blixibon
63323222fe Mapbase v4.3
- Fixed a crash with multiple trigger_look targets
- Fixed an issue where some zombie submodel server ragdolls are not solid to the world
- Fixed a crash with certain instance classes being loaded in a savegame before the class is registered
- Added some of Tony Sergi's missing Source 2007 fixes (contributed by Kris)
- Added "ClientCommand" hook for VScript to allow handling of unknown console commands
- Added "PlayerRunCommand" hook for VScript to control player movement
- Added new button-related script functions for players (GetButtons, DisableButtons, etc.)
- Added CUserCmd accessor in VScript for the "PlayerRunCommand" hook
- Added "GetWaterLevel" function for VScript
- Exposed "Ignite" to VScript for controlling how a fire starts
- Fixed NPCs being unable to unholster weapons
- Fixed Mapbase crashing when Steam isn't running
- Fixed issues with angled/updating sky_camera save/restore
- Added VBSP "-skyboxcubemap" parameter to enable skybox default cubemaps + "-defaultcubemapres" to control their resolution
- Added ability to disable VScript in a map (and fixed a few potential complications from disabling VScript)
- Made clientside VScript only initialize after world is spawned in order to receive serverside script language in time
- Added tons of VScript functions to CBaseAnimating related to bodygroups, sequences, etc.
- Added VScript functions to players for getting user ID and player name, similar to logic_playerinfo
- Added a few L4D2 script functions missing from the ASW SDK
- Added "Localize" singleton with a single "GetTokenAsUTF8" function for getting localization strings
- Disabled r_hunkalloclightmaps by the request of various users (apparently this completely removes the "Engine hunk overflow" error and allows for really high-res lightmaps)
- Fixed npc_antlionguard NPC_TranslateActivity not hooking into base class (allows for VScript manipulation)
- Added various unused antlion guard activities to npc_antlionguard AI, allowing for usage as registered activities
- Added keyvalue to set LOS mask on combine_mine
- Added +USE bounding box limiter to prop_interactable
2020-07-16 15:43:30 +00:00
James Mitchell
57848d7e3b Making vscript register all classes 2020-07-12 11:46:43 +10:00
Blixibon
0094d707b9 Created a limited clientside CScriptEntityIterator 2020-06-11 23:48:59 -05:00
Blixibon
14efc92e33 Fixed VScript material proxy retaining VM handles after level unload 2020-05-31 20:58:50 -05:00
James Mitchell
8316cf05ec Enabling vscript_client.nut and vscript_server.nut (fixes issue with doc aliases) 2020-05-31 15:39:17 +10:00
Blixibon
4966b79f84 Added VScript material proxy, exposed more stuff to clientside VScript 2020-05-30 10:48:00 -05:00
Blixibon
c12418e1ce Added new features and customization to base VScript functionality 2020-05-27 10:22:45 -05:00
Blixibon
4320ae71e7 Mapbase VScript server/client expansions 2020-05-22 20:26:31 -05:00
James Mitchell
d840c57b4a Integrating vscript interface code (based on Alien Swarm) 2020-05-04 16:25:15 +10:00