mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-05-28 14:37:41 +03:00
406 lines
24 KiB
XML
406 lines
24 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>Vrad_dll</ProjectName>
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<ProjectGuid>{90A78BD4-2532-39D9-6D34-7A3C2648508C}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<TargetName>vrad_dll</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<TargetName>vrad_dll</TargetName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
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<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
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<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
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<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
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<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
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<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
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<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
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<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
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<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PreBuildEvent>
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</PreBuildEvent>
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<ClCompile>
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<AdditionalOptions> /MP</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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|
<ExceptionHandling>false</ExceptionHandling>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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|
<BufferSecurityCheck>true</BufferSecurityCheck>
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|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
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|
<ObjectFileName>$(IntDir)/</ObjectFileName>
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|
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
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<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
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<BrowseInformation>false</BrowseInformation>
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<WarningLevel>Level4</WarningLevel>
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<TreatWarningAsError>true</TreatWarningAsError>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<CompileAs>CompileAsCpp</CompileAs>
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<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
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<ErrorReporting>Prompt</ErrorReporting>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
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<Culture>1033</Culture>
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</ResourceCompile>
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<PreLinkEvent>
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</PreLinkEvent>
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<Link>
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<AdditionalOptions> /ignore:4221</AdditionalOptions>
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<AdditionalDependencies>%(AdditionalDependencies);ws2_32.lib</AdditionalDependencies>
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<ShowProgress>NotSet</ShowProgress>
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<OutputFile>$(OutDir)\vrad_dll.dll</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
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<GenerateMapFile>false</GenerateMapFile>
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<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<BaseAddress> </BaseAddress>
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<TargetMachine>MachineX86</TargetMachine>
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<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
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<LinkLibraryDependencies>false</LinkLibraryDependencies>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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<Manifest>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Manifest>
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<Xdcmake>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Xdcmake>
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<Bscmake>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<OutputFile>$(OutDir)/vrad_dll.bsc</OutputFile>
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</Bscmake>
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<PostBuildEvent>
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<Message>Publishing to ..\..\..\game\bin</Message>
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<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
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</PostBuildEvent>
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<CustomBuildStep>
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</CustomBuildStep>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PreBuildEvent>
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</PreBuildEvent>
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<ClCompile>
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<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<ExceptionHandling>false</ExceptionHandling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)/</ObjectFileName>
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|
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
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<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
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<BrowseInformation>false</BrowseInformation>
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<WarningLevel>Level4</WarningLevel>
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<TreatWarningAsError>true</TreatWarningAsError>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CompileAs>CompileAsCpp</CompileAs>
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<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
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<ErrorReporting>Prompt</ErrorReporting>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
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<Culture>1033</Culture>
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</ResourceCompile>
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<PreLinkEvent>
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</PreLinkEvent>
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<Link>
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<AdditionalOptions> /DYNAMICBASE /ignore:4221</AdditionalOptions>
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<AdditionalDependencies>%(AdditionalDependencies);ws2_32.lib</AdditionalDependencies>
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<ShowProgress>NotSet</ShowProgress>
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<OutputFile>$(OutDir)\vrad_dll.dll</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
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|
<GenerateDebugInformation>true</GenerateDebugInformation>
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|
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
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|
<GenerateMapFile>false</GenerateMapFile>
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|
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<BaseAddress> </BaseAddress>
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<TargetMachine>MachineX86</TargetMachine>
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<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
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<LinkLibraryDependencies>false</LinkLibraryDependencies>
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</Link>
|
|
<Manifest>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Manifest>
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|
<Xdcmake>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Xdcmake>
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|
<Bscmake>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<OutputFile>$(OutDir)/vrad_dll.bsc</OutputFile>
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</Bscmake>
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<PostBuildEvent>
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<Message>Publishing to ..\..\..\game\bin</Message>
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<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
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</PostBuildEvent>
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<CustomBuildStep>
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</CustomBuildStep>
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</ItemDefinitionGroup>
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<ItemGroup>
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<Library Include="..\..\lib\public\bitmap.lib" />
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<Library Include="..\..\lib\public\mathlib.lib" />
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<Library Include="..\..\lib\public\raytrace.lib" />
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<Library Include="..\..\lib\public\tier0.lib" />
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<Library Include="..\..\lib\public\tier1.lib" />
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<Library Include="..\..\lib\public\tier2.lib" />
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<Library Include="..\..\lib\public\vmpi.lib" />
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<Library Include="..\..\lib\public\vstdlib.lib" />
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<Library Include="..\..\lib\public\vtf.lib" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="disp_vrad.h" />
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<ClInclude Include="iincremental.h" />
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<ClInclude Include="imagepacker.h" />
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<ClInclude Include="incremental.h" />
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<ClInclude Include="leaf_ambient_lighting.h" />
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<ClInclude Include="lightmap.h" />
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<ClInclude Include="macro_texture.h" />
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<ClInclude Include="..\..\public\map_utils.h" />
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<ClInclude Include="mpivrad.h" />
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<ClInclude Include="radial.h" />
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<ClInclude Include="..\..\public\bitmap\tgawriter.h" />
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<ClInclude Include="vismat.h" />
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<ClInclude Include="vrad.h" />
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<ClInclude Include="VRAD_DispColl.h" />
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<ClInclude Include="vraddetailprops.h" />
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<ClInclude Include="vraddll.h" />
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<ClInclude Include="..\common\bsplib.h" />
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<ClInclude Include="..\common\cmdlib.h" />
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<ClInclude Include="..\common\consolewnd.h" />
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<ClInclude Include="..\vmpi\ichannel.h" />
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<ClInclude Include="..\vmpi\imysqlwrapper.h" />
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<ClInclude Include="..\vmpi\iphelpers.h" />
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<ClInclude Include="..\common\ISQLDBReplyTarget.h" />
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<ClInclude Include="..\common\map_shared.h" />
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<ClInclude Include="..\vmpi\messbuf.h" />
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<ClInclude Include="..\common\mpi_stats.h" />
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<ClInclude Include="..\vmpi\mysql_wrapper.h" />
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<ClInclude Include="..\common\MySqlDatabase.h" />
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<ClInclude Include="..\common\pacifier.h" />
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<ClInclude Include="..\common\polylib.h" />
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<ClInclude Include="..\common\scriplib.h" />
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<ClInclude Include="..\vmpi\threadhelpers.h" />
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<ClInclude Include="..\common\threads.h" />
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<ClInclude Include="..\common\utilmatlib.h" />
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<ClInclude Include="..\vmpi\vmpi_defs.h" />
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<ClInclude Include="..\vmpi\vmpi_dispatch.h" />
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<ClInclude Include="..\vmpi\vmpi_distribute_work.h" />
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<ClInclude Include="..\vmpi\vmpi_filesystem.h" />
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<ClInclude Include="..\..\public\mathlib\amd3dx.h" />
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<ClInclude Include="..\..\public\mathlib\ANORMS.H" />
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<ClInclude Include="..\..\public\basehandle.h" />
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<ClInclude Include="..\..\public\tier0\basetypes.h" />
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<ClInclude Include="..\..\public\tier1\bitbuf.h" />
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<ClInclude Include="..\..\public\bitvec.h" />
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<ClInclude Include="..\..\public\BSPFILE.H" />
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<ClInclude Include="..\..\public\bspflags.h" />
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<ClInclude Include="..\..\public\BSPTreeData.h" />
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<ClInclude Include="..\..\public\builddisp.h" />
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<ClInclude Include="..\..\public\mathlib\bumpvects.h" />
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<ClInclude Include="..\..\public\tier1\byteswap.h" />
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<ClInclude Include="..\..\public\tier1\characterset.h" />
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<ClInclude Include="..\..\public\tier1\checksum_crc.h" />
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<ClInclude Include="..\..\public\tier1\checksum_md5.h" />
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<ClInclude Include="..\..\public\ChunkFile.h" />
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<ClInclude Include="..\..\public\cmodel.h" />
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<ClInclude Include="..\..\public\CollisionUtils.h" />
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<ClInclude Include="..\..\public\tier0\commonmacros.h" />
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<ClInclude Include="..\..\public\mathlib\compressed_vector.h" />
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<ClInclude Include="..\..\public\const.h" />
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<ClInclude Include="..\..\public\coordsize.h" />
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<ClInclude Include="..\..\public\tier0\dbg.h" />
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<ClInclude Include="..\..\public\disp_common.h" />
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<ClInclude Include="..\..\public\disp_powerinfo.h" />
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<ClInclude Include="..\..\public\disp_vertindex.h" />
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<ClInclude Include="..\..\public\DispColl_Common.h" />
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<ClInclude Include="..\..\public\tier0\fasttimer.h" />
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<ClInclude Include="..\..\public\filesystem.h" />
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<ClInclude Include="..\..\public\filesystem_helpers.h" />
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<ClInclude Include="..\..\public\GameBSPFile.h" />
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<ClInclude Include="..\..\public\gametrace.h" />
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<ClInclude Include="..\..\public\mathlib\halton.h" />
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<ClInclude Include="..\..\public\materialsystem\hardwareverts.h" />
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<ClInclude Include="..\..\public\appframework\IAppSystem.h" />
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<ClInclude Include="..\..\public\tier0\icommandline.h" />
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<ClInclude Include="..\..\public\ihandleentity.h" />
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<ClInclude Include="..\..\public\materialsystem\imaterial.h" />
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<ClInclude Include="..\..\public\materialsystem\imaterialsystem.h" />
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<ClInclude Include="..\..\public\materialsystem\imaterialvar.h" />
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<ClInclude Include="..\..\public\tier1\interface.h" />
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<ClInclude Include="..\..\public\iscratchpad3d.h" />
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<ClInclude Include="..\..\public\ivraddll.h" />
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<ClInclude Include="..\..\public\materialsystem\materialsystem_config.h" />
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<ClInclude Include="..\..\public\mathlib\mathlib.h" />
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<ClInclude Include="..\..\public\tier0\memdbgon.h" />
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<ClInclude Include="..\..\public\optimize.h" />
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<ClInclude Include="..\..\public\phyfile.h" />
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<ClInclude Include="..\common\physdll.h" />
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<ClInclude Include="..\..\public\tier0\platform.h" />
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<ClInclude Include="..\..\public\tier0\protected_things.h" />
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<ClInclude Include="..\..\public\vstdlib\random.h" />
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<ClInclude Include="..\..\public\ScratchPad3D.h" />
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<ClInclude Include="..\..\public\ScratchPadUtils.h" />
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<ClInclude Include="..\..\public\string_t.h" />
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|
<ClInclude Include="..\..\public\tier1\strtools.h" />
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|
<ClInclude Include="..\..\public\studio.h" />
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|
<ClInclude Include="..\..\public\tier1\tokenreader.h" />
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|
<ClInclude Include="..\..\public\trace.h" />
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|
<ClInclude Include="..\..\public\tier1\utlbuffer.h" />
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|
<ClInclude Include="..\..\public\tier1\utldict.h" />
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|
<ClInclude Include="..\..\public\tier1\utlhash.h" />
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|
<ClInclude Include="..\..\public\tier1\utllinkedlist.h" />
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<ClInclude Include="..\..\public\tier1\utlmemory.h" />
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|
<ClInclude Include="..\..\public\tier1\utlrbtree.h" />
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<ClInclude Include="..\..\public\tier1\utlsymbol.h" />
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|
<ClInclude Include="..\..\public\tier1\utlvector.h" />
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|
<ClInclude Include="..\..\public\vcollide.h" />
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|
<ClInclude Include="..\..\public\mathlib\vector.h" />
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|
<ClInclude Include="..\..\public\mathlib\vector2d.h" />
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|
<ClInclude Include="..\..\public\mathlib\vector4d.h" />
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|
<ClInclude Include="..\..\public\mathlib\vmatrix.h" />
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|
<ClInclude Include="..\vmpi\vmpi.h" />
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|
<ClInclude Include="..\..\public\vphysics_interface.h" />
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|
<ClInclude Include="..\..\public\mathlib\vplane.h" />
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|
<ClInclude Include="..\..\public\tier0\vprof.h" />
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|
<ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
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|
<ClInclude Include="..\..\public\vtf\vtf.h" />
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|
<ClInclude Include="..\..\public\wadtypes.h" />
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|
<ClInclude Include="..\..\public\worldsize.h" />
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|
<ClInclude Include="..\common\vmpi_tools_shared.h" />
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