source-sdk-2013-mapbase/sp/game/ep2/Scenes/npc/alyx/al_vehicle_wink.vcd
Jørgen P. Tjernø b5dc4a8543 Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.

Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.

Finally, fixes executable bits.
2013-12-03 11:57:22 -08:00

168 lines
2.8 KiB
Plaintext

// Choreo version 1
actor "Alyx"
{
channel "audio"
{
}
channel "face to"
{
}
channel "look at"
{
event lookat "!player"
{
time 0.071378 2.268856
param "!player"
event_ramp
{
0.6572 0.9499
1.4311 0.9471
}
}
}
channel "move to"
{
}
channel "Postures"
{
event gesture "a_p_buggy_look"
{
time 0.037037 2.260367
param "a_p_buggy_look"
event_ramp
{
0.2200 0.2564
1.7519 0.2369
}
}
}
channel "Gestures"
{
}
channel "facial"
{
event flexanimation "facial"
{
time 0.072558 2.225496
param ""
flexanimations samples_use_time
{
"lid_tightener" combo
{
0.9150 0.0000
0.9925 1.0000
1.2130 1.0000
1.4005 0.0000
}
{
0.8525 1.0000
1.3950 1.0000
}
"lid_closer" combo
{
0.8525 0.0000
0.8975 1.0000
1.2330 1.0000
1.4155 0.0200
}
{
0.6475 0.5000
0.8625 1.0000
}
"inner_raiser" combo
{
0.5350 0.0400
0.8641 0.2200
}
{
0.5366 0.1900
1.0650 0.1600
1.5750 0.1800
}
"outer_raiser" combo
{
0.5600 0.0700
0.8593 0.3700
}
{
0.5717 0.2500
1.0775 0.2300
1.5675 0.2500
}
"lowerer" combo
{
0.8314 0.0000
0.9715 0.8500
0.9975 0.8900
1.2467 0.8700
1.2683 0.8500
1.6592 0.0000
}
{
0.7971 1.0000
1.3739 1.0000
}
"cheek_raiser" combo
{
0.8753 0.0000
1.0396 0.3800
1.2625 0.3700
1.6027 0.0000
}
{
0.8253 1.0000
1.2994 1.0000
}
"corner_puller" combo
{
0.5050 0.0800
0.8762 0.6700
}
{
0.6462 1.0000
}
"mouth_sideways" range -1.0 1.0
{
0.8762 0.4100
}
"head_updown" range 15.0 -15.0
{
0.4865 0.3900
0.7750 0.3900
0.9656 0.3300
1.3708 0.4600
}
"head_tilt" range 15.0 -15.0
{
0.4834 0.6700
0.7906 0.6700
0.9719 0.8200
1.4619 0.6000
}
}
}
}
channel "Trigger"
{
event generic "AI_AIM"
{
time 0.037037 2.291895
param "AI_AIM"
param2 "!player"
}
}
faceposermodel "u:\tf2\hl2\models\alyx.mdl"
}
mapname "maps\d2_prison\06_actormarks.bsp"
scalesettings
{
"GestureTool" "100"
"ExpressionTool" "80"
"RampTool" "26"
"SceneRampTool" "100"
"CChoreoView" "70"
}
fps 60
snap off