2025-06-17 12:26:53 -05:00

86 lines
1.6 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#pragma once
#include "shaderlib/cshader.h"
class core_vs20_Static_Index
{
unsigned int m_nMODEL : 2;
#ifdef _DEBUG
bool m_bMODEL : 1;
#endif // _DEBUG
public:
void SetMODEL( int i )
{
Assert( i >= 0 && i <= 1 );
m_nMODEL = i;
#ifdef _DEBUG
m_bMODEL = true;
#endif // _DEBUG
}
core_vs20_Static_Index( )
{
m_nMODEL = 0;
#ifdef _DEBUG
m_bMODEL = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bMODEL );
return ( 4 * m_nMODEL ) + 0;
}
};
#define shaderStaticTest_core_vs20 vsh_forgot_to_set_static_MODEL
class core_vs20_Dynamic_Index
{
unsigned int m_nCOMPRESSED_VERTS : 2;
unsigned int m_nSKINNING : 2;
#ifdef _DEBUG
bool m_bCOMPRESSED_VERTS : 1;
bool m_bSKINNING : 1;
#endif // _DEBUG
public:
void SetCOMPRESSED_VERTS( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCOMPRESSED_VERTS = i;
#ifdef _DEBUG
m_bCOMPRESSED_VERTS = true;
#endif // _DEBUG
}
void SetSKINNING( int i )
{
Assert( i >= 0 && i <= 1 );
m_nSKINNING = i;
#ifdef _DEBUG
m_bSKINNING = true;
#endif // _DEBUG
}
core_vs20_Dynamic_Index( )
{
m_nCOMPRESSED_VERTS = 0;
m_nSKINNING = 0;
#ifdef _DEBUG
m_bCOMPRESSED_VERTS = false;
m_bSKINNING = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bCOMPRESSED_VERTS && m_bSKINNING );
return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nSKINNING ) + 0;
}
};
#define shaderDynamicTest_core_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING