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Updated Debug Commands (markdown)
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@ -8,6 +8,12 @@ Mapbase changes existing debug console commands and also has its own. These comm
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There was also an oversight with the delay parameter that prevented decimals from being used. This has been fixed in Mapbase.
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## ent_teleport, ent_text
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`ent_teleport` and `ent_text` are existing commands that do two completely separate things. `ent_teleport` teleports a named entity to a location and `ent_text` shows debug information on an entity in `developer` mode.
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Both support looking through the entity list, but they didn't have auto-completion like `ent_fire` does. Mapbase gives them the same entity list auto-completion function as `ent_fire`, which is extremely useful if you use the commands often.
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## ent_create, npc_create, etc.
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**Not implemented in public build; v1.2 change**
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@ -26,8 +32,16 @@ Mapbase adds auto-completion to both commands, searching through the entity fact
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Using `npc_select` alone just gets the entity the player is looking at, which is standard practice, but a name can be passed as well. However, by default, this does not have auto-completion like `ent_fire` does.
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There are other commands with this behavior (todo)
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There are 9 other existing AI debugging commands with similar look-at-by-default-but-accept-names behavior:
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Mapbase adds auto-completion to `npc_select` and related commands.
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* `npc_nearest`
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* `npc_route`
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* `npc_combat`
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* `npc_tasks`
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* `npc_task_text`
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* `npc_conditions`
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* `npc_viewcone`
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* `npc_relationships`
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* `npc_steering`
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(todo)
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Mapbase adds auto-completion to `npc_select` and these related commands. They will search the entity list like `ent_fire` does, but they'll only show NPC-derived entities.
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