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@ -14,16 +14,23 @@ Mapbase supports a custom implementation of VScript based off of the Alien Swarm
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Mapbase's VScript is more limited and primitive compared to the VScript in Valve's games, as a lot of the original VScript code is inaccessible. Some common global methods and data types are not *(yet)* implemented, but since the Alien Swarm SDK includes entity script descriptions, most of the entity implementations are fully functional.
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**Note:** Mapbase's implementation of VScript does **not** use any leaked code whatsoever.
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Mapbase's implementation of VScript does **not** use any leaked code whatsoever.
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***
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### Contents
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* [Known incompatibilities with Valve's VScript](VScript-in-Mapbase#Known-incompatibilities-with-Valve's-VScript)
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* [Known incompatibilities with Valve's VScript](VScript-in-Mapbase#Known-incompatibilities-with-Valves-VScript)
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* [Documentation](VScript-in-Mapbase#Documentation)
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* [New VScript Classes](VScript-in-Mapbase#New-VScript-Classes)
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* [CBaseCombatCharacter](VScript-in-Mapbase#CBaseCombatCharacter)
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* [CAI_BaseNPC](VScript-in-Mapbase#CAI_BaseNPC)
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* [CAI_BaseActor](VScript-in-Mapbase#CAI_BaseActor)
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* [CAI_Network](VScript-in-Mapbase#CAI_Network)
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* [CAI_Expresser](VScript-in-Mapbase#CAI_Expresser)
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* [CLogicExternalData](VScript-in-Mapbase#CLogicExternalData)
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***
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# Known incompatibilities with Valve's VScript
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