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Updated VScript in Mapbase (markdown)
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@ -368,6 +368,15 @@ The player entity. This class was already exposed to VScript, but it has new fea
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***
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#### CBasePlayer Hooks
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| Signature | Description |
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|:------------- | :-----|
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| *void* PlayerRunCommand()| Called when the player runs a movement command. Uses a `command` variable containing a `CUserCmd` instance representing the command. |
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| *void* ClientCommand()| Called when the player runs an unknown console command. Uses a `command` variable containing the command and an `args` variable containing a list of argument strings based on the arguments passed with the command. |
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***
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### CHL2_Player
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The HL2 player entity.
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@ -801,8 +810,8 @@ Accessor for information about an enemy. Typically accessed through `FindEnemyMe
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| *void* SetDangerMemory(bool *value*)| Set the memory of danger position w/o enemy pointer. |
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| *bool* EludedMe()| Get whether the enemy is not at the last known location. |
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| *void* SetEludedMe(bool *value*)| Set whether the enemy is not at the last known location. |
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| *bool* Unforgettable()| Get whether the enemy is unfortgettable. |
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| *void* SetUnforgettable(bool *value*)| Set whether the enemy is unfortgettable. |
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| *bool* Unforgettable()| Get whether the enemy is unforgettable. |
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| *void* SetUnforgettable(bool *value*)| Set whether the enemy is unforgettable. |
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| *bool* MobbedMe()| Get whether the enemy was part of a mob at some point. |
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| *void* SetMobbedMe(bool *value*)| Set whether the enemy was part of a mob at some point. |
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@ -854,7 +863,7 @@ Handler for four-wheel vehicle physics. Can be accessed through `GetPhysics()` o
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***
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### CUserCmd
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Handle for accessing CUserCmd info. Typically used in the `RunPlayerCommand` hook.
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Handle for accessing CUserCmd info. Typically used in the `PlayerRunCommand` hook.
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| Signature | Description |
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|:------------- | :-----|
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