mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-12-26 06:45:31 +03:00
Updated Using VScript as a HL2 mapper (markdown)
parent
318f036500
commit
3958bd24a8
@ -3,12 +3,12 @@ This article is for Half-Life 2/Source 2013 mappers who have no experience with
|
||||
There are three main ways in which VScript can be used:
|
||||
|
||||
* [**Using VScript to simplify map logic**](Using-VScript-as-a-HL2-mapper#Using-VScript-to-simplify-map-logic)
|
||||
* [**Using VScript to do what's not possible with I/O**](Using-VScript-as-a-HL2-mapper#Using-VScript-to-do-what's-not possible-with-I/O)
|
||||
* [**Using VScript to do what's not possible with I/O**](Using-VScript-as-a-HL2-mapper#using-vscript-to-do-whats-not-possible-with-io)
|
||||
* [**Using VScript to modify game behavior**](Using-VScript-as-a-HL2-mapper#Using-VScript-to-modify-game-behavior)
|
||||
|
||||
Each of these sections have their own tutorial which starts as if you've never used VScript before.
|
||||
|
||||
Mapbase's implementation of VScript started with code ported from the Alien Swarm SDK and reductor's custom Squirrel integration; it has been expanded to include functions adjusted specifically for Half-Life 2-related purposes as well as some more access to Valve's mathlib and utility functions.
|
||||
Mapbase's implementation of VScript started with reductor's custom Squirrel integration and code ported from the Alien Swarm SDK; it has been expanded to include functions adjusted specifically for Half-Life 2-related purposes as well as some more access to Valve's mathlib and utility functions.
|
||||
|
||||
## Using VScript to simplify map logic
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user