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misc
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Mapbase makes several changes to the base entity class that every single entity in the Source engine derives from.
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Mapbase makes several changes to the base entity class that every single entity in the Source engine derives from. This means every entity in the FGD possesses these changes.
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@ -32,7 +32,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
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| ai_goal_follow | <!---Changed--> :twisted_rightwards_arrows: | Wait points have been improved and unmarked formations have been added to the editor, but follow behavior itself hasn't changed much. |
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| ai_goal_injured_follow | <!---Affected--> :record_button: | This derives from ai_goal_follow and receives the same improvements. |
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| ai_goal_lead | <!---Changed--> :twisted_rightwards_arrows: | It has angles in Hammer now, but other than that it just has indirect changes from ai_goal_lead_weapon. |
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| ai_goal_lead_weapon | <!---Changed--> :twisted_rightwards_arrows: | Timeout time can be specified, weapon_bugbait no longer hardcoded, etc. |
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| ai_goal_lead_weapon | <!---Changed--> :twisted_rightwards_arrows: | Timeout time can be specified, weapon_bugbait is no longer hardcoded, etc. |
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| ai_goal_operator | <!---Stock--> :heavy_minus_sign: | |
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| ai_goal_police | <!---Affected--> :record_button: | Some npc_metropolice changes are related to police goals, but nothing has been changed in the behavior itself. |
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| ai_goal_standoff | <!---Changed--> :twisted_rightwards_arrows: | Custom standoff parameters are now in the FGD and medium cover hints are now fully implemented as potential cover. |
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