mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-15 00:07:58 +03:00
Updated VScript in Mapbase (markdown)
parent
e15e766a55
commit
5431a85517
@ -1,15 +1,3 @@
|
|||||||
***
|
|
||||||
***
|
|
||||||
***
|
|
||||||
|
|
||||||
# NOTICE
|
|
||||||
|
|
||||||
**This page is for the experimental VScript branch. These features are not yet available in the main build of Mapbase.**
|
|
||||||
|
|
||||||
***
|
|
||||||
***
|
|
||||||
***
|
|
||||||
|
|
||||||
Mapbase supports a custom implementation of VScript based off of the Alien Swarm SDK and reductor's Squirrel integration. VScript is a scripting layer which allows external scripts to be used as an extension of map logic.
|
Mapbase supports a custom implementation of VScript based off of the Alien Swarm SDK and reductor's Squirrel integration. VScript is a scripting layer which allows external scripts to be used as an extension of map logic.
|
||||||
|
|
||||||
Mapbase's VScript is more limited and primitive compared to the VScript in Valve's games, as a lot of the original VScript code is inaccessible. Some common global methods and data types are not *(yet)* implemented, but since the Alien Swarm SDK includes entity script descriptions, most of the entity implementations are fully functional.
|
Mapbase's VScript is more limited and primitive compared to the VScript in Valve's games, as a lot of the original VScript code is inaccessible. Some common global methods and data types are not *(yet)* implemented, but since the Alien Swarm SDK includes entity script descriptions, most of the entity implementations are fully functional.
|
||||||
|
Loading…
x
Reference in New Issue
Block a user