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Updated Mapbase Credits (markdown)
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@ -8,10 +8,9 @@ Blixibon is the original creator of this mod. Most of the work and ideas found i
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Mapbase uses many fix and improvement snippets found on the VDC.
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Mapbase uses many fix and improvement snippets found on the VDC.
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### [Pull requests from Valve's Source SDK 2013 GitHub repo](https://github.com/ValveSoftware/source-sdk-2013/pulls)
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### [Pull requests from Valve's Source SDK 2013 GitHub repo](https://github.com/ValveSoftware/source-sdk-2013/pulls)
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A few of the pull requests have been incorporated into Mapbase.
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A few of the pull requests have been incorporated into Mapbase.
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### [Insolence](https://github.com/95Navigator/insolence-2013)
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### [Insolence](https://github.com/95Navigator/insolence-2013), [G-String](https://github.com/Biohazard90/g-string_2013), [Source++](https://github.com/Joshua-Ashton/Source-PlusPlus), [City 17: Episode One](https://github.com/KyleGospo/City-17-Episode-One-Source)
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Most of the projected texture and shader changes were gleaned from the Insolence repo, although most of the work originally came from City 17: Episode One and G-String, as credited below.
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Most of the projected texture and shader changes originated from these projects, either directly taken from their own repos or indirectly taken through Insolence's repository.
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### [City 17: Episode One](https://github.com/KyleGospo/City-17-Episode-One-Source)
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### [Half-Life 2: Downfall](https://github.com/DownFall-Team/DownFall)
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### [G-String](https://github.com/Biohazard90/g-string_2013)
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### [MapLabs](https://github.com/Sir-Tokialot/smc-map-lab)
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### [MapLabs](https://github.com/Sir-Tokialot/smc-map-lab)
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### [Half-Life 2: Community Edition](https://gitlab.com/RaraCerberus/HL2CE)
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### [Half-Life 2: Community Edition](https://gitlab.com/RaraCerberus/HL2CE)
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