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Updated VScript in Mapbase (markdown)
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@ -16,7 +16,7 @@ Mapbase's VScript is more limited and primitive compared to the VScript in Valve
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Mapbase's implementation of VScript does **not** use any leaked code whatsoever.
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Mapbase's implementation of VScript does **not** use any leaked code whatsoever.
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For more information on VScript itself, [click here](https://developer.valvesoftware.com/wiki/VScript) to see its article on the Valve Developer Community.
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For more information on VScript itself, [click here](https://developer.valvesoftware.com/wiki/VScript) to see its article on the Valve Developer Community. See [[Using VScript as a HL2 mapper]] if you're comming to VScript as a HL2/Source 2013 mapper with no prior VScript experience.
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***
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***
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@ -72,8 +72,9 @@ Some features from Valve's games are not available in Mapbase's implementation o
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# Tutorials
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# Tutorials
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A few tutorials are available for using VScript in Mapbase.
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A few tutorials are available for using VScript in Mapbase.
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#### [[Using VScript as a HL2 mapper]]
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* [Basic I/O Tutorial](https://github.com/mapbase-source/source-sdk-2013/wiki/VScript-:-Basic-I:O-Tutorial)
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* [Basic I/O Tutorial](https://github.com/mapbase-source/source-sdk-2013/wiki/VScript-:-Basic-I:O-Tutorial)
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* [Basic Entity Code Tutorial](https://github.com/mapbase-source/source-sdk-2013/wiki/VScript-:-Basic-Entity-Code-Tutorial)
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# Documentation
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# Documentation
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