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Updated for Mapbase v4.1
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@ -13,9 +13,7 @@ A few of the pull requests have been incorporated into Mapbase.
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### [Insolence](https://github.com/95Navigator/insolence-2013), [G-String](https://github.com/Biohazard90/g-string_2013), [Source++](https://github.com/Joshua-Ashton/Source-PlusPlus), [City 17: Episode One](https://github.com/KyleGospo/City-17-Episode-One-Source)
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Most of the projected texture and shader changes originated from these projects, either directly taken from their own repos or indirectly taken through Insolence's repository.
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### [Half-Life 2: Downfall](https://github.com/DownFall-Team/DownFall)
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Mapbase uses radial fog from the Downfall repo.
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### [Map Labs](https://github.com/Sir-Tokialot/smc-map-lab)
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Mapbase *kinda* uses work from the Map Labs repo, but that work can also be found on the VDC and most of it was altered to fit our needs.
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Mapbase uses radial fog and `$treeSway` from the Downfall repo, although that originally came from the Alien Swarm SDK.
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### [Half-Life 2: Community Edition](https://gitlab.com/RaraCerberus/HL2CE)
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Mapbase uses DKY's vortigaunt fix.
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@ -28,6 +26,7 @@ Mapbase uses DKY's vortigaunt fix.
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* **95Navigator**
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* **OzxyBox**
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* **Avanate**
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* **z33ky**
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***
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## Pre-Release Testing Participants
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* **JanKaszanka**
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