Updated for Mapbase v4.1

Blixibon 2020-06-21 11:51:47 -05:00
parent 878e9c364b
commit 6c08796804

@ -13,9 +13,7 @@ A few of the pull requests have been incorporated into Mapbase.
### [Insolence](https://github.com/95Navigator/insolence-2013), [G-String](https://github.com/Biohazard90/g-string_2013), [Source++](https://github.com/Joshua-Ashton/Source-PlusPlus), [City 17: Episode One](https://github.com/KyleGospo/City-17-Episode-One-Source)
Most of the projected texture and shader changes originated from these projects, either directly taken from their own repos or indirectly taken through Insolence's repository.
### [Half-Life 2: Downfall](https://github.com/DownFall-Team/DownFall)
Mapbase uses radial fog from the Downfall repo.
### [Map Labs](https://github.com/Sir-Tokialot/smc-map-lab)
Mapbase *kinda* uses work from the Map Labs repo, but that work can also be found on the VDC and most of it was altered to fit our needs.
Mapbase uses radial fog and `$treeSway` from the Downfall repo, although that originally came from the Alien Swarm SDK.
### [Half-Life 2: Community Edition](https://gitlab.com/RaraCerberus/HL2CE)
Mapbase uses DKY's vortigaunt fix.
@ -28,6 +26,7 @@ Mapbase uses DKY's vortigaunt fix.
* **95Navigator**
* **OzxyBox**
* **Avanate**
* **z33ky**
***
## Pre-Release Testing Participants
* **JanKaszanka**