mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-04-04 16:59:05 +03:00
Updated Base NPC (markdown)
parent
916a1d0b4a
commit
74f4b258e7
@ -6,6 +6,8 @@
|
||||
|
||||
This page lists changes to `CAI_BaseNPC`, which every NPC derives from. This means every NPC in the game technically possesses these changes, although some changes might only be relevant to a specific group of them.
|
||||
|
||||
There are also [[Base Combat Character]] changes, which apply to both NPCs *and* players.
|
||||
|
||||
Some I/O were ported from other games or were already possible through other, more complicated means (e.g. keyvalues changed with AddOutput).
|
||||
|
||||
### Inputs
|
||||
@ -17,7 +19,7 @@ Some I/O were ported from other games or were already possible through other, mo
|
||||
* **PickupWeapon** `<string>` - Makes a NPC look for and pick up the specified weapon, which should be an entity in the world.
|
||||
* **PickupItem** `<string>` - Makes a NPC look for and pick up the specified item, like a health vial or even a frag grenade.
|
||||
|
||||
[[Additional weapon inputs exist.|Base Combat Character]]
|
||||
[[Additional weapon inputs exist on Base Combat Character.|Base Combat Character]]
|
||||
|
||||
---
|
||||
* **SetFriendlyFire** `<integer>` - Overrides how the game should treat friendly fire towards a specific NPC. 0 = No friendly fire, 1 = Friendly fire, 2 = Use NPC settings/no override
|
||||
|
Loading…
x
Reference in New Issue
Block a user