Updated for latest changes as of mid-June 2019

Blixibon 2019-06-17 10:39:50 -05:00
parent 4a943b01f2
commit 77b79ac324

@ -138,6 +138,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| filter_base | <!---Restored--> :arrow_double_up: | A base filter that always returns true. It's rather pointless and the reason it was brought out is no longer valid, but I left it in anyway. Uses all base filter changes detailed in filter_activator_class. |
| filter_blood_control | <!---New--> :eight_spoked_asterisk: | Controls the filter owner's ability to produce blood from damage. This exists to take advantage of weird workarounds originally used for filter_damage_transfer. Can use a secondary filter to filter blood and/or actual damage. Uses all base filter changes detailed in filter_activator_class. |
| filter_combineball_type | <!---Affected--> :record_button: | Uses all base filter changes detailed in filter_activator_class. |
| filter_damage_mod | <!---New--> :eight_spoked_asterisk: | Modifies damage taken by the filter's owner. Can use a secondary filter for various purposes. Uses all base filter changes detailed in filter_activator_class. |
| filter_damage_transfer | <!---New--> :eight_spoked_asterisk: | Transfers damage taken by the filter's owner to the specified entity. Can use a secondary filter for various purposes. Uses all base filter changes detailed in filter_activator_class. |
| filter_damage_type | <!---Changed--> :twisted_rightwards_arrows: | New option for setting how to compare the damage type (should contain one, all, etc.). Also uses all base filter changes detailed in filter_activator_class. |
| filter_enemy | <!---Affected--> :record_button: | Uses all base filter changes detailed in filter_activator_class. |
@ -204,9 +205,10 @@ There is most likely some information missing or miscellaneous stuff left out, b
| func_wall | <!---Stock--> :heavy_minus_sign: | |
| func_wall_toggle | <!---Stock--> :heavy_minus_sign: | |
| func_water_analog | <!---Affected--> :record_button: | Uses the same changes as func_movelinear. |
| game_end | <!---Stock--> :heavy_minus_sign: | |
| game_end | <!---Changed--> :twisted_rightwards_arrows: | New "EndGameSP" input that functions as a shortcut for "startupmenu force". This could be changed by certain mods (e.g. mapping competitions) for firing "map finished" events. |
| game_gib_manager | <!---Stock--> :heavy_minus_sign: | |
| game_globalvars | <!---New--> :eight_spoked_asterisk: | Reads certain global variables, like curtime. |
| game_metadata | <!---New--> :eight_spoked_asterisk: | Stores map details for things like Discord, allowing mappers to control what players are doing on Discord while they're playing their map. What could go wrong? |
| game_player_equip | <!---Stock--> :heavy_minus_sign: | |
| game_player_team | <!---Stock--> :heavy_minus_sign: | |
| game_ragdoll_manager | <!---Stock--> :heavy_minus_sign: | |
@ -504,6 +506,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| simple_physics_brush | <!---Restored--> :arrow_double_up: | A simple physics brush with no unique properties. Previously only usable with phys_convert, this has been changed so it could be used in Hammer. |
| simple_physics_prop | <!---Restored--> :arrow_double_up: | A simple physics prop with no unique properties. Previously only ussable with phys_convert, this has been changed so it could be placed in Hammer. |
| sky_camera | <!---Changed--> :twisted_rightwards_arrows: | Added updating abilities, option to use angles for rotating skybox |
| skybox_swapper | <!---Ported--> :arrow_backward: | An entity ported from Alien Swarm that swaps skybox textures. May require a save reload in Source 2013 Singleplayer |
| tanktrain_ai | <!---Stock--> :heavy_minus_sign: | |
| tanktrain_aitarget | <!---Stock--> :heavy_minus_sign: | |
| test_sidelist | <!---Stock--> :heavy_minus_sign: | |