Entity list, graphical changes

Blixibon 2019-05-04 12:34:07 -05:00
parent b6b2139147
commit 7eafaa4b75
2 changed files with 3 additions and 3 deletions

@ -19,7 +19,7 @@ Remember: **I/O/KV** stands for **Inputs, Outputs, KeyValues**.
There is most likely some information missing or miscellaneous stuff left out, but this should be the most comprehensive list available.
| Entity Name | Status | Summary |
| :------------- |----------------------------------:| :----- |
| :------------- |:-------------:| :----- |
| ai_ally_manager | <!---Stock--> :heavy_minus_sign: | |
| ai_battle_line | <!---Stock--> :heavy_minus_sign: | |
| ai_changehintgroup | <!---Obsolete--> :o2: | Deprecated by "SetHintGroup" input and point_entity_finder/point_advanced_finder with filter_activator_keyfield. |

@ -4,8 +4,8 @@ Well, it's true. We don't focus on graphical changes and almost all of them can
### Projected Textures
---
There should be a ! here at the beginning of the line below, but the image is just too big. I'll put together a single image with everything relevant soon:
[mapbase_demo010391.jpg](https://bitbucket.org/repo/z8pz97a/images/2031199010-mapbase_demo010391.jpg)
<img src="https://bitbucket.org/repo/z8pz97a/images/2031199010-mapbase_demo010391.jpg" width="384" />
<img src="https://bitbucket.org/repo/z8pz97a/images/2031199010-mapbase_demo010391.jpg" width="384" />
Mapbase's projected textures are one messy mix of Insolence's ASW projected textures, City 17: Episode One's projected textures, the VDC fixes, and Mapbase's own adjustments. Thank Insolence the most for these improvements.
Up to 4 projected textures can be active at one time, including the player's flashlight, but you could use the "-numshadowtextures" launch parameter before starting the game to set the projected texture limit, based on the Gmod launch parameter of the same name.