Entity list, graphical changes

Blixibon 2019-05-04 12:34:07 -05:00
parent b6b2139147
commit 7eafaa4b75
2 changed files with 3 additions and 3 deletions

@ -19,7 +19,7 @@ Remember: **I/O/KV** stands for **Inputs, Outputs, KeyValues**.
There is most likely some information missing or miscellaneous stuff left out, but this should be the most comprehensive list available. There is most likely some information missing or miscellaneous stuff left out, but this should be the most comprehensive list available.
| Entity Name | Status | Summary | | Entity Name | Status | Summary |
| :------------- |----------------------------------:| :----- | | :------------- |:-------------:| :----- |
| ai_ally_manager | <!---Stock--> :heavy_minus_sign: | | | ai_ally_manager | <!---Stock--> :heavy_minus_sign: | |
| ai_battle_line | <!---Stock--> :heavy_minus_sign: | | | ai_battle_line | <!---Stock--> :heavy_minus_sign: | |
| ai_changehintgroup | <!---Obsolete--> :o2: | Deprecated by "SetHintGroup" input and point_entity_finder/point_advanced_finder with filter_activator_keyfield. | | ai_changehintgroup | <!---Obsolete--> :o2: | Deprecated by "SetHintGroup" input and point_entity_finder/point_advanced_finder with filter_activator_keyfield. |

@ -4,8 +4,8 @@ Well, it's true. We don't focus on graphical changes and almost all of them can
### Projected Textures ### Projected Textures
--- ---
There should be a ! here at the beginning of the line below, but the image is just too big. I'll put together a single image with everything relevant soon: <img src="https://bitbucket.org/repo/z8pz97a/images/2031199010-mapbase_demo010391.jpg" width="384" />
[mapbase_demo010391.jpg](https://bitbucket.org/repo/z8pz97a/images/2031199010-mapbase_demo010391.jpg) <img src="https://bitbucket.org/repo/z8pz97a/images/2031199010-mapbase_demo010391.jpg" width="384" />
Mapbase's projected textures are one messy mix of Insolence's ASW projected textures, City 17: Episode One's projected textures, the VDC fixes, and Mapbase's own adjustments. Thank Insolence the most for these improvements. Mapbase's projected textures are one messy mix of Insolence's ASW projected textures, City 17: Episode One's projected textures, the VDC fixes, and Mapbase's own adjustments. Thank Insolence the most for these improvements.
Up to 4 projected textures can be active at one time, including the player's flashlight, but you could use the "-numshadowtextures" launch parameter before starting the game to set the projected texture limit, based on the Gmod launch parameter of the same name. Up to 4 projected textures can be active at one time, including the player's flashlight, but you could use the "-numshadowtextures" launch parameter before starting the game to set the projected texture limit, based on the Gmod launch parameter of the same name.