Updated Gameplay Changes (markdown)

Blixibon 2020-07-06 01:08:29 -05:00
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This article is an overview for Mapbase's changes which could modify gameplay and/or how the game behaves. Unlike some of the graphical changes, almost all gameplay changes can be controlled by the level designer and are completely optional.
Most of Mapbase's gameplay changes are specific to HL2 NPCs and would not apply to other games.
Most of Mapbase's gameplay changes are specific to Half-Life 2 and would not apply to other game types.
(mention dynamic interactions, metrocop grenades and companion energy balls, etc.)
## HL2:DM weapons in HL2 + Stunstick pickup behavior
Mapbase adds `weapon_slam` and `weapon_stunstick` as weapons mappers can use in singleplayer maps/mods for players to use for themselves.
* `weapon_slam` is a charge which can be used as either a tripmine or a satchel, being the successor of both the tripmine and satchel weapons from Half-Life 1.
* `weapon_stunstick` is a melee weapon which metrocops use in the starting areas of Half-Life 2. It does more damage than the crowbar, but it's also much slower.
Since `weapon_stunstick` is an existing weapon in HL2 and picking it up normally just gives players suit armor, a keyvalue on the new `hl2_gamerules` entity is capable of controlling what should happen when a player picks up a stunstick.
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<img src="https://user-images.githubusercontent.com/19228257/86554249-b11ce980-bf12-11ea-8277-ad65a085b39a.png"/>
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