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Updated Gameplay Changes (markdown)
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This article is an overview for Mapbase's changes which could modify gameplay and/or how the game behaves. Unlike some of the graphical changes, almost all gameplay changes can be controlled by the level designer and are completely optional.
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Most of Mapbase's gameplay changes are specific to HL2 NPCs and would not apply to other games.
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Most of Mapbase's gameplay changes are specific to Half-Life 2 and would not apply to other game types.
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(mention dynamic interactions, metrocop grenades and companion energy balls, etc.)
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## HL2:DM weapons in HL2 + Stunstick pickup behavior
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Mapbase adds `weapon_slam` and `weapon_stunstick` as weapons mappers can use in singleplayer maps/mods for players to use for themselves.
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* `weapon_slam` is a charge which can be used as either a tripmine or a satchel, being the successor of both the tripmine and satchel weapons from Half-Life 1.
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* `weapon_stunstick` is a melee weapon which metrocops use in the starting areas of Half-Life 2. It does more damage than the crowbar, but it's also much slower.
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Since `weapon_stunstick` is an existing weapon in HL2 and picking it up normally just gives players suit armor, a keyvalue on the new `hl2_gamerules` entity is capable of controlling what should happen when a player picks up a stunstick.
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<p align="left">
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<img src="https://user-images.githubusercontent.com/19228257/86554249-b11ce980-bf12-11ea-8277-ad65a085b39a.png"/>
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</p>
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##
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