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Updated Mapbase Setup Troubleshooting (markdown)
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@ -9,20 +9,33 @@ This article tries to cover common issues encountered by users trying to set up
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<img src="https://user-images.githubusercontent.com/19228257/86537988-b3525a00-beb8-11ea-9c1b-c2f6d3d49b61.png" width="640"/>
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</p>
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This is because Hammer was launched without a valid `-game` parameter while using a Mapbase config. Make sure you are using a shortcut to launch Hammer and make sure the shortcut was set up correctly. Please return to the setup page for more information on setting up a shortcut.
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This happens when Hammer is launched without a valid `-game` parameter while using a Mapbase config. Make sure you are using a shortcut to launch Hammer and make sure the shortcut was set up correctly. Please return to the setup page for more information on setting up a shortcut.
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* ### Hammer crashes every time I try to place a Mapbase entity!
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This is usually because the user has set up multiple FGDs in the Mapbase config. `halflife2.fgd` includes `base.fgd` automatically, so you should normally only be using the `halflife2.fgd` in your Mapbase config.
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This usually happens when multiple linked FGDs are manually included in the Mapbase config. `halflife2.fgd` includes `base.fgd` automatically, so you should normally only be using `halflife2.fgd` in your Mapbase config.
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Some mods (e.g. Map Labs) may also have their own FGD which includes both `halflife2.fgd` and `base.fgd`.
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Some mods (e.g. Map Labs) may also have their own FGD which includes both `halflife2.fgd` and `base.fgd`, or is just a renamed modification of `halflife2.fgd`.
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<p align="left">
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<img src="https://user-images.githubusercontent.com/19228257/86538355-4096ae00-bebb-11ea-8c9a-ddb50a102a3d.png" width="768"/>
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</p>
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* ### Maps refuse to compile!
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<p align="left">
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<img src="https://user-images.githubusercontent.com/19228257/86542299-37690980-beda-11ea-9aba-af7d931e635d.png" width="800"/>
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</p>
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Issues like this can happen for many reasons, but if you're setting up Mapbase and you encounter this issue the first time you try to compile a map, it's usually because you put the map compilers in the wrong place.
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In order to work properly, custom map compilers must be in the same `bin` folder as Hammer because they depend on the adjacent `.dll` files. It's recommended that you back up the original compilers before overwriting them. Make sure your custom game config uses the correct directories as well.
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