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Updated Debug Commands (markdown)
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@ -18,4 +18,16 @@ Mapbase adds auto-completion to both commands, searching through the entity fact
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`npc_create_aimed` is an existing command identical to `npc_create`, except it spawns the NPC facing away from the player that spawned it. Mapbase also adds `ent_create_aimed`, a new command equivalent to `npc_create_aimed`, except for `ent_create`. Both commands use the same auto-completion changes mentioned above.
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## npc_select, etc.
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**Not implemented in public build; v1.2 change**
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`npc_select` is an existing command that lets NPCs get "selected" for debugging purposes, such as to make them perform special actions or print additional information to the console.
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Using `npc_select` alone just gets the entity the player is looking at, which is standard practice, but a name can be passed as well. However, by default, this does not have auto-completion like `ent_fire` does.
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There are other commands with this behavior (todo)
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Mapbase adds auto-completion to `npc_select` and related commands.
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(todo)
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