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Updated Shader Changes (markdown)
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@ -74,10 +74,19 @@ Shader changes created specifically for Mapbase, mostly by Blixibon.
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### $blendmodulatetexture fixes
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### $blendmodulatetexture fixes
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Mapbase fixes $blendmodulatetexture not appearing under a flashlight, not working with transforms, and lets it show up in Hammer. It also uses Alien Swarm's version of the shader code.
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Mapbase fixes $blendmodulatetexture not appearing under a flashlight, not working with transforms, and lets it show up in Hammer. It also uses Alien Swarm's version of the shader code.
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[You can find the VDC article here.](https://developer.valvesoftware.com/wiki/$blendmodulatetexture)
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### $phongdisablehalflambert
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### $phongdisablehalflambert
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Mapbase ports this parameter from Alien Swarm, which allows $phong to be used without $halflambert.
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Mapbase ports this parameter from Alien Swarm, which allows $phong to be used without $halflambert being forced enabled.
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[You can find the VDC article for $phong here](https://developer.valvesoftware.com/wiki/$phong), which lists $phongdisablehalflambert.
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---
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### $basetexturetransform2 on WorldVertexTransition in DX9
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### $basetexturetransform2 on WorldVertexTransition in DX9
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Mapbase adds $basetexturetransform2 to the DX9 version of the shader. It doesn't work with $seamless_scale or the new $phong.
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Mapbase adds $basetexturetransform2 to the DX9 version of the shader.
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$basetexturetransform2 already existed on the
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It doesn't work with $seamless_scale or the C17:EP1 brush phong.
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