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Added npc_stalker which was somehow missing
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47cc89fc86
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ca726f58ef
@ -394,6 +394,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
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| npc_rollermine | <!---Changed--> :twisted_rightwards_arrows: | Added keyvalue for rollermines to start as if they were hacked by Alyx in Episode One. Also fixed rollermines creating static versions of themselves each time the player tries to pick them up with the supercharged gravity gun. |
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| npc_seagull | <!---Stock--> :heavy_minus_sign: | |
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| npc_sniper | <!---Changed--> :twisted_rightwards_arrows: | Custom model support, custom beam support, response system support, obsolete FGD stuff removed, separate spawnflag for dying on fire. (NOTE: Snipers will no longer die on fire in Episodic and must have this spawnflag enabled!) |
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| npc_stalker | <!---Changed--> :twisted_rightwards_arrows: | Added a "Player Aggression" keyvalue and an option to use blood. |
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| npc_strider | <!---Changed--> :twisted_rightwards_arrows: | Added a stomp filter for choosing who the strider is allowed to stomp. Also implemented VDC fix for npc_clawscanner strider scouting. |
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| npc_template_maker | <!---Stock--> :heavy_minus_sign: | |
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| npc_tripmine | <!---Restored--> :arrow_double_up: | weapon_slam's tripmine with new I/O/KV so it could be placed in Hammer as an entity the mapper sets up. |
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