Updated for Mapbase v4.2

Blixibon 2020-07-03 00:30:13 -05:00
parent 48bdcbc6ea
commit d05657a13b

@ -2,7 +2,7 @@ This table lists every single entity in Mapbase that can be chosen in the editor
Keep in mind Mapbase makes several changes to the base entity code, so technically every single entity in Source has been changed or affected by Mapbase. Those changes will not be counted unless the base class covers a thin range of entities. Keep in mind Mapbase makes several changes to the base entity code, so technically every single entity in Source has been changed or affected by Mapbase. Those changes will not be counted unless the base class covers a thin range of entities.
Remember: **I/O/KV** stands for **Inputs/Outputs/KeyValues**. **I/O/KV** stands for **Inputs/Outputs/KeyValues**.
#### Legend: #### Legend:
| Status | Emoji/Symbol | Meaning | | Status | Emoji/Symbol | Meaning |
@ -120,7 +120,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| env_texturetoggle | <!---Stock--> :heavy_minus_sign: | | | env_texturetoggle | <!---Stock--> :heavy_minus_sign: | |
| env_tonemap_controller | <!---Changed--> :twisted_rightwards_arrows: | Added UseDefaultBloomScale and SetBloomScaleRange to Hammer, fixed SetBloomScaleRange only accepting single floats | | env_tonemap_controller | <!---Changed--> :twisted_rightwards_arrows: | Added UseDefaultBloomScale and SetBloomScaleRange to Hammer, fixed SetBloomScaleRange only accepting single floats |
| env_viewpunch | <!---Stock--> :heavy_minus_sign: | | | env_viewpunch | <!---Stock--> :heavy_minus_sign: | |
| env_wind | <!---Changed--> :twisted_rightwards_arrows: | Added "wind radius", something from Left 4 Dead that allows for multiple env_wind entities in different areas. Also added "inner" radius, which allows the env_wind's intensity to fade out in combination with regular wind radius. | | env_wind | <!---Changed--> :twisted_rightwards_arrows: | Added "wind radius", something from Left 4 Dead that allows for multiple env_wind entities in different areas. Also added inputs to change all wind parameters and a "Tree sway scale" for how much an `env_wind` entity should affect `$treeSway` materials. Also added "inner" radius, which allows the env_wind's intensity to fade out in combination with regular wind radius. |
| env_zoom | <!---Stock--> :heavy_minus_sign: | | | env_zoom | <!---Stock--> :heavy_minus_sign: | |
| filter_activator_class | <!---Affected--> :record_button: | Uses all base filter changes, including SetField to change the primary "field" of most filters (e.g. the classname on filter_activator_class) and TestEntity to test a specific entity against the filter. See [the dedicated article](Filters) for more information. | | filter_activator_class | <!---Affected--> :record_button: | Uses all base filter changes, including SetField to change the primary "field" of most filters (e.g. the classname on filter_activator_class) and TestEntity to test a specific entity against the filter. See [the dedicated article](Filters) for more information. |
| filter_activator_classify | <!---New--> :eight_spoked_asterisk: | Filters an entity by its "Classify" class, e.g. CLASS_PLAYER_ALLY. Uses all base filter changes detailed in filter_activator_class. | | filter_activator_classify | <!---New--> :eight_spoked_asterisk: | Filters an entity by its "Classify" class, e.g. CLASS_PLAYER_ALLY. Uses all base filter changes detailed in filter_activator_class. |
@ -330,7 +330,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| [logic_script](VScript-in-Mapbase) | <!---Ported--> :arrow_backward: | An entity that acts as a container for VScripts. Ported from the Alien Swarm SDK. | | [logic_script](VScript-in-Mapbase) | <!---Ported--> :arrow_backward: | An entity that acts as a container for VScripts. Ported from the Alien Swarm SDK. |
| logic_sequence | <!---New--> :eight_spoked_asterisk: | Coordinates a sequence of cases for things like keypad passwords. Similar to logic_case. | | logic_sequence | <!---New--> :eight_spoked_asterisk: | Coordinates a sequence of cases for things like keypad passwords. Similar to logic_case. |
| logic_skill | <!---New--> :eight_spoked_asterisk: | Reads the game's current difficulty level and detects when it changes. | | logic_skill | <!---New--> :eight_spoked_asterisk: | Reads the game's current difficulty level and detects when it changes. |
| logic_timer | <!---Stock--> :heavy_minus_sign: | | | logic_timer | <!---Changed--> :twisted_rightwards_arrows: | New keyvalue to use random interval bounds to limit AddToTimer/SubtractToTimer inputs. |
| mapbase_manifest | <!---New--> :eight_spoked_asterisk: | Allows mappers to load manifest files other than the default "%mapname%_manifest.txt" file. | | mapbase_manifest | <!---New--> :eight_spoked_asterisk: | Allows mappers to load manifest files other than the default "%mapname%_manifest.txt" file. |
| material_modify_control | <!---Stock--> :heavy_minus_sign: | | | material_modify_control | <!---Stock--> :heavy_minus_sign: | |
| math_bits | <!---New--> :eight_spoked_asterisk: | Performs calculations involving bits and bit operations. Based on math_counter. | | math_bits | <!---New--> :eight_spoked_asterisk: | Performs calculations involving bits and bit operations. Based on math_counter. |