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Updated Shader Changes (markdown)
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@ -29,7 +29,11 @@ Mapbase uses a combination of Alien Swarm, City 17: Episode One, and G-String pr
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### Downfall's Alien Swarm radial fog
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Mapbase uses Half-Life 2: Downfall's implementation of Alien Swarm's radial fog, as opposed to Half-Life 2's planar fog. This means fog is calculated radially and doesn't change as you rotate the camera and prevents players from being able to see past fog by looking a the edges of their screens. This feature was highly requested.
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(todo: add new picture)
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<p align="left">
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<img src="https://i.imgur.com/bOC9iZu.png" width="512"/>
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</p>
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Using white fog in the example picture was probably a bad idea.
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---
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### C17:EP1's phong on LightmappedGeneric
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