Updated Shader Changes (markdown)

Blixibon 2019-08-26 10:24:05 -05:00
parent 7225b18699
commit d3020f235e

@ -29,7 +29,11 @@ Mapbase uses a combination of Alien Swarm, City 17: Episode One, and G-String pr
### Downfall's Alien Swarm radial fog
Mapbase uses Half-Life 2: Downfall's implementation of Alien Swarm's radial fog, as opposed to Half-Life 2's planar fog. This means fog is calculated radially and doesn't change as you rotate the camera and prevents players from being able to see past fog by looking a the edges of their screens. This feature was highly requested.
(todo: add new picture)
<p align="left">
<img src="https://i.imgur.com/bOC9iZu.png" width="512"/>
</p>
Using white fog in the example picture was probably a bad idea.
---
### C17:EP1's phong on LightmappedGeneric