mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-29 15:17:56 +03:00
Updated Shader Changes (markdown)
parent
7225b18699
commit
d3020f235e
@ -29,7 +29,11 @@ Mapbase uses a combination of Alien Swarm, City 17: Episode One, and G-String pr
|
|||||||
### Downfall's Alien Swarm radial fog
|
### Downfall's Alien Swarm radial fog
|
||||||
Mapbase uses Half-Life 2: Downfall's implementation of Alien Swarm's radial fog, as opposed to Half-Life 2's planar fog. This means fog is calculated radially and doesn't change as you rotate the camera and prevents players from being able to see past fog by looking a the edges of their screens. This feature was highly requested.
|
Mapbase uses Half-Life 2: Downfall's implementation of Alien Swarm's radial fog, as opposed to Half-Life 2's planar fog. This means fog is calculated radially and doesn't change as you rotate the camera and prevents players from being able to see past fog by looking a the edges of their screens. This feature was highly requested.
|
||||||
|
|
||||||
(todo: add new picture)
|
<p align="left">
|
||||||
|
<img src="https://i.imgur.com/bOC9iZu.png" width="512"/>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
Using white fog in the example picture was probably a bad idea.
|
||||||
|
|
||||||
---
|
---
|
||||||
### C17:EP1's phong on LightmappedGeneric
|
### C17:EP1's phong on LightmappedGeneric
|
||||||
|
Loading…
x
Reference in New Issue
Block a user