Proton/lsteamclient/winISteamGameSearch.c

233 lines
9.9 KiB
C
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/* This file is auto-generated, do not edit. */
#include "steamclient_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamGameSearch_SteamMatchGameSearch001.h"
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams, 12)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo, 12)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_AcceptGame, 4)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_DeclineGame, 4)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch, 4)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams, 12)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails, 12)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame, 16)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart, 12)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame, 4)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult, 24)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_EndGame, 12)
uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(struct w_steam_iface *_this, const char *pchKeyToFind, const char *pchValuesToFind)
{
struct cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams_params params =
{
.linux_side = _this->u_iface,
.pchKeyToFind = pchKeyToFind,
.pchValuesToFind = pchValuesToFind,
};
TRACE("%p\n", _this);
cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t nPlayerMin, int32_t nPlayerMax)
{
struct cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby_params params =
{
.linux_side = _this->u_iface,
.steamIDLobby = steamIDLobby,
.nPlayerMin = nPlayerMin,
.nPlayerMax = nPlayerMax,
};
TRACE("%p\n", _this);
cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo(struct w_steam_iface *_this, int32_t nPlayerMin, int32_t nPlayerMax)
{
struct cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo_params params =
{
.linux_side = _this->u_iface,
.nPlayerMin = nPlayerMin,
.nPlayerMax = nPlayerMax,
};
TRACE("%p\n", _this);
cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_AcceptGame(struct w_steam_iface *_this)
{
struct cppISteamGameSearch_SteamMatchGameSearch001_AcceptGame_params params =
{
.linux_side = _this->u_iface,
};
TRACE("%p\n", _this);
cppISteamGameSearch_SteamMatchGameSearch001_AcceptGame( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_DeclineGame(struct w_steam_iface *_this)
{
struct cppISteamGameSearch_SteamMatchGameSearch001_DeclineGame_params params =
{
.linux_side = _this->u_iface,
};
TRACE("%p\n", _this);
cppISteamGameSearch_SteamMatchGameSearch001_DeclineGame( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails(struct w_steam_iface *_this, CSteamID steamIDHost, char *pchConnectionDetails, int32_t cubConnectionDetails)
{
struct cppISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails_params params =
{
.linux_side = _this->u_iface,
.steamIDHost = steamIDHost,
.pchConnectionDetails = pchConnectionDetails,
.cubConnectionDetails = cubConnectionDetails,
};
TRACE("%p\n", _this);
cppISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch(struct w_steam_iface *_this)
{
struct cppISteamGameSearch_SteamMatchGameSearch001_EndGameSearch_params params =
{
.linux_side = _this->u_iface,
};
TRACE("%p\n", _this);
cppISteamGameSearch_SteamMatchGameSearch001_EndGameSearch( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams(struct w_steam_iface *_this, const char *pchKey, const char *pchValue)
{
struct cppISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams_params params =
{
.linux_side = _this->u_iface,
.pchKey = pchKey,
.pchValue = pchValue,
};
TRACE("%p\n", _this);
cppISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails(struct w_steam_iface *_this, const char *pchConnectionDetails, int32_t cubConnectionDetails)
{
struct cppISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails_params params =
{
.linux_side = _this->u_iface,
.pchConnectionDetails = pchConnectionDetails,
.cubConnectionDetails = cubConnectionDetails,
};
TRACE("%p\n", _this);
cppISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame(struct w_steam_iface *_this, int32_t nPlayerMin, int32_t nPlayerMax, int32_t nMaxTeamSize)
{
struct cppISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame_params params =
{
.linux_side = _this->u_iface,
.nPlayerMin = nPlayerMin,
.nPlayerMax = nPlayerMax,
.nMaxTeamSize = nMaxTeamSize,
};
TRACE("%p\n", _this);
cppISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart(struct w_steam_iface *_this, uint64_t ullUniqueGameID)
{
struct cppISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart_params params =
{
.linux_side = _this->u_iface,
.ullUniqueGameID = ullUniqueGameID,
};
TRACE("%p\n", _this);
cppISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame(struct w_steam_iface *_this)
{
struct cppISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame_params params =
{
.linux_side = _this->u_iface,
};
TRACE("%p\n", _this);
cppISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult(struct w_steam_iface *_this, uint64_t ullUniqueGameID, CSteamID steamIDPlayer, uint32_t EPlayerResult)
{
struct cppISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult_params params =
{
.linux_side = _this->u_iface,
.ullUniqueGameID = ullUniqueGameID,
.steamIDPlayer = steamIDPlayer,
.EPlayerResult = EPlayerResult,
};
TRACE("%p\n", _this);
cppISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_EndGame(struct w_steam_iface *_this, uint64_t ullUniqueGameID)
{
struct cppISteamGameSearch_SteamMatchGameSearch001_EndGame_params params =
{
.linux_side = _this->u_iface,
.ullUniqueGameID = ullUniqueGameID,
};
TRACE("%p\n", _this);
cppISteamGameSearch_SteamMatchGameSearch001_EndGame( &params );
return params._ret;
}
extern vtable_ptr winISteamGameSearch_SteamMatchGameSearch001_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamGameSearch_SteamMatchGameSearch001,
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_AcceptGame)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_DeclineGame)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_EndGame)
);
#ifndef __GNUC__
}
#endif
struct w_steam_iface *create_winISteamGameSearch_SteamMatchGameSearch001(void *u_iface)
{
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchGameSearch001");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamGameSearch_SteamMatchGameSearch001_vtable, 14, "SteamMatchGameSearch001");
r->u_iface = u_iface;
return r;
}