Proton/lsteamclient/winISteamGameSearch.c

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/* This file is auto-generated, do not edit. */
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
#include "steam_defs.h"
#include "steamclient_private.h"
#include "struct_converters.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamGameSearch_SteamMatchGameSearch001.h"
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams, 12)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo, 12)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_AcceptGame, 4)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_DeclineGame, 4)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch, 4)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams, 12)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails, 12)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame, 16)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart, 12)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame, 4)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult, 24)
DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_EndGame, 12)
EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(struct w_steam_iface *_this, const char *pchKeyToFind, const char *pchValuesToFind)
{
EGameSearchErrorCode_t _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(_this->u_iface, pchKeyToFind, pchValuesToFind);
return _ret;
}
EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, int nPlayerMin, int nPlayerMax)
{
EGameSearchErrorCode_t _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby(_this->u_iface, steamIDLobby, nPlayerMin, nPlayerMax);
return _ret;
}
EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo(struct w_steam_iface *_this, int nPlayerMin, int nPlayerMax)
{
EGameSearchErrorCode_t _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo(_this->u_iface, nPlayerMin, nPlayerMax);
return _ret;
}
EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_AcceptGame(struct w_steam_iface *_this)
{
EGameSearchErrorCode_t _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameSearch_SteamMatchGameSearch001_AcceptGame(_this->u_iface);
return _ret;
}
EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_DeclineGame(struct w_steam_iface *_this)
{
EGameSearchErrorCode_t _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameSearch_SteamMatchGameSearch001_DeclineGame(_this->u_iface);
return _ret;
}
EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails(struct w_steam_iface *_this, CSteamID steamIDHost, char *pchConnectionDetails, int cubConnectionDetails)
{
EGameSearchErrorCode_t _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails(_this->u_iface, steamIDHost, pchConnectionDetails, cubConnectionDetails);
return _ret;
}
EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch(struct w_steam_iface *_this)
{
EGameSearchErrorCode_t _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameSearch_SteamMatchGameSearch001_EndGameSearch(_this->u_iface);
return _ret;
}
EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams(struct w_steam_iface *_this, const char *pchKey, const char *pchValue)
{
EGameSearchErrorCode_t _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams(_this->u_iface, pchKey, pchValue);
return _ret;
}
EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails(struct w_steam_iface *_this, const char *pchConnectionDetails, int cubConnectionDetails)
{
EGameSearchErrorCode_t _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails(_this->u_iface, pchConnectionDetails, cubConnectionDetails);
return _ret;
}
EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame(struct w_steam_iface *_this, int nPlayerMin, int nPlayerMax, int nMaxTeamSize)
{
EGameSearchErrorCode_t _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame(_this->u_iface, nPlayerMin, nPlayerMax, nMaxTeamSize);
return _ret;
}
EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart(struct w_steam_iface *_this, uint64 ullUniqueGameID)
{
EGameSearchErrorCode_t _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart(_this->u_iface, ullUniqueGameID);
return _ret;
}
EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame(struct w_steam_iface *_this)
{
EGameSearchErrorCode_t _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame(_this->u_iface);
return _ret;
}
EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult(struct w_steam_iface *_this, uint64 ullUniqueGameID, CSteamID steamIDPlayer, EPlayerResult_t EPlayerResult)
{
EGameSearchErrorCode_t _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult(_this->u_iface, ullUniqueGameID, steamIDPlayer, EPlayerResult);
return _ret;
}
EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_EndGame(struct w_steam_iface *_this, uint64 ullUniqueGameID)
{
EGameSearchErrorCode_t _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameSearch_SteamMatchGameSearch001_EndGame(_this->u_iface, ullUniqueGameID);
return _ret;
}
extern vtable_ptr winISteamGameSearch_SteamMatchGameSearch001_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamGameSearch_SteamMatchGameSearch001,
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_AcceptGame)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_DeclineGame)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult)
VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_EndGame)
);
#ifndef __GNUC__
}
#endif
struct w_steam_iface *create_winISteamGameSearch_SteamMatchGameSearch001(void *u_iface)
{
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchGameSearch001");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamGameSearch_SteamMatchGameSearch001_vtable, 14, "SteamMatchGameSearch001");
r->u_iface = u_iface;
return r;
}