mirror of
https://github.com/ValveSoftware/Proton.git
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7e5eed6c71
CW-Bug-Id: #22729
179 lines
8.2 KiB
C
179 lines
8.2 KiB
C
/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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#include "struct_converters.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamGameSearch_SteamMatchGameSearch001.h"
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams, 12)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo, 12)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_AcceptGame, 4)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_DeclineGame, 4)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch, 4)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams, 12)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails, 12)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame, 16)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart, 12)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame, 4)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult, 24)
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DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_EndGame, 12)
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(struct w_steam_iface *_this, const char *pchKeyToFind, const char *pchValuesToFind)
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{
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EGameSearchErrorCode_t _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(_this->u_iface, pchKeyToFind, pchValuesToFind);
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return _ret;
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}
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, int nPlayerMin, int nPlayerMax)
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{
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EGameSearchErrorCode_t _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby(_this->u_iface, steamIDLobby, nPlayerMin, nPlayerMax);
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return _ret;
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}
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo(struct w_steam_iface *_this, int nPlayerMin, int nPlayerMax)
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{
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EGameSearchErrorCode_t _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo(_this->u_iface, nPlayerMin, nPlayerMax);
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return _ret;
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}
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_AcceptGame(struct w_steam_iface *_this)
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{
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EGameSearchErrorCode_t _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameSearch_SteamMatchGameSearch001_AcceptGame(_this->u_iface);
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return _ret;
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}
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_DeclineGame(struct w_steam_iface *_this)
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{
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EGameSearchErrorCode_t _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameSearch_SteamMatchGameSearch001_DeclineGame(_this->u_iface);
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return _ret;
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}
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails(struct w_steam_iface *_this, CSteamID steamIDHost, char *pchConnectionDetails, int cubConnectionDetails)
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{
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EGameSearchErrorCode_t _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails(_this->u_iface, steamIDHost, pchConnectionDetails, cubConnectionDetails);
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return _ret;
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}
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch(struct w_steam_iface *_this)
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{
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EGameSearchErrorCode_t _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameSearch_SteamMatchGameSearch001_EndGameSearch(_this->u_iface);
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return _ret;
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}
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams(struct w_steam_iface *_this, const char *pchKey, const char *pchValue)
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{
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EGameSearchErrorCode_t _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams(_this->u_iface, pchKey, pchValue);
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return _ret;
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}
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails(struct w_steam_iface *_this, const char *pchConnectionDetails, int cubConnectionDetails)
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{
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EGameSearchErrorCode_t _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails(_this->u_iface, pchConnectionDetails, cubConnectionDetails);
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return _ret;
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}
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame(struct w_steam_iface *_this, int nPlayerMin, int nPlayerMax, int nMaxTeamSize)
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{
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EGameSearchErrorCode_t _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame(_this->u_iface, nPlayerMin, nPlayerMax, nMaxTeamSize);
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return _ret;
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}
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart(struct w_steam_iface *_this, uint64 ullUniqueGameID)
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{
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EGameSearchErrorCode_t _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart(_this->u_iface, ullUniqueGameID);
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return _ret;
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}
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame(struct w_steam_iface *_this)
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{
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EGameSearchErrorCode_t _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame(_this->u_iface);
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return _ret;
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}
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult(struct w_steam_iface *_this, uint64 ullUniqueGameID, CSteamID steamIDPlayer, EPlayerResult_t EPlayerResult)
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{
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EGameSearchErrorCode_t _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult(_this->u_iface, ullUniqueGameID, steamIDPlayer, EPlayerResult);
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return _ret;
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}
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EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_EndGame(struct w_steam_iface *_this, uint64 ullUniqueGameID)
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{
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EGameSearchErrorCode_t _ret;
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TRACE("%p\n", _this);
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_ret = cppISteamGameSearch_SteamMatchGameSearch001_EndGame(_this->u_iface, ullUniqueGameID);
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return _ret;
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}
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extern vtable_ptr winISteamGameSearch_SteamMatchGameSearch001_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamGameSearch_SteamMatchGameSearch001,
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_AcceptGame)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_DeclineGame)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult)
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VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_EndGame)
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);
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#ifndef __GNUC__
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}
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#endif
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struct w_steam_iface *create_winISteamGameSearch_SteamMatchGameSearch001(void *u_iface)
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{
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struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchGameSearch001");
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TRACE("-> %p\n", r);
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r->vtable = alloc_vtable(&winISteamGameSearch_SteamMatchGameSearch001_vtable, 14, "SteamMatchGameSearch001");
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r->u_iface = u_iface;
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return r;
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}
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