Proton/lsteamclient/cppISteamGameServer_SteamGameServer002.h

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/* This file is auto-generated, do not edit. */
#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
struct cppISteamGameServer_SteamGameServer002_LogOn_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer002_LogOn( struct cppISteamGameServer_SteamGameServer002_LogOn_params *params );
struct cppISteamGameServer_SteamGameServer002_LogOff_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer002_LogOff( struct cppISteamGameServer_SteamGameServer002_LogOff_params *params );
struct cppISteamGameServer_SteamGameServer002_BLoggedOn_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer002_BLoggedOn( struct cppISteamGameServer_SteamGameServer002_BLoggedOn_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params
{
void *linux_side;
uint32_t ucSpawn;
};
extern void cppISteamGameServer_SteamGameServer002_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params *params );
struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params
{
void *linux_side;
bool _ret;
void *pvEncryptionKey;
uint32_t *pcbEncryptionKey;
uint32_t cbMaxEncryptionKey;
};
extern void cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params
{
void *linux_side;
bool _ret;
uint32_t unUserID;
const void *pvRawKey;
uint32_t unKeyLen;
uint32_t unIPPublic;
uint16_t usPort;
const void *pvCookie;
uint32_t cubCookie;
};
extern void cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
uint32_t unIPPublic;
const void *pvCookie;
uint32_t cubCookie;
};
extern void cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params *params );
struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params
{
void *linux_side;
bool _ret;
uint32_t unUserID;
};
extern void cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
uint32_t unUserID;
};
extern void cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
int32_t nSecondsConnected;
int32_t nSecondsSinceLast;
};
extern void cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse( struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params *params );
struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params
{
void *linux_side;
bool _ret;
int32_t nAppIdServed;
uint32_t unServerFlags;
int32_t cPlayers;
int32_t cPlayersMax;
int32_t cBotPlayers;
int32_t unGamePort;
const char *pchServerName;
const char *pchGameDir;
const char *pchMapName;
const char *pchVersion;
};
extern void cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus( struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params *params );
struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params
{
void *linux_side;
bool _ret;
int32_t cPlayers;
int32_t cPlayersMax;
int32_t cBotPlayers;
const char *pchServerName;
const char *pchMapName;
};
extern void cppISteamGameServer_SteamGameServer002_GSUpdateStatus( struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params *params );
struct cppISteamGameServer_SteamGameServer002_BSecure_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer002_BSecure( struct cppISteamGameServer_SteamGameServer002_BSecure_params *params );
struct cppISteamGameServer_SteamGameServer002_GetSteamID_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer002_GetSteamID( struct cppISteamGameServer_SteamGameServer002_GetSteamID_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params
{
void *linux_side;
bool _ret;
int32_t nGameAppId;
uint32_t unServerFlags;
uint32_t unGameIP;
uint32_t unGamePort;
const char *pchGameDir;
const char *pchVersion;
};
extern void cppISteamGameServer_SteamGameServer002_GSSetServerType( struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params
{
void *linux_side;
bool _ret;
int32_t nGameAppId;
uint32_t unServerFlags;
uint32_t unGameIP;
uint16_t unGamePort;
uint16_t unSpectatorPort;
uint16_t usQueryPort;
const char *pchGameDir;
const char *pchVersion;
bool bLANMode;
};
extern void cppISteamGameServer_SteamGameServer002_GSSetServerType2( struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params *params );
struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params
{
void *linux_side;
bool _ret;
int32_t cPlayers;
int32_t cPlayersMax;
int32_t cBotPlayers;
const char *pchServerName;
const char *pSpectatorServerName;
const char *pchMapName;
};
extern void cppISteamGameServer_SteamGameServer002_GSUpdateStatus2( struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params *params );
struct cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser_params
{
void *linux_side;
bool _ret;
CSteamID *pSteamID;
};
extern void cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser( struct cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
const char *pPlayerName;
uint32_t nFrags;
};
extern void cppISteamGameServer_SteamGameServer002_GSSetUserData( struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params *params );
struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params
{
void *linux_side;
uint16_t unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSetGameType_params
{
void *linux_side;
const char *pchType;
};
extern void cppISteamGameServer_SteamGameServer002_GSSetGameType( struct cppISteamGameServer_SteamGameServer002_GSSetGameType_params *params );
#ifdef __cplusplus
} /* extern "C" */
#endif /* __cplusplus */