mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-28 23:55:52 +03:00
9ea65fe0d0
CW-Bug-Id: #22729
218 lines
7.2 KiB
C
218 lines
7.2 KiB
C
/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include <stddef.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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struct cppISteamGameServer_SteamGameServer002_LogOn_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer002_LogOn( struct cppISteamGameServer_SteamGameServer002_LogOn_params *params );
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struct cppISteamGameServer_SteamGameServer002_LogOff_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer002_LogOff( struct cppISteamGameServer_SteamGameServer002_LogOff_params *params );
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struct cppISteamGameServer_SteamGameServer002_BLoggedOn_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer002_BLoggedOn( struct cppISteamGameServer_SteamGameServer002_BLoggedOn_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params
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{
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void *linux_side;
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uint32_t ucSpawn;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params
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{
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void *linux_side;
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bool _ret;
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void *pvEncryptionKey;
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uint32_t *pcbEncryptionKey;
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uint32_t cbMaxEncryptionKey;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params
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{
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void *linux_side;
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bool _ret;
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uint32_t unUserID;
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const void *pvRawKey;
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uint32_t unKeyLen;
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uint32_t unIPPublic;
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uint16_t usPort;
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const void *pvCookie;
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uint32_t cubCookie;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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uint32_t unIPPublic;
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const void *pvCookie;
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uint32_t cubCookie;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params
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{
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void *linux_side;
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bool _ret;
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uint32_t unUserID;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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uint32_t unUserID;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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int32_t nSecondsConnected;
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int32_t nSecondsSinceLast;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse( struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params *params );
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struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params
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{
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void *linux_side;
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bool _ret;
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int32_t nAppIdServed;
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uint32_t unServerFlags;
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int32_t cPlayers;
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int32_t cPlayersMax;
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int32_t cBotPlayers;
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int32_t unGamePort;
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const char *pchServerName;
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const char *pchGameDir;
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const char *pchMapName;
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const char *pchVersion;
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};
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extern void cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus( struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params
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{
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void *linux_side;
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bool _ret;
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int32_t cPlayers;
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int32_t cPlayersMax;
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int32_t cBotPlayers;
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const char *pchServerName;
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const char *pchMapName;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSUpdateStatus( struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params *params );
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struct cppISteamGameServer_SteamGameServer002_BSecure_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer002_BSecure( struct cppISteamGameServer_SteamGameServer002_BSecure_params *params );
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struct cppISteamGameServer_SteamGameServer002_GetSteamID_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer002_GetSteamID( struct cppISteamGameServer_SteamGameServer002_GetSteamID_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params
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{
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void *linux_side;
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bool _ret;
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int32_t nGameAppId;
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uint32_t unServerFlags;
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uint32_t unGameIP;
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uint32_t unGamePort;
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const char *pchGameDir;
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const char *pchVersion;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSetServerType( struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params
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{
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void *linux_side;
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bool _ret;
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int32_t nGameAppId;
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uint32_t unServerFlags;
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uint32_t unGameIP;
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uint16_t unGamePort;
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uint16_t unSpectatorPort;
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uint16_t usQueryPort;
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const char *pchGameDir;
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const char *pchVersion;
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bool bLANMode;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSetServerType2( struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params
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{
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void *linux_side;
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bool _ret;
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int32_t cPlayers;
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int32_t cPlayersMax;
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int32_t cBotPlayers;
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const char *pchServerName;
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const char *pSpectatorServerName;
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const char *pchMapName;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSUpdateStatus2( struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser_params
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{
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void *linux_side;
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bool _ret;
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CSteamID *pSteamID;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser( struct cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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const char *pPlayerName;
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uint32_t nFrags;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSetUserData( struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params
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{
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void *linux_side;
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uint16_t unSpectatorPort;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSetGameType_params
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{
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void *linux_side;
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const char *pchType;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSetGameType( struct cppISteamGameServer_SteamGameServer002_GSSetGameType_params *params );
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#ifdef __cplusplus
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} /* extern "C" */
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#endif /* __cplusplus */
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