Proton/vrclient_x64/vrclient_main.c

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#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include <dlfcn.h>
#include <limits.h>
#include <stdint.h>
#include "windef.h"
#include "winbase.h"
#include "winnls.h"
#include "wine/debug.h"
#include "wine/library.h"
#include "vrclient_defs.h"
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#include "vrclient_private.h"
#include "initguid.h"
#include "wined3d-interop.h"
#include "cppIVRCompositor_IVRCompositor_021.h"
#include "cppIVRCompositor_IVRCompositor_022.h"
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WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
{
TRACE("(%p, %u, %p)\n", instance, reason, reserved);
switch (reason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(instance);
break;
}
return TRUE;
}
#if 0
uint32 vrclient_unix_path_to_dos_path(uint32 api_result, char *inout, uint32 inout_bytes)
{
WCHAR *converted;
uint32 r;
if(api_result == 0)
return 0;
converted = wine_get_dos_file_name(inout);
if(!converted){
WARN("Unable to convert unix filename to DOS: %s\n", inout);
*inout = 0;
return 0;
}
r = WideCharToMultiByte(CP_ACP, 0, converted, -1, inout, inout_bytes,
NULL, NULL);
HeapFree(GetProcessHeap(), 0, converted);
if(r > 0)
return r - 1;
return 0;
}
#endif
#include "win_constructors.h"
static const struct {
const char *iface_version;
void *(*ctor)(void *);
} constructors[] = {
#include "win_constructors_table.dat"
};
void *create_win_interface(const char *name, void *linux_side)
{
int i;
TRACE("trying to create %s\n", name);
if(!linux_side)
return NULL;
for(i = 0; i < sizeof(constructors) / sizeof(*constructors); ++i){
if(!strcmp(name, constructors[i].iface_version))
return constructors[i].ctor(linux_side);
}
ERR("Don't recognize interface name: %s\n", name);
return NULL;
}
static void *vrclient_lib;
static void *(*vrclient_VRClientCoreFactory)(const char *name, int *return_code);
static int load_vrclient(void)
{
char path[PATH_MAX];
if(vrclient_lib)
return 1;
/* PROTON_VR_RUNTIME is provided by the proton setup script */
if(!getenv("PROTON_VR_RUNTIME")){
TRACE("Linux OpenVR runtime is not available\n");
return 0;
}
#ifdef _WIN64
snprintf(path, PATH_MAX, "%s/bin/linux64/vrclient.so", getenv("PROTON_VR_RUNTIME"));
#else
snprintf(path, PATH_MAX, "%s/bin/vrclient.so", getenv("PROTON_VR_RUNTIME"));
#endif
TRACE("got openvr runtime path: %s\n", path);
vrclient_lib = wine_dlopen(path, RTLD_NOW, NULL, 0);
if(!vrclient_lib){
ERR("unable to load vrclient.so\n");
return 0;
}
vrclient_VRClientCoreFactory = wine_dlsym(vrclient_lib, "VRClientCoreFactory", NULL, 0);
if(!vrclient_VRClientCoreFactory){
ERR("unable to load VRClientCoreFactory method\n");
return 0;
}
return 1;
}
void *CDECL VRClientCoreFactory(const char *name, int *return_code)
{
TRACE("name: %s, return_code: %p\n", name, return_code);
if(!load_vrclient())
return NULL;
return create_win_interface(name, vrclient_VRClientCoreFactory(name, return_code));
}
static VkDevice_T *(WINAPI *get_native_VkDevice)(VkDevice_T *);
static VkInstance_T *(WINAPI *get_native_VkInstance)(VkInstance_T *);
static VkPhysicalDevice_T *(WINAPI *get_native_VkPhysicalDevice)(VkPhysicalDevice_T *);
static VkPhysicalDevice_T *(WINAPI *get_wrapped_VkPhysicalDevice)(VkInstance_T *, VkPhysicalDevice_T *);
static VkQueue_T *(WINAPI *get_native_VkQueue)(VkQueue_T *);
static void load_vk_unwrappers(void)
{
static HMODULE h = NULL;
if(h)
/* already loaded */
return;
h = LoadLibraryA("winevulkan");
if(!h){
ERR("unable to load winevulkan\n");
return;
}
get_native_VkDevice = (void*)GetProcAddress(h, "__wine_get_native_VkDevice");
get_native_VkInstance = (void*)GetProcAddress(h, "__wine_get_native_VkInstance");
get_native_VkPhysicalDevice = (void*)GetProcAddress(h, "__wine_get_native_VkPhysicalDevice");
get_wrapped_VkPhysicalDevice = (void*)GetProcAddress(h, "__wine_get_wrapped_VkPhysicalDevice");
get_native_VkQueue = (void*)GetProcAddress(h, "__wine_get_native_VkQueue");
}
void get_dxgi_output_info(void *cpp_func, void *linux_side,
int32_t *adapter_idx, unsigned int version)
{
TRACE("%p\n", adapter_idx);
*adapter_idx = 0;
}
void get_dxgi_output_info2(void *cpp_func, void *linux_side,
int32_t *adapter_idx, int32_t *output_idx, unsigned int version)
{
TRACE("%p, %p\n", adapter_idx, output_idx);
*adapter_idx = 0;
*output_idx = 0;
}
void ivrsystem_016_get_output_device(
void (*cpp_func)(void *, uint64_t *, ETextureType),
void *linux_side, uint64_t *out_device, ETextureType type,
unsigned int version)
{
cpp_func(linux_side, out_device, type);
}
void ivrsystem_get_output_device(
void (*cpp_func)(void *, uint64_t *, ETextureType, VkInstance_T *),
void *linux_side, uint64_t *out_device, ETextureType type,
VkInstance_T *wrapped_instance, unsigned int version)
{
switch(type){
case TextureType_Vulkan:
{
VkInstance_T *native_instance;
load_vk_unwrappers();
native_instance = get_native_VkInstance(wrapped_instance);
cpp_func(linux_side, out_device, type, native_instance);
*out_device = (uint64_t)(intptr_t)get_wrapped_VkPhysicalDevice(wrapped_instance,
(VkPhysicalDevice_T *)(intptr_t)*out_device);
return;
}
default:
cpp_func(linux_side, out_device, type, wrapped_instance);
return;
}
}
struct submit_data
{
void *linux_side;
EVRCompositorError (*submit)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags);
EVREye eye;
Texture_t texture;
VRTextureBounds_t bounds;
EVRSubmitFlags flags;
};
static CDECL void d3d11_texture_callback(unsigned int gl_texture, const void *data, unsigned int data_size)
{
const struct submit_data *submit_data = data;
VRCompositorError error = 0;
VRTextureBounds_t bounds;
Texture_t texture;
TRACE("texture %u, data {%p, %u}\n", gl_texture, data, data_size);
texture = submit_data->texture;
texture.handle = (void *)(UINT_PTR)gl_texture;
texture.eType = TextureType_OpenGL;
/* Textures are upside-down in wined3d. */
bounds = submit_data->bounds;
bounds.vMin = submit_data->bounds.vMax;
bounds.vMax = submit_data->bounds.vMin;
error = submit_data->submit(submit_data->linux_side, submit_data->eye,
&texture, &bounds, submit_data->flags);
if (error)
ERR("error %#x\n", error);
}
void ivrcompositor_005_submit(
void (*cpp_func)(void *, Hmd_Eye, void *, Compositor_TextureBounds *),
void *linux_side, Hmd_Eye eye, void *texture, Compositor_TextureBounds *bounds,
unsigned int version, struct compositor_data *user_data)
{
TRACE("%p, %#x, %p, %p\n", linux_side, eye, texture, bounds);
return cpp_func(linux_side, eye, texture, bounds);
}
VRCompositorError ivrcompositor_006_submit(
VRCompositorError (*cpp_func)(void *, Hmd_Eye, void *, VRTextureBounds_t *),
void *linux_side, Hmd_Eye eye, void *texture, VRTextureBounds_t *bounds,
unsigned int version, struct compositor_data *user_data)
{
TRACE("%p, %#x, %p, %p\n", linux_side, eye, texture, bounds);
return cpp_func(linux_side, eye, texture, bounds);
}
VRCompositorError ivrcompositor_007_submit(
VRCompositorError (*cpp_func)(void *, Hmd_Eye, GraphicsAPIConvention, void *, VRTextureBounds_t *),
void *linux_side, Hmd_Eye eye, GraphicsAPIConvention api, void *texture, VRTextureBounds_t *bounds,
unsigned int version, struct compositor_data *user_data)
{
TRACE("%p, %#x, %#x, %p, %p\n", linux_side, eye, api, texture, bounds);
if (api == API_DirectX)
FIXME("Not implemented Direct3D API!\n");
return cpp_func(linux_side, eye, api, texture, bounds);
}
VRCompositorError ivrcompositor_008_submit(
VRCompositorError (*cpp_func)(void *, Hmd_Eye, GraphicsAPIConvention, void *,
VRTextureBounds_t *, VRSubmitFlags_t),
void *linux_side, Hmd_Eye eye, GraphicsAPIConvention api, void *texture,
VRTextureBounds_t *bounds, VRSubmitFlags_t flags,
unsigned int version, struct compositor_data *user_data)
{
TRACE("%p, %#x, %#x, %p, %p, %#x\n", linux_side, eye, api, texture, bounds, flags);
if (api == API_DirectX)
FIXME("Not implemented Direct3D API!\n");
return cpp_func(linux_side, eye, api, texture, bounds, flags);
}
EVRCompositorError ivrcompositor_submit(
EVRCompositorError (*cpp_func)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags),
void *linux_side, EVREye eye, Texture_t *texture, VRTextureBounds_t *bounds, EVRSubmitFlags flags,
unsigned int version, struct compositor_data *user_data)
{
IWineD3D11Texture2D *wine_texture;
IWineD3D11Device *wined3d_device;
struct submit_data submit_data;
IUnknown *texture_iface;
ID3D11Device *device;
HRESULT hr;
TRACE("%p, %#x, %p, %p, %#x\n", linux_side, eye, texture, bounds, flags);
switch (texture->eType)
{
case TextureType_DirectX:
TRACE("D3D11\n");
if (flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
{
FIXME("Submit with pose or depth is not supported.\n");
flags &= ~(Submit_TextureWithPose | Submit_TextureWithDepth);
}
texture_iface = texture->handle;
hr = texture_iface->lpVtbl->QueryInterface(texture_iface,
&IID_IWineD3D11Texture2D, (void **)&wine_texture);
if (FAILED(hr))
{
ERR("Invalid D3D11 texture %p.\n", texture);
return cpp_func(linux_side, eye, texture, bounds, flags);
}
wine_texture->lpVtbl->GetDevice(wine_texture, &device);
if (user_data->d3d11_device != device)
{
if (user_data->d3d11_device)
FIXME("Previous submit was from different D3D11 device.\n");
user_data->d3d11_device = device;
if (SUCCEEDED(hr = device->lpVtbl->QueryInterface(device,
&IID_IWineD3D11Device, (void **)&wined3d_device)))
{
user_data->wined3d_device = wined3d_device;
wined3d_device->lpVtbl->Release(wined3d_device);
}
else
{
ERR("Failed to get device, hr %#x.\n", hr);
user_data->wined3d_device = NULL;
}
TRACE("Enabling explicit timing mode.\n");
switch (version)
{
case 21:
cppIVRCompositor_IVRCompositor_021_SetExplicitTimingMode(linux_side,
VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff);
break;
case 22:
cppIVRCompositor_IVRCompositor_022_SetExplicitTimingMode(linux_side,
VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff);
break;
default:
FIXME("Version %u not supported.\n", version);
user_data->wined3d_device = NULL;
break;
}
}
device->lpVtbl->Release(device);
submit_data.linux_side = linux_side;
submit_data.submit = cpp_func;
submit_data.eye = eye;
submit_data.texture = *texture;
submit_data.bounds = *bounds;
submit_data.flags = flags;
wine_texture->lpVtbl->access_gl_texture(wine_texture,
d3d11_texture_callback, &submit_data, sizeof(submit_data));
wine_texture->lpVtbl->Release(wine_texture);
return 0;
case TextureType_Vulkan:
{
struct VRVulkanTextureData_t our_vkdata, *their_vkdata;
Texture_t our_texture;
if (flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
{
FIXME("Submit with pose or depth is not supported.\n");
flags &= ~(Submit_TextureWithPose | Submit_TextureWithDepth);
}
load_vk_unwrappers();
their_vkdata = (struct VRVulkanTextureData_t*)texture->handle;
our_vkdata = *their_vkdata;
our_vkdata.m_pDevice = get_native_VkDevice(our_vkdata.m_pDevice);
our_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_vkdata.m_pPhysicalDevice);
our_vkdata.m_pInstance = get_native_VkInstance(our_vkdata.m_pInstance);
our_vkdata.m_pQueue = get_native_VkQueue(our_vkdata.m_pQueue);
our_texture = *texture;
our_texture.handle = &our_vkdata;
return cpp_func(linux_side, eye, &our_texture, bounds, flags);
}
default:
return cpp_func(linux_side, eye, texture, bounds, flags);
}
}
struct post_present_handoff_data
{
void *linux_side;
void (*post_present_handoff)(void *linux_side);
};
static CDECL void d3d11_post_present_handoff_callback(const void *data, unsigned int data_size)
{
const struct post_present_handoff_data *callback_data = data;
TRACE("data {%p, %u}\n", data, data_size);
callback_data->post_present_handoff(callback_data->linux_side);
}
void ivrcompositor_post_present_handoff(void (*cpp_func)(void *),
void *linux_side, unsigned int version, struct compositor_data *user_data)
{
struct post_present_handoff_data data;
IWineD3D11Device *wined3d_device;
TRACE("%p\n", linux_side);
if ((wined3d_device = user_data->wined3d_device))
{
TRACE("wined3d device %p\n", wined3d_device);
data.linux_side = linux_side;
data.post_present_handoff = cpp_func;
wined3d_device->lpVtbl->run_on_command_stream(wined3d_device,
d3d11_post_present_handoff_callback, &data, sizeof(data));
return;
}
cpp_func(linux_side);
}
struct explicit_timing_data
{
void *linux_side;
unsigned int version;
};
static CDECL void d3d11_explicit_timing_callback(const void *data, unsigned int data_size)
{
const struct explicit_timing_data *callback_data = data;
EVRCompositorError error;
TRACE("data {%p, %u}\n", data, data_size);
switch (callback_data->version)
{
case 21:
error = cppIVRCompositor_IVRCompositor_021_SubmitExplicitTimingData(callback_data->linux_side);
break;
case 22:
error = cppIVRCompositor_IVRCompositor_022_SubmitExplicitTimingData(callback_data->linux_side);
break;
default:
ERR("Unexpected version %#x\n", callback_data->version);
}
if (error)
ERR("error %#x\n", error);
}
EVRCompositorError ivrcompositor_wait_get_poses(
EVRCompositorError (cpp_func)(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t),
void *linux_side, TrackedDevicePose_t *render_poses, uint32_t render_pose_count,
TrackedDevicePose_t *game_poses, uint32_t game_pose_count,
unsigned int version, struct compositor_data *user_data)
{
struct explicit_timing_data data;
IWineD3D11Device *wined3d_device;
EVRCompositorError r;
TRACE("%p, %p, %u, %p, %u\n", linux_side, render_poses, render_pose_count, game_poses, game_pose_count);
r = cpp_func(linux_side, render_poses, render_pose_count, game_poses, game_pose_count);
if ((wined3d_device = user_data->wined3d_device))
{
TRACE("wined3d device %p\n", wined3d_device);
/* We need to call IVRCompositor::SubmitExplicitTimingData() before the
* first flush of the frame.
*
* Sending IVRCompositor::SubmitExplicitTimingData() to the command
* stream immediately after IVRCompositor::WaitGetPoses() seems
* reasonable.
*/
data.linux_side = linux_side;
data.version = version;
wined3d_device->lpVtbl->run_on_command_stream(wined3d_device,
d3d11_explicit_timing_callback, &data, sizeof(data));
}
return r;
}
uint32_t ivrcompositor_get_vulkan_device_extensions_required(
uint32_t (*cpp_func)(void *, VkPhysicalDevice_T *, char *, uint32_t),
void *linux_side, VkPhysicalDevice_T *phys_dev, char *value, uint32_t bufsize,
unsigned int version, struct compositor_data *user_data)
{
load_vk_unwrappers();
phys_dev = get_native_VkPhysicalDevice(phys_dev);
return cpp_func(linux_side, phys_dev, value, bufsize);
}