Proton/lsteamclient/steamclient_manual_144.cpp

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extern "C" {
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
}
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_144/steam_api.h"
#include "steamworks_sdk_144/isteamnetworkingsockets.h"
#include "steamworks_sdk_144/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
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extern "C" {
#define SDKVER_144
#include "struct_converters.h"
#define SDK_VERSION 1440
#include "steamclient_manual_common.h"
int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection(
void *linux_side, HSteamNetConnection hConn,
winSteamNetworkingMessage_t_144 **ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection(hConn, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
}
int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket(
void *linux_side, HSteamListenSocket hSocket,
winSteamNetworkingMessage_t_144 **ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnListenSocket(hSocket, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
}
}