2019-08-16 15:44:08 +03:00
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#include "steam_defs.h"
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2019-08-16 17:00:45 +03:00
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#pragma push_macro("__cdecl")
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#undef __cdecl
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2023-05-02 11:43:23 +03:00
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#define __cdecl
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2019-08-16 16:39:30 +03:00
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#include "steamworks_sdk_146/steam_api.h"
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#include "steamworks_sdk_146/steamnetworkingtypes.h"
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#include "steamworks_sdk_146/isteamnetworkingsockets.h"
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2019-08-16 17:00:45 +03:00
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#pragma pop_macro("__cdecl")
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2019-08-16 15:44:08 +03:00
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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2019-08-16 16:39:30 +03:00
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#define SDKVER_146
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2019-08-16 15:44:08 +03:00
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#include "struct_converters.h"
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2020-06-02 18:30:04 +03:00
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#include "cppISteamNetworkingSockets_SteamNetworkingSockets004.h"
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004
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{
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#ifdef __cplusplus
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virtual uint32_t CreateListenSocketIP( const SteamNetworkingIPAddr * ) = 0;
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virtual uint32_t ConnectByIPAddress( const SteamNetworkingIPAddr * ) = 0;
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virtual uint32_t CreateListenSocketP2P( int32_t ) = 0;
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virtual uint32_t ConnectP2P( const SteamNetworkingIdentity *, int32_t ) = 0;
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virtual uint32_t AcceptConnection( uint32_t ) = 0;
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virtual bool CloseConnection( uint32_t, int32_t, const char *, bool ) = 0;
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virtual bool CloseListenSocket( uint32_t ) = 0;
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virtual bool SetConnectionUserData( uint32_t, int64_t ) = 0;
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virtual int64_t GetConnectionUserData( uint32_t ) = 0;
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virtual void SetConnectionName( uint32_t, const char * ) = 0;
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virtual bool GetConnectionName( uint32_t, char *, int32_t ) = 0;
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virtual uint32_t SendMessageToConnection( uint32_t, const void *, uint32_t, int32_t ) = 0;
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virtual uint32_t FlushMessagesOnConnection( uint32_t ) = 0;
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virtual int32_t ReceiveMessagesOnConnection( uint32_t, SteamNetworkingMessage_t **, int32_t ) = 0;
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virtual int32_t ReceiveMessagesOnListenSocket( uint32_t, SteamNetworkingMessage_t **, int32_t ) = 0;
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virtual bool GetConnectionInfo( uint32_t, SteamNetConnectionInfo_t * ) = 0;
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virtual bool GetQuickConnectionStatus( uint32_t, SteamNetworkingQuickConnectionStatus * ) = 0;
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virtual int32_t GetDetailedConnectionStatus( uint32_t, char *, int32_t ) = 0;
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virtual bool GetListenSocketAddress( uint32_t, SteamNetworkingIPAddr * ) = 0;
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virtual bool CreateSocketPair( uint32_t *, uint32_t *, bool, const SteamNetworkingIdentity *, const SteamNetworkingIdentity * ) = 0;
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virtual bool GetIdentity( SteamNetworkingIdentity * ) = 0;
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virtual uint32_t InitAuthentication( ) = 0;
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virtual uint32_t GetAuthenticationStatus( SteamNetAuthenticationStatus_t * ) = 0;
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virtual bool ReceivedRelayAuthTicket( const void *, int32_t, SteamDatagramRelayAuthTicket * ) = 0;
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virtual int32_t FindRelayAuthTicketForServer( const SteamNetworkingIdentity *, int32_t, SteamDatagramRelayAuthTicket * ) = 0;
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virtual uint32_t ConnectToHostedDedicatedServer( const SteamNetworkingIdentity *, int32_t ) = 0;
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virtual uint16_t GetHostedDedicatedServerPort( ) = 0;
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virtual uint32_t GetHostedDedicatedServerPOPID( ) = 0;
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virtual uint32_t GetHostedDedicatedServerAddress( SteamDatagramHostedAddress * ) = 0;
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virtual uint32_t CreateHostedDedicatedServerListenSocket( int32_t ) = 0;
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virtual uint32_t GetGameCoordinatorServerLogin( SteamDatagramGameCoordinatorServerLogin *, int32_t *, void * ) = 0;
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virtual ~cppISteamNetworkingSockets_SteamNetworkingSockets004( ) = 0;
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#endif /* __cplusplus */
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};
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->CreateListenSocketIP( params->localAddress );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->ConnectByIPAddress( params->address );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->CreateListenSocketP2P( params->nVirtualPort );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->ConnectP2P( params->identityRemote, params->nVirtualPort );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->AcceptConnection( params->hConn );
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2019-08-16 15:44:08 +03:00
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->CloseConnection( params->hPeer, params->nReason, params->pszDebug, params->bEnableLinger );
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2019-08-16 15:44:08 +03:00
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->CloseListenSocket( params->hSocket );
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2019-08-16 15:44:08 +03:00
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->SetConnectionUserData( params->hPeer, params->nUserData );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetConnectionUserData( params->hPeer );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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iface->SetConnectionName( params->hPeer, params->pszName );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetConnectionName( params->hPeer, params->pszName, params->nMaxLen );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->SendMessageToConnection( params->hConn, params->pData, params->cbData, params->nSendFlags );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection_params *params )
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2019-08-16 15:44:08 +03:00
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->FlushMessagesOnConnection( params->hConn );
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2019-08-16 15:44:08 +03:00
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetConnectionInfo( params->hConn, params->pInfo );
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2019-08-16 15:44:08 +03:00
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetQuickConnectionStatus( params->hConn, params->pStats );
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2019-08-16 15:44:08 +03:00
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus_params *params )
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2019-08-16 15:44:08 +03:00
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetDetailedConnectionStatus( params->hConn, params->pszBuf, params->cbBuf );
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2019-08-16 15:44:08 +03:00
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetListenSocketAddress( params->hSocket, params->address );
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2019-08-16 15:44:08 +03:00
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->CreateSocketPair( params->pOutConnection1, params->pOutConnection2, params->bUseNetworkLoopback, params->pIdentity1, params->pIdentity2 );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetIdentity( params->pIdentity );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->InitAuthentication( );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetAuthenticationStatus( params->pDetails );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->ReceivedRelayAuthTicket( params->pvTicket, params->cbTicket, params->pOutParsedTicket );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer_params *params )
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->FindRelayAuthTicketForServer( params->identityGameServer, params->nVirtualPort, params->pOutParsedTicket );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer_params *params )
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2019-08-16 15:44:08 +03:00
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{
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->ConnectToHostedDedicatedServer( params->identityTarget, params->nVirtualPort );
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2019-08-16 15:44:08 +03:00
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}
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2023-09-27 15:34:23 +03:00
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort_params *params )
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2019-08-16 15:44:08 +03:00
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{
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2023-09-24 00:44:45 +03:00
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetHostedDedicatedServerPort( );
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2019-08-16 15:44:08 +03:00
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}
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2023-09-27 15:34:23 +03:00
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID_params *params )
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2019-08-16 15:44:08 +03:00
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{
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2023-09-24 00:44:45 +03:00
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetHostedDedicatedServerPOPID( );
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2019-08-16 15:44:08 +03:00
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}
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2023-09-27 15:34:23 +03:00
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress_params *params )
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2019-08-16 15:44:08 +03:00
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{
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2023-09-24 00:44:45 +03:00
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetHostedDedicatedServerAddress( params->pRouting );
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2019-08-16 15:44:08 +03:00
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}
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2023-09-27 15:34:23 +03:00
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket_params *params )
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2019-08-16 15:44:08 +03:00
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{
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2023-09-24 00:44:45 +03:00
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->CreateHostedDedicatedServerListenSocket( params->nVirtualPort );
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2019-08-16 15:44:08 +03:00
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}
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2023-09-27 15:34:23 +03:00
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin_params *params )
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2019-08-16 15:44:08 +03:00
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{
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2023-09-24 00:44:45 +03:00
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetGameCoordinatorServerLogin( params->pLoginInfo, params->pcbSignedBlob, params->pBlob );
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2019-08-16 15:44:08 +03:00
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}
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#ifdef __cplusplus
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}
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#endif
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