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lsteamclient: Fix SteamAPI_CheckCallbackRegistered_t calling convention
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@ -174,6 +174,7 @@ void cppISteamClient_SteamClient016_Remove_SteamAPI_CPostAPIResultInProcess(void
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void cppISteamClient_SteamClient016_Set_SteamAPI_CCheckCallbackRegisteredInProcess(void *linux_side, SteamAPI_CheckCallbackRegistered_t func)
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{
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func = (SteamAPI_CheckCallbackRegistered_t)manual_convert_SteamAPI_CheckCallbackRegistered_t((void*)func);
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((ISteamClient*)linux_side)->Set_SteamAPI_CCheckCallbackRegisteredInProcess((SteamAPI_CheckCallbackRegistered_t)func);
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}
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@ -174,6 +174,7 @@ void cppISteamClient_SteamClient017_DEPRECATED_Remove_SteamAPI_CPostAPIResultInP
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void cppISteamClient_SteamClient017_Set_SteamAPI_CCheckCallbackRegisteredInProcess(void *linux_side, SteamAPI_CheckCallbackRegistered_t func)
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{
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func = (SteamAPI_CheckCallbackRegistered_t)manual_convert_SteamAPI_CheckCallbackRegistered_t((void*)func);
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((ISteamClient*)linux_side)->Set_SteamAPI_CCheckCallbackRegisteredInProcess((SteamAPI_CheckCallbackRegistered_t)func);
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}
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@ -180,6 +180,7 @@ void cppISteamClient_SteamClient018_DEPRECATED_Remove_SteamAPI_CPostAPIResultInP
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void cppISteamClient_SteamClient018_Set_SteamAPI_CCheckCallbackRegisteredInProcess(void *linux_side, SteamAPI_CheckCallbackRegistered_t func)
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{
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func = (SteamAPI_CheckCallbackRegistered_t)manual_convert_SteamAPI_CheckCallbackRegistered_t((void*)func);
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((ISteamClient*)linux_side)->Set_SteamAPI_CCheckCallbackRegisteredInProcess((SteamAPI_CheckCallbackRegistered_t)func);
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}
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@ -5,7 +5,7 @@
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from __future__ import print_function
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CLANG_PATH='/usr/lib/clang/8.0.0'
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CLANG_PATH='/usr/lib/clang/8.0.1'
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import pprint
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import sys
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@ -178,7 +178,8 @@ manually_handled_methods = {
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# manual converters for simple types (function pointers)
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manual_type_converters = [
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"FSteamNetworkingSocketsDebugOutput"
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"FSteamNetworkingSocketsDebugOutput",
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"SteamAPI_CheckCallbackRegistered_t"
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]
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# manual converters for specific parameters
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@ -205,11 +205,9 @@ typedef struct SteamNetworkingQuickConnectionStatus SteamNetworkingQuickConnecti
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typedef struct SteamDatagramRelayAuthTicket SteamDatagramRelayAuthTicket;
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typedef struct SteamDatagramHostedAddress SteamDatagramHostedAddress;
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/* FIXME: we don't care about fn pointer types, just pass 'em through */
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typedef void *SteamAPI_CheckCallbackRegistered_t;
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typedef void *SteamAPIWarningMessageHook_t;
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typedef void *SteamAPI_PostAPIResultInProcess_t;
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typedef uint32 (*SteamAPI_CheckCallbackRegistered_t)(int cb);
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typedef void *SteamAPIWarningMessageHook_t; //already cdecl, no need for conversion(?)
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typedef void *SteamAPI_PostAPIResultInProcess_t; //unused
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typedef void (*FSteamNetworkingSocketsDebugOutput)(ESteamNetworkingSocketsDebugOutputType nType, const char *pszMsg);
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typedef uint8 Salt_t[8];
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@ -48,6 +48,7 @@ void *create_LinuxISteamMatchmakingPingResponse(void *win, const char *version);
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void *create_LinuxISteamMatchmakingPlayersResponse(void *win, const char *version);
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void *create_LinuxISteamMatchmakingRulesResponse(void *win, const char *version);
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void *manual_convert_FSteamNetworkingSocketsDebugOutput(void *win_func);
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void *manual_convert_SteamAPI_CheckCallbackRegistered_t(void *win_func);
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extern char g_tmppath[PATH_MAX];
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@ -295,3 +295,18 @@ void *manual_convert_FSteamNetworkingSocketsDebugOutput(void *win_func)
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stored_FSteamNetworkingSocketsDebugOutput = (void*)win_func;
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return &lin_FSteamNetworkingSocketsDebugOutput;
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}
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/***** SteamAPI_CheckCallbackRegistered_t *****/
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static uint32 (__attribute__((ms_abi)) *stored_SteamAPI_CheckCallbackRegistered_t)(int cb);
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static uint32 lin_SteamAPI_CheckCallbackRegistered_t(int cb)
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{
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return stored_SteamAPI_CheckCallbackRegistered_t(cb);
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}
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void *manual_convert_SteamAPI_CheckCallbackRegistered_t(void *win_func)
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{
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stored_SteamAPI_CheckCallbackRegistered_t = (void*)win_func;
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return &lin_SteamAPI_CheckCallbackRegistered_t;
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}
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