lsteamclient: Generate C++ interfaces in unix_private_generated.h.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-30 14:15:29 +02:00 committed by Arkadiusz Hiler
parent 1071c99388
commit bd51335a8c
203 changed files with 7108 additions and 7077 deletions

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@ -71,8 +71,13 @@ SOURCES = \
cppISteamClient_SteamClient017.cpp \
cppISteamClient_SteamClient018.cpp \
cppISteamClient_SteamClient019.cpp \
cppISteamClient_SteamClient020.cpp \
cppISteamController_SteamController003.cpp \
cppISteamController_SteamController004.cpp \
cppISteamController_SteamController005.cpp \
cppISteamController_SteamController006.cpp \
cppISteamController_SteamController007.cpp \
cppISteamController_SteamController008.cpp \
cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION.cpp \
cppISteamFriends_SteamFriends001.cpp \
cppISteamFriends_SteamFriends002.cpp \
@ -114,6 +119,10 @@ SOURCES = \
cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION001.cpp \
cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION002.cpp \
cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003.cpp \
cppISteamInput_SteamInput001.cpp \
cppISteamInput_SteamInput002.cpp \
cppISteamInput_SteamInput005.cpp \
cppISteamInput_SteamInput006.cpp \
cppISteamInventory_STEAMINVENTORY_INTERFACE_V001.cpp \
cppISteamInventory_STEAMINVENTORY_INTERFACE_V002.cpp \
cppISteamInventory_STEAMINVENTORY_INTERFACE_V003.cpp \
@ -137,10 +146,20 @@ SOURCES = \
cppISteamNetworking_SteamNetworking004.cpp \
cppISteamNetworking_SteamNetworking005.cpp \
cppISteamNetworking_SteamNetworking006.cpp \
cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001.cpp \
cppISteamNetworkingMessages_SteamNetworkingMessages002.cpp \
cppISteamNetworkingSockets_SteamNetworkingSockets002.cpp \
cppISteamNetworkingSockets_SteamNetworkingSockets004.cpp \
cppISteamNetworkingSockets_SteamNetworkingSockets006.cpp \
cppISteamNetworkingSockets_SteamNetworkingSockets008.cpp \
cppISteamNetworkingSockets_SteamNetworkingSockets009.cpp \
cppISteamNetworkingSockets_SteamNetworkingSockets012.cpp \
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.cpp \
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.cpp \
cppISteamNetworkingUtils_SteamNetworkingUtils001.cpp \
cppISteamNetworkingUtils_SteamNetworkingUtils002.cpp \
cppISteamNetworkingUtils_SteamNetworkingUtils003.cpp \
cppISteamNetworkingUtils_SteamNetworkingUtils004.cpp \
cppISteamParentalSettings_STEAMPARENTALSETTINGS_INTERFACE_VERSION001.cpp \
cppISteamParties_SteamParties002.cpp \
cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001.cpp \
@ -213,6 +232,14 @@ SOURCES = \
cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION010.cpp \
cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION011.cpp \
cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012.cpp \
cppISteamUtils_SteamUtils002.cpp \
cppISteamUtils_SteamUtils004.cpp \
cppISteamUtils_SteamUtils005.cpp \
cppISteamUtils_SteamUtils006.cpp \
cppISteamUtils_SteamUtils007.cpp \
cppISteamUtils_SteamUtils008.cpp \
cppISteamUtils_SteamUtils009.cpp \
cppISteamUtils_SteamUtils010.cpp \
cppISteamVideo_STEAMVIDEO_INTERFACE_V001.cpp \
cppISteamVideo_STEAMVIDEO_INTERFACE_V002.cpp \
unix_steam_client_manual.cpp \

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@ -2,17 +2,6 @@
#include "unix_private.h"
#include "cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001.h"
struct u_ISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001
{
#ifdef __cplusplus
virtual uint32_t GetNumInstalledApps( ) = 0;
virtual uint32_t GetInstalledApps( uint32_t *, uint32_t ) = 0;
virtual int32_t GetAppName( uint32_t, char *, int32_t ) = 0;
virtual int32_t GetAppInstallDir( uint32_t, char *, int32_t ) = 0;
virtual int32_t GetAppBuildId( uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001_GetNumInstalledApps( struct cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001_GetNumInstalledApps_params *params )
{
struct u_ISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001 *iface = (struct u_ISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001 *)params->linux_side;

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@ -2,13 +2,6 @@
#include "unix_private.h"
#include "cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001.h"
struct u_ISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001
{
#ifdef __cplusplus
virtual uint32_t GetAppOwnershipTicketData( uint32_t, void *, uint32_t, uint32_t *, uint32_t *, uint32_t *, uint32_t * ) = 0;
#endif /* __cplusplus */
};
void cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001_GetAppOwnershipTicketData( struct cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001_GetAppOwnershipTicketData_params *params )
{
struct u_ISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001 *iface = (struct u_ISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001 *)params->linux_side;

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@ -2,13 +2,6 @@
#include "unix_private.h"
#include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION001.h"
struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION001
{
#ifdef __cplusplus
virtual int32_t GetAppData( uint32_t, const char *, char *, int32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamApps_STEAMAPPS_INTERFACE_VERSION001_GetAppData( struct cppISteamApps_STEAMAPPS_INTERFACE_VERSION001_GetAppData_params *params )
{
struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION001 *iface = (struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION001 *)params->linux_side;

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@ -2,19 +2,6 @@
#include "unix_private.h"
#include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION002.h"
struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION002
{
#ifdef __cplusplus
virtual bool BIsSubscribed( ) = 0;
virtual bool BIsLowViolence( ) = 0;
virtual bool BIsCybercafe( ) = 0;
virtual bool BIsVACBanned( ) = 0;
virtual const char * GetCurrentGameLanguage( ) = 0;
virtual const char * GetAvailableGameLanguages( ) = 0;
virtual bool BIsSubscribedApp( uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamApps_STEAMAPPS_INTERFACE_VERSION002_BIsSubscribed( struct cppISteamApps_STEAMAPPS_INTERFACE_VERSION002_BIsSubscribed_params *params )
{
struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION002 *iface = (struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION002 *)params->linux_side;

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@ -2,20 +2,6 @@
#include "unix_private.h"
#include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION003.h"
struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION003
{
#ifdef __cplusplus
virtual bool BIsSubscribed( ) = 0;
virtual bool BIsLowViolence( ) = 0;
virtual bool BIsCybercafe( ) = 0;
virtual bool BIsVACBanned( ) = 0;
virtual const char * GetCurrentGameLanguage( ) = 0;
virtual const char * GetAvailableGameLanguages( ) = 0;
virtual bool BIsSubscribedApp( uint32_t ) = 0;
virtual bool BIsDlcInstalled( uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamApps_STEAMAPPS_INTERFACE_VERSION003_BIsSubscribed( struct cppISteamApps_STEAMAPPS_INTERFACE_VERSION003_BIsSubscribed_params *params )
{
struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION003 *iface = (struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION003 *)params->linux_side;

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@ -2,26 +2,6 @@
#include "unix_private.h"
#include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION004.h"
struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION004
{
#ifdef __cplusplus
virtual bool BIsSubscribed( ) = 0;
virtual bool BIsLowViolence( ) = 0;
virtual bool BIsCybercafe( ) = 0;
virtual bool BIsVACBanned( ) = 0;
virtual const char * GetCurrentGameLanguage( ) = 0;
virtual const char * GetAvailableGameLanguages( ) = 0;
virtual bool BIsSubscribedApp( uint32_t ) = 0;
virtual bool BIsDlcInstalled( uint32_t ) = 0;
virtual uint32_t GetEarliestPurchaseUnixTime( uint32_t ) = 0;
virtual bool BIsSubscribedFromFreeWeekend( ) = 0;
virtual int32_t GetDLCCount( ) = 0;
virtual bool BGetDLCDataByIndex( int32_t, uint32_t *, bool *, char *, int32_t ) = 0;
virtual void InstallDLC( uint32_t ) = 0;
virtual void UninstallDLC( uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamApps_STEAMAPPS_INTERFACE_VERSION004_BIsSubscribed( struct cppISteamApps_STEAMAPPS_INTERFACE_VERSION004_BIsSubscribed_params *params )
{
struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION004 *iface = (struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION004 *)params->linux_side;

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@ -2,32 +2,6 @@
#include "unix_private.h"
#include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION005.h"
struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION005
{
#ifdef __cplusplus
virtual bool BIsSubscribed( ) = 0;
virtual bool BIsLowViolence( ) = 0;
virtual bool BIsCybercafe( ) = 0;
virtual bool BIsVACBanned( ) = 0;
virtual const char * GetCurrentGameLanguage( ) = 0;
virtual const char * GetAvailableGameLanguages( ) = 0;
virtual bool BIsSubscribedApp( uint32_t ) = 0;
virtual bool BIsDlcInstalled( uint32_t ) = 0;
virtual uint32_t GetEarliestPurchaseUnixTime( uint32_t ) = 0;
virtual bool BIsSubscribedFromFreeWeekend( ) = 0;
virtual int32_t GetDLCCount( ) = 0;
virtual bool BGetDLCDataByIndex( int32_t, uint32_t *, bool *, char *, int32_t ) = 0;
virtual void InstallDLC( uint32_t ) = 0;
virtual void UninstallDLC( uint32_t ) = 0;
virtual void RequestAppProofOfPurchaseKey( uint32_t ) = 0;
virtual bool GetCurrentBetaName( char *, int32_t ) = 0;
virtual bool MarkContentCorrupt( bool ) = 0;
virtual uint32_t GetInstalledDepots( uint32_t *, uint32_t ) = 0;
virtual uint32_t GetAppInstallDir( uint32_t, char *, uint32_t ) = 0;
virtual bool BIsAppInstalled( uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamApps_STEAMAPPS_INTERFACE_VERSION005_BIsSubscribed( struct cppISteamApps_STEAMAPPS_INTERFACE_VERSION005_BIsSubscribed_params *params )
{
struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION005 *iface = (struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION005 *)params->linux_side;

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@ -2,34 +2,6 @@
#include "unix_private.h"
#include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION006.h"
struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION006
{
#ifdef __cplusplus
virtual bool BIsSubscribed( ) = 0;
virtual bool BIsLowViolence( ) = 0;
virtual bool BIsCybercafe( ) = 0;
virtual bool BIsVACBanned( ) = 0;
virtual const char * GetCurrentGameLanguage( ) = 0;
virtual const char * GetAvailableGameLanguages( ) = 0;
virtual bool BIsSubscribedApp( uint32_t ) = 0;
virtual bool BIsDlcInstalled( uint32_t ) = 0;
virtual uint32_t GetEarliestPurchaseUnixTime( uint32_t ) = 0;
virtual bool BIsSubscribedFromFreeWeekend( ) = 0;
virtual int32_t GetDLCCount( ) = 0;
virtual bool BGetDLCDataByIndex( int32_t, uint32_t *, bool *, char *, int32_t ) = 0;
virtual void InstallDLC( uint32_t ) = 0;
virtual void UninstallDLC( uint32_t ) = 0;
virtual void RequestAppProofOfPurchaseKey( uint32_t ) = 0;
virtual bool GetCurrentBetaName( char *, int32_t ) = 0;
virtual bool MarkContentCorrupt( bool ) = 0;
virtual uint32_t GetInstalledDepots( uint32_t, uint32_t *, uint32_t ) = 0;
virtual uint32_t GetAppInstallDir( uint32_t, char *, uint32_t ) = 0;
virtual bool BIsAppInstalled( uint32_t ) = 0;
virtual CSteamID GetAppOwner( ) = 0;
virtual const char * GetLaunchQueryParam( const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamApps_STEAMAPPS_INTERFACE_VERSION006_BIsSubscribed( struct cppISteamApps_STEAMAPPS_INTERFACE_VERSION006_BIsSubscribed_params *params )
{
struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION006 *iface = (struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION006 *)params->linux_side;

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@ -2,36 +2,6 @@
#include "unix_private.h"
#include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION007.h"
struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION007
{
#ifdef __cplusplus
virtual bool BIsSubscribed( ) = 0;
virtual bool BIsLowViolence( ) = 0;
virtual bool BIsCybercafe( ) = 0;
virtual bool BIsVACBanned( ) = 0;
virtual const char * GetCurrentGameLanguage( ) = 0;
virtual const char * GetAvailableGameLanguages( ) = 0;
virtual bool BIsSubscribedApp( uint32_t ) = 0;
virtual bool BIsDlcInstalled( uint32_t ) = 0;
virtual uint32_t GetEarliestPurchaseUnixTime( uint32_t ) = 0;
virtual bool BIsSubscribedFromFreeWeekend( ) = 0;
virtual int32_t GetDLCCount( ) = 0;
virtual bool BGetDLCDataByIndex( int32_t, uint32_t *, bool *, char *, int32_t ) = 0;
virtual void InstallDLC( uint32_t ) = 0;
virtual void UninstallDLC( uint32_t ) = 0;
virtual void RequestAppProofOfPurchaseKey( uint32_t ) = 0;
virtual bool GetCurrentBetaName( char *, int32_t ) = 0;
virtual bool MarkContentCorrupt( bool ) = 0;
virtual uint32_t GetInstalledDepots( uint32_t, uint32_t *, uint32_t ) = 0;
virtual uint32_t GetAppInstallDir( uint32_t, char *, uint32_t ) = 0;
virtual bool BIsAppInstalled( uint32_t ) = 0;
virtual CSteamID GetAppOwner( ) = 0;
virtual const char * GetLaunchQueryParam( const char * ) = 0;
virtual bool GetDlcDownloadProgress( uint32_t, uint64_t *, uint64_t * ) = 0;
virtual int32_t GetAppBuildId( ) = 0;
#endif /* __cplusplus */
};
void cppISteamApps_STEAMAPPS_INTERFACE_VERSION007_BIsSubscribed( struct cppISteamApps_STEAMAPPS_INTERFACE_VERSION007_BIsSubscribed_params *params )
{
struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION007 *iface = (struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION007 *)params->linux_side;

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@ -2,42 +2,6 @@
#include "unix_private.h"
#include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION008.h"
struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION008
{
#ifdef __cplusplus
virtual bool BIsSubscribed( ) = 0;
virtual bool BIsLowViolence( ) = 0;
virtual bool BIsCybercafe( ) = 0;
virtual bool BIsVACBanned( ) = 0;
virtual const char * GetCurrentGameLanguage( ) = 0;
virtual const char * GetAvailableGameLanguages( ) = 0;
virtual bool BIsSubscribedApp( uint32_t ) = 0;
virtual bool BIsDlcInstalled( uint32_t ) = 0;
virtual uint32_t GetEarliestPurchaseUnixTime( uint32_t ) = 0;
virtual bool BIsSubscribedFromFreeWeekend( ) = 0;
virtual int32_t GetDLCCount( ) = 0;
virtual bool BGetDLCDataByIndex( int32_t, uint32_t *, bool *, char *, int32_t ) = 0;
virtual void InstallDLC( uint32_t ) = 0;
virtual void UninstallDLC( uint32_t ) = 0;
virtual void RequestAppProofOfPurchaseKey( uint32_t ) = 0;
virtual bool GetCurrentBetaName( char *, int32_t ) = 0;
virtual bool MarkContentCorrupt( bool ) = 0;
virtual uint32_t GetInstalledDepots( uint32_t, uint32_t *, uint32_t ) = 0;
virtual uint32_t GetAppInstallDir( uint32_t, char *, uint32_t ) = 0;
virtual bool BIsAppInstalled( uint32_t ) = 0;
virtual CSteamID GetAppOwner( ) = 0;
virtual const char * GetLaunchQueryParam( const char * ) = 0;
virtual bool GetDlcDownloadProgress( uint32_t, uint64_t *, uint64_t * ) = 0;
virtual int32_t GetAppBuildId( ) = 0;
virtual void RequestAllProofOfPurchaseKeys( ) = 0;
virtual uint64_t GetFileDetails( const char * ) = 0;
virtual int32_t GetLaunchCommandLine( char *, int32_t ) = 0;
virtual bool BIsSubscribedFromFamilySharing( ) = 0;
virtual bool BIsTimedTrial( uint32_t *, uint32_t * ) = 0;
virtual bool SetDlcContext( uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamApps_STEAMAPPS_INTERFACE_VERSION008_BIsSubscribed( struct cppISteamApps_STEAMAPPS_INTERFACE_VERSION008_BIsSubscribed_params *params )
{
struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION008 *iface = (struct u_ISteamApps_STEAMAPPS_INTERFACE_VERSION008 *)params->linux_side;

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@ -2,33 +2,6 @@
#include "unix_private.h"
#include "cppISteamClient_SteamClient006.h"
struct u_ISteamClient_SteamClient006
{
#ifdef __cplusplus
virtual int32_t CreateSteamPipe( ) = 0;
virtual bool BReleaseSteamPipe( int32_t ) = 0;
virtual int32_t CreateGlobalUser( int32_t * ) = 0;
virtual int32_t ConnectToGlobalUser( int32_t ) = 0;
virtual int32_t CreateLocalUser( int32_t * ) = 0;
virtual void ReleaseUser( int32_t, int32_t ) = 0;
virtual void /*ISteamUser*/ * GetISteamUser( int32_t, int32_t, const char * ) = 0;
virtual void * GetIVAC( int32_t ) = 0;
virtual void /*ISteamGameServer*/ * GetISteamGameServer( int32_t, int32_t, const char * ) = 0;
virtual void SetLocalIPBinding( uint32_t, uint16_t ) = 0;
virtual const char * GetUniverseName( uint32_t ) = 0;
virtual void /*ISteamFriends*/ * GetISteamFriends( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUtils*/ * GetISteamUtils( int32_t, const char * ) = 0;
virtual void * GetISteamBilling( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMatchmaking*/ * GetISteamMatchmaking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamApps*/ * GetISteamApps( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamContentServer*/ * GetISteamContentServer( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMasterServerUpdater*/ * GetISteamMasterServerUpdater( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMatchmakingServers*/ * GetISteamMatchmakingServers( int32_t, int32_t, const char * ) = 0;
virtual void RunFrame( ) = 0;
virtual uint32_t GetIPCCallCount( ) = 0;
#endif /* __cplusplus */
};
void cppISteamClient_SteamClient006_CreateSteamPipe( struct cppISteamClient_SteamClient006_CreateSteamPipe_params *params )
{
struct u_ISteamClient_SteamClient006 *iface = (struct u_ISteamClient_SteamClient006 *)params->linux_side;

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@ -2,34 +2,6 @@
#include "unix_private.h"
#include "cppISteamClient_SteamClient007.h"
struct u_ISteamClient_SteamClient007
{
#ifdef __cplusplus
virtual int32_t CreateSteamPipe( ) = 0;
virtual bool BReleaseSteamPipe( int32_t ) = 0;
virtual int32_t ConnectToGlobalUser( int32_t ) = 0;
virtual int32_t CreateLocalUser( int32_t * ) = 0;
virtual void ReleaseUser( int32_t, int32_t ) = 0;
virtual void /*ISteamUser*/ * GetISteamUser( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServer*/ * GetISteamGameServer( int32_t, int32_t, const char * ) = 0;
virtual void SetLocalIPBinding( uint32_t, uint16_t ) = 0;
virtual void /*ISteamFriends*/ * GetISteamFriends( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUtils*/ * GetISteamUtils( int32_t, const char * ) = 0;
virtual void /*ISteamMatchmaking*/ * GetISteamMatchmaking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamContentServer*/ * GetISteamContentServer( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMasterServerUpdater*/ * GetISteamMasterServerUpdater( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMatchmakingServers*/ * GetISteamMatchmakingServers( int32_t, int32_t, const char * ) = 0;
virtual void * GetISteamGenericInterface( int32_t, int32_t, const char * ) = 0;
virtual void RunFrame( ) = 0;
virtual uint32_t GetIPCCallCount( ) = 0;
virtual void /*ISteamUserStats*/ * GetISteamUserStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamApps*/ * GetISteamApps( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamNetworking*/ * GetISteamNetworking( int32_t, int32_t, const char * ) = 0;
virtual void SetWarningMessageHook( void (*U_CDECL )(int32_t, const char *) ) = 0;
virtual void /*ISteamRemoteStorage*/ * GetISteamRemoteStorage( int32_t, int32_t, const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamClient_SteamClient007_CreateSteamPipe( struct cppISteamClient_SteamClient007_CreateSteamPipe_params *params )
{
struct u_ISteamClient_SteamClient007 *iface = (struct u_ISteamClient_SteamClient007 *)params->linux_side;

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@ -2,33 +2,6 @@
#include "unix_private.h"
#include "cppISteamClient_SteamClient008.h"
struct u_ISteamClient_SteamClient008
{
#ifdef __cplusplus
virtual int32_t CreateSteamPipe( ) = 0;
virtual bool BReleaseSteamPipe( int32_t ) = 0;
virtual int32_t ConnectToGlobalUser( int32_t ) = 0;
virtual int32_t CreateLocalUser( int32_t *, uint32_t ) = 0;
virtual void ReleaseUser( int32_t, int32_t ) = 0;
virtual void /*ISteamUser*/ * GetISteamUser( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServer*/ * GetISteamGameServer( int32_t, int32_t, const char * ) = 0;
virtual void SetLocalIPBinding( uint32_t, uint16_t ) = 0;
virtual void /*ISteamFriends*/ * GetISteamFriends( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUtils*/ * GetISteamUtils( int32_t, const char * ) = 0;
virtual void /*ISteamMatchmaking*/ * GetISteamMatchmaking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMasterServerUpdater*/ * GetISteamMasterServerUpdater( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMatchmakingServers*/ * GetISteamMatchmakingServers( int32_t, int32_t, const char * ) = 0;
virtual void * GetISteamGenericInterface( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUserStats*/ * GetISteamUserStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamApps*/ * GetISteamApps( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamNetworking*/ * GetISteamNetworking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamRemoteStorage*/ * GetISteamRemoteStorage( int32_t, int32_t, const char * ) = 0;
virtual void RunFrame( ) = 0;
virtual uint32_t GetIPCCallCount( ) = 0;
virtual void SetWarningMessageHook( void (*U_CDECL )(int32_t, const char *) ) = 0;
#endif /* __cplusplus */
};
void cppISteamClient_SteamClient008_CreateSteamPipe( struct cppISteamClient_SteamClient008_CreateSteamPipe_params *params )
{
struct u_ISteamClient_SteamClient008 *iface = (struct u_ISteamClient_SteamClient008 *)params->linux_side;

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@ -2,34 +2,6 @@
#include "unix_private.h"
#include "cppISteamClient_SteamClient009.h"
struct u_ISteamClient_SteamClient009
{
#ifdef __cplusplus
virtual int32_t CreateSteamPipe( ) = 0;
virtual bool BReleaseSteamPipe( int32_t ) = 0;
virtual int32_t ConnectToGlobalUser( int32_t ) = 0;
virtual int32_t CreateLocalUser( int32_t *, uint32_t ) = 0;
virtual void ReleaseUser( int32_t, int32_t ) = 0;
virtual void /*ISteamUser*/ * GetISteamUser( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServer*/ * GetISteamGameServer( int32_t, int32_t, const char * ) = 0;
virtual void SetLocalIPBinding( uint32_t, uint16_t ) = 0;
virtual void /*ISteamFriends*/ * GetISteamFriends( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUtils*/ * GetISteamUtils( int32_t, const char * ) = 0;
virtual void /*ISteamMatchmaking*/ * GetISteamMatchmaking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMasterServerUpdater*/ * GetISteamMasterServerUpdater( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMatchmakingServers*/ * GetISteamMatchmakingServers( int32_t, int32_t, const char * ) = 0;
virtual void * GetISteamGenericInterface( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUserStats*/ * GetISteamUserStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServerStats*/ * GetISteamGameServerStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamApps*/ * GetISteamApps( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamNetworking*/ * GetISteamNetworking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamRemoteStorage*/ * GetISteamRemoteStorage( int32_t, int32_t, const char * ) = 0;
virtual void RunFrame( ) = 0;
virtual uint32_t GetIPCCallCount( ) = 0;
virtual void SetWarningMessageHook( void (*U_CDECL )(int32_t, const char *) ) = 0;
#endif /* __cplusplus */
};
void cppISteamClient_SteamClient009_CreateSteamPipe( struct cppISteamClient_SteamClient009_CreateSteamPipe_params *params )
{
struct u_ISteamClient_SteamClient009 *iface = (struct u_ISteamClient_SteamClient009 *)params->linux_side;

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@ -2,36 +2,6 @@
#include "unix_private.h"
#include "cppISteamClient_SteamClient010.h"
struct u_ISteamClient_SteamClient010
{
#ifdef __cplusplus
virtual int32_t CreateSteamPipe( ) = 0;
virtual bool BReleaseSteamPipe( int32_t ) = 0;
virtual int32_t ConnectToGlobalUser( int32_t ) = 0;
virtual int32_t CreateLocalUser( int32_t *, uint32_t ) = 0;
virtual void ReleaseUser( int32_t, int32_t ) = 0;
virtual void /*ISteamUser*/ * GetISteamUser( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServer*/ * GetISteamGameServer( int32_t, int32_t, const char * ) = 0;
virtual void SetLocalIPBinding( uint32_t, uint16_t ) = 0;
virtual void /*ISteamFriends*/ * GetISteamFriends( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUtils*/ * GetISteamUtils( int32_t, const char * ) = 0;
virtual void /*ISteamMatchmaking*/ * GetISteamMatchmaking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMasterServerUpdater*/ * GetISteamMasterServerUpdater( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMatchmakingServers*/ * GetISteamMatchmakingServers( int32_t, int32_t, const char * ) = 0;
virtual void * GetISteamGenericInterface( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUserStats*/ * GetISteamUserStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServerStats*/ * GetISteamGameServerStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamApps*/ * GetISteamApps( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamNetworking*/ * GetISteamNetworking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamRemoteStorage*/ * GetISteamRemoteStorage( int32_t, int32_t, const char * ) = 0;
virtual void RunFrame( ) = 0;
virtual uint32_t GetIPCCallCount( ) = 0;
virtual void SetWarningMessageHook( void (*U_CDECL )(int32_t, const char *) ) = 0;
virtual bool BShutdownIfAllPipesClosed( ) = 0;
virtual void /*ISteamHTTP*/ * GetISteamHTTP( int32_t, int32_t, const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamClient_SteamClient010_CreateSteamPipe( struct cppISteamClient_SteamClient010_CreateSteamPipe_params *params )
{
struct u_ISteamClient_SteamClient010 *iface = (struct u_ISteamClient_SteamClient010 *)params->linux_side;

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@ -2,37 +2,6 @@
#include "unix_private.h"
#include "cppISteamClient_SteamClient011.h"
struct u_ISteamClient_SteamClient011
{
#ifdef __cplusplus
virtual int32_t CreateSteamPipe( ) = 0;
virtual bool BReleaseSteamPipe( int32_t ) = 0;
virtual int32_t ConnectToGlobalUser( int32_t ) = 0;
virtual int32_t CreateLocalUser( int32_t *, uint32_t ) = 0;
virtual void ReleaseUser( int32_t, int32_t ) = 0;
virtual void /*ISteamUser*/ * GetISteamUser( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServer*/ * GetISteamGameServer( int32_t, int32_t, const char * ) = 0;
virtual void SetLocalIPBinding( uint32_t, uint16_t ) = 0;
virtual void /*ISteamFriends*/ * GetISteamFriends( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUtils*/ * GetISteamUtils( int32_t, const char * ) = 0;
virtual void /*ISteamMatchmaking*/ * GetISteamMatchmaking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMasterServerUpdater*/ * GetISteamMasterServerUpdater( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMatchmakingServers*/ * GetISteamMatchmakingServers( int32_t, int32_t, const char * ) = 0;
virtual void * GetISteamGenericInterface( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUserStats*/ * GetISteamUserStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServerStats*/ * GetISteamGameServerStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamApps*/ * GetISteamApps( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamNetworking*/ * GetISteamNetworking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamRemoteStorage*/ * GetISteamRemoteStorage( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamScreenshots*/ * GetISteamScreenshots( int32_t, int32_t, const char * ) = 0;
virtual void RunFrame( ) = 0;
virtual uint32_t GetIPCCallCount( ) = 0;
virtual void SetWarningMessageHook( void (*U_CDECL )(int32_t, const char *) ) = 0;
virtual bool BShutdownIfAllPipesClosed( ) = 0;
virtual void /*ISteamHTTP*/ * GetISteamHTTP( int32_t, int32_t, const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamClient_SteamClient011_CreateSteamPipe( struct cppISteamClient_SteamClient011_CreateSteamPipe_params *params )
{
struct u_ISteamClient_SteamClient011 *iface = (struct u_ISteamClient_SteamClient011 *)params->linux_side;

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@ -2,39 +2,6 @@
#include "unix_private.h"
#include "cppISteamClient_SteamClient012.h"
struct u_ISteamClient_SteamClient012
{
#ifdef __cplusplus
virtual int32_t CreateSteamPipe( ) = 0;
virtual bool BReleaseSteamPipe( int32_t ) = 0;
virtual int32_t ConnectToGlobalUser( int32_t ) = 0;
virtual int32_t CreateLocalUser( int32_t *, uint32_t ) = 0;
virtual void ReleaseUser( int32_t, int32_t ) = 0;
virtual void /*ISteamUser*/ * GetISteamUser( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServer*/ * GetISteamGameServer( int32_t, int32_t, const char * ) = 0;
virtual void SetLocalIPBinding( uint32_t, uint16_t ) = 0;
virtual void /*ISteamFriends*/ * GetISteamFriends( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUtils*/ * GetISteamUtils( int32_t, const char * ) = 0;
virtual void /*ISteamMatchmaking*/ * GetISteamMatchmaking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMatchmakingServers*/ * GetISteamMatchmakingServers( int32_t, int32_t, const char * ) = 0;
virtual void * GetISteamGenericInterface( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUserStats*/ * GetISteamUserStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServerStats*/ * GetISteamGameServerStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamApps*/ * GetISteamApps( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamNetworking*/ * GetISteamNetworking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamRemoteStorage*/ * GetISteamRemoteStorage( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamScreenshots*/ * GetISteamScreenshots( int32_t, int32_t, const char * ) = 0;
virtual void RunFrame( ) = 0;
virtual uint32_t GetIPCCallCount( ) = 0;
virtual void SetWarningMessageHook( void (*U_CDECL )(int32_t, const char *) ) = 0;
virtual bool BShutdownIfAllPipesClosed( ) = 0;
virtual void /*ISteamHTTP*/ * GetISteamHTTP( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUnifiedMessages*/ * GetISteamUnifiedMessages( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamController*/ * GetISteamController( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUGC*/ * GetISteamUGC( int32_t, int32_t, const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamClient_SteamClient012_CreateSteamPipe( struct cppISteamClient_SteamClient012_CreateSteamPipe_params *params )
{
struct u_ISteamClient_SteamClient012 *iface = (struct u_ISteamClient_SteamClient012 *)params->linux_side;

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@ -2,42 +2,6 @@
#include "unix_private.h"
#include "cppISteamClient_SteamClient013.h"
struct u_ISteamClient_SteamClient013
{
#ifdef __cplusplus
virtual int32_t CreateSteamPipe( ) = 0;
virtual bool BReleaseSteamPipe( int32_t ) = 0;
virtual int32_t ConnectToGlobalUser( int32_t ) = 0;
virtual int32_t CreateLocalUser( int32_t *, uint32_t ) = 0;
virtual void ReleaseUser( int32_t, int32_t ) = 0;
virtual void /*ISteamUser*/ * GetISteamUser( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServer*/ * GetISteamGameServer( int32_t, int32_t, const char * ) = 0;
virtual void SetLocalIPBinding( uint32_t, uint16_t ) = 0;
virtual void /*ISteamFriends*/ * GetISteamFriends( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUtils*/ * GetISteamUtils( int32_t, const char * ) = 0;
virtual void /*ISteamMatchmaking*/ * GetISteamMatchmaking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMatchmakingServers*/ * GetISteamMatchmakingServers( int32_t, int32_t, const char * ) = 0;
virtual void * GetISteamGenericInterface( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUserStats*/ * GetISteamUserStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServerStats*/ * GetISteamGameServerStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamApps*/ * GetISteamApps( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamNetworking*/ * GetISteamNetworking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamRemoteStorage*/ * GetISteamRemoteStorage( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamScreenshots*/ * GetISteamScreenshots( int32_t, int32_t, const char * ) = 0;
virtual void RunFrame( ) = 0;
virtual uint32_t GetIPCCallCount( ) = 0;
virtual void SetWarningMessageHook( void (*U_CDECL )(int32_t, const char *) ) = 0;
virtual bool BShutdownIfAllPipesClosed( ) = 0;
virtual void /*ISteamHTTP*/ * GetISteamHTTP( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUnifiedMessages*/ * GetISteamUnifiedMessages( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamController*/ * GetISteamController( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUGC*/ * GetISteamUGC( int32_t, int32_t, const char * ) = 0;
virtual void * GetISteamInventory( int32_t, int32_t, const char * ) = 0;
virtual void * GetISteamVideo( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamAppList*/ * GetISteamAppList( int32_t, int32_t, const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamClient_SteamClient013_CreateSteamPipe( struct cppISteamClient_SteamClient013_CreateSteamPipe_params *params )
{
struct u_ISteamClient_SteamClient013 *iface = (struct u_ISteamClient_SteamClient013 *)params->linux_side;

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@ -2,41 +2,6 @@
#include "unix_private.h"
#include "cppISteamClient_SteamClient014.h"
struct u_ISteamClient_SteamClient014
{
#ifdef __cplusplus
virtual int32_t CreateSteamPipe( ) = 0;
virtual bool BReleaseSteamPipe( int32_t ) = 0;
virtual int32_t ConnectToGlobalUser( int32_t ) = 0;
virtual int32_t CreateLocalUser( int32_t *, uint32_t ) = 0;
virtual void ReleaseUser( int32_t, int32_t ) = 0;
virtual void /*ISteamUser*/ * GetISteamUser( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServer*/ * GetISteamGameServer( int32_t, int32_t, const char * ) = 0;
virtual void SetLocalIPBinding( uint32_t, uint16_t ) = 0;
virtual void /*ISteamFriends*/ * GetISteamFriends( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUtils*/ * GetISteamUtils( int32_t, const char * ) = 0;
virtual void /*ISteamMatchmaking*/ * GetISteamMatchmaking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMatchmakingServers*/ * GetISteamMatchmakingServers( int32_t, int32_t, const char * ) = 0;
virtual void * GetISteamGenericInterface( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUserStats*/ * GetISteamUserStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServerStats*/ * GetISteamGameServerStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamApps*/ * GetISteamApps( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamNetworking*/ * GetISteamNetworking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamRemoteStorage*/ * GetISteamRemoteStorage( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamScreenshots*/ * GetISteamScreenshots( int32_t, int32_t, const char * ) = 0;
virtual void RunFrame( ) = 0;
virtual uint32_t GetIPCCallCount( ) = 0;
virtual void SetWarningMessageHook( void (*U_CDECL )(int32_t, const char *) ) = 0;
virtual bool BShutdownIfAllPipesClosed( ) = 0;
virtual void /*ISteamHTTP*/ * GetISteamHTTP( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUnifiedMessages*/ * GetISteamUnifiedMessages( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamController*/ * GetISteamController( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUGC*/ * GetISteamUGC( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamAppList*/ * GetISteamAppList( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMusic*/ * GetISteamMusic( int32_t, int32_t, const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamClient_SteamClient014_CreateSteamPipe( struct cppISteamClient_SteamClient014_CreateSteamPipe_params *params )
{
struct u_ISteamClient_SteamClient014 *iface = (struct u_ISteamClient_SteamClient014 *)params->linux_side;

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@ -2,42 +2,6 @@
#include "unix_private.h"
#include "cppISteamClient_SteamClient015.h"
struct u_ISteamClient_SteamClient015
{
#ifdef __cplusplus
virtual int32_t CreateSteamPipe( ) = 0;
virtual bool BReleaseSteamPipe( int32_t ) = 0;
virtual int32_t ConnectToGlobalUser( int32_t ) = 0;
virtual int32_t CreateLocalUser( int32_t *, uint32_t ) = 0;
virtual void ReleaseUser( int32_t, int32_t ) = 0;
virtual void /*ISteamUser*/ * GetISteamUser( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServer*/ * GetISteamGameServer( int32_t, int32_t, const char * ) = 0;
virtual void SetLocalIPBinding( uint32_t, uint16_t ) = 0;
virtual void /*ISteamFriends*/ * GetISteamFriends( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUtils*/ * GetISteamUtils( int32_t, const char * ) = 0;
virtual void /*ISteamMatchmaking*/ * GetISteamMatchmaking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMatchmakingServers*/ * GetISteamMatchmakingServers( int32_t, int32_t, const char * ) = 0;
virtual void * GetISteamGenericInterface( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUserStats*/ * GetISteamUserStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServerStats*/ * GetISteamGameServerStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamApps*/ * GetISteamApps( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamNetworking*/ * GetISteamNetworking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamRemoteStorage*/ * GetISteamRemoteStorage( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamScreenshots*/ * GetISteamScreenshots( int32_t, int32_t, const char * ) = 0;
virtual void RunFrame( ) = 0;
virtual uint32_t GetIPCCallCount( ) = 0;
virtual void SetWarningMessageHook( void (*U_CDECL )(int32_t, const char *) ) = 0;
virtual bool BShutdownIfAllPipesClosed( ) = 0;
virtual void /*ISteamHTTP*/ * GetISteamHTTP( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUnifiedMessages*/ * GetISteamUnifiedMessages( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamController*/ * GetISteamController( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUGC*/ * GetISteamUGC( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamAppList*/ * GetISteamAppList( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMusic*/ * GetISteamMusic( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMusicRemote*/ * GetISteamMusicRemote( int32_t, int32_t, const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamClient_SteamClient015_CreateSteamPipe( struct cppISteamClient_SteamClient015_CreateSteamPipe_params *params )
{
struct u_ISteamClient_SteamClient015 *iface = (struct u_ISteamClient_SteamClient015 *)params->linux_side;

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@ -2,46 +2,6 @@
#include "unix_private.h"
#include "cppISteamClient_SteamClient016.h"
struct u_ISteamClient_SteamClient016
{
#ifdef __cplusplus
virtual int32_t CreateSteamPipe( ) = 0;
virtual bool BReleaseSteamPipe( int32_t ) = 0;
virtual int32_t ConnectToGlobalUser( int32_t ) = 0;
virtual int32_t CreateLocalUser( int32_t *, uint32_t ) = 0;
virtual void ReleaseUser( int32_t, int32_t ) = 0;
virtual void /*ISteamUser*/ * GetISteamUser( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServer*/ * GetISteamGameServer( int32_t, int32_t, const char * ) = 0;
virtual void SetLocalIPBinding( uint32_t, uint16_t ) = 0;
virtual void /*ISteamFriends*/ * GetISteamFriends( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUtils*/ * GetISteamUtils( int32_t, const char * ) = 0;
virtual void /*ISteamMatchmaking*/ * GetISteamMatchmaking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMatchmakingServers*/ * GetISteamMatchmakingServers( int32_t, int32_t, const char * ) = 0;
virtual void * GetISteamGenericInterface( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUserStats*/ * GetISteamUserStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServerStats*/ * GetISteamGameServerStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamApps*/ * GetISteamApps( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamNetworking*/ * GetISteamNetworking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamRemoteStorage*/ * GetISteamRemoteStorage( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamScreenshots*/ * GetISteamScreenshots( int32_t, int32_t, const char * ) = 0;
virtual void RunFrame( ) = 0;
virtual uint32_t GetIPCCallCount( ) = 0;
virtual void SetWarningMessageHook( void (*U_CDECL )(int32_t, const char *) ) = 0;
virtual bool BShutdownIfAllPipesClosed( ) = 0;
virtual void /*ISteamHTTP*/ * GetISteamHTTP( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUnifiedMessages*/ * GetISteamUnifiedMessages( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamController*/ * GetISteamController( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUGC*/ * GetISteamUGC( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamAppList*/ * GetISteamAppList( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMusic*/ * GetISteamMusic( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMusicRemote*/ * GetISteamMusicRemote( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamHTMLSurface*/ * GetISteamHTMLSurface( int32_t, int32_t, const char * ) = 0;
virtual void Set_SteamAPI_CPostAPIResultInProcess( void (*U_STDCALL )(uint64_t, void *, uint32_t, int32_t) ) = 0;
virtual void Remove_SteamAPI_CPostAPIResultInProcess( void (*U_STDCALL )(uint64_t, void *, uint32_t, int32_t) ) = 0;
virtual void Set_SteamAPI_CCheckCallbackRegisteredInProcess( uint32_t (*U_STDCALL )(int32_t) ) = 0;
#endif /* __cplusplus */
};
void cppISteamClient_SteamClient016_CreateSteamPipe( struct cppISteamClient_SteamClient016_CreateSteamPipe_params *params )
{
struct u_ISteamClient_SteamClient016 *iface = (struct u_ISteamClient_SteamClient016 *)params->linux_side;

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@ -2,49 +2,6 @@
#include "unix_private.h"
#include "cppISteamClient_SteamClient017.h"
struct u_ISteamClient_SteamClient017
{
#ifdef __cplusplus
virtual int32_t CreateSteamPipe( ) = 0;
virtual bool BReleaseSteamPipe( int32_t ) = 0;
virtual int32_t ConnectToGlobalUser( int32_t ) = 0;
virtual int32_t CreateLocalUser( int32_t *, uint32_t ) = 0;
virtual void ReleaseUser( int32_t, int32_t ) = 0;
virtual void /*ISteamUser*/ * GetISteamUser( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServer*/ * GetISteamGameServer( int32_t, int32_t, const char * ) = 0;
virtual void SetLocalIPBinding( uint32_t, uint16_t ) = 0;
virtual void /*ISteamFriends*/ * GetISteamFriends( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUtils*/ * GetISteamUtils( int32_t, const char * ) = 0;
virtual void /*ISteamMatchmaking*/ * GetISteamMatchmaking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMatchmakingServers*/ * GetISteamMatchmakingServers( int32_t, int32_t, const char * ) = 0;
virtual void * GetISteamGenericInterface( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUserStats*/ * GetISteamUserStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServerStats*/ * GetISteamGameServerStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamApps*/ * GetISteamApps( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamNetworking*/ * GetISteamNetworking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamRemoteStorage*/ * GetISteamRemoteStorage( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamScreenshots*/ * GetISteamScreenshots( int32_t, int32_t, const char * ) = 0;
virtual void RunFrame( ) = 0;
virtual uint32_t GetIPCCallCount( ) = 0;
virtual void SetWarningMessageHook( void (*U_CDECL )(int32_t, const char *) ) = 0;
virtual bool BShutdownIfAllPipesClosed( ) = 0;
virtual void /*ISteamHTTP*/ * GetISteamHTTP( int32_t, int32_t, const char * ) = 0;
virtual void * DEPRECATED_GetISteamUnifiedMessages( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamController*/ * GetISteamController( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUGC*/ * GetISteamUGC( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamAppList*/ * GetISteamAppList( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMusic*/ * GetISteamMusic( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMusicRemote*/ * GetISteamMusicRemote( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamHTMLSurface*/ * GetISteamHTMLSurface( int32_t, int32_t, const char * ) = 0;
virtual void DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess( void (*U_STDCALL )(void) ) = 0;
virtual void DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess( void (*U_STDCALL )(void) ) = 0;
virtual void Set_SteamAPI_CCheckCallbackRegisteredInProcess( uint32_t (*U_STDCALL )(int32_t) ) = 0;
virtual void /*ISteamInventory*/ * GetISteamInventory( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamVideo*/ * GetISteamVideo( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamParentalSettings*/ * GetISteamParentalSettings( int32_t, int32_t, const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamClient_SteamClient017_CreateSteamPipe( struct cppISteamClient_SteamClient017_CreateSteamPipe_params *params )
{
struct u_ISteamClient_SteamClient017 *iface = (struct u_ISteamClient_SteamClient017 *)params->linux_side;

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@ -2,52 +2,6 @@
#include "unix_private.h"
#include "cppISteamClient_SteamClient018.h"
struct u_ISteamClient_SteamClient018
{
#ifdef __cplusplus
virtual int32_t CreateSteamPipe( ) = 0;
virtual bool BReleaseSteamPipe( int32_t ) = 0;
virtual int32_t ConnectToGlobalUser( int32_t ) = 0;
virtual int32_t CreateLocalUser( int32_t *, uint32_t ) = 0;
virtual void ReleaseUser( int32_t, int32_t ) = 0;
virtual void /*ISteamUser*/ * GetISteamUser( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServer*/ * GetISteamGameServer( int32_t, int32_t, const char * ) = 0;
virtual void SetLocalIPBinding( uint32_t, uint16_t ) = 0;
virtual void /*ISteamFriends*/ * GetISteamFriends( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUtils*/ * GetISteamUtils( int32_t, const char * ) = 0;
virtual void /*ISteamMatchmaking*/ * GetISteamMatchmaking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMatchmakingServers*/ * GetISteamMatchmakingServers( int32_t, int32_t, const char * ) = 0;
virtual void * GetISteamGenericInterface( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUserStats*/ * GetISteamUserStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServerStats*/ * GetISteamGameServerStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamApps*/ * GetISteamApps( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamNetworking*/ * GetISteamNetworking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamRemoteStorage*/ * GetISteamRemoteStorage( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamScreenshots*/ * GetISteamScreenshots( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameSearch*/ * GetISteamGameSearch( int32_t, int32_t, const char * ) = 0;
virtual void RunFrame( ) = 0;
virtual uint32_t GetIPCCallCount( ) = 0;
virtual void SetWarningMessageHook( void (*U_CDECL )(int32_t, const char *) ) = 0;
virtual bool BShutdownIfAllPipesClosed( ) = 0;
virtual void /*ISteamHTTP*/ * GetISteamHTTP( int32_t, int32_t, const char * ) = 0;
virtual void * DEPRECATED_GetISteamUnifiedMessages( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamController*/ * GetISteamController( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUGC*/ * GetISteamUGC( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamAppList*/ * GetISteamAppList( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMusic*/ * GetISteamMusic( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMusicRemote*/ * GetISteamMusicRemote( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamHTMLSurface*/ * GetISteamHTMLSurface( int32_t, int32_t, const char * ) = 0;
virtual void DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess( void (*U_STDCALL )(void) ) = 0;
virtual void DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess( void (*U_STDCALL )(void) ) = 0;
virtual void Set_SteamAPI_CCheckCallbackRegisteredInProcess( uint32_t (*U_STDCALL )(int32_t) ) = 0;
virtual void /*ISteamInventory*/ * GetISteamInventory( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamVideo*/ * GetISteamVideo( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamParentalSettings*/ * GetISteamParentalSettings( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamInput*/ * GetISteamInput( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamParties*/ * GetISteamParties( int32_t, int32_t, const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamClient_SteamClient018_CreateSteamPipe( struct cppISteamClient_SteamClient018_CreateSteamPipe_params *params )
{
struct u_ISteamClient_SteamClient018 *iface = (struct u_ISteamClient_SteamClient018 *)params->linux_side;

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@ -2,53 +2,6 @@
#include "unix_private.h"
#include "cppISteamClient_SteamClient019.h"
struct u_ISteamClient_SteamClient019
{
#ifdef __cplusplus
virtual int32_t CreateSteamPipe( ) = 0;
virtual bool BReleaseSteamPipe( int32_t ) = 0;
virtual int32_t ConnectToGlobalUser( int32_t ) = 0;
virtual int32_t CreateLocalUser( int32_t *, uint32_t ) = 0;
virtual void ReleaseUser( int32_t, int32_t ) = 0;
virtual void /*ISteamUser*/ * GetISteamUser( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServer*/ * GetISteamGameServer( int32_t, int32_t, const char * ) = 0;
virtual void SetLocalIPBinding( uint32_t, uint16_t ) = 0;
virtual void /*ISteamFriends*/ * GetISteamFriends( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUtils*/ * GetISteamUtils( int32_t, const char * ) = 0;
virtual void /*ISteamMatchmaking*/ * GetISteamMatchmaking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMatchmakingServers*/ * GetISteamMatchmakingServers( int32_t, int32_t, const char * ) = 0;
virtual void * GetISteamGenericInterface( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUserStats*/ * GetISteamUserStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServerStats*/ * GetISteamGameServerStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamApps*/ * GetISteamApps( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamNetworking*/ * GetISteamNetworking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamRemoteStorage*/ * GetISteamRemoteStorage( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamScreenshots*/ * GetISteamScreenshots( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameSearch*/ * GetISteamGameSearch( int32_t, int32_t, const char * ) = 0;
virtual void RunFrame( ) = 0;
virtual uint32_t GetIPCCallCount( ) = 0;
virtual void SetWarningMessageHook( void (*U_CDECL )(int32_t, const char *) ) = 0;
virtual bool BShutdownIfAllPipesClosed( ) = 0;
virtual void /*ISteamHTTP*/ * GetISteamHTTP( int32_t, int32_t, const char * ) = 0;
virtual void * DEPRECATED_GetISteamUnifiedMessages( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamController*/ * GetISteamController( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUGC*/ * GetISteamUGC( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamAppList*/ * GetISteamAppList( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMusic*/ * GetISteamMusic( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMusicRemote*/ * GetISteamMusicRemote( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamHTMLSurface*/ * GetISteamHTMLSurface( int32_t, int32_t, const char * ) = 0;
virtual void DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess( void (*U_STDCALL )(void) ) = 0;
virtual void DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess( void (*U_STDCALL )(void) ) = 0;
virtual void Set_SteamAPI_CCheckCallbackRegisteredInProcess( uint32_t (*U_STDCALL )(int32_t) ) = 0;
virtual void /*ISteamInventory*/ * GetISteamInventory( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamVideo*/ * GetISteamVideo( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamParentalSettings*/ * GetISteamParentalSettings( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamInput*/ * GetISteamInput( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamParties*/ * GetISteamParties( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamRemotePlay*/ * GetISteamRemotePlay( int32_t, int32_t, const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamClient_SteamClient019_CreateSteamPipe( struct cppISteamClient_SteamClient019_CreateSteamPipe_params *params )
{
struct u_ISteamClient_SteamClient019 *iface = (struct u_ISteamClient_SteamClient019 *)params->linux_side;

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@ -2,54 +2,6 @@
#include "unix_private.h"
#include "cppISteamClient_SteamClient020.h"
struct u_ISteamClient_SteamClient020
{
#ifdef __cplusplus
virtual int32_t CreateSteamPipe( ) = 0;
virtual bool BReleaseSteamPipe( int32_t ) = 0;
virtual int32_t ConnectToGlobalUser( int32_t ) = 0;
virtual int32_t CreateLocalUser( int32_t *, uint32_t ) = 0;
virtual void ReleaseUser( int32_t, int32_t ) = 0;
virtual void /*ISteamUser*/ * GetISteamUser( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServer*/ * GetISteamGameServer( int32_t, int32_t, const char * ) = 0;
virtual void SetLocalIPBinding( const SteamIPAddress_t *, uint16_t ) = 0;
virtual void /*ISteamFriends*/ * GetISteamFriends( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUtils*/ * GetISteamUtils( int32_t, const char * ) = 0;
virtual void /*ISteamMatchmaking*/ * GetISteamMatchmaking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMatchmakingServers*/ * GetISteamMatchmakingServers( int32_t, int32_t, const char * ) = 0;
virtual void * GetISteamGenericInterface( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUserStats*/ * GetISteamUserStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameServerStats*/ * GetISteamGameServerStats( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamApps*/ * GetISteamApps( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamNetworking*/ * GetISteamNetworking( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamRemoteStorage*/ * GetISteamRemoteStorage( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamScreenshots*/ * GetISteamScreenshots( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamGameSearch*/ * GetISteamGameSearch( int32_t, int32_t, const char * ) = 0;
virtual void RunFrame( ) = 0;
virtual uint32_t GetIPCCallCount( ) = 0;
virtual void SetWarningMessageHook( void (*U_CDECL )(int32_t, const char *) ) = 0;
virtual bool BShutdownIfAllPipesClosed( ) = 0;
virtual void /*ISteamHTTP*/ * GetISteamHTTP( int32_t, int32_t, const char * ) = 0;
virtual void * DEPRECATED_GetISteamUnifiedMessages( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamController*/ * GetISteamController( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamUGC*/ * GetISteamUGC( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamAppList*/ * GetISteamAppList( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMusic*/ * GetISteamMusic( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamMusicRemote*/ * GetISteamMusicRemote( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamHTMLSurface*/ * GetISteamHTMLSurface( int32_t, int32_t, const char * ) = 0;
virtual void DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess( void (*U_STDCALL )(void) ) = 0;
virtual void DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess( void (*U_STDCALL )(void) ) = 0;
virtual void Set_SteamAPI_CCheckCallbackRegisteredInProcess( uint32_t (*U_CDECL )(int32_t) ) = 0;
virtual void /*ISteamInventory*/ * GetISteamInventory( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamVideo*/ * GetISteamVideo( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamParentalSettings*/ * GetISteamParentalSettings( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamInput*/ * GetISteamInput( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamParties*/ * GetISteamParties( int32_t, int32_t, const char * ) = 0;
virtual void /*ISteamRemotePlay*/ * GetISteamRemotePlay( int32_t, int32_t, const char * ) = 0;
virtual void DestroyAllInterfaces( ) = 0;
#endif /* __cplusplus */
};
void cppISteamClient_SteamClient020_CreateSteamPipe( struct cppISteamClient_SteamClient020_CreateSteamPipe_params *params )
{
struct u_ISteamClient_SteamClient020 *iface = (struct u_ISteamClient_SteamClient020 *)params->linux_side;

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@ -2,18 +2,6 @@
#include "unix_private.h"
#include "cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION.h"
struct u_ISteamController_STEAMCONTROLLER_INTERFACE_VERSION
{
#ifdef __cplusplus
virtual bool Init( const char * ) = 0;
virtual bool Shutdown( ) = 0;
virtual void RunFrame( ) = 0;
virtual bool GetControllerState( uint32_t, SteamControllerState001_t * ) = 0;
virtual void TriggerHapticPulse( uint32_t, uint32_t, uint16_t ) = 0;
virtual void SetOverrideMode( const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Init( struct cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Init_params *params )
{
struct u_ISteamController_STEAMCONTROLLER_INTERFACE_VERSION *iface = (struct u_ISteamController_STEAMCONTROLLER_INTERFACE_VERSION *)params->linux_side;

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@ -2,29 +2,6 @@
#include "unix_private.h"
#include "cppISteamController_SteamController003.h"
struct u_ISteamController_SteamController003
{
#ifdef __cplusplus
virtual bool Init( ) = 0;
virtual bool Shutdown( ) = 0;
virtual void RunFrame( ) = 0;
virtual int32_t GetConnectedControllers( uint64_t * ) = 0;
virtual bool ShowBindingPanel( uint64_t ) = 0;
virtual uint64_t GetActionSetHandle( const char * ) = 0;
virtual void ActivateActionSet( uint64_t, uint64_t ) = 0;
virtual uint64_t GetCurrentActionSet( uint64_t ) = 0;
virtual uint64_t GetDigitalActionHandle( const char * ) = 0;
virtual ControllerDigitalActionData_t GetDigitalActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetDigitalActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual uint64_t GetAnalogActionHandle( const char * ) = 0;
virtual ControllerAnalogActionData_t GetAnalogActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetAnalogActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual void StopAnalogActionMomentum( uint64_t, uint64_t ) = 0;
virtual void TriggerHapticPulse( uint64_t, uint32_t, uint16_t ) = 0;
virtual void TriggerRepeatedHapticPulse( uint64_t, uint32_t, uint16_t, uint16_t, uint16_t, uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamController_SteamController003_Init( struct cppISteamController_SteamController003_Init_params *params )
{
struct u_ISteamController_SteamController003 *iface = (struct u_ISteamController_SteamController003 *)params->linux_side;

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@ -2,34 +2,6 @@
#include "unix_private.h"
#include "cppISteamController_SteamController004.h"
struct u_ISteamController_SteamController004
{
#ifdef __cplusplus
virtual bool Init( ) = 0;
virtual bool Shutdown( ) = 0;
virtual void RunFrame( ) = 0;
virtual int32_t GetConnectedControllers( uint64_t * ) = 0;
virtual bool ShowBindingPanel( uint64_t ) = 0;
virtual uint64_t GetActionSetHandle( const char * ) = 0;
virtual void ActivateActionSet( uint64_t, uint64_t ) = 0;
virtual uint64_t GetCurrentActionSet( uint64_t ) = 0;
virtual uint64_t GetDigitalActionHandle( const char * ) = 0;
virtual ControllerDigitalActionData_t GetDigitalActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetDigitalActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual uint64_t GetAnalogActionHandle( const char * ) = 0;
virtual ControllerAnalogActionData_t GetAnalogActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetAnalogActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual void StopAnalogActionMomentum( uint64_t, uint64_t ) = 0;
virtual void TriggerHapticPulse( uint64_t, uint32_t, uint16_t ) = 0;
virtual void TriggerRepeatedHapticPulse( uint64_t, uint32_t, uint16_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual int32_t GetGamepadIndexForController( uint64_t ) = 0;
virtual uint64_t GetControllerForGamepadIndex( int32_t ) = 0;
virtual ControllerMotionData_t GetMotionData( uint64_t ) = 0;
virtual bool ShowDigitalActionOrigins( uint64_t, uint64_t, float, float, float ) = 0;
virtual bool ShowAnalogActionOrigins( uint64_t, uint64_t, float, float, float ) = 0;
#endif /* __cplusplus */
};
void cppISteamController_SteamController004_Init( struct cppISteamController_SteamController004_Init_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;

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@ -2,38 +2,6 @@
#include "unix_private.h"
#include "cppISteamController_SteamController005.h"
struct u_ISteamController_SteamController005
{
#ifdef __cplusplus
virtual bool Init( ) = 0;
virtual bool Shutdown( ) = 0;
virtual void RunFrame( ) = 0;
virtual int32_t GetConnectedControllers( uint64_t * ) = 0;
virtual bool ShowBindingPanel( uint64_t ) = 0;
virtual uint64_t GetActionSetHandle( const char * ) = 0;
virtual void ActivateActionSet( uint64_t, uint64_t ) = 0;
virtual uint64_t GetCurrentActionSet( uint64_t ) = 0;
virtual uint64_t GetDigitalActionHandle( const char * ) = 0;
virtual ControllerDigitalActionData_t GetDigitalActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetDigitalActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual uint64_t GetAnalogActionHandle( const char * ) = 0;
virtual ControllerAnalogActionData_t GetAnalogActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetAnalogActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual void StopAnalogActionMomentum( uint64_t, uint64_t ) = 0;
virtual void TriggerHapticPulse( uint64_t, uint32_t, uint16_t ) = 0;
virtual void TriggerRepeatedHapticPulse( uint64_t, uint32_t, uint16_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual void TriggerVibration( uint64_t, uint16_t, uint16_t ) = 0;
virtual void SetLEDColor( uint64_t, uint8_t, uint8_t, uint8_t, uint32_t ) = 0;
virtual int32_t GetGamepadIndexForController( uint64_t ) = 0;
virtual uint64_t GetControllerForGamepadIndex( int32_t ) = 0;
virtual ControllerMotionData_t GetMotionData( uint64_t ) = 0;
virtual bool ShowDigitalActionOrigins( uint64_t, uint64_t, float, float, float ) = 0;
virtual bool ShowAnalogActionOrigins( uint64_t, uint64_t, float, float, float ) = 0;
virtual const char * GetStringForActionOrigin( uint32_t ) = 0;
virtual const char * GetGlyphForActionOrigin( uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamController_SteamController005_Init( struct cppISteamController_SteamController005_Init_params *params )
{
struct u_ISteamController_SteamController005 *iface = (struct u_ISteamController_SteamController005 *)params->linux_side;

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@ -2,43 +2,6 @@
#include "unix_private.h"
#include "cppISteamController_SteamController006.h"
struct u_ISteamController_SteamController006
{
#ifdef __cplusplus
virtual bool Init( ) = 0;
virtual bool Shutdown( ) = 0;
virtual void RunFrame( ) = 0;
virtual int32_t GetConnectedControllers( uint64_t * ) = 0;
virtual bool ShowBindingPanel( uint64_t ) = 0;
virtual uint64_t GetActionSetHandle( const char * ) = 0;
virtual void ActivateActionSet( uint64_t, uint64_t ) = 0;
virtual uint64_t GetCurrentActionSet( uint64_t ) = 0;
virtual void ActivateActionSetLayer( uint64_t, uint64_t ) = 0;
virtual void DeactivateActionSetLayer( uint64_t, uint64_t ) = 0;
virtual void DeactivateAllActionSetLayers( uint64_t ) = 0;
virtual int32_t GetActiveActionSetLayers( uint64_t, uint64_t * ) = 0;
virtual uint64_t GetDigitalActionHandle( const char * ) = 0;
virtual ControllerDigitalActionData_t GetDigitalActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetDigitalActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual uint64_t GetAnalogActionHandle( const char * ) = 0;
virtual ControllerAnalogActionData_t GetAnalogActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetAnalogActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual void StopAnalogActionMomentum( uint64_t, uint64_t ) = 0;
virtual void TriggerHapticPulse( uint64_t, uint32_t, uint16_t ) = 0;
virtual void TriggerRepeatedHapticPulse( uint64_t, uint32_t, uint16_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual void TriggerVibration( uint64_t, uint16_t, uint16_t ) = 0;
virtual void SetLEDColor( uint64_t, uint8_t, uint8_t, uint8_t, uint32_t ) = 0;
virtual int32_t GetGamepadIndexForController( uint64_t ) = 0;
virtual uint64_t GetControllerForGamepadIndex( int32_t ) = 0;
virtual ControllerMotionData_t GetMotionData( uint64_t ) = 0;
virtual bool ShowDigitalActionOrigins( uint64_t, uint64_t, float, float, float ) = 0;
virtual bool ShowAnalogActionOrigins( uint64_t, uint64_t, float, float, float ) = 0;
virtual const char * GetStringForActionOrigin( uint32_t ) = 0;
virtual const char * GetGlyphForActionOrigin( uint32_t ) = 0;
virtual uint32_t GetInputTypeForHandle( uint64_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamController_SteamController006_Init( struct cppISteamController_SteamController006_Init_params *params )
{
struct u_ISteamController_SteamController006 *iface = (struct u_ISteamController_SteamController006 *)params->linux_side;

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@ -2,46 +2,6 @@
#include "unix_private.h"
#include "cppISteamController_SteamController007.h"
struct u_ISteamController_SteamController007
{
#ifdef __cplusplus
virtual bool Init( ) = 0;
virtual bool Shutdown( ) = 0;
virtual void RunFrame( ) = 0;
virtual int32_t GetConnectedControllers( uint64_t * ) = 0;
virtual uint64_t GetActionSetHandle( const char * ) = 0;
virtual void ActivateActionSet( uint64_t, uint64_t ) = 0;
virtual uint64_t GetCurrentActionSet( uint64_t ) = 0;
virtual void ActivateActionSetLayer( uint64_t, uint64_t ) = 0;
virtual void DeactivateActionSetLayer( uint64_t, uint64_t ) = 0;
virtual void DeactivateAllActionSetLayers( uint64_t ) = 0;
virtual int32_t GetActiveActionSetLayers( uint64_t, uint64_t * ) = 0;
virtual uint64_t GetDigitalActionHandle( const char * ) = 0;
virtual InputDigitalActionData_t GetDigitalActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetDigitalActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual uint64_t GetAnalogActionHandle( const char * ) = 0;
virtual InputAnalogActionData_t GetAnalogActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetAnalogActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual const char * GetGlyphForActionOrigin( uint32_t ) = 0;
virtual const char * GetStringForActionOrigin( uint32_t ) = 0;
virtual void StopAnalogActionMomentum( uint64_t, uint64_t ) = 0;
virtual InputMotionData_t GetMotionData( uint64_t ) = 0;
virtual void TriggerHapticPulse( uint64_t, uint32_t, uint16_t ) = 0;
virtual void TriggerRepeatedHapticPulse( uint64_t, uint32_t, uint16_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual void TriggerVibration( uint64_t, uint16_t, uint16_t ) = 0;
virtual void SetLEDColor( uint64_t, uint8_t, uint8_t, uint8_t, uint32_t ) = 0;
virtual bool ShowBindingPanel( uint64_t ) = 0;
virtual uint32_t GetInputTypeForHandle( uint64_t ) = 0;
virtual uint64_t GetControllerForGamepadIndex( int32_t ) = 0;
virtual int32_t GetGamepadIndexForController( uint64_t ) = 0;
virtual const char * GetStringForXboxOrigin( uint32_t ) = 0;
virtual const char * GetGlyphForXboxOrigin( uint32_t ) = 0;
virtual uint32_t GetActionOriginFromXboxOrigin( uint64_t, uint32_t ) = 0;
virtual uint32_t TranslateActionOrigin( uint32_t, uint32_t ) = 0;
virtual bool GetControllerBindingRevision( uint64_t, int32_t *, int32_t * ) = 0;
#endif /* __cplusplus */
};
void cppISteamController_SteamController007_Init( struct cppISteamController_SteamController007_Init_params *params )
{
struct u_ISteamController_SteamController007 *iface = (struct u_ISteamController_SteamController007 *)params->linux_side;

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@ -2,46 +2,6 @@
#include "unix_private.h"
#include "cppISteamController_SteamController008.h"
struct u_ISteamController_SteamController008
{
#ifdef __cplusplus
virtual bool Init( ) = 0;
virtual bool Shutdown( ) = 0;
virtual void RunFrame( ) = 0;
virtual int32_t GetConnectedControllers( uint64_t * ) = 0;
virtual uint64_t GetActionSetHandle( const char * ) = 0;
virtual void ActivateActionSet( uint64_t, uint64_t ) = 0;
virtual uint64_t GetCurrentActionSet( uint64_t ) = 0;
virtual void ActivateActionSetLayer( uint64_t, uint64_t ) = 0;
virtual void DeactivateActionSetLayer( uint64_t, uint64_t ) = 0;
virtual void DeactivateAllActionSetLayers( uint64_t ) = 0;
virtual int32_t GetActiveActionSetLayers( uint64_t, uint64_t * ) = 0;
virtual uint64_t GetDigitalActionHandle( const char * ) = 0;
virtual InputDigitalActionData_t GetDigitalActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetDigitalActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual uint64_t GetAnalogActionHandle( const char * ) = 0;
virtual InputAnalogActionData_t GetAnalogActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetAnalogActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual const char * GetGlyphForActionOrigin( uint32_t ) = 0;
virtual const char * GetStringForActionOrigin( uint32_t ) = 0;
virtual void StopAnalogActionMomentum( uint64_t, uint64_t ) = 0;
virtual InputMotionData_t GetMotionData( uint64_t ) = 0;
virtual void TriggerHapticPulse( uint64_t, uint32_t, uint16_t ) = 0;
virtual void TriggerRepeatedHapticPulse( uint64_t, uint32_t, uint16_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual void TriggerVibration( uint64_t, uint16_t, uint16_t ) = 0;
virtual void SetLEDColor( uint64_t, uint8_t, uint8_t, uint8_t, uint32_t ) = 0;
virtual bool ShowBindingPanel( uint64_t ) = 0;
virtual uint32_t GetInputTypeForHandle( uint64_t ) = 0;
virtual uint64_t GetControllerForGamepadIndex( int32_t ) = 0;
virtual int32_t GetGamepadIndexForController( uint64_t ) = 0;
virtual const char * GetStringForXboxOrigin( uint32_t ) = 0;
virtual const char * GetGlyphForXboxOrigin( uint32_t ) = 0;
virtual uint32_t GetActionOriginFromXboxOrigin( uint64_t, uint32_t ) = 0;
virtual uint32_t TranslateActionOrigin( uint32_t, uint32_t ) = 0;
virtual bool GetControllerBindingRevision( uint64_t, int32_t *, int32_t * ) = 0;
#endif /* __cplusplus */
};
void cppISteamController_SteamController008_Init( struct cppISteamController_SteamController008_Init_params *params )
{
struct u_ISteamController_SteamController008 *iface = (struct u_ISteamController_SteamController008 *)params->linux_side;

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@ -2,39 +2,6 @@
#include "unix_private.h"
#include "cppISteamFriends_SteamFriends001.h"
struct u_ISteamFriends_SteamFriends001
{
#ifdef __cplusplus
virtual const char * GetPersonaName( ) = 0;
virtual void SetPersonaName( const char * ) = 0;
virtual uint32_t GetPersonaState( ) = 0;
virtual void SetPersonaState( uint32_t ) = 0;
virtual bool AddFriend( CSteamID ) = 0;
virtual bool RemoveFriend( CSteamID ) = 0;
virtual bool HasFriend( CSteamID ) = 0;
virtual uint32_t GetFriendRelationship( CSteamID ) = 0;
virtual uint32_t GetFriendPersonaState( CSteamID ) = 0;
virtual bool Deprecated_GetFriendGamePlayed( CSteamID, int32_t *, uint32_t *, uint16_t * ) = 0;
virtual const char * GetFriendPersonaName( CSteamID ) = 0;
virtual int32_t AddFriendByName( const char * ) = 0;
virtual int32_t GetFriendCount( ) = 0;
virtual CSteamID GetFriendByIndex( int32_t ) = 0;
virtual void SendMsgToFriend( CSteamID, uint32_t, const char * ) = 0;
virtual void SetFriendRegValue( CSteamID, const char *, const char * ) = 0;
virtual const char * GetFriendRegValue( CSteamID, const char * ) = 0;
virtual const char * GetFriendPersonaNameHistory( CSteamID, int32_t ) = 0;
virtual int32_t GetChatMessage( CSteamID, int32_t, void *, int32_t, uint32_t * ) = 0;
virtual bool SendMsgToFriend( CSteamID, uint32_t, const void *, int32_t ) = 0;
virtual int32_t GetChatIDOfChatHistoryStart( CSteamID ) = 0;
virtual void SetChatHistoryStart( CSteamID, int32_t ) = 0;
virtual void ClearChatHistory( CSteamID ) = 0;
virtual bool InviteFriendByEmail( const char * ) = 0;
virtual int32_t GetBlockedFriendCount( ) = 0;
virtual bool GetFriendGamePlayed( CSteamID, uint64_t *, uint32_t *, uint16_t * ) = 0;
virtual bool GetFriendGamePlayed2( CSteamID, uint64_t *, uint32_t *, uint16_t *, uint16_t * ) = 0;
#endif /* __cplusplus */
};
void cppISteamFriends_SteamFriends001_GetPersonaName( struct cppISteamFriends_SteamFriends001_GetPersonaName_params *params )
{
struct u_ISteamFriends_SteamFriends001 *iface = (struct u_ISteamFriends_SteamFriends001 *)params->linux_side;

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@ -2,42 +2,6 @@
#include "unix_private.h"
#include "cppISteamFriends_SteamFriends002.h"
struct u_ISteamFriends_SteamFriends002
{
#ifdef __cplusplus
virtual const char * GetPersonaName( ) = 0;
virtual void SetPersonaName( const char * ) = 0;
virtual uint32_t GetPersonaState( ) = 0;
virtual void SetPersonaState( uint32_t ) = 0;
virtual int32_t GetFriendCount( int32_t ) = 0;
virtual CSteamID GetFriendByIndex( int32_t, int32_t ) = 0;
virtual uint32_t GetFriendRelationship( CSteamID ) = 0;
virtual uint32_t GetFriendPersonaState( CSteamID ) = 0;
virtual const char * GetFriendPersonaName( CSteamID ) = 0;
virtual void SetFriendRegValue( CSteamID, const char *, const char * ) = 0;
virtual const char * GetFriendRegValue( CSteamID, const char * ) = 0;
virtual bool GetFriendGamePlayed( CSteamID, uint64_t *, uint32_t *, uint16_t *, uint16_t * ) = 0;
virtual const char * GetFriendPersonaNameHistory( CSteamID, int32_t ) = 0;
virtual bool AddFriend( CSteamID ) = 0;
virtual bool RemoveFriend( CSteamID ) = 0;
virtual bool HasFriend( CSteamID, int32_t ) = 0;
virtual int32_t AddFriendByName( const char * ) = 0;
virtual bool InviteFriendByEmail( const char * ) = 0;
virtual int32_t GetChatMessage( CSteamID, int32_t, void *, int32_t, uint32_t * ) = 0;
virtual bool SendMsgToFriend( CSteamID, uint32_t, const void *, int32_t ) = 0;
virtual int32_t GetChatIDOfChatHistoryStart( CSteamID ) = 0;
virtual void SetChatHistoryStart( CSteamID, int32_t ) = 0;
virtual void ClearChatHistory( CSteamID ) = 0;
virtual int32_t GetClanCount( ) = 0;
virtual CSteamID GetClanByIndex( int32_t ) = 0;
virtual const char * GetClanName( CSteamID ) = 0;
virtual bool InviteFriendToClan( CSteamID, CSteamID ) = 0;
virtual bool AcknowledgeInviteToClan( CSteamID, bool ) = 0;
virtual int32_t GetFriendCountFromSource( CSteamID ) = 0;
virtual CSteamID GetFriendFromSourceByIndex( CSteamID, int32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamFriends_SteamFriends002_GetPersonaName( struct cppISteamFriends_SteamFriends002_GetPersonaName_params *params )
{
struct u_ISteamFriends_SteamFriends002 *iface = (struct u_ISteamFriends_SteamFriends002 *)params->linux_side;

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@ -2,32 +2,6 @@
#include "unix_private.h"
#include "cppISteamFriends_SteamFriends003.h"
struct u_ISteamFriends_SteamFriends003
{
#ifdef __cplusplus
virtual const char * GetPersonaName( ) = 0;
virtual void SetPersonaName( const char * ) = 0;
virtual uint32_t GetPersonaState( ) = 0;
virtual int32_t GetFriendCount( int32_t ) = 0;
virtual CSteamID GetFriendByIndex( int32_t, int32_t ) = 0;
virtual uint32_t GetFriendRelationship( CSteamID ) = 0;
virtual uint32_t GetFriendPersonaState( CSteamID ) = 0;
virtual const char * GetFriendPersonaName( CSteamID ) = 0;
virtual int32_t GetFriendAvatar( CSteamID ) = 0;
virtual bool GetFriendGamePlayed( CSteamID, uint64_t *, uint32_t *, uint16_t *, uint16_t * ) = 0;
virtual const char * GetFriendPersonaNameHistory( CSteamID, int32_t ) = 0;
virtual bool HasFriend( CSteamID, int32_t ) = 0;
virtual int32_t GetClanCount( ) = 0;
virtual CSteamID GetClanByIndex( int32_t ) = 0;
virtual const char * GetClanName( CSteamID ) = 0;
virtual int32_t GetFriendCountFromSource( CSteamID ) = 0;
virtual CSteamID GetFriendFromSourceByIndex( CSteamID, int32_t ) = 0;
virtual bool IsUserInSource( CSteamID, CSteamID ) = 0;
virtual void SetInGameVoiceSpeaking( CSteamID, bool ) = 0;
virtual void ActivateGameOverlay( const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamFriends_SteamFriends003_GetPersonaName( struct cppISteamFriends_SteamFriends003_GetPersonaName_params *params )
{
struct u_ISteamFriends_SteamFriends003 *iface = (struct u_ISteamFriends_SteamFriends003 *)params->linux_side;

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@ -2,32 +2,6 @@
#include "unix_private.h"
#include "cppISteamFriends_SteamFriends004.h"
struct u_ISteamFriends_SteamFriends004
{
#ifdef __cplusplus
virtual const char * GetPersonaName( ) = 0;
virtual void SetPersonaName( const char * ) = 0;
virtual uint32_t GetPersonaState( ) = 0;
virtual int32_t GetFriendCount( int32_t ) = 0;
virtual CSteamID GetFriendByIndex( int32_t, int32_t ) = 0;
virtual uint32_t GetFriendRelationship( CSteamID ) = 0;
virtual uint32_t GetFriendPersonaState( CSteamID ) = 0;
virtual const char * GetFriendPersonaName( CSteamID ) = 0;
virtual int32_t GetFriendAvatar( CSteamID, int32_t ) = 0;
virtual bool GetFriendGamePlayed( CSteamID, uint64_t *, uint32_t *, uint16_t *, uint16_t * ) = 0;
virtual const char * GetFriendPersonaNameHistory( CSteamID, int32_t ) = 0;
virtual bool HasFriend( CSteamID, int32_t ) = 0;
virtual int32_t GetClanCount( ) = 0;
virtual CSteamID GetClanByIndex( int32_t ) = 0;
virtual const char * GetClanName( CSteamID ) = 0;
virtual int32_t GetFriendCountFromSource( CSteamID ) = 0;
virtual CSteamID GetFriendFromSourceByIndex( CSteamID, int32_t ) = 0;
virtual bool IsUserInSource( CSteamID, CSteamID ) = 0;
virtual void SetInGameVoiceSpeaking( CSteamID, bool ) = 0;
virtual void ActivateGameOverlay( const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamFriends_SteamFriends004_GetPersonaName( struct cppISteamFriends_SteamFriends004_GetPersonaName_params *params )
{
struct u_ISteamFriends_SteamFriends004 *iface = (struct u_ISteamFriends_SteamFriends004 *)params->linux_side;

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@ -2,36 +2,6 @@
#include "unix_private.h"
#include "cppISteamFriends_SteamFriends005.h"
struct u_ISteamFriends_SteamFriends005
{
#ifdef __cplusplus
virtual const char * GetPersonaName( ) = 0;
virtual void SetPersonaName( const char * ) = 0;
virtual uint32_t GetPersonaState( ) = 0;
virtual int32_t GetFriendCount( int32_t ) = 0;
virtual CSteamID GetFriendByIndex( int32_t, int32_t ) = 0;
virtual uint32_t GetFriendRelationship( CSteamID ) = 0;
virtual uint32_t GetFriendPersonaState( CSteamID ) = 0;
virtual const char * GetFriendPersonaName( CSteamID ) = 0;
virtual int32_t GetFriendAvatar( CSteamID, int32_t ) = 0;
virtual bool GetFriendGamePlayed( CSteamID, FriendGameInfo_t * ) = 0;
virtual const char * GetFriendPersonaNameHistory( CSteamID, int32_t ) = 0;
virtual bool HasFriend( CSteamID, int32_t ) = 0;
virtual int32_t GetClanCount( ) = 0;
virtual CSteamID GetClanByIndex( int32_t ) = 0;
virtual const char * GetClanName( CSteamID ) = 0;
virtual int32_t GetFriendCountFromSource( CSteamID ) = 0;
virtual CSteamID GetFriendFromSourceByIndex( CSteamID, int32_t ) = 0;
virtual bool IsUserInSource( CSteamID, CSteamID ) = 0;
virtual void SetInGameVoiceSpeaking( CSteamID, bool ) = 0;
virtual void ActivateGameOverlay( const char * ) = 0;
virtual void ActivateGameOverlayToUser( const char *, CSteamID ) = 0;
virtual void ActivateGameOverlayToWebPage( const char * ) = 0;
virtual void ActivateGameOverlayToStore( uint32_t ) = 0;
virtual void SetPlayedWith( CSteamID ) = 0;
#endif /* __cplusplus */
};
void cppISteamFriends_SteamFriends005_GetPersonaName( struct cppISteamFriends_SteamFriends005_GetPersonaName_params *params )
{
struct u_ISteamFriends_SteamFriends005 *iface = (struct u_ISteamFriends_SteamFriends005 *)params->linux_side;

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@ -2,38 +2,6 @@
#include "unix_private.h"
#include "cppISteamFriends_SteamFriends006.h"
struct u_ISteamFriends_SteamFriends006
{
#ifdef __cplusplus
virtual const char * GetPersonaName( ) = 0;
virtual void SetPersonaName( const char * ) = 0;
virtual uint32_t GetPersonaState( ) = 0;
virtual int32_t GetFriendCount( int32_t ) = 0;
virtual CSteamID GetFriendByIndex( int32_t, int32_t ) = 0;
virtual uint32_t GetFriendRelationship( CSteamID ) = 0;
virtual uint32_t GetFriendPersonaState( CSteamID ) = 0;
virtual const char * GetFriendPersonaName( CSteamID ) = 0;
virtual int32_t GetFriendAvatar( CSteamID, int32_t ) = 0;
virtual bool GetFriendGamePlayed( CSteamID, FriendGameInfo_t * ) = 0;
virtual const char * GetFriendPersonaNameHistory( CSteamID, int32_t ) = 0;
virtual bool HasFriend( CSteamID, int32_t ) = 0;
virtual int32_t GetClanCount( ) = 0;
virtual CSteamID GetClanByIndex( int32_t ) = 0;
virtual const char * GetClanName( CSteamID ) = 0;
virtual const char * GetClanTag( CSteamID ) = 0;
virtual int32_t GetFriendCountFromSource( CSteamID ) = 0;
virtual CSteamID GetFriendFromSourceByIndex( CSteamID, int32_t ) = 0;
virtual bool IsUserInSource( CSteamID, CSteamID ) = 0;
virtual void SetInGameVoiceSpeaking( CSteamID, bool ) = 0;
virtual void ActivateGameOverlay( const char * ) = 0;
virtual void ActivateGameOverlayToUser( const char *, CSteamID ) = 0;
virtual void ActivateGameOverlayToWebPage( const char * ) = 0;
virtual void ActivateGameOverlayToStore( uint32_t ) = 0;
virtual void SetPlayedWith( CSteamID ) = 0;
virtual void ActivateGameOverlayInviteDialog( CSteamID ) = 0;
#endif /* __cplusplus */
};
void cppISteamFriends_SteamFriends006_GetPersonaName( struct cppISteamFriends_SteamFriends006_GetPersonaName_params *params )
{
struct u_ISteamFriends_SteamFriends006 *iface = (struct u_ISteamFriends_SteamFriends006 *)params->linux_side;

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@ -2,40 +2,6 @@
#include "unix_private.h"
#include "cppISteamFriends_SteamFriends007.h"
struct u_ISteamFriends_SteamFriends007
{
#ifdef __cplusplus
virtual const char * GetPersonaName( ) = 0;
virtual void SetPersonaName( const char * ) = 0;
virtual uint32_t GetPersonaState( ) = 0;
virtual int32_t GetFriendCount( int32_t ) = 0;
virtual CSteamID GetFriendByIndex( int32_t, int32_t ) = 0;
virtual uint32_t GetFriendRelationship( CSteamID ) = 0;
virtual uint32_t GetFriendPersonaState( CSteamID ) = 0;
virtual const char * GetFriendPersonaName( CSteamID ) = 0;
virtual bool GetFriendGamePlayed( CSteamID, FriendGameInfo_t * ) = 0;
virtual const char * GetFriendPersonaNameHistory( CSteamID, int32_t ) = 0;
virtual bool HasFriend( CSteamID, int32_t ) = 0;
virtual int32_t GetClanCount( ) = 0;
virtual CSteamID GetClanByIndex( int32_t ) = 0;
virtual const char * GetClanName( CSteamID ) = 0;
virtual const char * GetClanTag( CSteamID ) = 0;
virtual int32_t GetFriendCountFromSource( CSteamID ) = 0;
virtual CSteamID GetFriendFromSourceByIndex( CSteamID, int32_t ) = 0;
virtual bool IsUserInSource( CSteamID, CSteamID ) = 0;
virtual void SetInGameVoiceSpeaking( CSteamID, bool ) = 0;
virtual void ActivateGameOverlay( const char * ) = 0;
virtual void ActivateGameOverlayToUser( const char *, CSteamID ) = 0;
virtual void ActivateGameOverlayToWebPage( const char * ) = 0;
virtual void ActivateGameOverlayToStore( uint32_t ) = 0;
virtual void SetPlayedWith( CSteamID ) = 0;
virtual void ActivateGameOverlayInviteDialog( CSteamID ) = 0;
virtual int32_t GetSmallFriendAvatar( CSteamID ) = 0;
virtual int32_t GetMediumFriendAvatar( CSteamID ) = 0;
virtual int32_t GetLargeFriendAvatar( CSteamID ) = 0;
#endif /* __cplusplus */
};
void cppISteamFriends_SteamFriends007_GetPersonaName( struct cppISteamFriends_SteamFriends007_GetPersonaName_params *params )
{
struct u_ISteamFriends_SteamFriends007 *iface = (struct u_ISteamFriends_SteamFriends007 *)params->linux_side;

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@ -2,46 +2,6 @@
#include "unix_private.h"
#include "cppISteamFriends_SteamFriends008.h"
struct u_ISteamFriends_SteamFriends008
{
#ifdef __cplusplus
virtual const char * GetPersonaName( ) = 0;
virtual void SetPersonaName( const char * ) = 0;
virtual uint32_t GetPersonaState( ) = 0;
virtual int32_t GetFriendCount( int32_t ) = 0;
virtual CSteamID GetFriendByIndex( int32_t, int32_t ) = 0;
virtual uint32_t GetFriendRelationship( CSteamID ) = 0;
virtual uint32_t GetFriendPersonaState( CSteamID ) = 0;
virtual const char * GetFriendPersonaName( CSteamID ) = 0;
virtual bool GetFriendGamePlayed( CSteamID, FriendGameInfo_t * ) = 0;
virtual const char * GetFriendPersonaNameHistory( CSteamID, int32_t ) = 0;
virtual bool HasFriend( CSteamID, int32_t ) = 0;
virtual int32_t GetClanCount( ) = 0;
virtual CSteamID GetClanByIndex( int32_t ) = 0;
virtual const char * GetClanName( CSteamID ) = 0;
virtual const char * GetClanTag( CSteamID ) = 0;
virtual int32_t GetFriendCountFromSource( CSteamID ) = 0;
virtual CSteamID GetFriendFromSourceByIndex( CSteamID, int32_t ) = 0;
virtual bool IsUserInSource( CSteamID, CSteamID ) = 0;
virtual void SetInGameVoiceSpeaking( CSteamID, bool ) = 0;
virtual void ActivateGameOverlay( const char * ) = 0;
virtual void ActivateGameOverlayToUser( const char *, CSteamID ) = 0;
virtual void ActivateGameOverlayToWebPage( const char * ) = 0;
virtual void ActivateGameOverlayToStore( uint32_t ) = 0;
virtual void SetPlayedWith( CSteamID ) = 0;
virtual void ActivateGameOverlayInviteDialog( CSteamID ) = 0;
virtual int32_t GetSmallFriendAvatar( CSteamID ) = 0;
virtual int32_t GetMediumFriendAvatar( CSteamID ) = 0;
virtual int32_t GetLargeFriendAvatar( CSteamID ) = 0;
virtual bool RequestUserInformation( CSteamID, bool ) = 0;
virtual uint64_t RequestClanOfficerList( CSteamID ) = 0;
virtual CSteamID GetClanOwner( CSteamID ) = 0;
virtual int32_t GetClanOfficerCount( CSteamID ) = 0;
virtual CSteamID GetClanOfficerByIndex( CSteamID, int32_t ) = 0;
virtual uint32_t GetUserRestrictions( ) = 0;
#endif /* __cplusplus */
};
void cppISteamFriends_SteamFriends008_GetPersonaName( struct cppISteamFriends_SteamFriends008_GetPersonaName_params *params )
{
struct u_ISteamFriends_SteamFriends008 *iface = (struct u_ISteamFriends_SteamFriends008 *)params->linux_side;

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@ -2,56 +2,6 @@
#include "unix_private.h"
#include "cppISteamFriends_SteamFriends009.h"
struct u_ISteamFriends_SteamFriends009
{
#ifdef __cplusplus
virtual const char * GetPersonaName( ) = 0;
virtual void SetPersonaName( const char * ) = 0;
virtual uint32_t GetPersonaState( ) = 0;
virtual int32_t GetFriendCount( int32_t ) = 0;
virtual CSteamID GetFriendByIndex( int32_t, int32_t ) = 0;
virtual uint32_t GetFriendRelationship( CSteamID ) = 0;
virtual uint32_t GetFriendPersonaState( CSteamID ) = 0;
virtual const char * GetFriendPersonaName( CSteamID ) = 0;
virtual bool GetFriendGamePlayed( CSteamID, FriendGameInfo_t * ) = 0;
virtual const char * GetFriendPersonaNameHistory( CSteamID, int32_t ) = 0;
virtual bool HasFriend( CSteamID, int32_t ) = 0;
virtual int32_t GetClanCount( ) = 0;
virtual CSteamID GetClanByIndex( int32_t ) = 0;
virtual const char * GetClanName( CSteamID ) = 0;
virtual const char * GetClanTag( CSteamID ) = 0;
virtual int32_t GetFriendCountFromSource( CSteamID ) = 0;
virtual CSteamID GetFriendFromSourceByIndex( CSteamID, int32_t ) = 0;
virtual bool IsUserInSource( CSteamID, CSteamID ) = 0;
virtual void SetInGameVoiceSpeaking( CSteamID, bool ) = 0;
virtual void ActivateGameOverlay( const char * ) = 0;
virtual void ActivateGameOverlayToUser( const char *, CSteamID ) = 0;
virtual void ActivateGameOverlayToWebPage( const char * ) = 0;
virtual void ActivateGameOverlayToStore( uint32_t ) = 0;
virtual void SetPlayedWith( CSteamID ) = 0;
virtual void ActivateGameOverlayInviteDialog( CSteamID ) = 0;
virtual int32_t GetSmallFriendAvatar( CSteamID ) = 0;
virtual int32_t GetMediumFriendAvatar( CSteamID ) = 0;
virtual int32_t GetLargeFriendAvatar( CSteamID ) = 0;
virtual bool RequestUserInformation( CSteamID, bool ) = 0;
virtual uint64_t RequestClanOfficerList( CSteamID ) = 0;
virtual CSteamID GetClanOwner( CSteamID ) = 0;
virtual int32_t GetClanOfficerCount( CSteamID ) = 0;
virtual CSteamID GetClanOfficerByIndex( CSteamID, int32_t ) = 0;
virtual uint32_t GetUserRestrictions( ) = 0;
virtual bool SetRichPresence( const char *, const char * ) = 0;
virtual void ClearRichPresence( ) = 0;
virtual const char * GetFriendRichPresence( CSteamID, const char * ) = 0;
virtual int32_t GetFriendRichPresenceKeyCount( CSteamID ) = 0;
virtual const char * GetFriendRichPresenceKeyByIndex( CSteamID, int32_t ) = 0;
virtual bool InviteUserToGame( CSteamID, const char * ) = 0;
virtual int32_t GetCoplayFriendCount( ) = 0;
virtual CSteamID GetCoplayFriend( int32_t ) = 0;
virtual int32_t GetFriendCoplayTime( CSteamID ) = 0;
virtual uint32_t GetFriendCoplayGame( CSteamID ) = 0;
#endif /* __cplusplus */
};
void cppISteamFriends_SteamFriends009_GetPersonaName( struct cppISteamFriends_SteamFriends009_GetPersonaName_params *params )
{
struct u_ISteamFriends_SteamFriends009 *iface = (struct u_ISteamFriends_SteamFriends009 *)params->linux_side;

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@ -2,71 +2,6 @@
#include "unix_private.h"
#include "cppISteamFriends_SteamFriends010.h"
struct u_ISteamFriends_SteamFriends010
{
#ifdef __cplusplus
virtual const char * GetPersonaName( ) = 0;
virtual void SetPersonaName( const char * ) = 0;
virtual uint32_t GetPersonaState( ) = 0;
virtual int32_t GetFriendCount( int32_t ) = 0;
virtual CSteamID GetFriendByIndex( int32_t, int32_t ) = 0;
virtual uint32_t GetFriendRelationship( CSteamID ) = 0;
virtual uint32_t GetFriendPersonaState( CSteamID ) = 0;
virtual const char * GetFriendPersonaName( CSteamID ) = 0;
virtual bool GetFriendGamePlayed( CSteamID, FriendGameInfo_t * ) = 0;
virtual const char * GetFriendPersonaNameHistory( CSteamID, int32_t ) = 0;
virtual bool HasFriend( CSteamID, int32_t ) = 0;
virtual int32_t GetClanCount( ) = 0;
virtual CSteamID GetClanByIndex( int32_t ) = 0;
virtual const char * GetClanName( CSteamID ) = 0;
virtual const char * GetClanTag( CSteamID ) = 0;
virtual bool GetClanActivityCounts( CSteamID, int32_t *, int32_t *, int32_t * ) = 0;
virtual uint64_t DownloadClanActivityCounts( CSteamID *, int32_t ) = 0;
virtual int32_t GetFriendCountFromSource( CSteamID ) = 0;
virtual CSteamID GetFriendFromSourceByIndex( CSteamID, int32_t ) = 0;
virtual bool IsUserInSource( CSteamID, CSteamID ) = 0;
virtual void SetInGameVoiceSpeaking( CSteamID, bool ) = 0;
virtual void ActivateGameOverlay( const char * ) = 0;
virtual void ActivateGameOverlayToUser( const char *, CSteamID ) = 0;
virtual void ActivateGameOverlayToWebPage( const char * ) = 0;
virtual void ActivateGameOverlayToStore( uint32_t ) = 0;
virtual void SetPlayedWith( CSteamID ) = 0;
virtual void ActivateGameOverlayInviteDialog( CSteamID ) = 0;
virtual int32_t GetSmallFriendAvatar( CSteamID ) = 0;
virtual int32_t GetMediumFriendAvatar( CSteamID ) = 0;
virtual int32_t GetLargeFriendAvatar( CSteamID ) = 0;
virtual bool RequestUserInformation( CSteamID, bool ) = 0;
virtual uint64_t RequestClanOfficerList( CSteamID ) = 0;
virtual CSteamID GetClanOwner( CSteamID ) = 0;
virtual int32_t GetClanOfficerCount( CSteamID ) = 0;
virtual CSteamID GetClanOfficerByIndex( CSteamID, int32_t ) = 0;
virtual uint32_t GetUserRestrictions( ) = 0;
virtual bool SetRichPresence( const char *, const char * ) = 0;
virtual void ClearRichPresence( ) = 0;
virtual const char * GetFriendRichPresence( CSteamID, const char * ) = 0;
virtual int32_t GetFriendRichPresenceKeyCount( CSteamID ) = 0;
virtual const char * GetFriendRichPresenceKeyByIndex( CSteamID, int32_t ) = 0;
virtual bool InviteUserToGame( CSteamID, const char * ) = 0;
virtual int32_t GetCoplayFriendCount( ) = 0;
virtual CSteamID GetCoplayFriend( int32_t ) = 0;
virtual int32_t GetFriendCoplayTime( CSteamID ) = 0;
virtual uint32_t GetFriendCoplayGame( CSteamID ) = 0;
virtual uint64_t JoinClanChatRoom( CSteamID ) = 0;
virtual bool LeaveClanChatRoom( CSteamID ) = 0;
virtual int32_t GetClanChatMemberCount( CSteamID ) = 0;
virtual CSteamID GetChatMemberByIndex( CSteamID, int32_t ) = 0;
virtual bool SendClanChatMessage( CSteamID, const char * ) = 0;
virtual int32_t GetClanChatMessage( CSteamID, int32_t, void *, int32_t, uint32_t *, CSteamID * ) = 0;
virtual bool IsClanChatAdmin( CSteamID, CSteamID ) = 0;
virtual bool IsClanChatWindowOpenInSteam( CSteamID ) = 0;
virtual bool OpenClanChatWindowInSteam( CSteamID ) = 0;
virtual bool CloseClanChatWindowInSteam( CSteamID ) = 0;
virtual bool SetListenForFriendsMessages( bool ) = 0;
virtual bool ReplyToFriendMessage( CSteamID, const char * ) = 0;
virtual int32_t GetFriendMessage( CSteamID, int32_t, void *, int32_t, uint32_t * ) = 0;
#endif /* __cplusplus */
};
void cppISteamFriends_SteamFriends010_GetPersonaName( struct cppISteamFriends_SteamFriends010_GetPersonaName_params *params )
{
struct u_ISteamFriends_SteamFriends010 *iface = (struct u_ISteamFriends_SteamFriends010 *)params->linux_side;

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@ -2,75 +2,6 @@
#include "unix_private.h"
#include "cppISteamFriends_SteamFriends011.h"
struct u_ISteamFriends_SteamFriends011
{
#ifdef __cplusplus
virtual const char * GetPersonaName( ) = 0;
virtual void SetPersonaName( const char * ) = 0;
virtual uint32_t GetPersonaState( ) = 0;
virtual int32_t GetFriendCount( int32_t ) = 0;
virtual CSteamID GetFriendByIndex( int32_t, int32_t ) = 0;
virtual uint32_t GetFriendRelationship( CSteamID ) = 0;
virtual uint32_t GetFriendPersonaState( CSteamID ) = 0;
virtual const char * GetFriendPersonaName( CSteamID ) = 0;
virtual bool GetFriendGamePlayed( CSteamID, FriendGameInfo_t * ) = 0;
virtual const char * GetFriendPersonaNameHistory( CSteamID, int32_t ) = 0;
virtual bool HasFriend( CSteamID, int32_t ) = 0;
virtual int32_t GetClanCount( ) = 0;
virtual CSteamID GetClanByIndex( int32_t ) = 0;
virtual const char * GetClanName( CSteamID ) = 0;
virtual const char * GetClanTag( CSteamID ) = 0;
virtual bool GetClanActivityCounts( CSteamID, int32_t *, int32_t *, int32_t * ) = 0;
virtual uint64_t DownloadClanActivityCounts( CSteamID *, int32_t ) = 0;
virtual int32_t GetFriendCountFromSource( CSteamID ) = 0;
virtual CSteamID GetFriendFromSourceByIndex( CSteamID, int32_t ) = 0;
virtual bool IsUserInSource( CSteamID, CSteamID ) = 0;
virtual void SetInGameVoiceSpeaking( CSteamID, bool ) = 0;
virtual void ActivateGameOverlay( const char * ) = 0;
virtual void ActivateGameOverlayToUser( const char *, CSteamID ) = 0;
virtual void ActivateGameOverlayToWebPage( const char * ) = 0;
virtual void ActivateGameOverlayToStore( uint32_t ) = 0;
virtual void SetPlayedWith( CSteamID ) = 0;
virtual void ActivateGameOverlayInviteDialog( CSteamID ) = 0;
virtual int32_t GetSmallFriendAvatar( CSteamID ) = 0;
virtual int32_t GetMediumFriendAvatar( CSteamID ) = 0;
virtual int32_t GetLargeFriendAvatar( CSteamID ) = 0;
virtual bool RequestUserInformation( CSteamID, bool ) = 0;
virtual uint64_t RequestClanOfficerList( CSteamID ) = 0;
virtual CSteamID GetClanOwner( CSteamID ) = 0;
virtual int32_t GetClanOfficerCount( CSteamID ) = 0;
virtual CSteamID GetClanOfficerByIndex( CSteamID, int32_t ) = 0;
virtual uint32_t GetUserRestrictions( ) = 0;
virtual bool SetRichPresence( const char *, const char * ) = 0;
virtual void ClearRichPresence( ) = 0;
virtual const char * GetFriendRichPresence( CSteamID, const char * ) = 0;
virtual int32_t GetFriendRichPresenceKeyCount( CSteamID ) = 0;
virtual const char * GetFriendRichPresenceKeyByIndex( CSteamID, int32_t ) = 0;
virtual void RequestFriendRichPresence( CSteamID ) = 0;
virtual bool InviteUserToGame( CSteamID, const char * ) = 0;
virtual int32_t GetCoplayFriendCount( ) = 0;
virtual CSteamID GetCoplayFriend( int32_t ) = 0;
virtual int32_t GetFriendCoplayTime( CSteamID ) = 0;
virtual uint32_t GetFriendCoplayGame( CSteamID ) = 0;
virtual uint64_t JoinClanChatRoom( CSteamID ) = 0;
virtual bool LeaveClanChatRoom( CSteamID ) = 0;
virtual int32_t GetClanChatMemberCount( CSteamID ) = 0;
virtual CSteamID GetChatMemberByIndex( CSteamID, int32_t ) = 0;
virtual bool SendClanChatMessage( CSteamID, const char * ) = 0;
virtual int32_t GetClanChatMessage( CSteamID, int32_t, void *, int32_t, uint32_t *, CSteamID * ) = 0;
virtual bool IsClanChatAdmin( CSteamID, CSteamID ) = 0;
virtual bool IsClanChatWindowOpenInSteam( CSteamID ) = 0;
virtual bool OpenClanChatWindowInSteam( CSteamID ) = 0;
virtual bool CloseClanChatWindowInSteam( CSteamID ) = 0;
virtual bool SetListenForFriendsMessages( bool ) = 0;
virtual bool ReplyToFriendMessage( CSteamID, const char * ) = 0;
virtual int32_t GetFriendMessage( CSteamID, int32_t, void *, int32_t, uint32_t * ) = 0;
virtual uint64_t GetFollowerCount( CSteamID ) = 0;
virtual uint64_t IsFollowing( CSteamID ) = 0;
virtual uint64_t EnumerateFollowingList( uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamFriends_SteamFriends011_GetPersonaName( struct cppISteamFriends_SteamFriends011_GetPersonaName_params *params )
{
struct u_ISteamFriends_SteamFriends011 *iface = (struct u_ISteamFriends_SteamFriends011 *)params->linux_side;

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@ -2,75 +2,6 @@
#include "unix_private.h"
#include "cppISteamFriends_SteamFriends012.h"
struct u_ISteamFriends_SteamFriends012
{
#ifdef __cplusplus
virtual const char * GetPersonaName( ) = 0;
virtual uint64_t SetPersonaName( const char * ) = 0;
virtual uint32_t GetPersonaState( ) = 0;
virtual int32_t GetFriendCount( int32_t ) = 0;
virtual CSteamID GetFriendByIndex( int32_t, int32_t ) = 0;
virtual uint32_t GetFriendRelationship( CSteamID ) = 0;
virtual uint32_t GetFriendPersonaState( CSteamID ) = 0;
virtual const char * GetFriendPersonaName( CSteamID ) = 0;
virtual bool GetFriendGamePlayed( CSteamID, FriendGameInfo_t * ) = 0;
virtual const char * GetFriendPersonaNameHistory( CSteamID, int32_t ) = 0;
virtual bool HasFriend( CSteamID, int32_t ) = 0;
virtual int32_t GetClanCount( ) = 0;
virtual CSteamID GetClanByIndex( int32_t ) = 0;
virtual const char * GetClanName( CSteamID ) = 0;
virtual const char * GetClanTag( CSteamID ) = 0;
virtual bool GetClanActivityCounts( CSteamID, int32_t *, int32_t *, int32_t * ) = 0;
virtual uint64_t DownloadClanActivityCounts( CSteamID *, int32_t ) = 0;
virtual int32_t GetFriendCountFromSource( CSteamID ) = 0;
virtual CSteamID GetFriendFromSourceByIndex( CSteamID, int32_t ) = 0;
virtual bool IsUserInSource( CSteamID, CSteamID ) = 0;
virtual void SetInGameVoiceSpeaking( CSteamID, bool ) = 0;
virtual void ActivateGameOverlay( const char * ) = 0;
virtual void ActivateGameOverlayToUser( const char *, CSteamID ) = 0;
virtual void ActivateGameOverlayToWebPage( const char * ) = 0;
virtual void ActivateGameOverlayToStore( uint32_t ) = 0;
virtual void SetPlayedWith( CSteamID ) = 0;
virtual void ActivateGameOverlayInviteDialog( CSteamID ) = 0;
virtual int32_t GetSmallFriendAvatar( CSteamID ) = 0;
virtual int32_t GetMediumFriendAvatar( CSteamID ) = 0;
virtual int32_t GetLargeFriendAvatar( CSteamID ) = 0;
virtual bool RequestUserInformation( CSteamID, bool ) = 0;
virtual uint64_t RequestClanOfficerList( CSteamID ) = 0;
virtual CSteamID GetClanOwner( CSteamID ) = 0;
virtual int32_t GetClanOfficerCount( CSteamID ) = 0;
virtual CSteamID GetClanOfficerByIndex( CSteamID, int32_t ) = 0;
virtual uint32_t GetUserRestrictions( ) = 0;
virtual bool SetRichPresence( const char *, const char * ) = 0;
virtual void ClearRichPresence( ) = 0;
virtual const char * GetFriendRichPresence( CSteamID, const char * ) = 0;
virtual int32_t GetFriendRichPresenceKeyCount( CSteamID ) = 0;
virtual const char * GetFriendRichPresenceKeyByIndex( CSteamID, int32_t ) = 0;
virtual void RequestFriendRichPresence( CSteamID ) = 0;
virtual bool InviteUserToGame( CSteamID, const char * ) = 0;
virtual int32_t GetCoplayFriendCount( ) = 0;
virtual CSteamID GetCoplayFriend( int32_t ) = 0;
virtual int32_t GetFriendCoplayTime( CSteamID ) = 0;
virtual uint32_t GetFriendCoplayGame( CSteamID ) = 0;
virtual uint64_t JoinClanChatRoom( CSteamID ) = 0;
virtual bool LeaveClanChatRoom( CSteamID ) = 0;
virtual int32_t GetClanChatMemberCount( CSteamID ) = 0;
virtual CSteamID GetChatMemberByIndex( CSteamID, int32_t ) = 0;
virtual bool SendClanChatMessage( CSteamID, const char * ) = 0;
virtual int32_t GetClanChatMessage( CSteamID, int32_t, void *, int32_t, uint32_t *, CSteamID * ) = 0;
virtual bool IsClanChatAdmin( CSteamID, CSteamID ) = 0;
virtual bool IsClanChatWindowOpenInSteam( CSteamID ) = 0;
virtual bool OpenClanChatWindowInSteam( CSteamID ) = 0;
virtual bool CloseClanChatWindowInSteam( CSteamID ) = 0;
virtual bool SetListenForFriendsMessages( bool ) = 0;
virtual bool ReplyToFriendMessage( CSteamID, const char * ) = 0;
virtual int32_t GetFriendMessage( CSteamID, int32_t, void *, int32_t, uint32_t * ) = 0;
virtual uint64_t GetFollowerCount( CSteamID ) = 0;
virtual uint64_t IsFollowing( CSteamID ) = 0;
virtual uint64_t EnumerateFollowingList( uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamFriends_SteamFriends012_GetPersonaName( struct cppISteamFriends_SteamFriends012_GetPersonaName_params *params )
{
struct u_ISteamFriends_SteamFriends012 *iface = (struct u_ISteamFriends_SteamFriends012 *)params->linux_side;

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@ -2,75 +2,6 @@
#include "unix_private.h"
#include "cppISteamFriends_SteamFriends013.h"
struct u_ISteamFriends_SteamFriends013
{
#ifdef __cplusplus
virtual const char * GetPersonaName( ) = 0;
virtual uint64_t SetPersonaName( const char * ) = 0;
virtual uint32_t GetPersonaState( ) = 0;
virtual int32_t GetFriendCount( int32_t ) = 0;
virtual CSteamID GetFriendByIndex( int32_t, int32_t ) = 0;
virtual uint32_t GetFriendRelationship( CSteamID ) = 0;
virtual uint32_t GetFriendPersonaState( CSteamID ) = 0;
virtual const char * GetFriendPersonaName( CSteamID ) = 0;
virtual bool GetFriendGamePlayed( CSteamID, FriendGameInfo_t * ) = 0;
virtual const char * GetFriendPersonaNameHistory( CSteamID, int32_t ) = 0;
virtual bool HasFriend( CSteamID, int32_t ) = 0;
virtual int32_t GetClanCount( ) = 0;
virtual CSteamID GetClanByIndex( int32_t ) = 0;
virtual const char * GetClanName( CSteamID ) = 0;
virtual const char * GetClanTag( CSteamID ) = 0;
virtual bool GetClanActivityCounts( CSteamID, int32_t *, int32_t *, int32_t * ) = 0;
virtual uint64_t DownloadClanActivityCounts( CSteamID *, int32_t ) = 0;
virtual int32_t GetFriendCountFromSource( CSteamID ) = 0;
virtual CSteamID GetFriendFromSourceByIndex( CSteamID, int32_t ) = 0;
virtual bool IsUserInSource( CSteamID, CSteamID ) = 0;
virtual void SetInGameVoiceSpeaking( CSteamID, bool ) = 0;
virtual void ActivateGameOverlay( const char * ) = 0;
virtual void ActivateGameOverlayToUser( const char *, CSteamID ) = 0;
virtual void ActivateGameOverlayToWebPage( const char * ) = 0;
virtual void ActivateGameOverlayToStore( uint32_t, uint32_t ) = 0;
virtual void SetPlayedWith( CSteamID ) = 0;
virtual void ActivateGameOverlayInviteDialog( CSteamID ) = 0;
virtual int32_t GetSmallFriendAvatar( CSteamID ) = 0;
virtual int32_t GetMediumFriendAvatar( CSteamID ) = 0;
virtual int32_t GetLargeFriendAvatar( CSteamID ) = 0;
virtual bool RequestUserInformation( CSteamID, bool ) = 0;
virtual uint64_t RequestClanOfficerList( CSteamID ) = 0;
virtual CSteamID GetClanOwner( CSteamID ) = 0;
virtual int32_t GetClanOfficerCount( CSteamID ) = 0;
virtual CSteamID GetClanOfficerByIndex( CSteamID, int32_t ) = 0;
virtual uint32_t GetUserRestrictions( ) = 0;
virtual bool SetRichPresence( const char *, const char * ) = 0;
virtual void ClearRichPresence( ) = 0;
virtual const char * GetFriendRichPresence( CSteamID, const char * ) = 0;
virtual int32_t GetFriendRichPresenceKeyCount( CSteamID ) = 0;
virtual const char * GetFriendRichPresenceKeyByIndex( CSteamID, int32_t ) = 0;
virtual void RequestFriendRichPresence( CSteamID ) = 0;
virtual bool InviteUserToGame( CSteamID, const char * ) = 0;
virtual int32_t GetCoplayFriendCount( ) = 0;
virtual CSteamID GetCoplayFriend( int32_t ) = 0;
virtual int32_t GetFriendCoplayTime( CSteamID ) = 0;
virtual uint32_t GetFriendCoplayGame( CSteamID ) = 0;
virtual uint64_t JoinClanChatRoom( CSteamID ) = 0;
virtual bool LeaveClanChatRoom( CSteamID ) = 0;
virtual int32_t GetClanChatMemberCount( CSteamID ) = 0;
virtual CSteamID GetChatMemberByIndex( CSteamID, int32_t ) = 0;
virtual bool SendClanChatMessage( CSteamID, const char * ) = 0;
virtual int32_t GetClanChatMessage( CSteamID, int32_t, void *, int32_t, uint32_t *, CSteamID * ) = 0;
virtual bool IsClanChatAdmin( CSteamID, CSteamID ) = 0;
virtual bool IsClanChatWindowOpenInSteam( CSteamID ) = 0;
virtual bool OpenClanChatWindowInSteam( CSteamID ) = 0;
virtual bool CloseClanChatWindowInSteam( CSteamID ) = 0;
virtual bool SetListenForFriendsMessages( bool ) = 0;
virtual bool ReplyToFriendMessage( CSteamID, const char * ) = 0;
virtual int32_t GetFriendMessage( CSteamID, int32_t, void *, int32_t, uint32_t * ) = 0;
virtual uint64_t GetFollowerCount( CSteamID ) = 0;
virtual uint64_t IsFollowing( CSteamID ) = 0;
virtual uint64_t EnumerateFollowingList( uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamFriends_SteamFriends013_GetPersonaName( struct cppISteamFriends_SteamFriends013_GetPersonaName_params *params )
{
struct u_ISteamFriends_SteamFriends013 *iface = (struct u_ISteamFriends_SteamFriends013 *)params->linux_side;

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#include "unix_private.h"
#include "cppISteamFriends_SteamFriends014.h"
struct u_ISteamFriends_SteamFriends014
{
#ifdef __cplusplus
virtual const char * GetPersonaName( ) = 0;
virtual uint64_t SetPersonaName( const char * ) = 0;
virtual uint32_t GetPersonaState( ) = 0;
virtual int32_t GetFriendCount( int32_t ) = 0;
virtual CSteamID GetFriendByIndex( int32_t, int32_t ) = 0;
virtual uint32_t GetFriendRelationship( CSteamID ) = 0;
virtual uint32_t GetFriendPersonaState( CSteamID ) = 0;
virtual const char * GetFriendPersonaName( CSteamID ) = 0;
virtual bool GetFriendGamePlayed( CSteamID, FriendGameInfo_t * ) = 0;
virtual const char * GetFriendPersonaNameHistory( CSteamID, int32_t ) = 0;
virtual const char * GetPlayerNickname( CSteamID ) = 0;
virtual bool HasFriend( CSteamID, int32_t ) = 0;
virtual int32_t GetClanCount( ) = 0;
virtual CSteamID GetClanByIndex( int32_t ) = 0;
virtual const char * GetClanName( CSteamID ) = 0;
virtual const char * GetClanTag( CSteamID ) = 0;
virtual bool GetClanActivityCounts( CSteamID, int32_t *, int32_t *, int32_t * ) = 0;
virtual uint64_t DownloadClanActivityCounts( CSteamID *, int32_t ) = 0;
virtual int32_t GetFriendCountFromSource( CSteamID ) = 0;
virtual CSteamID GetFriendFromSourceByIndex( CSteamID, int32_t ) = 0;
virtual bool IsUserInSource( CSteamID, CSteamID ) = 0;
virtual void SetInGameVoiceSpeaking( CSteamID, bool ) = 0;
virtual void ActivateGameOverlay( const char * ) = 0;
virtual void ActivateGameOverlayToUser( const char *, CSteamID ) = 0;
virtual void ActivateGameOverlayToWebPage( const char * ) = 0;
virtual void ActivateGameOverlayToStore( uint32_t, uint32_t ) = 0;
virtual void SetPlayedWith( CSteamID ) = 0;
virtual void ActivateGameOverlayInviteDialog( CSteamID ) = 0;
virtual int32_t GetSmallFriendAvatar( CSteamID ) = 0;
virtual int32_t GetMediumFriendAvatar( CSteamID ) = 0;
virtual int32_t GetLargeFriendAvatar( CSteamID ) = 0;
virtual bool RequestUserInformation( CSteamID, bool ) = 0;
virtual uint64_t RequestClanOfficerList( CSteamID ) = 0;
virtual CSteamID GetClanOwner( CSteamID ) = 0;
virtual int32_t GetClanOfficerCount( CSteamID ) = 0;
virtual CSteamID GetClanOfficerByIndex( CSteamID, int32_t ) = 0;
virtual uint32_t GetUserRestrictions( ) = 0;
virtual bool SetRichPresence( const char *, const char * ) = 0;
virtual void ClearRichPresence( ) = 0;
virtual const char * GetFriendRichPresence( CSteamID, const char * ) = 0;
virtual int32_t GetFriendRichPresenceKeyCount( CSteamID ) = 0;
virtual const char * GetFriendRichPresenceKeyByIndex( CSteamID, int32_t ) = 0;
virtual void RequestFriendRichPresence( CSteamID ) = 0;
virtual bool InviteUserToGame( CSteamID, const char * ) = 0;
virtual int32_t GetCoplayFriendCount( ) = 0;
virtual CSteamID GetCoplayFriend( int32_t ) = 0;
virtual int32_t GetFriendCoplayTime( CSteamID ) = 0;
virtual uint32_t GetFriendCoplayGame( CSteamID ) = 0;
virtual uint64_t JoinClanChatRoom( CSteamID ) = 0;
virtual bool LeaveClanChatRoom( CSteamID ) = 0;
virtual int32_t GetClanChatMemberCount( CSteamID ) = 0;
virtual CSteamID GetChatMemberByIndex( CSteamID, int32_t ) = 0;
virtual bool SendClanChatMessage( CSteamID, const char * ) = 0;
virtual int32_t GetClanChatMessage( CSteamID, int32_t, void *, int32_t, uint32_t *, CSteamID * ) = 0;
virtual bool IsClanChatAdmin( CSteamID, CSteamID ) = 0;
virtual bool IsClanChatWindowOpenInSteam( CSteamID ) = 0;
virtual bool OpenClanChatWindowInSteam( CSteamID ) = 0;
virtual bool CloseClanChatWindowInSteam( CSteamID ) = 0;
virtual bool SetListenForFriendsMessages( bool ) = 0;
virtual bool ReplyToFriendMessage( CSteamID, const char * ) = 0;
virtual int32_t GetFriendMessage( CSteamID, int32_t, void *, int32_t, uint32_t * ) = 0;
virtual uint64_t GetFollowerCount( CSteamID ) = 0;
virtual uint64_t IsFollowing( CSteamID ) = 0;
virtual uint64_t EnumerateFollowingList( uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamFriends_SteamFriends014_GetPersonaName( struct cppISteamFriends_SteamFriends014_GetPersonaName_params *params )
{
struct u_ISteamFriends_SteamFriends014 *iface = (struct u_ISteamFriends_SteamFriends014 *)params->linux_side;

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#include "unix_private.h"
#include "cppISteamFriends_SteamFriends015.h"
struct u_ISteamFriends_SteamFriends015
{
#ifdef __cplusplus
virtual const char * GetPersonaName( ) = 0;
virtual uint64_t SetPersonaName( const char * ) = 0;
virtual uint32_t GetPersonaState( ) = 0;
virtual int32_t GetFriendCount( int32_t ) = 0;
virtual CSteamID GetFriendByIndex( int32_t, int32_t ) = 0;
virtual uint32_t GetFriendRelationship( CSteamID ) = 0;
virtual uint32_t GetFriendPersonaState( CSteamID ) = 0;
virtual const char * GetFriendPersonaName( CSteamID ) = 0;
virtual bool GetFriendGamePlayed( CSteamID, FriendGameInfo_t * ) = 0;
virtual const char * GetFriendPersonaNameHistory( CSteamID, int32_t ) = 0;
virtual int32_t GetFriendSteamLevel( CSteamID ) = 0;
virtual const char * GetPlayerNickname( CSteamID ) = 0;
virtual int32_t GetFriendsGroupCount( ) = 0;
virtual int16_t GetFriendsGroupIDByIndex( int32_t ) = 0;
virtual const char * GetFriendsGroupName( int16_t ) = 0;
virtual int32_t GetFriendsGroupMembersCount( int16_t ) = 0;
virtual void GetFriendsGroupMembersList( int16_t, CSteamID *, int32_t ) = 0;
virtual bool HasFriend( CSteamID, int32_t ) = 0;
virtual int32_t GetClanCount( ) = 0;
virtual CSteamID GetClanByIndex( int32_t ) = 0;
virtual const char * GetClanName( CSteamID ) = 0;
virtual const char * GetClanTag( CSteamID ) = 0;
virtual bool GetClanActivityCounts( CSteamID, int32_t *, int32_t *, int32_t * ) = 0;
virtual uint64_t DownloadClanActivityCounts( CSteamID *, int32_t ) = 0;
virtual int32_t GetFriendCountFromSource( CSteamID ) = 0;
virtual CSteamID GetFriendFromSourceByIndex( CSteamID, int32_t ) = 0;
virtual bool IsUserInSource( CSteamID, CSteamID ) = 0;
virtual void SetInGameVoiceSpeaking( CSteamID, bool ) = 0;
virtual void ActivateGameOverlay( const char * ) = 0;
virtual void ActivateGameOverlayToUser( const char *, CSteamID ) = 0;
virtual void ActivateGameOverlayToWebPage( const char * ) = 0;
virtual void ActivateGameOverlayToStore( uint32_t, uint32_t ) = 0;
virtual void SetPlayedWith( CSteamID ) = 0;
virtual void ActivateGameOverlayInviteDialog( CSteamID ) = 0;
virtual int32_t GetSmallFriendAvatar( CSteamID ) = 0;
virtual int32_t GetMediumFriendAvatar( CSteamID ) = 0;
virtual int32_t GetLargeFriendAvatar( CSteamID ) = 0;
virtual bool RequestUserInformation( CSteamID, bool ) = 0;
virtual uint64_t RequestClanOfficerList( CSteamID ) = 0;
virtual CSteamID GetClanOwner( CSteamID ) = 0;
virtual int32_t GetClanOfficerCount( CSteamID ) = 0;
virtual CSteamID GetClanOfficerByIndex( CSteamID, int32_t ) = 0;
virtual uint32_t GetUserRestrictions( ) = 0;
virtual bool SetRichPresence( const char *, const char * ) = 0;
virtual void ClearRichPresence( ) = 0;
virtual const char * GetFriendRichPresence( CSteamID, const char * ) = 0;
virtual int32_t GetFriendRichPresenceKeyCount( CSteamID ) = 0;
virtual const char * GetFriendRichPresenceKeyByIndex( CSteamID, int32_t ) = 0;
virtual void RequestFriendRichPresence( CSteamID ) = 0;
virtual bool InviteUserToGame( CSteamID, const char * ) = 0;
virtual int32_t GetCoplayFriendCount( ) = 0;
virtual CSteamID GetCoplayFriend( int32_t ) = 0;
virtual int32_t GetFriendCoplayTime( CSteamID ) = 0;
virtual uint32_t GetFriendCoplayGame( CSteamID ) = 0;
virtual uint64_t JoinClanChatRoom( CSteamID ) = 0;
virtual bool LeaveClanChatRoom( CSteamID ) = 0;
virtual int32_t GetClanChatMemberCount( CSteamID ) = 0;
virtual CSteamID GetChatMemberByIndex( CSteamID, int32_t ) = 0;
virtual bool SendClanChatMessage( CSteamID, const char * ) = 0;
virtual int32_t GetClanChatMessage( CSteamID, int32_t, void *, int32_t, uint32_t *, CSteamID * ) = 0;
virtual bool IsClanChatAdmin( CSteamID, CSteamID ) = 0;
virtual bool IsClanChatWindowOpenInSteam( CSteamID ) = 0;
virtual bool OpenClanChatWindowInSteam( CSteamID ) = 0;
virtual bool CloseClanChatWindowInSteam( CSteamID ) = 0;
virtual bool SetListenForFriendsMessages( bool ) = 0;
virtual bool ReplyToFriendMessage( CSteamID, const char * ) = 0;
virtual int32_t GetFriendMessage( CSteamID, int32_t, void *, int32_t, uint32_t * ) = 0;
virtual uint64_t GetFollowerCount( CSteamID ) = 0;
virtual uint64_t IsFollowing( CSteamID ) = 0;
virtual uint64_t EnumerateFollowingList( uint32_t ) = 0;
virtual bool IsClanPublic( CSteamID ) = 0;
virtual bool IsClanOfficialGameGroup( CSteamID ) = 0;
#endif /* __cplusplus */
};
void cppISteamFriends_SteamFriends015_GetPersonaName( struct cppISteamFriends_SteamFriends015_GetPersonaName_params *params )
{
struct u_ISteamFriends_SteamFriends015 *iface = (struct u_ISteamFriends_SteamFriends015 *)params->linux_side;

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@ -2,92 +2,6 @@
#include "unix_private.h"
#include "cppISteamFriends_SteamFriends017.h"
struct u_ISteamFriends_SteamFriends017
{
#ifdef __cplusplus
virtual const char * GetPersonaName( ) = 0;
virtual uint64_t SetPersonaName( const char * ) = 0;
virtual uint32_t GetPersonaState( ) = 0;
virtual int32_t GetFriendCount( int32_t ) = 0;
virtual CSteamID GetFriendByIndex( int32_t, int32_t ) = 0;
virtual uint32_t GetFriendRelationship( CSteamID ) = 0;
virtual uint32_t GetFriendPersonaState( CSteamID ) = 0;
virtual const char * GetFriendPersonaName( CSteamID ) = 0;
virtual bool GetFriendGamePlayed( CSteamID, FriendGameInfo_t * ) = 0;
virtual const char * GetFriendPersonaNameHistory( CSteamID, int32_t ) = 0;
virtual int32_t GetFriendSteamLevel( CSteamID ) = 0;
virtual const char * GetPlayerNickname( CSteamID ) = 0;
virtual int32_t GetFriendsGroupCount( ) = 0;
virtual int16_t GetFriendsGroupIDByIndex( int32_t ) = 0;
virtual const char * GetFriendsGroupName( int16_t ) = 0;
virtual int32_t GetFriendsGroupMembersCount( int16_t ) = 0;
virtual void GetFriendsGroupMembersList( int16_t, CSteamID *, int32_t ) = 0;
virtual bool HasFriend( CSteamID, int32_t ) = 0;
virtual int32_t GetClanCount( ) = 0;
virtual CSteamID GetClanByIndex( int32_t ) = 0;
virtual const char * GetClanName( CSteamID ) = 0;
virtual const char * GetClanTag( CSteamID ) = 0;
virtual bool GetClanActivityCounts( CSteamID, int32_t *, int32_t *, int32_t * ) = 0;
virtual uint64_t DownloadClanActivityCounts( CSteamID *, int32_t ) = 0;
virtual int32_t GetFriendCountFromSource( CSteamID ) = 0;
virtual CSteamID GetFriendFromSourceByIndex( CSteamID, int32_t ) = 0;
virtual bool IsUserInSource( CSteamID, CSteamID ) = 0;
virtual void SetInGameVoiceSpeaking( CSteamID, bool ) = 0;
virtual void ActivateGameOverlay( const char * ) = 0;
virtual void ActivateGameOverlayToUser( const char *, CSteamID ) = 0;
virtual void ActivateGameOverlayToWebPage( const char *, uint32_t ) = 0;
virtual void ActivateGameOverlayToStore( uint32_t, uint32_t ) = 0;
virtual void SetPlayedWith( CSteamID ) = 0;
virtual void ActivateGameOverlayInviteDialog( CSteamID ) = 0;
virtual int32_t GetSmallFriendAvatar( CSteamID ) = 0;
virtual int32_t GetMediumFriendAvatar( CSteamID ) = 0;
virtual int32_t GetLargeFriendAvatar( CSteamID ) = 0;
virtual bool RequestUserInformation( CSteamID, bool ) = 0;
virtual uint64_t RequestClanOfficerList( CSteamID ) = 0;
virtual CSteamID GetClanOwner( CSteamID ) = 0;
virtual int32_t GetClanOfficerCount( CSteamID ) = 0;
virtual CSteamID GetClanOfficerByIndex( CSteamID, int32_t ) = 0;
virtual uint32_t GetUserRestrictions( ) = 0;
virtual bool SetRichPresence( const char *, const char * ) = 0;
virtual void ClearRichPresence( ) = 0;
virtual const char * GetFriendRichPresence( CSteamID, const char * ) = 0;
virtual int32_t GetFriendRichPresenceKeyCount( CSteamID ) = 0;
virtual const char * GetFriendRichPresenceKeyByIndex( CSteamID, int32_t ) = 0;
virtual void RequestFriendRichPresence( CSteamID ) = 0;
virtual bool InviteUserToGame( CSteamID, const char * ) = 0;
virtual int32_t GetCoplayFriendCount( ) = 0;
virtual CSteamID GetCoplayFriend( int32_t ) = 0;
virtual int32_t GetFriendCoplayTime( CSteamID ) = 0;
virtual uint32_t GetFriendCoplayGame( CSteamID ) = 0;
virtual uint64_t JoinClanChatRoom( CSteamID ) = 0;
virtual bool LeaveClanChatRoom( CSteamID ) = 0;
virtual int32_t GetClanChatMemberCount( CSteamID ) = 0;
virtual CSteamID GetChatMemberByIndex( CSteamID, int32_t ) = 0;
virtual bool SendClanChatMessage( CSteamID, const char * ) = 0;
virtual int32_t GetClanChatMessage( CSteamID, int32_t, void *, int32_t, uint32_t *, CSteamID * ) = 0;
virtual bool IsClanChatAdmin( CSteamID, CSteamID ) = 0;
virtual bool IsClanChatWindowOpenInSteam( CSteamID ) = 0;
virtual bool OpenClanChatWindowInSteam( CSteamID ) = 0;
virtual bool CloseClanChatWindowInSteam( CSteamID ) = 0;
virtual bool SetListenForFriendsMessages( bool ) = 0;
virtual bool ReplyToFriendMessage( CSteamID, const char * ) = 0;
virtual int32_t GetFriendMessage( CSteamID, int32_t, void *, int32_t, uint32_t * ) = 0;
virtual uint64_t GetFollowerCount( CSteamID ) = 0;
virtual uint64_t IsFollowing( CSteamID ) = 0;
virtual uint64_t EnumerateFollowingList( uint32_t ) = 0;
virtual bool IsClanPublic( CSteamID ) = 0;
virtual bool IsClanOfficialGameGroup( CSteamID ) = 0;
virtual int32_t GetNumChatsWithUnreadPriorityMessages( ) = 0;
virtual void ActivateGameOverlayRemotePlayTogetherInviteDialog( CSteamID ) = 0;
virtual bool RegisterProtocolInOverlayBrowser( const char * ) = 0;
virtual void ActivateGameOverlayInviteDialogConnectString( const char * ) = 0;
virtual uint64_t RequestEquippedProfileItems( CSteamID ) = 0;
virtual bool BHasEquippedProfileItem( CSteamID, uint32_t ) = 0;
virtual const char * GetProfileItemPropertyString( CSteamID, uint32_t, uint32_t ) = 0;
virtual uint32_t GetProfileItemPropertyUint( CSteamID, uint32_t, uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamFriends_SteamFriends017_GetPersonaName( struct cppISteamFriends_SteamFriends017_GetPersonaName_params *params )
{
struct u_ISteamFriends_SteamFriends017 *iface = (struct u_ISteamFriends_SteamFriends017 *)params->linux_side;

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@ -2,15 +2,6 @@
#include "unix_private.h"
#include "cppISteamGameCoordinator_SteamGameCoordinator001.h"
struct u_ISteamGameCoordinator_SteamGameCoordinator001
{
#ifdef __cplusplus
virtual uint32_t SendMessage( uint32_t, const void *, uint32_t ) = 0;
virtual bool IsMessageAvailable( uint32_t * ) = 0;
virtual uint32_t RetrieveMessage( uint32_t *, void *, uint32_t, uint32_t * ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage( struct cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage_params *params )
{
struct u_ISteamGameCoordinator_SteamGameCoordinator001 *iface = (struct u_ISteamGameCoordinator_SteamGameCoordinator001 *)params->linux_side;

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@ -2,26 +2,6 @@
#include "unix_private.h"
#include "cppISteamGameSearch_SteamMatchGameSearch001.h"
struct u_ISteamGameSearch_SteamMatchGameSearch001
{
#ifdef __cplusplus
virtual uint32_t AddGameSearchParams( const char *, const char * ) = 0;
virtual uint32_t SearchForGameWithLobby( CSteamID, int32_t, int32_t ) = 0;
virtual uint32_t SearchForGameSolo( int32_t, int32_t ) = 0;
virtual uint32_t AcceptGame( ) = 0;
virtual uint32_t DeclineGame( ) = 0;
virtual uint32_t RetrieveConnectionDetails( CSteamID, char *, int32_t ) = 0;
virtual uint32_t EndGameSearch( ) = 0;
virtual uint32_t SetGameHostParams( const char *, const char * ) = 0;
virtual uint32_t SetConnectionDetails( const char *, int32_t ) = 0;
virtual uint32_t RequestPlayersForGame( int32_t, int32_t, int32_t ) = 0;
virtual uint32_t HostConfirmGameStart( uint64_t ) = 0;
virtual uint32_t CancelRequestPlayersForGame( ) = 0;
virtual uint32_t SubmitPlayerResult( uint64_t, CSteamID, uint32_t ) = 0;
virtual uint32_t EndGame( uint64_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams( struct cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams_params *params )
{
struct u_ISteamGameSearch_SteamMatchGameSearch001 *iface = (struct u_ISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side;

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@ -2,22 +2,6 @@
#include "unix_private.h"
#include "cppISteamGameServerStats_SteamGameServerStats001.h"
struct u_ISteamGameServerStats_SteamGameServerStats001
{
#ifdef __cplusplus
virtual uint64_t RequestUserStats( CSteamID ) = 0;
virtual bool GetUserStat( CSteamID, const char *, int32_t * ) = 0;
virtual bool GetUserStat( CSteamID, const char *, float * ) = 0;
virtual bool GetUserAchievement( CSteamID, const char *, bool * ) = 0;
virtual bool SetUserStat( CSteamID, const char *, int32_t ) = 0;
virtual bool SetUserStat( CSteamID, const char *, float ) = 0;
virtual bool UpdateUserAvgRateStat( CSteamID, const char *, float, double ) = 0;
virtual bool SetUserAchievement( CSteamID, const char * ) = 0;
virtual bool ClearUserAchievement( CSteamID, const char * ) = 0;
virtual uint64_t StoreUserStats( CSteamID ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats( struct cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats_params *params )
{
struct u_ISteamGameServerStats_SteamGameServerStats001 *iface = (struct u_ISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;

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@ -2,33 +2,6 @@
#include "unix_private.h"
#include "cppISteamGameServer_SteamGameServer002.h"
struct u_ISteamGameServer_SteamGameServer002
{
#ifdef __cplusplus
virtual void LogOn( ) = 0;
virtual void LogOff( ) = 0;
virtual bool BLoggedOn( ) = 0;
virtual void GSSetSpawnCount( uint32_t ) = 0;
virtual bool GSGetSteam2GetEncryptionKeyToSendToNewClient( void *, uint32_t *, uint32_t ) = 0;
virtual bool GSSendSteam2UserConnect( uint32_t, const void *, uint32_t, uint32_t, uint16_t, const void *, uint32_t ) = 0;
virtual bool GSSendSteam3UserConnect( CSteamID, uint32_t, const void *, uint32_t ) = 0;
virtual bool GSRemoveUserConnect( uint32_t ) = 0;
virtual bool GSSendUserDisconnect( CSteamID, uint32_t ) = 0;
virtual bool GSSendUserStatusResponse( CSteamID, int32_t, int32_t ) = 0;
virtual bool Obsolete_GSSetStatus( int32_t, uint32_t, int32_t, int32_t, int32_t, int32_t, const char *, const char *, const char *, const char * ) = 0;
virtual bool GSUpdateStatus( int32_t, int32_t, int32_t, const char *, const char * ) = 0;
virtual bool BSecure( ) = 0;
virtual CSteamID GetSteamID( ) = 0;
virtual bool GSSetServerType( int32_t, uint32_t, uint32_t, uint32_t, const char *, const char * ) = 0;
virtual bool GSSetServerType2( int32_t, uint32_t, uint32_t, uint16_t, uint16_t, uint16_t, const char *, const char *, bool ) = 0;
virtual bool GSUpdateStatus2( int32_t, int32_t, int32_t, const char *, const char *, const char * ) = 0;
virtual bool GSCreateUnauthenticatedUser( CSteamID * ) = 0;
virtual bool GSSetUserData( CSteamID, const char *, uint32_t ) = 0;
virtual void GSUpdateSpectatorPort( uint16_t ) = 0;
virtual void GSSetGameType( const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServer_SteamGameServer002_LogOn( struct cppISteamGameServer_SteamGameServer002_LogOn_params *params )
{
struct u_ISteamGameServer_SteamGameServer002 *iface = (struct u_ISteamGameServer_SteamGameServer002 *)params->linux_side;

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@ -2,29 +2,6 @@
#include "unix_private.h"
#include "cppISteamGameServer_SteamGameServer003.h"
struct u_ISteamGameServer_SteamGameServer003
{
#ifdef __cplusplus
virtual void LogOn( ) = 0;
virtual void LogOff( ) = 0;
virtual bool BLoggedOn( ) = 0;
virtual bool BSecure( ) = 0;
virtual CSteamID GetSteamID( ) = 0;
virtual bool GSGetSteam2GetEncryptionKeyToSendToNewClient( void *, uint32_t *, uint32_t ) = 0;
virtual bool GSSendUserConnect( uint32_t, uint32_t, uint16_t, const void *, uint32_t ) = 0;
virtual bool GSRemoveUserConnect( uint32_t ) = 0;
virtual bool GSSendUserDisconnect( CSteamID, uint32_t ) = 0;
virtual void GSSetSpawnCount( uint32_t ) = 0;
virtual bool GSSetServerType( int32_t, uint32_t, uint32_t, uint16_t, uint16_t, uint16_t, const char *, const char *, bool ) = 0;
virtual bool GSUpdateStatus( int32_t, int32_t, int32_t, const char *, const char *, const char * ) = 0;
virtual bool GSCreateUnauthenticatedUser( CSteamID * ) = 0;
virtual bool GSSetUserData( CSteamID, const char *, uint32_t ) = 0;
virtual void GSUpdateSpectatorPort( uint16_t ) = 0;
virtual void GSSetGameType( const char * ) = 0;
virtual bool GSGetUserAchievementStatus( CSteamID, const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServer_SteamGameServer003_LogOn( struct cppISteamGameServer_SteamGameServer003_LogOn_params *params )
{
struct u_ISteamGameServer_SteamGameServer003 *iface = (struct u_ISteamGameServer_SteamGameServer003 *)params->linux_side;

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@ -2,26 +2,6 @@
#include "unix_private.h"
#include "cppISteamGameServer_SteamGameServer004.h"
struct u_ISteamGameServer_SteamGameServer004
{
#ifdef __cplusplus
virtual void LogOn( ) = 0;
virtual void LogOff( ) = 0;
virtual bool BLoggedOn( ) = 0;
virtual bool BSecure( ) = 0;
virtual CSteamID GetSteamID( ) = 0;
virtual void SendUserConnectAndAuthenticate( CSteamID, uint32_t, void *, uint32_t ) = 0;
virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
virtual void SendUserDisconnect( CSteamID ) = 0;
virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
virtual bool BSetServerType( int32_t, uint32_t, uint32_t, uint16_t, uint16_t, uint16_t, const char *, const char *, bool ) = 0;
virtual void UpdateServerStatus( int32_t, int32_t, int32_t, const char *, const char *, const char * ) = 0;
virtual void UpdateSpectatorPort( uint16_t ) = 0;
virtual void SetGameType( const char * ) = 0;
virtual bool BGetUserAchievementStatus( CSteamID, const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServer_SteamGameServer004_LogOn( struct cppISteamGameServer_SteamGameServer004_LogOn_params *params )
{
struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side;

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@ -2,26 +2,6 @@
#include "unix_private.h"
#include "cppISteamGameServer_SteamGameServer005.h"
struct u_ISteamGameServer_SteamGameServer005
{
#ifdef __cplusplus
virtual void LogOn( ) = 0;
virtual void LogOff( ) = 0;
virtual bool BLoggedOn( ) = 0;
virtual bool BSecure( ) = 0;
virtual CSteamID GetSteamID( ) = 0;
virtual bool SendUserConnectAndAuthenticate( uint32_t, const void *, uint32_t, CSteamID * ) = 0;
virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
virtual void SendUserDisconnect( CSteamID ) = 0;
virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
virtual bool BSetServerType( uint32_t, uint32_t, uint16_t, uint16_t, uint16_t, const char *, const char *, bool ) = 0;
virtual void UpdateServerStatus( int32_t, int32_t, int32_t, const char *, const char *, const char * ) = 0;
virtual void UpdateSpectatorPort( uint16_t ) = 0;
virtual void SetGameType( const char * ) = 0;
virtual bool BGetUserAchievementStatus( CSteamID, const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServer_SteamGameServer005_LogOn( struct cppISteamGameServer_SteamGameServer005_LogOn_params *params )
{
struct u_ISteamGameServer_SteamGameServer005 *iface = (struct u_ISteamGameServer_SteamGameServer005 *)params->linux_side;

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@ -2,29 +2,6 @@
#include "unix_private.h"
#include "cppISteamGameServer_SteamGameServer008.h"
struct u_ISteamGameServer_SteamGameServer008
{
#ifdef __cplusplus
virtual void LogOn( ) = 0;
virtual void LogOff( ) = 0;
virtual bool BLoggedOn( ) = 0;
virtual bool BSecure( ) = 0;
virtual CSteamID GetSteamID( ) = 0;
virtual bool SendUserConnectAndAuthenticate( uint32_t, const void *, uint32_t, CSteamID * ) = 0;
virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
virtual void SendUserDisconnect( CSteamID ) = 0;
virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
virtual bool BSetServerType( uint32_t, uint32_t, uint16_t, uint16_t, uint16_t, const char *, const char *, bool ) = 0;
virtual void UpdateServerStatus( int32_t, int32_t, int32_t, const char *, const char *, const char * ) = 0;
virtual void UpdateSpectatorPort( uint16_t ) = 0;
virtual void SetGameType( const char * ) = 0;
virtual bool BGetUserAchievementStatus( CSteamID, const char * ) = 0;
virtual void GetGameplayStats( ) = 0;
virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0;
virtual uint32_t GetPublicIP( ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServer_SteamGameServer008_LogOn( struct cppISteamGameServer_SteamGameServer008_LogOn_params *params )
{
struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side;

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@ -2,31 +2,6 @@
#include "unix_private.h"
#include "cppISteamGameServer_SteamGameServer009.h"
struct u_ISteamGameServer_SteamGameServer009
{
#ifdef __cplusplus
virtual void LogOn( ) = 0;
virtual void LogOff( ) = 0;
virtual bool BLoggedOn( ) = 0;
virtual bool BSecure( ) = 0;
virtual CSteamID GetSteamID( ) = 0;
virtual bool SendUserConnectAndAuthenticate( uint32_t, const void *, uint32_t, CSteamID * ) = 0;
virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
virtual void SendUserDisconnect( CSteamID ) = 0;
virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
virtual bool BSetServerType( uint32_t, uint32_t, uint16_t, uint16_t, uint16_t, const char *, const char *, bool ) = 0;
virtual void UpdateServerStatus( int32_t, int32_t, int32_t, const char *, const char *, const char * ) = 0;
virtual void UpdateSpectatorPort( uint16_t ) = 0;
virtual void SetGameType( const char * ) = 0;
virtual bool BGetUserAchievementStatus( CSteamID, const char * ) = 0;
virtual void GetGameplayStats( ) = 0;
virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0;
virtual uint32_t GetPublicIP( ) = 0;
virtual void SetGameData( const char * ) = 0;
virtual uint32_t UserHasLicenseForApp( CSteamID, uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServer_SteamGameServer009_LogOn( struct cppISteamGameServer_SteamGameServer009_LogOn_params *params )
{
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;

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@ -2,35 +2,6 @@
#include "unix_private.h"
#include "cppISteamGameServer_SteamGameServer010.h"
struct u_ISteamGameServer_SteamGameServer010
{
#ifdef __cplusplus
virtual void LogOn( ) = 0;
virtual void LogOff( ) = 0;
virtual bool BLoggedOn( ) = 0;
virtual bool BSecure( ) = 0;
virtual CSteamID GetSteamID( ) = 0;
virtual bool SendUserConnectAndAuthenticate( uint32_t, const void *, uint32_t, CSteamID * ) = 0;
virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
virtual void SendUserDisconnect( CSteamID ) = 0;
virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
virtual bool BSetServerType( uint32_t, uint32_t, uint16_t, uint16_t, uint16_t, const char *, const char *, bool ) = 0;
virtual void UpdateServerStatus( int32_t, int32_t, int32_t, const char *, const char *, const char * ) = 0;
virtual void UpdateSpectatorPort( uint16_t ) = 0;
virtual void SetGameTags( const char * ) = 0;
virtual void GetGameplayStats( ) = 0;
virtual uint64_t GetServerReputation( ) = 0;
virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0;
virtual uint32_t GetPublicIP( ) = 0;
virtual void SetGameData( const char * ) = 0;
virtual uint32_t UserHasLicenseForApp( CSteamID, uint32_t ) = 0;
virtual uint32_t GetAuthSessionTicket( void *, int32_t, uint32_t * ) = 0;
virtual uint32_t BeginAuthSession( const void *, int32_t, CSteamID ) = 0;
virtual void EndAuthSession( CSteamID ) = 0;
virtual void CancelAuthTicket( uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServer_SteamGameServer010_LogOn( struct cppISteamGameServer_SteamGameServer010_LogOn_params *params )
{
struct u_ISteamGameServer_SteamGameServer010 *iface = (struct u_ISteamGameServer_SteamGameServer010 *)params->linux_side;

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@ -2,56 +2,6 @@
#include "unix_private.h"
#include "cppISteamGameServer_SteamGameServer011.h"
struct u_ISteamGameServer_SteamGameServer011
{
#ifdef __cplusplus
virtual bool InitGameServer( uint32_t, uint16_t, uint16_t, uint32_t, uint32_t, const char * ) = 0;
virtual void SetProduct( const char * ) = 0;
virtual void SetGameDescription( const char * ) = 0;
virtual void SetModDir( const char * ) = 0;
virtual void SetDedicatedServer( bool ) = 0;
virtual void LogOn( const char *, const char * ) = 0;
virtual void LogOnAnonymous( ) = 0;
virtual void LogOff( ) = 0;
virtual bool BLoggedOn( ) = 0;
virtual bool BSecure( ) = 0;
virtual CSteamID GetSteamID( ) = 0;
virtual bool WasRestartRequested( ) = 0;
virtual void SetMaxPlayerCount( int32_t ) = 0;
virtual void SetBotPlayerCount( int32_t ) = 0;
virtual void SetServerName( const char * ) = 0;
virtual void SetMapName( const char * ) = 0;
virtual void SetPasswordProtected( bool ) = 0;
virtual void SetSpectatorPort( uint16_t ) = 0;
virtual void SetSpectatorServerName( const char * ) = 0;
virtual void ClearAllKeyValues( ) = 0;
virtual void SetKeyValue( const char *, const char * ) = 0;
virtual void SetGameTags( const char * ) = 0;
virtual void SetGameData( const char * ) = 0;
virtual void SetRegion( const char * ) = 0;
virtual bool SendUserConnectAndAuthenticate( uint32_t, const void *, uint32_t, CSteamID * ) = 0;
virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
virtual void SendUserDisconnect( CSteamID ) = 0;
virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
virtual uint32_t GetAuthSessionTicket( void *, int32_t, uint32_t * ) = 0;
virtual uint32_t BeginAuthSession( const void *, int32_t, CSteamID ) = 0;
virtual void EndAuthSession( CSteamID ) = 0;
virtual void CancelAuthTicket( uint32_t ) = 0;
virtual uint32_t UserHasLicenseForApp( CSteamID, uint32_t ) = 0;
virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0;
virtual void GetGameplayStats( ) = 0;
virtual uint64_t GetServerReputation( ) = 0;
virtual uint32_t GetPublicIP( ) = 0;
virtual bool HandleIncomingPacket( const void *, int32_t, uint32_t, uint16_t ) = 0;
virtual int32_t GetNextOutgoingPacket( void *, int32_t, uint32_t *, uint16_t * ) = 0;
virtual void EnableHeartbeats( bool ) = 0;
virtual void SetHeartbeatInterval( int32_t ) = 0;
virtual void ForceHeartbeat( ) = 0;
virtual uint64_t AssociateWithClan( CSteamID ) = 0;
virtual uint64_t ComputeNewPlayerCompatibility( CSteamID ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServer_SteamGameServer011_InitGameServer( struct cppISteamGameServer_SteamGameServer011_InitGameServer_params *params )
{
struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side;

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@ -2,56 +2,6 @@
#include "unix_private.h"
#include "cppISteamGameServer_SteamGameServer012.h"
struct u_ISteamGameServer_SteamGameServer012
{
#ifdef __cplusplus
virtual bool InitGameServer( uint32_t, uint16_t, uint16_t, uint32_t, uint32_t, const char * ) = 0;
virtual void SetProduct( const char * ) = 0;
virtual void SetGameDescription( const char * ) = 0;
virtual void SetModDir( const char * ) = 0;
virtual void SetDedicatedServer( bool ) = 0;
virtual void LogOn( const char * ) = 0;
virtual void LogOnAnonymous( ) = 0;
virtual void LogOff( ) = 0;
virtual bool BLoggedOn( ) = 0;
virtual bool BSecure( ) = 0;
virtual CSteamID GetSteamID( ) = 0;
virtual bool WasRestartRequested( ) = 0;
virtual void SetMaxPlayerCount( int32_t ) = 0;
virtual void SetBotPlayerCount( int32_t ) = 0;
virtual void SetServerName( const char * ) = 0;
virtual void SetMapName( const char * ) = 0;
virtual void SetPasswordProtected( bool ) = 0;
virtual void SetSpectatorPort( uint16_t ) = 0;
virtual void SetSpectatorServerName( const char * ) = 0;
virtual void ClearAllKeyValues( ) = 0;
virtual void SetKeyValue( const char *, const char * ) = 0;
virtual void SetGameTags( const char * ) = 0;
virtual void SetGameData( const char * ) = 0;
virtual void SetRegion( const char * ) = 0;
virtual bool SendUserConnectAndAuthenticate( uint32_t, const void *, uint32_t, CSteamID * ) = 0;
virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
virtual void SendUserDisconnect( CSteamID ) = 0;
virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
virtual uint32_t GetAuthSessionTicket( void *, int32_t, uint32_t * ) = 0;
virtual uint32_t BeginAuthSession( const void *, int32_t, CSteamID ) = 0;
virtual void EndAuthSession( CSteamID ) = 0;
virtual void CancelAuthTicket( uint32_t ) = 0;
virtual uint32_t UserHasLicenseForApp( CSteamID, uint32_t ) = 0;
virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0;
virtual void GetGameplayStats( ) = 0;
virtual uint64_t GetServerReputation( ) = 0;
virtual uint32_t GetPublicIP( ) = 0;
virtual bool HandleIncomingPacket( const void *, int32_t, uint32_t, uint16_t ) = 0;
virtual int32_t GetNextOutgoingPacket( void *, int32_t, uint32_t *, uint16_t * ) = 0;
virtual void EnableHeartbeats( bool ) = 0;
virtual void SetHeartbeatInterval( int32_t ) = 0;
virtual void ForceHeartbeat( ) = 0;
virtual uint64_t AssociateWithClan( CSteamID ) = 0;
virtual uint64_t ComputeNewPlayerCompatibility( CSteamID ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServer_SteamGameServer012_InitGameServer( struct cppISteamGameServer_SteamGameServer012_InitGameServer_params *params )
{
struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side;

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@ -2,56 +2,6 @@
#include "unix_private.h"
#include "cppISteamGameServer_SteamGameServer013.h"
struct u_ISteamGameServer_SteamGameServer013
{
#ifdef __cplusplus
virtual bool InitGameServer( uint32_t, uint16_t, uint16_t, uint32_t, uint32_t, const char * ) = 0;
virtual void SetProduct( const char * ) = 0;
virtual void SetGameDescription( const char * ) = 0;
virtual void SetModDir( const char * ) = 0;
virtual void SetDedicatedServer( bool ) = 0;
virtual void LogOn( const char * ) = 0;
virtual void LogOnAnonymous( ) = 0;
virtual void LogOff( ) = 0;
virtual bool BLoggedOn( ) = 0;
virtual bool BSecure( ) = 0;
virtual CSteamID GetSteamID( ) = 0;
virtual bool WasRestartRequested( ) = 0;
virtual void SetMaxPlayerCount( int32_t ) = 0;
virtual void SetBotPlayerCount( int32_t ) = 0;
virtual void SetServerName( const char * ) = 0;
virtual void SetMapName( const char * ) = 0;
virtual void SetPasswordProtected( bool ) = 0;
virtual void SetSpectatorPort( uint16_t ) = 0;
virtual void SetSpectatorServerName( const char * ) = 0;
virtual void ClearAllKeyValues( ) = 0;
virtual void SetKeyValue( const char *, const char * ) = 0;
virtual void SetGameTags( const char * ) = 0;
virtual void SetGameData( const char * ) = 0;
virtual void SetRegion( const char * ) = 0;
virtual bool SendUserConnectAndAuthenticate( uint32_t, const void *, uint32_t, CSteamID * ) = 0;
virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
virtual void SendUserDisconnect( CSteamID ) = 0;
virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
virtual uint32_t GetAuthSessionTicket( void *, int32_t, uint32_t * ) = 0;
virtual uint32_t BeginAuthSession( const void *, int32_t, CSteamID ) = 0;
virtual void EndAuthSession( CSteamID ) = 0;
virtual void CancelAuthTicket( uint32_t ) = 0;
virtual uint32_t UserHasLicenseForApp( CSteamID, uint32_t ) = 0;
virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0;
virtual void GetGameplayStats( ) = 0;
virtual uint64_t GetServerReputation( ) = 0;
virtual SteamIPAddress_t GetPublicIP( ) = 0;
virtual bool HandleIncomingPacket( const void *, int32_t, uint32_t, uint16_t ) = 0;
virtual int32_t GetNextOutgoingPacket( void *, int32_t, uint32_t *, uint16_t * ) = 0;
virtual void EnableHeartbeats( bool ) = 0;
virtual void SetHeartbeatInterval( int32_t ) = 0;
virtual void ForceHeartbeat( ) = 0;
virtual uint64_t AssociateWithClan( CSteamID ) = 0;
virtual uint64_t ComputeNewPlayerCompatibility( CSteamID ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServer_SteamGameServer013_InitGameServer( struct cppISteamGameServer_SteamGameServer013_InitGameServer_params *params )
{
struct u_ISteamGameServer_SteamGameServer013 *iface = (struct u_ISteamGameServer_SteamGameServer013 *)params->linux_side;

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@ -2,56 +2,6 @@
#include "unix_private.h"
#include "cppISteamGameServer_SteamGameServer014.h"
struct u_ISteamGameServer_SteamGameServer014
{
#ifdef __cplusplus
virtual bool InitGameServer( uint32_t, uint16_t, uint16_t, uint32_t, uint32_t, const char * ) = 0;
virtual void SetProduct( const char * ) = 0;
virtual void SetGameDescription( const char * ) = 0;
virtual void SetModDir( const char * ) = 0;
virtual void SetDedicatedServer( bool ) = 0;
virtual void LogOn( const char * ) = 0;
virtual void LogOnAnonymous( ) = 0;
virtual void LogOff( ) = 0;
virtual bool BLoggedOn( ) = 0;
virtual bool BSecure( ) = 0;
virtual CSteamID GetSteamID( ) = 0;
virtual bool WasRestartRequested( ) = 0;
virtual void SetMaxPlayerCount( int32_t ) = 0;
virtual void SetBotPlayerCount( int32_t ) = 0;
virtual void SetServerName( const char * ) = 0;
virtual void SetMapName( const char * ) = 0;
virtual void SetPasswordProtected( bool ) = 0;
virtual void SetSpectatorPort( uint16_t ) = 0;
virtual void SetSpectatorServerName( const char * ) = 0;
virtual void ClearAllKeyValues( ) = 0;
virtual void SetKeyValue( const char *, const char * ) = 0;
virtual void SetGameTags( const char * ) = 0;
virtual void SetGameData( const char * ) = 0;
virtual void SetRegion( const char * ) = 0;
virtual void SetAdvertiseServerActive( bool ) = 0;
virtual uint32_t GetAuthSessionTicket( void *, int32_t, uint32_t * ) = 0;
virtual uint32_t BeginAuthSession( const void *, int32_t, CSteamID ) = 0;
virtual void EndAuthSession( CSteamID ) = 0;
virtual void CancelAuthTicket( uint32_t ) = 0;
virtual uint32_t UserHasLicenseForApp( CSteamID, uint32_t ) = 0;
virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0;
virtual void GetGameplayStats( ) = 0;
virtual uint64_t GetServerReputation( ) = 0;
virtual SteamIPAddress_t GetPublicIP( ) = 0;
virtual bool HandleIncomingPacket( const void *, int32_t, uint32_t, uint16_t ) = 0;
virtual int32_t GetNextOutgoingPacket( void *, int32_t, uint32_t *, uint16_t * ) = 0;
virtual uint64_t AssociateWithClan( CSteamID ) = 0;
virtual uint64_t ComputeNewPlayerCompatibility( CSteamID ) = 0;
virtual bool SendUserConnectAndAuthenticate_DEPRECATED( uint32_t, const void *, uint32_t, CSteamID * ) = 0;
virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
virtual void SendUserDisconnect_DEPRECATED( CSteamID ) = 0;
virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
virtual void SetMasterServerHeartbeatInterval_DEPRECATED( int32_t ) = 0;
virtual void ForceMasterServerHeartbeat_DEPRECATED( ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServer_SteamGameServer014_InitGameServer( struct cppISteamGameServer_SteamGameServer014_InitGameServer_params *params )
{
struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;

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@ -2,56 +2,6 @@
#include "unix_private.h"
#include "cppISteamGameServer_SteamGameServer015.h"
struct u_ISteamGameServer_SteamGameServer015
{
#ifdef __cplusplus
virtual bool InitGameServer( uint32_t, uint16_t, uint16_t, uint32_t, uint32_t, const char * ) = 0;
virtual void SetProduct( const char * ) = 0;
virtual void SetGameDescription( const char * ) = 0;
virtual void SetModDir( const char * ) = 0;
virtual void SetDedicatedServer( bool ) = 0;
virtual void LogOn( const char * ) = 0;
virtual void LogOnAnonymous( ) = 0;
virtual void LogOff( ) = 0;
virtual bool BLoggedOn( ) = 0;
virtual bool BSecure( ) = 0;
virtual CSteamID GetSteamID( ) = 0;
virtual bool WasRestartRequested( ) = 0;
virtual void SetMaxPlayerCount( int32_t ) = 0;
virtual void SetBotPlayerCount( int32_t ) = 0;
virtual void SetServerName( const char * ) = 0;
virtual void SetMapName( const char * ) = 0;
virtual void SetPasswordProtected( bool ) = 0;
virtual void SetSpectatorPort( uint16_t ) = 0;
virtual void SetSpectatorServerName( const char * ) = 0;
virtual void ClearAllKeyValues( ) = 0;
virtual void SetKeyValue( const char *, const char * ) = 0;
virtual void SetGameTags( const char * ) = 0;
virtual void SetGameData( const char * ) = 0;
virtual void SetRegion( const char * ) = 0;
virtual void SetAdvertiseServerActive( bool ) = 0;
virtual uint32_t GetAuthSessionTicket( void *, int32_t, uint32_t *, const SteamNetworkingIdentity_144 * ) = 0;
virtual uint32_t BeginAuthSession( const void *, int32_t, CSteamID ) = 0;
virtual void EndAuthSession( CSteamID ) = 0;
virtual void CancelAuthTicket( uint32_t ) = 0;
virtual uint32_t UserHasLicenseForApp( CSteamID, uint32_t ) = 0;
virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0;
virtual void GetGameplayStats( ) = 0;
virtual uint64_t GetServerReputation( ) = 0;
virtual SteamIPAddress_t GetPublicIP( ) = 0;
virtual bool HandleIncomingPacket( const void *, int32_t, uint32_t, uint16_t ) = 0;
virtual int32_t GetNextOutgoingPacket( void *, int32_t, uint32_t *, uint16_t * ) = 0;
virtual uint64_t AssociateWithClan( CSteamID ) = 0;
virtual uint64_t ComputeNewPlayerCompatibility( CSteamID ) = 0;
virtual bool SendUserConnectAndAuthenticate_DEPRECATED( uint32_t, const void *, uint32_t, CSteamID * ) = 0;
virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
virtual void SendUserDisconnect_DEPRECATED( CSteamID ) = 0;
virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
virtual void SetMasterServerHeartbeatInterval_DEPRECATED( int32_t ) = 0;
virtual void ForceMasterServerHeartbeat_DEPRECATED( ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServer_SteamGameServer015_InitGameServer( struct cppISteamGameServer_SteamGameServer015_InitGameServer_params *params )
{
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;

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@ -2,25 +2,6 @@
#include "unix_private.h"
#include "cppISteamGameStats_SteamGameStats001.h"
struct u_ISteamGameStats_SteamGameStats001
{
#ifdef __cplusplus
virtual uint64_t GetNewSession( int8_t, uint64_t, int32_t, uint32_t ) = 0;
virtual uint64_t EndSession( uint64_t, uint32_t, int32_t ) = 0;
virtual uint32_t AddSessionAttributeInt( uint64_t, const char *, int32_t ) = 0;
virtual uint32_t AddSessionAttributeString( uint64_t, const char *, const char * ) = 0;
virtual uint32_t AddSessionAttributeFloat( uint64_t, const char *, float ) = 0;
virtual uint32_t AddNewRow( uint64_t *, uint64_t, const char * ) = 0;
virtual uint32_t CommitRow( uint64_t ) = 0;
virtual uint32_t CommitOutstandingRows( uint64_t ) = 0;
virtual uint32_t AddRowAttributeInt( uint64_t, const char *, int32_t ) = 0;
virtual uint32_t AddRowAtributeString( uint64_t, const char *, const char * ) = 0;
virtual uint32_t AddRowAttributeFloat( uint64_t, const char *, float ) = 0;
virtual uint32_t AddSessionAttributeInt64( uint64_t, const char *, int64_t ) = 0;
virtual uint32_t AddRowAttributeInt64( uint64_t, const char *, int64_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameStats_SteamGameStats001_GetNewSession( struct cppISteamGameStats_SteamGameStats001_GetNewSession_params *params )
{
struct u_ISteamGameStats_SteamGameStats001 *iface = (struct u_ISteamGameStats_SteamGameStats001 *)params->linux_side;

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@ -2,45 +2,6 @@
#include "unix_private.h"
#include "cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_001.h"
struct u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_001
{
#ifdef __cplusplus
virtual ~u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_001( ) = 0;
virtual bool Init( ) = 0;
virtual bool Shutdown( ) = 0;
virtual uint64_t CreateBrowser( const char *, const char * ) = 0;
virtual void RemoveBrowser( uint32_t ) = 0;
virtual void LoadURL( uint32_t, const char *, const char * ) = 0;
virtual void SetSize( uint32_t, uint32_t, uint32_t ) = 0;
virtual void StopLoad( uint32_t ) = 0;
virtual void Reload( uint32_t ) = 0;
virtual void GoBack( uint32_t ) = 0;
virtual void GoForward( uint32_t ) = 0;
virtual void AddHeader( uint32_t, const char *, const char * ) = 0;
virtual void ExecuteJavascript( uint32_t, const char * ) = 0;
virtual void MouseUp( uint32_t, uint32_t ) = 0;
virtual void MouseDown( uint32_t, uint32_t ) = 0;
virtual void MouseDoubleClick( uint32_t, uint32_t ) = 0;
virtual void MouseMove( uint32_t, int32_t, int32_t ) = 0;
virtual void MouseWheel( uint32_t, int32_t ) = 0;
virtual void KeyDown( uint32_t, uint32_t, uint32_t ) = 0;
virtual void KeyUp( uint32_t, uint32_t, uint32_t ) = 0;
virtual void KeyChar( uint32_t, uint32_t, uint32_t ) = 0;
virtual void SetHorizontalScroll( uint32_t, uint32_t ) = 0;
virtual void SetVerticalScroll( uint32_t, uint32_t ) = 0;
virtual void SetKeyFocus( uint32_t, bool ) = 0;
virtual void ViewSource( uint32_t ) = 0;
virtual void CopyToClipboard( uint32_t ) = 0;
virtual void PasteFromClipboard( uint32_t ) = 0;
virtual void Find( uint32_t, const char *, bool, bool ) = 0;
virtual void StopFind( uint32_t ) = 0;
virtual void GetLinkAtPosition( uint32_t, int32_t, int32_t ) = 0;
virtual void AllowStartRequest( uint32_t, bool ) = 0;
virtual void JSDialogResponse( uint32_t, bool ) = 0;
virtual void FileLoadDialogResponse( uint32_t, const char ** ) = 0;
#endif /* __cplusplus */
};
void cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_001_Init( struct cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_001_Init_params *params )
{
struct u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_001 *iface = (struct u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_001 *)params->linux_side;

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@ -2,47 +2,6 @@
#include "unix_private.h"
#include "cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_002.h"
struct u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_002
{
#ifdef __cplusplus
virtual ~u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_002( ) = 0;
virtual bool Init( ) = 0;
virtual bool Shutdown( ) = 0;
virtual uint64_t CreateBrowser( const char *, const char * ) = 0;
virtual void RemoveBrowser( uint32_t ) = 0;
virtual void LoadURL( uint32_t, const char *, const char * ) = 0;
virtual void SetSize( uint32_t, uint32_t, uint32_t ) = 0;
virtual void StopLoad( uint32_t ) = 0;
virtual void Reload( uint32_t ) = 0;
virtual void GoBack( uint32_t ) = 0;
virtual void GoForward( uint32_t ) = 0;
virtual void AddHeader( uint32_t, const char *, const char * ) = 0;
virtual void ExecuteJavascript( uint32_t, const char * ) = 0;
virtual void MouseUp( uint32_t, uint32_t ) = 0;
virtual void MouseDown( uint32_t, uint32_t ) = 0;
virtual void MouseDoubleClick( uint32_t, uint32_t ) = 0;
virtual void MouseMove( uint32_t, int32_t, int32_t ) = 0;
virtual void MouseWheel( uint32_t, int32_t ) = 0;
virtual void KeyDown( uint32_t, uint32_t, uint32_t ) = 0;
virtual void KeyUp( uint32_t, uint32_t, uint32_t ) = 0;
virtual void KeyChar( uint32_t, uint32_t, uint32_t ) = 0;
virtual void SetHorizontalScroll( uint32_t, uint32_t ) = 0;
virtual void SetVerticalScroll( uint32_t, uint32_t ) = 0;
virtual void SetKeyFocus( uint32_t, bool ) = 0;
virtual void ViewSource( uint32_t ) = 0;
virtual void CopyToClipboard( uint32_t ) = 0;
virtual void PasteFromClipboard( uint32_t ) = 0;
virtual void Find( uint32_t, const char *, bool, bool ) = 0;
virtual void StopFind( uint32_t ) = 0;
virtual void GetLinkAtPosition( uint32_t, int32_t, int32_t ) = 0;
virtual void SetCookie( const char *, const char *, const char *, const char *, uint32_t, bool, bool ) = 0;
virtual void SetPageScaleFactor( uint32_t, float, int32_t, int32_t ) = 0;
virtual void AllowStartRequest( uint32_t, bool ) = 0;
virtual void JSDialogResponse( uint32_t, bool ) = 0;
virtual void FileLoadDialogResponse( uint32_t, const char ** ) = 0;
#endif /* __cplusplus */
};
void cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_002_Init( struct cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_002_Init_params *params )
{
struct u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_002 *iface = (struct u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_002 *)params->linux_side;

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@ -2,48 +2,6 @@
#include "unix_private.h"
#include "cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_003.h"
struct u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_003
{
#ifdef __cplusplus
virtual ~u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_003( ) = 0;
virtual bool Init( ) = 0;
virtual bool Shutdown( ) = 0;
virtual uint64_t CreateBrowser( const char *, const char * ) = 0;
virtual void RemoveBrowser( uint32_t ) = 0;
virtual void LoadURL( uint32_t, const char *, const char * ) = 0;
virtual void SetSize( uint32_t, uint32_t, uint32_t ) = 0;
virtual void StopLoad( uint32_t ) = 0;
virtual void Reload( uint32_t ) = 0;
virtual void GoBack( uint32_t ) = 0;
virtual void GoForward( uint32_t ) = 0;
virtual void AddHeader( uint32_t, const char *, const char * ) = 0;
virtual void ExecuteJavascript( uint32_t, const char * ) = 0;
virtual void MouseUp( uint32_t, uint32_t ) = 0;
virtual void MouseDown( uint32_t, uint32_t ) = 0;
virtual void MouseDoubleClick( uint32_t, uint32_t ) = 0;
virtual void MouseMove( uint32_t, int32_t, int32_t ) = 0;
virtual void MouseWheel( uint32_t, int32_t ) = 0;
virtual void KeyDown( uint32_t, uint32_t, uint32_t ) = 0;
virtual void KeyUp( uint32_t, uint32_t, uint32_t ) = 0;
virtual void KeyChar( uint32_t, uint32_t, uint32_t ) = 0;
virtual void SetHorizontalScroll( uint32_t, uint32_t ) = 0;
virtual void SetVerticalScroll( uint32_t, uint32_t ) = 0;
virtual void SetKeyFocus( uint32_t, bool ) = 0;
virtual void ViewSource( uint32_t ) = 0;
virtual void CopyToClipboard( uint32_t ) = 0;
virtual void PasteFromClipboard( uint32_t ) = 0;
virtual void Find( uint32_t, const char *, bool, bool ) = 0;
virtual void StopFind( uint32_t ) = 0;
virtual void GetLinkAtPosition( uint32_t, int32_t, int32_t ) = 0;
virtual void SetCookie( const char *, const char *, const char *, const char *, uint32_t, bool, bool ) = 0;
virtual void SetPageScaleFactor( uint32_t, float, int32_t, int32_t ) = 0;
virtual void SetBackgroundMode( uint32_t, bool ) = 0;
virtual void AllowStartRequest( uint32_t, bool ) = 0;
virtual void JSDialogResponse( uint32_t, bool ) = 0;
virtual void FileLoadDialogResponse( uint32_t, const char ** ) = 0;
#endif /* __cplusplus */
};
void cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_003_Init( struct cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_003_Init_params *params )
{
struct u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_003 *iface = (struct u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_003 *)params->linux_side;

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@ -2,49 +2,6 @@
#include "unix_private.h"
#include "cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_004.h"
struct u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_004
{
#ifdef __cplusplus
virtual ~u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_004( ) = 0;
virtual bool Init( ) = 0;
virtual bool Shutdown( ) = 0;
virtual uint64_t CreateBrowser( const char *, const char * ) = 0;
virtual void RemoveBrowser( uint32_t ) = 0;
virtual void LoadURL( uint32_t, const char *, const char * ) = 0;
virtual void SetSize( uint32_t, uint32_t, uint32_t ) = 0;
virtual void StopLoad( uint32_t ) = 0;
virtual void Reload( uint32_t ) = 0;
virtual void GoBack( uint32_t ) = 0;
virtual void GoForward( uint32_t ) = 0;
virtual void AddHeader( uint32_t, const char *, const char * ) = 0;
virtual void ExecuteJavascript( uint32_t, const char * ) = 0;
virtual void MouseUp( uint32_t, uint32_t ) = 0;
virtual void MouseDown( uint32_t, uint32_t ) = 0;
virtual void MouseDoubleClick( uint32_t, uint32_t ) = 0;
virtual void MouseMove( uint32_t, int32_t, int32_t ) = 0;
virtual void MouseWheel( uint32_t, int32_t ) = 0;
virtual void KeyDown( uint32_t, uint32_t, uint32_t ) = 0;
virtual void KeyUp( uint32_t, uint32_t, uint32_t ) = 0;
virtual void KeyChar( uint32_t, uint32_t, uint32_t ) = 0;
virtual void SetHorizontalScroll( uint32_t, uint32_t ) = 0;
virtual void SetVerticalScroll( uint32_t, uint32_t ) = 0;
virtual void SetKeyFocus( uint32_t, bool ) = 0;
virtual void ViewSource( uint32_t ) = 0;
virtual void CopyToClipboard( uint32_t ) = 0;
virtual void PasteFromClipboard( uint32_t ) = 0;
virtual void Find( uint32_t, const char *, bool, bool ) = 0;
virtual void StopFind( uint32_t ) = 0;
virtual void GetLinkAtPosition( uint32_t, int32_t, int32_t ) = 0;
virtual void SetCookie( const char *, const char *, const char *, const char *, uint32_t, bool, bool ) = 0;
virtual void SetPageScaleFactor( uint32_t, float, int32_t, int32_t ) = 0;
virtual void SetBackgroundMode( uint32_t, bool ) = 0;
virtual void SetDPIScalingFactor( uint32_t, float ) = 0;
virtual void AllowStartRequest( uint32_t, bool ) = 0;
virtual void JSDialogResponse( uint32_t, bool ) = 0;
virtual void FileLoadDialogResponse( uint32_t, const char ** ) = 0;
#endif /* __cplusplus */
};
void cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_004_Init( struct cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_004_Init_params *params )
{
struct u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_004 *iface = (struct u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_004 *)params->linux_side;

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@ -2,50 +2,6 @@
#include "unix_private.h"
#include "cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005.h"
struct u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005
{
#ifdef __cplusplus
virtual ~u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005( ) = 0;
virtual bool Init( ) = 0;
virtual bool Shutdown( ) = 0;
virtual uint64_t CreateBrowser( const char *, const char * ) = 0;
virtual void RemoveBrowser( uint32_t ) = 0;
virtual void LoadURL( uint32_t, const char *, const char * ) = 0;
virtual void SetSize( uint32_t, uint32_t, uint32_t ) = 0;
virtual void StopLoad( uint32_t ) = 0;
virtual void Reload( uint32_t ) = 0;
virtual void GoBack( uint32_t ) = 0;
virtual void GoForward( uint32_t ) = 0;
virtual void AddHeader( uint32_t, const char *, const char * ) = 0;
virtual void ExecuteJavascript( uint32_t, const char * ) = 0;
virtual void MouseUp( uint32_t, uint32_t ) = 0;
virtual void MouseDown( uint32_t, uint32_t ) = 0;
virtual void MouseDoubleClick( uint32_t, uint32_t ) = 0;
virtual void MouseMove( uint32_t, int32_t, int32_t ) = 0;
virtual void MouseWheel( uint32_t, int32_t ) = 0;
virtual void KeyDown( uint32_t, uint32_t, uint32_t, bool ) = 0;
virtual void KeyUp( uint32_t, uint32_t, uint32_t ) = 0;
virtual void KeyChar( uint32_t, uint32_t, uint32_t ) = 0;
virtual void SetHorizontalScroll( uint32_t, uint32_t ) = 0;
virtual void SetVerticalScroll( uint32_t, uint32_t ) = 0;
virtual void SetKeyFocus( uint32_t, bool ) = 0;
virtual void ViewSource( uint32_t ) = 0;
virtual void CopyToClipboard( uint32_t ) = 0;
virtual void PasteFromClipboard( uint32_t ) = 0;
virtual void Find( uint32_t, const char *, bool, bool ) = 0;
virtual void StopFind( uint32_t ) = 0;
virtual void GetLinkAtPosition( uint32_t, int32_t, int32_t ) = 0;
virtual void SetCookie( const char *, const char *, const char *, const char *, uint32_t, bool, bool ) = 0;
virtual void SetPageScaleFactor( uint32_t, float, int32_t, int32_t ) = 0;
virtual void SetBackgroundMode( uint32_t, bool ) = 0;
virtual void SetDPIScalingFactor( uint32_t, float ) = 0;
virtual void OpenDeveloperTools( uint32_t ) = 0;
virtual void AllowStartRequest( uint32_t, bool ) = 0;
virtual void JSDialogResponse( uint32_t, bool ) = 0;
virtual void FileLoadDialogResponse( uint32_t, const char ** ) = 0;
#endif /* __cplusplus */
};
void cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005_Init( struct cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005_Init_params *params )
{
struct u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005 *iface = (struct u_ISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005 *)params->linux_side;

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@ -2,27 +2,6 @@
#include "unix_private.h"
#include "cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION001.h"
struct u_ISteamHTTP_STEAMHTTP_INTERFACE_VERSION001
{
#ifdef __cplusplus
virtual uint32_t CreateHTTPRequest( uint32_t, const char * ) = 0;
virtual bool SetHTTPRequestContextValue( uint32_t, uint64_t ) = 0;
virtual bool SetHTTPRequestNetworkActivityTimeout( uint32_t, uint32_t ) = 0;
virtual bool SetHTTPRequestHeaderValue( uint32_t, const char *, const char * ) = 0;
virtual bool SetHTTPRequestGetOrPostParameter( uint32_t, const char *, const char * ) = 0;
virtual bool SendHTTPRequest( uint32_t, uint64_t * ) = 0;
virtual bool DeferHTTPRequest( uint32_t ) = 0;
virtual bool PrioritizeHTTPRequest( uint32_t ) = 0;
virtual bool GetHTTPResponseHeaderSize( uint32_t, const char *, uint32_t * ) = 0;
virtual bool GetHTTPResponseHeaderValue( uint32_t, const char *, uint8_t *, uint32_t ) = 0;
virtual bool GetHTTPResponseBodySize( uint32_t, uint32_t * ) = 0;
virtual bool GetHTTPResponseBodyData( uint32_t, uint8_t *, uint32_t ) = 0;
virtual bool ReleaseHTTPRequest( uint32_t ) = 0;
virtual bool GetHTTPDownloadProgressPct( uint32_t, float * ) = 0;
virtual bool SetHTTPRequestRawPostBody( uint32_t, const char *, uint8_t *, uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION001_CreateHTTPRequest( struct cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION001_CreateHTTPRequest_params *params )
{
struct u_ISteamHTTP_STEAMHTTP_INTERFACE_VERSION001 *iface = (struct u_ISteamHTTP_STEAMHTTP_INTERFACE_VERSION001 *)params->linux_side;

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@ -2,37 +2,6 @@
#include "unix_private.h"
#include "cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION002.h"
struct u_ISteamHTTP_STEAMHTTP_INTERFACE_VERSION002
{
#ifdef __cplusplus
virtual uint32_t CreateHTTPRequest( uint32_t, const char * ) = 0;
virtual bool SetHTTPRequestContextValue( uint32_t, uint64_t ) = 0;
virtual bool SetHTTPRequestNetworkActivityTimeout( uint32_t, uint32_t ) = 0;
virtual bool SetHTTPRequestHeaderValue( uint32_t, const char *, const char * ) = 0;
virtual bool SetHTTPRequestGetOrPostParameter( uint32_t, const char *, const char * ) = 0;
virtual bool SendHTTPRequest( uint32_t, uint64_t * ) = 0;
virtual bool SendHTTPRequestAndStreamResponse( uint32_t, uint64_t * ) = 0;
virtual bool DeferHTTPRequest( uint32_t ) = 0;
virtual bool PrioritizeHTTPRequest( uint32_t ) = 0;
virtual bool GetHTTPResponseHeaderSize( uint32_t, const char *, uint32_t * ) = 0;
virtual bool GetHTTPResponseHeaderValue( uint32_t, const char *, uint8_t *, uint32_t ) = 0;
virtual bool GetHTTPResponseBodySize( uint32_t, uint32_t * ) = 0;
virtual bool GetHTTPResponseBodyData( uint32_t, uint8_t *, uint32_t ) = 0;
virtual bool GetHTTPStreamingResponseBodyData( uint32_t, uint32_t, uint8_t *, uint32_t ) = 0;
virtual bool ReleaseHTTPRequest( uint32_t ) = 0;
virtual bool GetHTTPDownloadProgressPct( uint32_t, float * ) = 0;
virtual bool SetHTTPRequestRawPostBody( uint32_t, const char *, uint8_t *, uint32_t ) = 0;
virtual uint32_t CreateCookieContainer( bool ) = 0;
virtual bool ReleaseCookieContainer( uint32_t ) = 0;
virtual bool SetCookie( uint32_t, const char *, const char *, const char * ) = 0;
virtual bool SetHTTPRequestCookieContainer( uint32_t, uint32_t ) = 0;
virtual bool SetHTTPRequestUserAgentInfo( uint32_t, const char * ) = 0;
virtual bool SetHTTPRequestRequiresVerifiedCertificate( uint32_t, bool ) = 0;
virtual bool SetHTTPRequestAbsoluteTimeoutMS( uint32_t, uint32_t ) = 0;
virtual bool GetHTTPRequestWasTimedOut( uint32_t, bool * ) = 0;
#endif /* __cplusplus */
};
void cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION002_CreateHTTPRequest( struct cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION002_CreateHTTPRequest_params *params )
{
struct u_ISteamHTTP_STEAMHTTP_INTERFACE_VERSION002 *iface = (struct u_ISteamHTTP_STEAMHTTP_INTERFACE_VERSION002 *)params->linux_side;

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@ -2,37 +2,6 @@
#include "unix_private.h"
#include "cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003.h"
struct u_ISteamHTTP_STEAMHTTP_INTERFACE_VERSION003
{
#ifdef __cplusplus
virtual uint32_t CreateHTTPRequest( uint32_t, const char * ) = 0;
virtual bool SetHTTPRequestContextValue( uint32_t, uint64_t ) = 0;
virtual bool SetHTTPRequestNetworkActivityTimeout( uint32_t, uint32_t ) = 0;
virtual bool SetHTTPRequestHeaderValue( uint32_t, const char *, const char * ) = 0;
virtual bool SetHTTPRequestGetOrPostParameter( uint32_t, const char *, const char * ) = 0;
virtual bool SendHTTPRequest( uint32_t, uint64_t * ) = 0;
virtual bool SendHTTPRequestAndStreamResponse( uint32_t, uint64_t * ) = 0;
virtual bool DeferHTTPRequest( uint32_t ) = 0;
virtual bool PrioritizeHTTPRequest( uint32_t ) = 0;
virtual bool GetHTTPResponseHeaderSize( uint32_t, const char *, uint32_t * ) = 0;
virtual bool GetHTTPResponseHeaderValue( uint32_t, const char *, uint8_t *, uint32_t ) = 0;
virtual bool GetHTTPResponseBodySize( uint32_t, uint32_t * ) = 0;
virtual bool GetHTTPResponseBodyData( uint32_t, uint8_t *, uint32_t ) = 0;
virtual bool GetHTTPStreamingResponseBodyData( uint32_t, uint32_t, uint8_t *, uint32_t ) = 0;
virtual bool ReleaseHTTPRequest( uint32_t ) = 0;
virtual bool GetHTTPDownloadProgressPct( uint32_t, float * ) = 0;
virtual bool SetHTTPRequestRawPostBody( uint32_t, const char *, uint8_t *, uint32_t ) = 0;
virtual uint32_t CreateCookieContainer( bool ) = 0;
virtual bool ReleaseCookieContainer( uint32_t ) = 0;
virtual bool SetCookie( uint32_t, const char *, const char *, const char * ) = 0;
virtual bool SetHTTPRequestCookieContainer( uint32_t, uint32_t ) = 0;
virtual bool SetHTTPRequestUserAgentInfo( uint32_t, const char * ) = 0;
virtual bool SetHTTPRequestRequiresVerifiedCertificate( uint32_t, bool ) = 0;
virtual bool SetHTTPRequestAbsoluteTimeoutMS( uint32_t, uint32_t ) = 0;
virtual bool GetHTTPRequestWasTimedOut( uint32_t, bool * ) = 0;
#endif /* __cplusplus */
};
void cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003_CreateHTTPRequest( struct cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003_CreateHTTPRequest_params *params )
{
struct u_ISteamHTTP_STEAMHTTP_INTERFACE_VERSION003 *iface = (struct u_ISteamHTTP_STEAMHTTP_INTERFACE_VERSION003 *)params->linux_side;

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@ -2,47 +2,6 @@
#include "unix_private.h"
#include "cppISteamInput_SteamInput001.h"
struct u_ISteamInput_SteamInput001
{
#ifdef __cplusplus
virtual bool Init( ) = 0;
virtual bool Shutdown( ) = 0;
virtual void RunFrame( ) = 0;
virtual int32_t GetConnectedControllers( uint64_t * ) = 0;
virtual uint64_t GetActionSetHandle( const char * ) = 0;
virtual void ActivateActionSet( uint64_t, uint64_t ) = 0;
virtual uint64_t GetCurrentActionSet( uint64_t ) = 0;
virtual void ActivateActionSetLayer( uint64_t, uint64_t ) = 0;
virtual void DeactivateActionSetLayer( uint64_t, uint64_t ) = 0;
virtual void DeactivateAllActionSetLayers( uint64_t ) = 0;
virtual int32_t GetActiveActionSetLayers( uint64_t, uint64_t * ) = 0;
virtual uint64_t GetDigitalActionHandle( const char * ) = 0;
virtual InputDigitalActionData_t GetDigitalActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetDigitalActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual uint64_t GetAnalogActionHandle( const char * ) = 0;
virtual InputAnalogActionData_t GetAnalogActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetAnalogActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual const char * GetGlyphForActionOrigin( uint32_t ) = 0;
virtual const char * GetStringForActionOrigin( uint32_t ) = 0;
virtual void StopAnalogActionMomentum( uint64_t, uint64_t ) = 0;
virtual InputMotionData_t GetMotionData( uint64_t ) = 0;
virtual void TriggerVibration( uint64_t, uint16_t, uint16_t ) = 0;
virtual void SetLEDColor( uint64_t, uint8_t, uint8_t, uint8_t, uint32_t ) = 0;
virtual void TriggerHapticPulse( uint64_t, uint32_t, uint16_t ) = 0;
virtual void TriggerRepeatedHapticPulse( uint64_t, uint32_t, uint16_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual bool ShowBindingPanel( uint64_t ) = 0;
virtual uint32_t GetInputTypeForHandle( uint64_t ) = 0;
virtual uint64_t GetControllerForGamepadIndex( int32_t ) = 0;
virtual int32_t GetGamepadIndexForController( uint64_t ) = 0;
virtual const char * GetStringForXboxOrigin( uint32_t ) = 0;
virtual const char * GetGlyphForXboxOrigin( uint32_t ) = 0;
virtual uint32_t GetActionOriginFromXboxOrigin( uint64_t, uint32_t ) = 0;
virtual uint32_t TranslateActionOrigin( uint32_t, uint32_t ) = 0;
virtual bool GetDeviceBindingRevision( uint64_t, int32_t *, int32_t * ) = 0;
virtual uint32_t GetRemotePlaySessionID( uint64_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamInput_SteamInput001_Init( struct cppISteamInput_SteamInput001_Init_params *params )
{
struct u_ISteamInput_SteamInput001 *iface = (struct u_ISteamInput_SteamInput001 *)params->linux_side;

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@ -2,47 +2,6 @@
#include "unix_private.h"
#include "cppISteamInput_SteamInput002.h"
struct u_ISteamInput_SteamInput002
{
#ifdef __cplusplus
virtual bool Init( ) = 0;
virtual bool Shutdown( ) = 0;
virtual void RunFrame( ) = 0;
virtual int32_t GetConnectedControllers( uint64_t * ) = 0;
virtual uint64_t GetActionSetHandle( const char * ) = 0;
virtual void ActivateActionSet( uint64_t, uint64_t ) = 0;
virtual uint64_t GetCurrentActionSet( uint64_t ) = 0;
virtual void ActivateActionSetLayer( uint64_t, uint64_t ) = 0;
virtual void DeactivateActionSetLayer( uint64_t, uint64_t ) = 0;
virtual void DeactivateAllActionSetLayers( uint64_t ) = 0;
virtual int32_t GetActiveActionSetLayers( uint64_t, uint64_t * ) = 0;
virtual uint64_t GetDigitalActionHandle( const char * ) = 0;
virtual InputDigitalActionData_t GetDigitalActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetDigitalActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual uint64_t GetAnalogActionHandle( const char * ) = 0;
virtual InputAnalogActionData_t GetAnalogActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetAnalogActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual const char * GetGlyphForActionOrigin( uint32_t ) = 0;
virtual const char * GetStringForActionOrigin( uint32_t ) = 0;
virtual void StopAnalogActionMomentum( uint64_t, uint64_t ) = 0;
virtual InputMotionData_t GetMotionData( uint64_t ) = 0;
virtual void TriggerVibration( uint64_t, uint16_t, uint16_t ) = 0;
virtual void SetLEDColor( uint64_t, uint8_t, uint8_t, uint8_t, uint32_t ) = 0;
virtual void TriggerHapticPulse( uint64_t, uint32_t, uint16_t ) = 0;
virtual void TriggerRepeatedHapticPulse( uint64_t, uint32_t, uint16_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual bool ShowBindingPanel( uint64_t ) = 0;
virtual uint32_t GetInputTypeForHandle( uint64_t ) = 0;
virtual uint64_t GetControllerForGamepadIndex( int32_t ) = 0;
virtual int32_t GetGamepadIndexForController( uint64_t ) = 0;
virtual const char * GetStringForXboxOrigin( uint32_t ) = 0;
virtual const char * GetGlyphForXboxOrigin( uint32_t ) = 0;
virtual uint32_t GetActionOriginFromXboxOrigin( uint64_t, uint32_t ) = 0;
virtual uint32_t TranslateActionOrigin( uint32_t, uint32_t ) = 0;
virtual bool GetDeviceBindingRevision( uint64_t, int32_t *, int32_t * ) = 0;
virtual uint32_t GetRemotePlaySessionID( uint64_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamInput_SteamInput002_Init( struct cppISteamInput_SteamInput002_Init_params *params )
{
struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side;

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@ -2,59 +2,6 @@
#include "unix_private.h"
#include "cppISteamInput_SteamInput005.h"
struct u_ISteamInput_SteamInput005
{
#ifdef __cplusplus
virtual bool Init( bool ) = 0;
virtual bool Shutdown( ) = 0;
virtual bool SetInputActionManifestFilePath( const char * ) = 0;
virtual void RunFrame( bool ) = 0;
virtual bool BWaitForData( bool, uint32_t ) = 0;
virtual bool BNewDataAvailable( ) = 0;
virtual int32_t GetConnectedControllers( uint64_t * ) = 0;
virtual void EnableDeviceCallbacks( ) = 0;
virtual void EnableActionEventCallbacks( void (*U_STDCALL )(SteamInputActionEvent_t *) ) = 0;
virtual uint64_t GetActionSetHandle( const char * ) = 0;
virtual void ActivateActionSet( uint64_t, uint64_t ) = 0;
virtual uint64_t GetCurrentActionSet( uint64_t ) = 0;
virtual void ActivateActionSetLayer( uint64_t, uint64_t ) = 0;
virtual void DeactivateActionSetLayer( uint64_t, uint64_t ) = 0;
virtual void DeactivateAllActionSetLayers( uint64_t ) = 0;
virtual int32_t GetActiveActionSetLayers( uint64_t, uint64_t * ) = 0;
virtual uint64_t GetDigitalActionHandle( const char * ) = 0;
virtual InputDigitalActionData_t GetDigitalActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetDigitalActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual const char * GetStringForDigitalActionName( uint64_t ) = 0;
virtual uint64_t GetAnalogActionHandle( const char * ) = 0;
virtual InputAnalogActionData_t GetAnalogActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetAnalogActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual const char * GetGlyphPNGForActionOrigin( uint32_t, uint32_t, uint32_t ) = 0;
virtual const char * GetGlyphSVGForActionOrigin( uint32_t, uint32_t ) = 0;
virtual const char * GetGlyphForActionOrigin_Legacy( uint32_t ) = 0;
virtual const char * GetStringForActionOrigin( uint32_t ) = 0;
virtual const char * GetStringForAnalogActionName( uint64_t ) = 0;
virtual void StopAnalogActionMomentum( uint64_t, uint64_t ) = 0;
virtual InputMotionData_t GetMotionData( uint64_t ) = 0;
virtual void TriggerVibration( uint64_t, uint16_t, uint16_t ) = 0;
virtual void TriggerVibrationExtended( uint64_t, uint16_t, uint16_t, uint16_t, uint16_t ) = 0;
virtual void TriggerSimpleHapticEvent( uint64_t, uint32_t, uint8_t, char, uint8_t, char ) = 0;
virtual void SetLEDColor( uint64_t, uint8_t, uint8_t, uint8_t, uint32_t ) = 0;
virtual void Legacy_TriggerHapticPulse( uint64_t, uint32_t, uint16_t ) = 0;
virtual void Legacy_TriggerRepeatedHapticPulse( uint64_t, uint32_t, uint16_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual bool ShowBindingPanel( uint64_t ) = 0;
virtual uint32_t GetInputTypeForHandle( uint64_t ) = 0;
virtual uint64_t GetControllerForGamepadIndex( int32_t ) = 0;
virtual int32_t GetGamepadIndexForController( uint64_t ) = 0;
virtual const char * GetStringForXboxOrigin( uint32_t ) = 0;
virtual const char * GetGlyphForXboxOrigin( uint32_t ) = 0;
virtual uint32_t GetActionOriginFromXboxOrigin( uint64_t, uint32_t ) = 0;
virtual uint32_t TranslateActionOrigin( uint32_t, uint32_t ) = 0;
virtual bool GetDeviceBindingRevision( uint64_t, int32_t *, int32_t * ) = 0;
virtual uint32_t GetRemotePlaySessionID( uint64_t ) = 0;
virtual uint16_t GetSessionInputConfigurationSettings( ) = 0;
#endif /* __cplusplus */
};
void cppISteamInput_SteamInput005_Init( struct cppISteamInput_SteamInput005_Init_params *params )
{
struct u_ISteamInput_SteamInput005 *iface = (struct u_ISteamInput_SteamInput005 *)params->linux_side;

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@ -2,60 +2,6 @@
#include "unix_private.h"
#include "cppISteamInput_SteamInput006.h"
struct u_ISteamInput_SteamInput006
{
#ifdef __cplusplus
virtual bool Init( bool ) = 0;
virtual bool Shutdown( ) = 0;
virtual bool SetInputActionManifestFilePath( const char * ) = 0;
virtual void RunFrame( bool ) = 0;
virtual bool BWaitForData( bool, uint32_t ) = 0;
virtual bool BNewDataAvailable( ) = 0;
virtual int32_t GetConnectedControllers( uint64_t * ) = 0;
virtual void EnableDeviceCallbacks( ) = 0;
virtual void EnableActionEventCallbacks( void (*U_STDCALL )(SteamInputActionEvent_t *) ) = 0;
virtual uint64_t GetActionSetHandle( const char * ) = 0;
virtual void ActivateActionSet( uint64_t, uint64_t ) = 0;
virtual uint64_t GetCurrentActionSet( uint64_t ) = 0;
virtual void ActivateActionSetLayer( uint64_t, uint64_t ) = 0;
virtual void DeactivateActionSetLayer( uint64_t, uint64_t ) = 0;
virtual void DeactivateAllActionSetLayers( uint64_t ) = 0;
virtual int32_t GetActiveActionSetLayers( uint64_t, uint64_t * ) = 0;
virtual uint64_t GetDigitalActionHandle( const char * ) = 0;
virtual InputDigitalActionData_t GetDigitalActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetDigitalActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual const char * GetStringForDigitalActionName( uint64_t ) = 0;
virtual uint64_t GetAnalogActionHandle( const char * ) = 0;
virtual InputAnalogActionData_t GetAnalogActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetAnalogActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual const char * GetGlyphPNGForActionOrigin( uint32_t, uint32_t, uint32_t ) = 0;
virtual const char * GetGlyphSVGForActionOrigin( uint32_t, uint32_t ) = 0;
virtual const char * GetGlyphForActionOrigin_Legacy( uint32_t ) = 0;
virtual const char * GetStringForActionOrigin( uint32_t ) = 0;
virtual const char * GetStringForAnalogActionName( uint64_t ) = 0;
virtual void StopAnalogActionMomentum( uint64_t, uint64_t ) = 0;
virtual InputMotionData_t GetMotionData( uint64_t ) = 0;
virtual void TriggerVibration( uint64_t, uint16_t, uint16_t ) = 0;
virtual void TriggerVibrationExtended( uint64_t, uint16_t, uint16_t, uint16_t, uint16_t ) = 0;
virtual void TriggerSimpleHapticEvent( uint64_t, uint32_t, uint8_t, char, uint8_t, char ) = 0;
virtual void SetLEDColor( uint64_t, uint8_t, uint8_t, uint8_t, uint32_t ) = 0;
virtual void Legacy_TriggerHapticPulse( uint64_t, uint32_t, uint16_t ) = 0;
virtual void Legacy_TriggerRepeatedHapticPulse( uint64_t, uint32_t, uint16_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual bool ShowBindingPanel( uint64_t ) = 0;
virtual uint32_t GetInputTypeForHandle( uint64_t ) = 0;
virtual uint64_t GetControllerForGamepadIndex( int32_t ) = 0;
virtual int32_t GetGamepadIndexForController( uint64_t ) = 0;
virtual const char * GetStringForXboxOrigin( uint32_t ) = 0;
virtual const char * GetGlyphForXboxOrigin( uint32_t ) = 0;
virtual uint32_t GetActionOriginFromXboxOrigin( uint64_t, uint32_t ) = 0;
virtual uint32_t TranslateActionOrigin( uint32_t, uint32_t ) = 0;
virtual bool GetDeviceBindingRevision( uint64_t, int32_t *, int32_t * ) = 0;
virtual uint32_t GetRemotePlaySessionID( uint64_t ) = 0;
virtual uint16_t GetSessionInputConfigurationSettings( ) = 0;
virtual void SetDualSenseTriggerEffect( uint64_t, const ScePadTriggerEffectParam * ) = 0;
#endif /* __cplusplus */
};
void cppISteamInput_SteamInput006_Init( struct cppISteamInput_SteamInput006_Init_params *params )
{
struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side;

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@ -2,36 +2,6 @@
#include "unix_private.h"
#include "cppISteamInventory_STEAMINVENTORY_INTERFACE_V001.h"
struct u_ISteamInventory_STEAMINVENTORY_INTERFACE_V001
{
#ifdef __cplusplus
virtual uint32_t GetResultStatus( int32_t ) = 0;
virtual bool GetResultItems( int32_t, SteamItemDetails_t *, uint32_t * ) = 0;
virtual uint32_t GetResultTimestamp( int32_t ) = 0;
virtual bool CheckResultSteamID( int32_t, CSteamID ) = 0;
virtual void DestroyResult( int32_t ) = 0;
virtual bool GetAllItems( int32_t * ) = 0;
virtual bool GetItemsByID( int32_t *, const uint64_t *, uint32_t ) = 0;
virtual bool SerializeResult( int32_t, void *, uint32_t * ) = 0;
virtual bool DeserializeResult( int32_t *, const void *, uint32_t, bool ) = 0;
virtual bool GenerateItems( int32_t *, const int32_t *, const uint32_t *, uint32_t ) = 0;
virtual bool GrantPromoItems( int32_t * ) = 0;
virtual bool AddPromoItem( int32_t *, int32_t ) = 0;
virtual bool AddPromoItems( int32_t *, const int32_t *, uint32_t ) = 0;
virtual bool ConsumeItem( int32_t *, uint64_t, uint32_t ) = 0;
virtual bool ExchangeItems( int32_t *, const int32_t *, const uint32_t *, uint32_t, const uint64_t *, const uint32_t *, uint32_t ) = 0;
virtual bool TransferItemQuantity( int32_t *, uint64_t, uint32_t, uint64_t ) = 0;
virtual void SendItemDropHeartbeat( ) = 0;
virtual bool TriggerItemDrop( int32_t *, int32_t ) = 0;
virtual bool TradeItems( int32_t *, CSteamID, const uint64_t *, const uint32_t *, uint32_t, const uint64_t *, const uint32_t *, uint32_t ) = 0;
virtual bool LoadItemDefinitions( ) = 0;
virtual bool GetItemDefinitionIDs( int32_t *, uint32_t * ) = 0;
virtual bool GetItemDefinitionProperty( int32_t, const char *, char *, uint32_t * ) = 0;
virtual uint64_t RequestEligiblePromoItemDefinitionsIDs( CSteamID ) = 0;
virtual bool GetEligiblePromoItemDefinitionIDs( CSteamID, int32_t *, uint32_t * ) = 0;
#endif /* __cplusplus */
};
void cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultStatus( struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultStatus_params *params )
{
struct u_ISteamInventory_STEAMINVENTORY_INTERFACE_V001 *iface = (struct u_ISteamInventory_STEAMINVENTORY_INTERFACE_V001 *)params->linux_side;

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@ -2,49 +2,6 @@
#include "unix_private.h"
#include "cppISteamInventory_STEAMINVENTORY_INTERFACE_V002.h"
struct u_ISteamInventory_STEAMINVENTORY_INTERFACE_V002
{
#ifdef __cplusplus
virtual uint32_t GetResultStatus( int32_t ) = 0;
virtual bool GetResultItems( int32_t, SteamItemDetails_t *, uint32_t * ) = 0;
virtual bool GetResultItemProperty( int32_t, uint32_t, const char *, char *, uint32_t * ) = 0;
virtual uint32_t GetResultTimestamp( int32_t ) = 0;
virtual bool CheckResultSteamID( int32_t, CSteamID ) = 0;
virtual void DestroyResult( int32_t ) = 0;
virtual bool GetAllItems( int32_t * ) = 0;
virtual bool GetItemsByID( int32_t *, const uint64_t *, uint32_t ) = 0;
virtual bool SerializeResult( int32_t, void *, uint32_t * ) = 0;
virtual bool DeserializeResult( int32_t *, const void *, uint32_t, bool ) = 0;
virtual bool GenerateItems( int32_t *, const int32_t *, const uint32_t *, uint32_t ) = 0;
virtual bool GrantPromoItems( int32_t * ) = 0;
virtual bool AddPromoItem( int32_t *, int32_t ) = 0;
virtual bool AddPromoItems( int32_t *, const int32_t *, uint32_t ) = 0;
virtual bool ConsumeItem( int32_t *, uint64_t, uint32_t ) = 0;
virtual bool ExchangeItems( int32_t *, const int32_t *, const uint32_t *, uint32_t, const uint64_t *, const uint32_t *, uint32_t ) = 0;
virtual bool TransferItemQuantity( int32_t *, uint64_t, uint32_t, uint64_t ) = 0;
virtual void SendItemDropHeartbeat( ) = 0;
virtual bool TriggerItemDrop( int32_t *, int32_t ) = 0;
virtual bool TradeItems( int32_t *, CSteamID, const uint64_t *, const uint32_t *, uint32_t, const uint64_t *, const uint32_t *, uint32_t ) = 0;
virtual bool LoadItemDefinitions( ) = 0;
virtual bool GetItemDefinitionIDs( int32_t *, uint32_t * ) = 0;
virtual bool GetItemDefinitionProperty( int32_t, const char *, char *, uint32_t * ) = 0;
virtual uint64_t RequestEligiblePromoItemDefinitionsIDs( CSteamID ) = 0;
virtual bool GetEligiblePromoItemDefinitionIDs( CSteamID, int32_t *, uint32_t * ) = 0;
virtual uint64_t StartPurchase( const int32_t *, const uint32_t *, uint32_t ) = 0;
virtual uint64_t RequestPrices( ) = 0;
virtual uint32_t GetNumItemsWithPrices( ) = 0;
virtual bool GetItemsWithPrices( int32_t *, uint64_t *, uint32_t ) = 0;
virtual bool GetItemPrice( int32_t, uint64_t * ) = 0;
virtual uint64_t StartUpdateProperties( ) = 0;
virtual bool RemoveProperty( uint64_t, uint64_t, const char * ) = 0;
virtual bool SetProperty( uint64_t, uint64_t, const char *, const char * ) = 0;
virtual bool SetProperty( uint64_t, uint64_t, const char *, bool ) = 0;
virtual bool SetProperty( uint64_t, uint64_t, const char *, int64_t ) = 0;
virtual bool SetProperty( uint64_t, uint64_t, const char *, float ) = 0;
virtual bool SubmitUpdateProperties( uint64_t, int32_t * ) = 0;
#endif /* __cplusplus */
};
void cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultStatus( struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultStatus_params *params )
{
struct u_ISteamInventory_STEAMINVENTORY_INTERFACE_V002 *iface = (struct u_ISteamInventory_STEAMINVENTORY_INTERFACE_V002 *)params->linux_side;

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@ -2,50 +2,6 @@
#include "unix_private.h"
#include "cppISteamInventory_STEAMINVENTORY_INTERFACE_V003.h"
struct u_ISteamInventory_STEAMINVENTORY_INTERFACE_V003
{
#ifdef __cplusplus
virtual uint32_t GetResultStatus( int32_t ) = 0;
virtual bool GetResultItems( int32_t, SteamItemDetails_t *, uint32_t * ) = 0;
virtual bool GetResultItemProperty( int32_t, uint32_t, const char *, char *, uint32_t * ) = 0;
virtual uint32_t GetResultTimestamp( int32_t ) = 0;
virtual bool CheckResultSteamID( int32_t, CSteamID ) = 0;
virtual void DestroyResult( int32_t ) = 0;
virtual bool GetAllItems( int32_t * ) = 0;
virtual bool GetItemsByID( int32_t *, const uint64_t *, uint32_t ) = 0;
virtual bool SerializeResult( int32_t, void *, uint32_t * ) = 0;
virtual bool DeserializeResult( int32_t *, const void *, uint32_t, bool ) = 0;
virtual bool GenerateItems( int32_t *, const int32_t *, const uint32_t *, uint32_t ) = 0;
virtual bool GrantPromoItems( int32_t * ) = 0;
virtual bool AddPromoItem( int32_t *, int32_t ) = 0;
virtual bool AddPromoItems( int32_t *, const int32_t *, uint32_t ) = 0;
virtual bool ConsumeItem( int32_t *, uint64_t, uint32_t ) = 0;
virtual bool ExchangeItems( int32_t *, const int32_t *, const uint32_t *, uint32_t, const uint64_t *, const uint32_t *, uint32_t ) = 0;
virtual bool TransferItemQuantity( int32_t *, uint64_t, uint32_t, uint64_t ) = 0;
virtual void SendItemDropHeartbeat( ) = 0;
virtual bool TriggerItemDrop( int32_t *, int32_t ) = 0;
virtual bool TradeItems( int32_t *, CSteamID, const uint64_t *, const uint32_t *, uint32_t, const uint64_t *, const uint32_t *, uint32_t ) = 0;
virtual bool LoadItemDefinitions( ) = 0;
virtual bool GetItemDefinitionIDs( int32_t *, uint32_t * ) = 0;
virtual bool GetItemDefinitionProperty( int32_t, const char *, char *, uint32_t * ) = 0;
virtual uint64_t RequestEligiblePromoItemDefinitionsIDs( CSteamID ) = 0;
virtual bool GetEligiblePromoItemDefinitionIDs( CSteamID, int32_t *, uint32_t * ) = 0;
virtual uint64_t StartPurchase( const int32_t *, const uint32_t *, uint32_t ) = 0;
virtual uint64_t RequestPrices( ) = 0;
virtual uint32_t GetNumItemsWithPrices( ) = 0;
virtual bool GetItemsWithPrices( int32_t *, uint64_t *, uint64_t *, uint32_t ) = 0;
virtual bool GetItemPrice( int32_t, uint64_t *, uint64_t * ) = 0;
virtual uint64_t StartUpdateProperties( ) = 0;
virtual bool RemoveProperty( uint64_t, uint64_t, const char * ) = 0;
virtual bool SetProperty( uint64_t, uint64_t, const char *, const char * ) = 0;
virtual bool SetProperty( uint64_t, uint64_t, const char *, bool ) = 0;
virtual bool SetProperty( uint64_t, uint64_t, const char *, int64_t ) = 0;
virtual bool SetProperty( uint64_t, uint64_t, const char *, float ) = 0;
virtual bool SubmitUpdateProperties( uint64_t, int32_t * ) = 0;
virtual bool InspectItem( int32_t *, const char * ) = 0;
#endif /* __cplusplus */
};
void cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultStatus( struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultStatus_params *params )
{
struct u_ISteamInventory_STEAMINVENTORY_INTERFACE_V003 *iface = (struct u_ISteamInventory_STEAMINVENTORY_INTERFACE_V003 *)params->linux_side;

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@ -2,26 +2,6 @@
#include "unix_private.h"
#include "cppISteamMasterServerUpdater_SteamMasterServerUpdater001.h"
struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001
{
#ifdef __cplusplus
virtual void SetActive( bool ) = 0;
virtual void SetHeartbeatInterval( int32_t ) = 0;
virtual bool HandleIncomingPacket( const void *, int32_t, uint32_t, uint16_t ) = 0;
virtual int32_t GetNextOutgoingPacket( void *, int32_t, uint32_t *, uint16_t * ) = 0;
virtual void SetBasicServerData( uint16_t, bool, const char *, const char *, uint16_t, bool, const char * ) = 0;
virtual void ClearAllKeyValues( ) = 0;
virtual void SetKeyValue( const char *, const char * ) = 0;
virtual void NotifyShutdown( ) = 0;
virtual bool WasRestartRequested( ) = 0;
virtual void ForceHeartbeat( ) = 0;
virtual bool AddMasterServer( const char * ) = 0;
virtual bool RemoveMasterServer( const char * ) = 0;
virtual int32_t GetNumMasterServers( ) = 0;
virtual int32_t GetMasterServerAddress( int32_t, char *, int32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive( struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive_params *params )
{
struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *iface = (struct u_ISteamMasterServerUpdater_SteamMasterServerUpdater001 *)params->linux_side;

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@ -2,28 +2,6 @@
#include "unix_private.h"
#include "cppISteamMatchmakingServers_SteamMatchMakingServers001.h"
struct u_ISteamMatchmakingServers_SteamMatchMakingServers001
{
#ifdef __cplusplus
virtual void RequestInternetServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual void RequestLANServerList( uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual void RequestFriendsServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual void RequestFavoritesServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual void RequestHistoryServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual void RequestSpectatorServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual gameserveritem_t_105 * GetServerDetails( uint32_t, int32_t ) = 0;
virtual void CancelQuery( uint32_t ) = 0;
virtual void RefreshQuery( uint32_t ) = 0;
virtual bool IsRefreshing( uint32_t ) = 0;
virtual int32_t GetServerCount( uint32_t ) = 0;
virtual void RefreshServer( uint32_t, int32_t ) = 0;
virtual int32_t PingServer( uint32_t, uint16_t, u_ISteamMatchmakingPingResponse * ) = 0;
virtual int32_t PlayerDetails( uint32_t, uint16_t, u_ISteamMatchmakingPlayersResponse * ) = 0;
virtual int32_t ServerRules( uint32_t, uint16_t, u_ISteamMatchmakingRulesResponse * ) = 0;
virtual void CancelServerQuery( int32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList_params *params )
{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side;

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@ -2,29 +2,6 @@
#include "unix_private.h"
#include "cppISteamMatchmakingServers_SteamMatchMakingServers002.h"
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002
{
#ifdef __cplusplus
virtual void * RequestInternetServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual void * RequestLANServerList( uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual void * RequestFriendsServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual void * RequestFavoritesServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual void * RequestHistoryServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual void * RequestSpectatorServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, u_ISteamMatchmakingServerListResponse * ) = 0;
virtual void ReleaseRequest( void * ) = 0;
virtual gameserveritem_t_105 * GetServerDetails( void *, int32_t ) = 0;
virtual void CancelQuery( void * ) = 0;
virtual void RefreshQuery( void * ) = 0;
virtual bool IsRefreshing( void * ) = 0;
virtual int32_t GetServerCount( void * ) = 0;
virtual void RefreshServer( void *, int32_t ) = 0;
virtual int32_t PingServer( uint32_t, uint16_t, u_ISteamMatchmakingPingResponse * ) = 0;
virtual int32_t PlayerDetails( uint32_t, uint16_t, u_ISteamMatchmakingPlayersResponse * ) = 0;
virtual int32_t ServerRules( uint32_t, uint16_t, u_ISteamMatchmakingRulesResponse * ) = 0;
virtual void CancelServerQuery( int32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList_params *params )
{
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;

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@ -2,34 +2,6 @@
#include "unix_private.h"
#include "cppISteamMatchmaking_SteamMatchMaking001.h"
struct u_ISteamMatchmaking_SteamMatchMaking001
{
#ifdef __cplusplus
virtual int32_t GetFavoriteGameCount( ) = 0;
virtual bool GetFavoriteGame( int32_t, uint32_t *, uint32_t *, uint16_t *, uint32_t *, uint32_t * ) = 0;
virtual int32_t AddFavoriteGame( uint32_t, uint32_t, uint16_t, uint32_t, uint32_t ) = 0;
virtual bool RemoveFavoriteGame( uint32_t, uint32_t, uint16_t, uint32_t ) = 0;
virtual bool GetFavoriteGame2( int32_t, uint32_t *, uint32_t *, uint16_t *, uint16_t *, uint32_t *, uint32_t * ) = 0;
virtual int32_t AddFavoriteGame2( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t, uint32_t ) = 0;
virtual bool RemoveFavoriteGame2( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual void RequestLobbyList( uint64_t, MatchMakingKeyValuePair_t *, uint32_t ) = 0;
virtual CSteamID GetLobbyByIndex( int32_t ) = 0;
virtual void CreateLobby( uint64_t, bool ) = 0;
virtual void JoinLobby( CSteamID ) = 0;
virtual void LeaveLobby( CSteamID ) = 0;
virtual bool InviteUserToLobby( CSteamID, CSteamID ) = 0;
virtual int32_t GetNumLobbyMembers( CSteamID ) = 0;
virtual CSteamID GetLobbyMemberByIndex( CSteamID, int32_t ) = 0;
virtual const char * GetLobbyData( CSteamID, const char * ) = 0;
virtual bool SetLobbyData( CSteamID, const char *, const char * ) = 0;
virtual const char * GetLobbyMemberData( CSteamID, CSteamID, const char * ) = 0;
virtual bool SetLobbyMemberData( CSteamID, const char *, const char * ) = 0;
virtual bool SendLobbyChatMsg( CSteamID, const void *, int32_t ) = 0;
virtual int32_t GetLobbyChatEntry( CSteamID, int32_t, CSteamID *, void *, int32_t, uint32_t * ) = 0;
virtual bool RequestLobbyData( CSteamID ) = 0;
#endif /* __cplusplus */
};
void cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGameCount( struct cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGameCount_params *params )
{
struct u_ISteamMatchmaking_SteamMatchMaking001 *iface = (struct u_ISteamMatchmaking_SteamMatchMaking001 *)params->linux_side;

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@ -2,32 +2,6 @@
#include "unix_private.h"
#include "cppISteamMatchmaking_SteamMatchMaking002.h"
struct u_ISteamMatchmaking_SteamMatchMaking002
{
#ifdef __cplusplus
virtual int32_t GetFavoriteGameCount( ) = 0;
virtual bool GetFavoriteGame( int32_t, uint32_t *, uint32_t *, uint16_t *, uint16_t *, uint32_t *, uint32_t * ) = 0;
virtual int32_t AddFavoriteGame( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t, uint32_t ) = 0;
virtual bool RemoveFavoriteGame( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual void RequestLobbyList( ) = 0;
virtual CSteamID GetLobbyByIndex( int32_t ) = 0;
virtual void CreateLobby( bool ) = 0;
virtual void JoinLobby( CSteamID ) = 0;
virtual void LeaveLobby( CSteamID ) = 0;
virtual bool InviteUserToLobby( CSteamID, CSteamID ) = 0;
virtual int32_t GetNumLobbyMembers( CSteamID ) = 0;
virtual CSteamID GetLobbyMemberByIndex( CSteamID, int32_t ) = 0;
virtual const char * GetLobbyData( CSteamID, const char * ) = 0;
virtual bool SetLobbyData( CSteamID, const char *, const char * ) = 0;
virtual const char * GetLobbyMemberData( CSteamID, CSteamID, const char * ) = 0;
virtual void SetLobbyMemberData( CSteamID, const char *, const char * ) = 0;
virtual bool SendLobbyChatMsg( CSteamID, const void *, int32_t ) = 0;
virtual int32_t GetLobbyChatEntry( CSteamID, int32_t, CSteamID *, void *, int32_t, uint32_t * ) = 0;
virtual bool RequestLobbyData( CSteamID ) = 0;
virtual void SetLobbyGameServer( CSteamID, uint32_t, uint16_t, CSteamID ) = 0;
#endif /* __cplusplus */
};
void cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount( struct cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount_params *params )
{
struct u_ISteamMatchmaking_SteamMatchMaking002 *iface = (struct u_ISteamMatchmaking_SteamMatchMaking002 *)params->linux_side;

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@ -2,40 +2,6 @@
#include "unix_private.h"
#include "cppISteamMatchmaking_SteamMatchMaking003.h"
struct u_ISteamMatchmaking_SteamMatchMaking003
{
#ifdef __cplusplus
virtual int32_t GetFavoriteGameCount( ) = 0;
virtual bool GetFavoriteGame( int32_t, uint32_t *, uint32_t *, uint16_t *, uint16_t *, uint32_t *, uint32_t * ) = 0;
virtual int32_t AddFavoriteGame( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t, uint32_t ) = 0;
virtual bool RemoveFavoriteGame( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual void RequestLobbyList( ) = 0;
virtual void AddRequestLobbyListFilter( const char *, const char * ) = 0;
virtual void AddRequestLobbyListNumericalFilter( const char *, int32_t, int32_t ) = 0;
virtual void AddRequestLobbyListSlotsAvailableFilter( ) = 0;
virtual CSteamID GetLobbyByIndex( int32_t ) = 0;
virtual void CreateLobby( bool ) = 0;
virtual void JoinLobby( CSteamID ) = 0;
virtual void LeaveLobby( CSteamID ) = 0;
virtual bool InviteUserToLobby( CSteamID, CSteamID ) = 0;
virtual int32_t GetNumLobbyMembers( CSteamID ) = 0;
virtual CSteamID GetLobbyMemberByIndex( CSteamID, int32_t ) = 0;
virtual const char * GetLobbyData( CSteamID, const char * ) = 0;
virtual bool SetLobbyData( CSteamID, const char *, const char * ) = 0;
virtual const char * GetLobbyMemberData( CSteamID, CSteamID, const char * ) = 0;
virtual void SetLobbyMemberData( CSteamID, const char *, const char * ) = 0;
virtual bool SendLobbyChatMsg( CSteamID, const void *, int32_t ) = 0;
virtual int32_t GetLobbyChatEntry( CSteamID, int32_t, CSteamID *, void *, int32_t, uint32_t * ) = 0;
virtual bool RequestLobbyData( CSteamID ) = 0;
virtual void SetLobbyGameServer( CSteamID, uint32_t, uint16_t, CSteamID ) = 0;
virtual bool GetLobbyGameServer( CSteamID, uint32_t *, uint16_t *, CSteamID * ) = 0;
virtual bool SetLobbyMemberLimit( CSteamID, int32_t ) = 0;
virtual int32_t GetLobbyMemberLimit( CSteamID ) = 0;
virtual void SetLobbyVoiceEnabled( CSteamID, bool ) = 0;
virtual bool RequestFriendsLobbies( ) = 0;
#endif /* __cplusplus */
};
void cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount( struct cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount_params *params )
{
struct u_ISteamMatchmaking_SteamMatchMaking003 *iface = (struct u_ISteamMatchmaking_SteamMatchMaking003 *)params->linux_side;

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@ -2,39 +2,6 @@
#include "unix_private.h"
#include "cppISteamMatchmaking_SteamMatchMaking004.h"
struct u_ISteamMatchmaking_SteamMatchMaking004
{
#ifdef __cplusplus
virtual int32_t GetFavoriteGameCount( ) = 0;
virtual bool GetFavoriteGame( int32_t, uint32_t *, uint32_t *, uint16_t *, uint16_t *, uint32_t *, uint32_t * ) = 0;
virtual int32_t AddFavoriteGame( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t, uint32_t ) = 0;
virtual bool RemoveFavoriteGame( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual void RequestLobbyList( ) = 0;
virtual void AddRequestLobbyListFilter( const char *, const char * ) = 0;
virtual void AddRequestLobbyListNumericalFilter( const char *, int32_t, int32_t ) = 0;
virtual void AddRequestLobbyListSlotsAvailableFilter( ) = 0;
virtual CSteamID GetLobbyByIndex( int32_t ) = 0;
virtual void CreateLobby( bool ) = 0;
virtual void JoinLobby( CSteamID ) = 0;
virtual void LeaveLobby( CSteamID ) = 0;
virtual bool InviteUserToLobby( CSteamID, CSteamID ) = 0;
virtual int32_t GetNumLobbyMembers( CSteamID ) = 0;
virtual CSteamID GetLobbyMemberByIndex( CSteamID, int32_t ) = 0;
virtual const char * GetLobbyData( CSteamID, const char * ) = 0;
virtual bool SetLobbyData( CSteamID, const char *, const char * ) = 0;
virtual const char * GetLobbyMemberData( CSteamID, CSteamID, const char * ) = 0;
virtual void SetLobbyMemberData( CSteamID, const char *, const char * ) = 0;
virtual bool SendLobbyChatMsg( CSteamID, const void *, int32_t ) = 0;
virtual int32_t GetLobbyChatEntry( CSteamID, int32_t, CSteamID *, void *, int32_t, uint32_t * ) = 0;
virtual bool RequestLobbyData( CSteamID ) = 0;
virtual void SetLobbyGameServer( CSteamID, uint32_t, uint16_t, CSteamID ) = 0;
virtual bool GetLobbyGameServer( CSteamID, uint32_t *, uint16_t *, CSteamID * ) = 0;
virtual bool SetLobbyMemberLimit( CSteamID, int32_t ) = 0;
virtual int32_t GetLobbyMemberLimit( CSteamID ) = 0;
virtual bool RequestFriendsLobbies( ) = 0;
#endif /* __cplusplus */
};
void cppISteamMatchmaking_SteamMatchMaking004_GetFavoriteGameCount( struct cppISteamMatchmaking_SteamMatchMaking004_GetFavoriteGameCount_params *params )
{
struct u_ISteamMatchmaking_SteamMatchMaking004 *iface = (struct u_ISteamMatchmaking_SteamMatchMaking004 *)params->linux_side;

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@ -2,43 +2,6 @@
#include "unix_private.h"
#include "cppISteamMatchmaking_SteamMatchMaking005.h"
struct u_ISteamMatchmaking_SteamMatchMaking005
{
#ifdef __cplusplus
virtual int32_t GetFavoriteGameCount( ) = 0;
virtual bool GetFavoriteGame( int32_t, uint32_t *, uint32_t *, uint16_t *, uint16_t *, uint32_t *, uint32_t * ) = 0;
virtual int32_t AddFavoriteGame( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t, uint32_t ) = 0;
virtual bool RemoveFavoriteGame( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual void RequestLobbyList( ) = 0;
virtual void AddRequestLobbyListFilter( const char *, const char * ) = 0;
virtual void AddRequestLobbyListNumericalFilter( const char *, int32_t, int32_t ) = 0;
virtual void AddRequestLobbyListSlotsAvailableFilter( ) = 0;
virtual void AddRequestLobbyListNearValueFilter( const char *, int32_t ) = 0;
virtual CSteamID GetLobbyByIndex( int32_t ) = 0;
virtual void CreateLobby( uint32_t ) = 0;
virtual void JoinLobby( CSteamID ) = 0;
virtual void LeaveLobby( CSteamID ) = 0;
virtual bool InviteUserToLobby( CSteamID, CSteamID ) = 0;
virtual int32_t GetNumLobbyMembers( CSteamID ) = 0;
virtual CSteamID GetLobbyMemberByIndex( CSteamID, int32_t ) = 0;
virtual const char * GetLobbyData( CSteamID, const char * ) = 0;
virtual bool SetLobbyData( CSteamID, const char *, const char * ) = 0;
virtual const char * GetLobbyMemberData( CSteamID, CSteamID, const char * ) = 0;
virtual void SetLobbyMemberData( CSteamID, const char *, const char * ) = 0;
virtual bool SendLobbyChatMsg( CSteamID, const void *, int32_t ) = 0;
virtual int32_t GetLobbyChatEntry( CSteamID, int32_t, CSteamID *, void *, int32_t, uint32_t * ) = 0;
virtual bool RequestLobbyData( CSteamID ) = 0;
virtual void SetLobbyGameServer( CSteamID, uint32_t, uint16_t, CSteamID ) = 0;
virtual bool GetLobbyGameServer( CSteamID, uint32_t *, uint16_t *, CSteamID * ) = 0;
virtual bool SetLobbyMemberLimit( CSteamID, int32_t ) = 0;
virtual int32_t GetLobbyMemberLimit( CSteamID ) = 0;
virtual bool RequestFriendsLobbies( ) = 0;
virtual bool SetLobbyType( CSteamID, uint32_t ) = 0;
virtual CSteamID GetLobbyOwner( CSteamID ) = 0;
virtual float GetLobbyDistance( CSteamID ) = 0;
#endif /* __cplusplus */
};
void cppISteamMatchmaking_SteamMatchMaking005_GetFavoriteGameCount( struct cppISteamMatchmaking_SteamMatchMaking005_GetFavoriteGameCount_params *params )
{
struct u_ISteamMatchmaking_SteamMatchMaking005 *iface = (struct u_ISteamMatchmaking_SteamMatchMaking005 *)params->linux_side;

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@ -2,40 +2,6 @@
#include "unix_private.h"
#include "cppISteamMatchmaking_SteamMatchMaking006.h"
struct u_ISteamMatchmaking_SteamMatchMaking006
{
#ifdef __cplusplus
virtual int32_t GetFavoriteGameCount( ) = 0;
virtual bool GetFavoriteGame( int32_t, uint32_t *, uint32_t *, uint16_t *, uint16_t *, uint32_t *, uint32_t * ) = 0;
virtual int32_t AddFavoriteGame( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t, uint32_t ) = 0;
virtual bool RemoveFavoriteGame( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual uint64_t RequestLobbyList( ) = 0;
virtual void AddRequestLobbyListFilter( const char *, const char * ) = 0;
virtual void AddRequestLobbyListNumericalFilter( const char *, int32_t, int32_t ) = 0;
virtual void AddRequestLobbyListNearValueFilter( const char *, int32_t ) = 0;
virtual CSteamID GetLobbyByIndex( int32_t ) = 0;
virtual uint64_t CreateLobby( uint32_t ) = 0;
virtual uint64_t JoinLobby( CSteamID ) = 0;
virtual void LeaveLobby( CSteamID ) = 0;
virtual bool InviteUserToLobby( CSteamID, CSteamID ) = 0;
virtual int32_t GetNumLobbyMembers( CSteamID ) = 0;
virtual CSteamID GetLobbyMemberByIndex( CSteamID, int32_t ) = 0;
virtual const char * GetLobbyData( CSteamID, const char * ) = 0;
virtual bool SetLobbyData( CSteamID, const char *, const char * ) = 0;
virtual const char * GetLobbyMemberData( CSteamID, CSteamID, const char * ) = 0;
virtual void SetLobbyMemberData( CSteamID, const char *, const char * ) = 0;
virtual bool SendLobbyChatMsg( CSteamID, const void *, int32_t ) = 0;
virtual int32_t GetLobbyChatEntry( CSteamID, int32_t, CSteamID *, void *, int32_t, uint32_t * ) = 0;
virtual bool RequestLobbyData( CSteamID ) = 0;
virtual void SetLobbyGameServer( CSteamID, uint32_t, uint16_t, CSteamID ) = 0;
virtual bool GetLobbyGameServer( CSteamID, uint32_t *, uint16_t *, CSteamID * ) = 0;
virtual bool SetLobbyMemberLimit( CSteamID, int32_t ) = 0;
virtual int32_t GetLobbyMemberLimit( CSteamID ) = 0;
virtual bool SetLobbyType( CSteamID, uint32_t ) = 0;
virtual CSteamID GetLobbyOwner( CSteamID ) = 0;
#endif /* __cplusplus */
};
void cppISteamMatchmaking_SteamMatchMaking006_GetFavoriteGameCount( struct cppISteamMatchmaking_SteamMatchMaking006_GetFavoriteGameCount_params *params )
{
struct u_ISteamMatchmaking_SteamMatchMaking006 *iface = (struct u_ISteamMatchmaking_SteamMatchMaking006 *)params->linux_side;

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@ -2,46 +2,6 @@
#include "unix_private.h"
#include "cppISteamMatchmaking_SteamMatchMaking007.h"
struct u_ISteamMatchmaking_SteamMatchMaking007
{
#ifdef __cplusplus
virtual int32_t GetFavoriteGameCount( ) = 0;
virtual bool GetFavoriteGame( int32_t, uint32_t *, uint32_t *, uint16_t *, uint16_t *, uint32_t *, uint32_t * ) = 0;
virtual int32_t AddFavoriteGame( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t, uint32_t ) = 0;
virtual bool RemoveFavoriteGame( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual uint64_t RequestLobbyList( ) = 0;
virtual void AddRequestLobbyListStringFilter( const char *, const char *, uint32_t ) = 0;
virtual void AddRequestLobbyListNumericalFilter( const char *, int32_t, uint32_t ) = 0;
virtual void AddRequestLobbyListNearValueFilter( const char *, int32_t ) = 0;
virtual void AddRequestLobbyListFilterSlotsAvailable( int32_t ) = 0;
virtual CSteamID GetLobbyByIndex( int32_t ) = 0;
virtual uint64_t CreateLobby( uint32_t, int32_t ) = 0;
virtual uint64_t JoinLobby( CSteamID ) = 0;
virtual void LeaveLobby( CSteamID ) = 0;
virtual bool InviteUserToLobby( CSteamID, CSteamID ) = 0;
virtual int32_t GetNumLobbyMembers( CSteamID ) = 0;
virtual CSteamID GetLobbyMemberByIndex( CSteamID, int32_t ) = 0;
virtual const char * GetLobbyData( CSteamID, const char * ) = 0;
virtual bool SetLobbyData( CSteamID, const char *, const char * ) = 0;
virtual int32_t GetLobbyDataCount( CSteamID ) = 0;
virtual bool GetLobbyDataByIndex( CSteamID, int32_t, char *, int32_t, char *, int32_t ) = 0;
virtual bool DeleteLobbyData( CSteamID, const char * ) = 0;
virtual const char * GetLobbyMemberData( CSteamID, CSteamID, const char * ) = 0;
virtual void SetLobbyMemberData( CSteamID, const char *, const char * ) = 0;
virtual bool SendLobbyChatMsg( CSteamID, const void *, int32_t ) = 0;
virtual int32_t GetLobbyChatEntry( CSteamID, int32_t, CSteamID *, void *, int32_t, uint32_t * ) = 0;
virtual bool RequestLobbyData( CSteamID ) = 0;
virtual void SetLobbyGameServer( CSteamID, uint32_t, uint16_t, CSteamID ) = 0;
virtual bool GetLobbyGameServer( CSteamID, uint32_t *, uint16_t *, CSteamID * ) = 0;
virtual bool SetLobbyMemberLimit( CSteamID, int32_t ) = 0;
virtual int32_t GetLobbyMemberLimit( CSteamID ) = 0;
virtual bool SetLobbyType( CSteamID, uint32_t ) = 0;
virtual bool SetLobbyJoinable( CSteamID, bool ) = 0;
virtual CSteamID GetLobbyOwner( CSteamID ) = 0;
virtual bool SetLobbyOwner( CSteamID, CSteamID ) = 0;
#endif /* __cplusplus */
};
void cppISteamMatchmaking_SteamMatchMaking007_GetFavoriteGameCount( struct cppISteamMatchmaking_SteamMatchMaking007_GetFavoriteGameCount_params *params )
{
struct u_ISteamMatchmaking_SteamMatchMaking007 *iface = (struct u_ISteamMatchmaking_SteamMatchMaking007 *)params->linux_side;

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@ -2,48 +2,6 @@
#include "unix_private.h"
#include "cppISteamMatchmaking_SteamMatchMaking008.h"
struct u_ISteamMatchmaking_SteamMatchMaking008
{
#ifdef __cplusplus
virtual int32_t GetFavoriteGameCount( ) = 0;
virtual bool GetFavoriteGame( int32_t, uint32_t *, uint32_t *, uint16_t *, uint16_t *, uint32_t *, uint32_t * ) = 0;
virtual int32_t AddFavoriteGame( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t, uint32_t ) = 0;
virtual bool RemoveFavoriteGame( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual uint64_t RequestLobbyList( ) = 0;
virtual void AddRequestLobbyListStringFilter( const char *, const char *, uint32_t ) = 0;
virtual void AddRequestLobbyListNumericalFilter( const char *, int32_t, uint32_t ) = 0;
virtual void AddRequestLobbyListNearValueFilter( const char *, int32_t ) = 0;
virtual void AddRequestLobbyListFilterSlotsAvailable( int32_t ) = 0;
virtual void AddRequestLobbyListDistanceFilter( uint32_t ) = 0;
virtual void AddRequestLobbyListResultCountFilter( int32_t ) = 0;
virtual CSteamID GetLobbyByIndex( int32_t ) = 0;
virtual uint64_t CreateLobby( uint32_t, int32_t ) = 0;
virtual uint64_t JoinLobby( CSteamID ) = 0;
virtual void LeaveLobby( CSteamID ) = 0;
virtual bool InviteUserToLobby( CSteamID, CSteamID ) = 0;
virtual int32_t GetNumLobbyMembers( CSteamID ) = 0;
virtual CSteamID GetLobbyMemberByIndex( CSteamID, int32_t ) = 0;
virtual const char * GetLobbyData( CSteamID, const char * ) = 0;
virtual bool SetLobbyData( CSteamID, const char *, const char * ) = 0;
virtual int32_t GetLobbyDataCount( CSteamID ) = 0;
virtual bool GetLobbyDataByIndex( CSteamID, int32_t, char *, int32_t, char *, int32_t ) = 0;
virtual bool DeleteLobbyData( CSteamID, const char * ) = 0;
virtual const char * GetLobbyMemberData( CSteamID, CSteamID, const char * ) = 0;
virtual void SetLobbyMemberData( CSteamID, const char *, const char * ) = 0;
virtual bool SendLobbyChatMsg( CSteamID, const void *, int32_t ) = 0;
virtual int32_t GetLobbyChatEntry( CSteamID, int32_t, CSteamID *, void *, int32_t, uint32_t * ) = 0;
virtual bool RequestLobbyData( CSteamID ) = 0;
virtual void SetLobbyGameServer( CSteamID, uint32_t, uint16_t, CSteamID ) = 0;
virtual bool GetLobbyGameServer( CSteamID, uint32_t *, uint16_t *, CSteamID * ) = 0;
virtual bool SetLobbyMemberLimit( CSteamID, int32_t ) = 0;
virtual int32_t GetLobbyMemberLimit( CSteamID ) = 0;
virtual bool SetLobbyType( CSteamID, uint32_t ) = 0;
virtual bool SetLobbyJoinable( CSteamID, bool ) = 0;
virtual CSteamID GetLobbyOwner( CSteamID ) = 0;
virtual bool SetLobbyOwner( CSteamID, CSteamID ) = 0;
#endif /* __cplusplus */
};
void cppISteamMatchmaking_SteamMatchMaking008_GetFavoriteGameCount( struct cppISteamMatchmaking_SteamMatchMaking008_GetFavoriteGameCount_params *params )
{
struct u_ISteamMatchmaking_SteamMatchMaking008 *iface = (struct u_ISteamMatchmaking_SteamMatchMaking008 *)params->linux_side;

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@ -2,50 +2,6 @@
#include "unix_private.h"
#include "cppISteamMatchmaking_SteamMatchMaking009.h"
struct u_ISteamMatchmaking_SteamMatchMaking009
{
#ifdef __cplusplus
virtual int32_t GetFavoriteGameCount( ) = 0;
virtual bool GetFavoriteGame( int32_t, uint32_t *, uint32_t *, uint16_t *, uint16_t *, uint32_t *, uint32_t * ) = 0;
virtual int32_t AddFavoriteGame( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t, uint32_t ) = 0;
virtual bool RemoveFavoriteGame( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual uint64_t RequestLobbyList( ) = 0;
virtual void AddRequestLobbyListStringFilter( const char *, const char *, uint32_t ) = 0;
virtual void AddRequestLobbyListNumericalFilter( const char *, int32_t, uint32_t ) = 0;
virtual void AddRequestLobbyListNearValueFilter( const char *, int32_t ) = 0;
virtual void AddRequestLobbyListFilterSlotsAvailable( int32_t ) = 0;
virtual void AddRequestLobbyListDistanceFilter( uint32_t ) = 0;
virtual void AddRequestLobbyListResultCountFilter( int32_t ) = 0;
virtual void AddRequestLobbyListCompatibleMembersFilter( CSteamID ) = 0;
virtual CSteamID GetLobbyByIndex( int32_t ) = 0;
virtual uint64_t CreateLobby( uint32_t, int32_t ) = 0;
virtual uint64_t JoinLobby( CSteamID ) = 0;
virtual void LeaveLobby( CSteamID ) = 0;
virtual bool InviteUserToLobby( CSteamID, CSteamID ) = 0;
virtual int32_t GetNumLobbyMembers( CSteamID ) = 0;
virtual CSteamID GetLobbyMemberByIndex( CSteamID, int32_t ) = 0;
virtual const char * GetLobbyData( CSteamID, const char * ) = 0;
virtual bool SetLobbyData( CSteamID, const char *, const char * ) = 0;
virtual int32_t GetLobbyDataCount( CSteamID ) = 0;
virtual bool GetLobbyDataByIndex( CSteamID, int32_t, char *, int32_t, char *, int32_t ) = 0;
virtual bool DeleteLobbyData( CSteamID, const char * ) = 0;
virtual const char * GetLobbyMemberData( CSteamID, CSteamID, const char * ) = 0;
virtual void SetLobbyMemberData( CSteamID, const char *, const char * ) = 0;
virtual bool SendLobbyChatMsg( CSteamID, const void *, int32_t ) = 0;
virtual int32_t GetLobbyChatEntry( CSteamID, int32_t, CSteamID *, void *, int32_t, uint32_t * ) = 0;
virtual bool RequestLobbyData( CSteamID ) = 0;
virtual void SetLobbyGameServer( CSteamID, uint32_t, uint16_t, CSteamID ) = 0;
virtual bool GetLobbyGameServer( CSteamID, uint32_t *, uint16_t *, CSteamID * ) = 0;
virtual bool SetLobbyMemberLimit( CSteamID, int32_t ) = 0;
virtual int32_t GetLobbyMemberLimit( CSteamID ) = 0;
virtual bool SetLobbyType( CSteamID, uint32_t ) = 0;
virtual bool SetLobbyJoinable( CSteamID, bool ) = 0;
virtual CSteamID GetLobbyOwner( CSteamID ) = 0;
virtual bool SetLobbyOwner( CSteamID, CSteamID ) = 0;
virtual bool SetLinkedLobby( CSteamID, CSteamID ) = 0;
#endif /* __cplusplus */
};
void cppISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount( struct cppISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount_params *params )
{
struct u_ISteamMatchmaking_SteamMatchMaking009 *iface = (struct u_ISteamMatchmaking_SteamMatchMaking009 *)params->linux_side;

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@ -2,44 +2,6 @@
#include "unix_private.h"
#include "cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001.h"
struct u_ISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001
{
#ifdef __cplusplus
virtual bool RegisterSteamMusicRemote( const char * ) = 0;
virtual bool DeregisterSteamMusicRemote( ) = 0;
virtual bool BIsCurrentMusicRemote( ) = 0;
virtual bool BActivationSuccess( bool ) = 0;
virtual bool SetDisplayName( const char * ) = 0;
virtual bool SetPNGIcon_64x64( void *, uint32_t ) = 0;
virtual bool EnablePlayPrevious( bool ) = 0;
virtual bool EnablePlayNext( bool ) = 0;
virtual bool EnableShuffled( bool ) = 0;
virtual bool EnableLooped( bool ) = 0;
virtual bool EnableQueue( bool ) = 0;
virtual bool EnablePlaylists( bool ) = 0;
virtual bool UpdatePlaybackStatus( uint32_t ) = 0;
virtual bool UpdateShuffled( bool ) = 0;
virtual bool UpdateLooped( bool ) = 0;
virtual bool UpdateVolume( float ) = 0;
virtual bool CurrentEntryWillChange( ) = 0;
virtual bool CurrentEntryIsAvailable( bool ) = 0;
virtual bool UpdateCurrentEntryText( const char * ) = 0;
virtual bool UpdateCurrentEntryElapsedSeconds( int32_t ) = 0;
virtual bool UpdateCurrentEntryCoverArt( void *, uint32_t ) = 0;
virtual bool CurrentEntryDidChange( ) = 0;
virtual bool QueueWillChange( ) = 0;
virtual bool ResetQueueEntries( ) = 0;
virtual bool SetQueueEntry( int32_t, int32_t, const char * ) = 0;
virtual bool SetCurrentQueueEntry( int32_t ) = 0;
virtual bool QueueDidChange( ) = 0;
virtual bool PlaylistWillChange( ) = 0;
virtual bool ResetPlaylistEntries( ) = 0;
virtual bool SetPlaylistEntry( int32_t, int32_t, const char * ) = 0;
virtual bool SetCurrentPlaylistEntry( int32_t ) = 0;
virtual bool PlaylistDidChange( ) = 0;
#endif /* __cplusplus */
};
void cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001_RegisterSteamMusicRemote( struct cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001_RegisterSteamMusicRemote_params *params )
{
struct u_ISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001 *iface = (struct u_ISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001 *)params->linux_side;

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@ -2,21 +2,6 @@
#include "unix_private.h"
#include "cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001.h"
struct u_ISteamMusic_STEAMMUSIC_INTERFACE_VERSION001
{
#ifdef __cplusplus
virtual bool BIsEnabled( ) = 0;
virtual bool BIsPlaying( ) = 0;
virtual uint32_t GetPlaybackStatus( ) = 0;
virtual void Play( ) = 0;
virtual void Pause( ) = 0;
virtual void PlayPrevious( ) = 0;
virtual void PlayNext( ) = 0;
virtual void SetVolume( float ) = 0;
virtual float GetVolume( ) = 0;
#endif /* __cplusplus */
};
void cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsEnabled( struct cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsEnabled_params *params )
{
struct u_ISteamMusic_STEAMMUSIC_INTERFACE_VERSION001 *iface = (struct u_ISteamMusic_STEAMMUSIC_INTERFACE_VERSION001 *)params->linux_side;

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@ -2,16 +2,6 @@
#include "unix_private.h"
#include "cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001.h"
struct u_ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001
{
#ifdef __cplusplus
virtual void DestroyFakeUDPPort( ) = 0;
virtual uint32_t SendMessageToFakeIP( const SteamNetworkingIPAddr *, const void *, uint32_t, int32_t ) = 0;
virtual int32_t ReceiveMessages( u_SteamNetworkingMessage_t_153a **, int32_t ) = 0;
virtual void ScheduleCleanup( const SteamNetworkingIPAddr * ) = 0;
#endif /* __cplusplus */
};
void cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort( struct cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort_params *params )
{
struct u_ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *iface = (struct u_ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *)params->linux_side;

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@ -2,18 +2,6 @@
#include "unix_private.h"
#include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h"
struct u_ISteamNetworkingMessages_SteamNetworkingMessages002
{
#ifdef __cplusplus
virtual uint32_t SendMessageToUser( const SteamNetworkingIdentity_144 *, const void *, uint32_t, int32_t, int32_t ) = 0;
virtual int32_t ReceiveMessagesOnChannel( int32_t, u_SteamNetworkingMessage_t_153a **, int32_t ) = 0;
virtual bool AcceptSessionWithUser( const SteamNetworkingIdentity_144 * ) = 0;
virtual bool CloseSessionWithUser( const SteamNetworkingIdentity_144 * ) = 0;
virtual bool CloseChannelWithUser( const SteamNetworkingIdentity_144 *, int32_t ) = 0;
virtual uint32_t GetSessionConnectionInfo( const SteamNetworkingIdentity_144 *, SteamNetConnectionInfo_t_153a *, SteamNetConnectionRealTimeStatus_t * ) = 0;
#endif /* __cplusplus */
};
void cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser_params *params )
{
struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *iface = (struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *)params->linux_side;

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@ -2,20 +2,6 @@
#include "unix_private.h"
#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.h"
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002
{
#ifdef __cplusplus
virtual void SendP2PRendezvous( CSteamID, uint32_t, const void *, uint32_t ) = 0;
virtual void SendP2PConnectionFailure( CSteamID, uint32_t, uint32_t, const char * ) = 0;
virtual uint64_t GetCertAsync( ) = 0;
virtual int32_t GetNetworkConfigJSON( void *, uint32_t ) = 0;
virtual void CacheRelayTicket( const void *, uint32_t ) = 0;
virtual uint32_t GetCachedRelayTicketCount( ) = 0;
virtual int32_t GetCachedRelayTicket( uint32_t, void *, uint32_t ) = 0;
virtual void PostConnectionStateMsg( const void *, uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous_params *params )
{
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;

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@ -2,20 +2,6 @@
#include "unix_private.h"
#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.h"
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003
{
#ifdef __cplusplus
virtual void SendP2PRendezvous( CSteamID, uint32_t, const void *, uint32_t ) = 0;
virtual void SendP2PConnectionFailure( CSteamID, uint32_t, uint32_t, const char * ) = 0;
virtual uint64_t GetCertAsync( ) = 0;
virtual int32_t GetNetworkConfigJSON( void *, uint32_t, const char * ) = 0;
virtual void CacheRelayTicket( const void *, uint32_t ) = 0;
virtual uint32_t GetCachedRelayTicketCount( ) = 0;
virtual int32_t GetCachedRelayTicket( uint32_t, void *, uint32_t ) = 0;
virtual void PostConnectionStateMsg( const void *, uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous_params *params )
{
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *)params->linux_side;

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@ -2,41 +2,6 @@
#include "unix_private.h"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets002.h"
struct u_ISteamNetworkingSockets_SteamNetworkingSockets002
{
#ifdef __cplusplus
virtual uint32_t CreateListenSocketIP( const SteamNetworkingIPAddr * ) = 0;
virtual uint32_t ConnectByIPAddress( const SteamNetworkingIPAddr * ) = 0;
virtual uint32_t CreateListenSocketP2P( int32_t ) = 0;
virtual uint32_t ConnectP2P( const SteamNetworkingIdentity_144 *, int32_t ) = 0;
virtual uint32_t AcceptConnection( uint32_t ) = 0;
virtual bool CloseConnection( uint32_t, int32_t, const char *, bool ) = 0;
virtual bool CloseListenSocket( uint32_t ) = 0;
virtual bool SetConnectionUserData( uint32_t, int64_t ) = 0;
virtual int64_t GetConnectionUserData( uint32_t ) = 0;
virtual void SetConnectionName( uint32_t, const char * ) = 0;
virtual bool GetConnectionName( uint32_t, char *, int32_t ) = 0;
virtual uint32_t SendMessageToConnection( uint32_t, const void *, uint32_t, int32_t ) = 0;
virtual uint32_t FlushMessagesOnConnection( uint32_t ) = 0;
virtual int32_t ReceiveMessagesOnConnection( uint32_t, u_SteamNetworkingMessage_t_144 **, int32_t ) = 0;
virtual int32_t ReceiveMessagesOnListenSocket( uint32_t, u_SteamNetworkingMessage_t_144 **, int32_t ) = 0;
virtual bool GetConnectionInfo( uint32_t, SteamNetConnectionInfo_t_144 * ) = 0;
virtual bool GetQuickConnectionStatus( uint32_t, SteamNetworkingQuickConnectionStatus * ) = 0;
virtual int32_t GetDetailedConnectionStatus( uint32_t, char *, int32_t ) = 0;
virtual bool GetListenSocketAddress( uint32_t, SteamNetworkingIPAddr * ) = 0;
virtual bool CreateSocketPair( uint32_t *, uint32_t *, bool, const SteamNetworkingIdentity_144 *, const SteamNetworkingIdentity_144 * ) = 0;
virtual bool GetIdentity( SteamNetworkingIdentity_144 * ) = 0;
virtual bool ReceivedRelayAuthTicket( const void *, int32_t, SteamDatagramRelayAuthTicket * ) = 0;
virtual int32_t FindRelayAuthTicketForServer( const SteamNetworkingIdentity_144 *, int32_t, SteamDatagramRelayAuthTicket * ) = 0;
virtual uint32_t ConnectToHostedDedicatedServer( const SteamNetworkingIdentity_144 *, int32_t ) = 0;
virtual uint16_t GetHostedDedicatedServerPort( ) = 0;
virtual uint32_t GetHostedDedicatedServerPOPID( ) = 0;
virtual bool GetHostedDedicatedServerAddress( SteamDatagramHostedAddress * ) = 0;
virtual uint32_t CreateHostedDedicatedServerListenSocket( int32_t ) = 0;
virtual ~u_ISteamNetworkingSockets_SteamNetworkingSockets002( ) = 0;
#endif /* __cplusplus */
};
void cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *)params->linux_side;

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@ -2,44 +2,6 @@
#include "unix_private.h"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets004.h"
struct u_ISteamNetworkingSockets_SteamNetworkingSockets004
{
#ifdef __cplusplus
virtual uint32_t CreateListenSocketIP( const SteamNetworkingIPAddr * ) = 0;
virtual uint32_t ConnectByIPAddress( const SteamNetworkingIPAddr * ) = 0;
virtual uint32_t CreateListenSocketP2P( int32_t ) = 0;
virtual uint32_t ConnectP2P( const SteamNetworkingIdentity_144 *, int32_t ) = 0;
virtual uint32_t AcceptConnection( uint32_t ) = 0;
virtual bool CloseConnection( uint32_t, int32_t, const char *, bool ) = 0;
virtual bool CloseListenSocket( uint32_t ) = 0;
virtual bool SetConnectionUserData( uint32_t, int64_t ) = 0;
virtual int64_t GetConnectionUserData( uint32_t ) = 0;
virtual void SetConnectionName( uint32_t, const char * ) = 0;
virtual bool GetConnectionName( uint32_t, char *, int32_t ) = 0;
virtual uint32_t SendMessageToConnection( uint32_t, const void *, uint32_t, int32_t ) = 0;
virtual uint32_t FlushMessagesOnConnection( uint32_t ) = 0;
virtual int32_t ReceiveMessagesOnConnection( uint32_t, u_SteamNetworkingMessage_t_144 **, int32_t ) = 0;
virtual int32_t ReceiveMessagesOnListenSocket( uint32_t, u_SteamNetworkingMessage_t_144 **, int32_t ) = 0;
virtual bool GetConnectionInfo( uint32_t, SteamNetConnectionInfo_t_144 * ) = 0;
virtual bool GetQuickConnectionStatus( uint32_t, SteamNetworkingQuickConnectionStatus * ) = 0;
virtual int32_t GetDetailedConnectionStatus( uint32_t, char *, int32_t ) = 0;
virtual bool GetListenSocketAddress( uint32_t, SteamNetworkingIPAddr * ) = 0;
virtual bool CreateSocketPair( uint32_t *, uint32_t *, bool, const SteamNetworkingIdentity_144 *, const SteamNetworkingIdentity_144 * ) = 0;
virtual bool GetIdentity( SteamNetworkingIdentity_144 * ) = 0;
virtual uint32_t InitAuthentication( ) = 0;
virtual uint32_t GetAuthenticationStatus( SteamNetAuthenticationStatus_t * ) = 0;
virtual bool ReceivedRelayAuthTicket( const void *, int32_t, SteamDatagramRelayAuthTicket * ) = 0;
virtual int32_t FindRelayAuthTicketForServer( const SteamNetworkingIdentity_144 *, int32_t, SteamDatagramRelayAuthTicket * ) = 0;
virtual uint32_t ConnectToHostedDedicatedServer( const SteamNetworkingIdentity_144 *, int32_t ) = 0;
virtual uint16_t GetHostedDedicatedServerPort( ) = 0;
virtual uint32_t GetHostedDedicatedServerPOPID( ) = 0;
virtual uint32_t GetHostedDedicatedServerAddress( SteamDatagramHostedAddress * ) = 0;
virtual uint32_t CreateHostedDedicatedServerListenSocket( int32_t ) = 0;
virtual uint32_t GetGameCoordinatorServerLogin( SteamDatagramGameCoordinatorServerLogin *, int32_t *, void * ) = 0;
virtual ~u_ISteamNetworkingSockets_SteamNetworkingSockets004( ) = 0;
#endif /* __cplusplus */
};
void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;

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