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lsteamclient: Synthesize SDK version 1.21x
For STEAMREMOTESTORAGE_INTERFACE_VERSION009.
This commit is contained in:
parent
bf1fea6219
commit
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#include "steam_defs.h"
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#include "steamworks_sdk_121x/steam_api.h"
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#include "steamclient_private.h"
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#include "cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "struct_converters_121x.h"
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWrite(void *linux_side, const char * pchFile, const void * pvData, int32 cubData)
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{
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return ((ISteamRemoteStorage*)linux_side)->FileWrite((const char *)pchFile, (const void *)pvData, (int32)cubData);
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}
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int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileRead(void *linux_side, const char * pchFile, void * pvData, int32 cubDataToRead)
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{
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return ((ISteamRemoteStorage*)linux_side)->FileRead((const char *)pchFile, (void *)pvData, (int32)cubDataToRead);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileForget(void *linux_side, const char * pchFile)
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{
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return ((ISteamRemoteStorage*)linux_side)->FileForget((const char *)pchFile);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileDelete(void *linux_side, const char * pchFile)
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{
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return ((ISteamRemoteStorage*)linux_side)->FileDelete((const char *)pchFile);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileShare(void *linux_side, const char * pchFile)
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{
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return ((ISteamRemoteStorage*)linux_side)->FileShare((const char *)pchFile);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetSyncPlatforms(void *linux_side, const char * pchFile, ERemoteStoragePlatform eRemoteStoragePlatform)
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{
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return ((ISteamRemoteStorage*)linux_side)->SetSyncPlatforms((const char *)pchFile, (ERemoteStoragePlatform)eRemoteStoragePlatform);
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}
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UGCFileWriteStreamHandle_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamOpen(void *linux_side, const char * pchFile)
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{
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return ((ISteamRemoteStorage*)linux_side)->FileWriteStreamOpen((const char *)pchFile);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamWriteChunk(void *linux_side, UGCFileWriteStreamHandle_t writeHandle, const void * pvData, int32 cubData)
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{
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return ((ISteamRemoteStorage*)linux_side)->FileWriteStreamWriteChunk((UGCFileWriteStreamHandle_t)writeHandle, (const void *)pvData, (int32)cubData);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamClose(void *linux_side, UGCFileWriteStreamHandle_t writeHandle)
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{
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return ((ISteamRemoteStorage*)linux_side)->FileWriteStreamClose((UGCFileWriteStreamHandle_t)writeHandle);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamCancel(void *linux_side, UGCFileWriteStreamHandle_t writeHandle)
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{
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return ((ISteamRemoteStorage*)linux_side)->FileWriteStreamCancel((UGCFileWriteStreamHandle_t)writeHandle);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileExists(void *linux_side, const char * pchFile)
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{
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return ((ISteamRemoteStorage*)linux_side)->FileExists((const char *)pchFile);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FilePersisted(void *linux_side, const char * pchFile)
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{
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return ((ISteamRemoteStorage*)linux_side)->FilePersisted((const char *)pchFile);
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}
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int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileSize(void *linux_side, const char * pchFile)
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{
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return ((ISteamRemoteStorage*)linux_side)->GetFileSize((const char *)pchFile);
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}
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int64 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileTimestamp(void *linux_side, const char * pchFile)
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{
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return ((ISteamRemoteStorage*)linux_side)->GetFileTimestamp((const char *)pchFile);
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}
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ERemoteStoragePlatform cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetSyncPlatforms(void *linux_side, const char * pchFile)
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{
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return ((ISteamRemoteStorage*)linux_side)->GetSyncPlatforms((const char *)pchFile);
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}
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int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileCount(void *linux_side)
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{
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return ((ISteamRemoteStorage*)linux_side)->GetFileCount();
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}
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const char * cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileNameAndSize(void *linux_side, int iFile, int32 * pnFileSizeInBytes)
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{
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return ((ISteamRemoteStorage*)linux_side)->GetFileNameAndSize((int)iFile, (int32 *)pnFileSizeInBytes);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetQuota(void *linux_side, int32 * pnTotalBytes, int32 * puAvailableBytes)
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{
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return ((ISteamRemoteStorage*)linux_side)->GetQuota((int32 *)pnTotalBytes, (int32 *)puAvailableBytes);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_IsCloudEnabledForAccount(void *linux_side)
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{
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return ((ISteamRemoteStorage*)linux_side)->IsCloudEnabledForAccount();
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_IsCloudEnabledForApp(void *linux_side)
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{
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return ((ISteamRemoteStorage*)linux_side)->IsCloudEnabledForApp();
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}
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void cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetCloudEnabledForApp(void *linux_side, bool bEnabled)
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{
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((ISteamRemoteStorage*)linux_side)->SetCloudEnabledForApp((bool)bEnabled);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UGCDownload(void *linux_side, UGCHandle_t hContent)
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{
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return ((ISteamRemoteStorage*)linux_side)->UGCDownload((UGCHandle_t)hContent);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUGCDownloadProgress(void *linux_side, UGCHandle_t hContent, int32 * pnBytesDownloaded, int32 * pnBytesExpected)
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{
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return ((ISteamRemoteStorage*)linux_side)->GetUGCDownloadProgress((UGCHandle_t)hContent, (int32 *)pnBytesDownloaded, (int32 *)pnBytesExpected);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUGCDetails(void *linux_side, UGCHandle_t hContent, AppId_t * pnAppID, char ** ppchName, int32 * pnFileSizeInBytes, CSteamID * pSteamIDOwner)
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{
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return ((ISteamRemoteStorage*)linux_side)->GetUGCDetails((UGCHandle_t)hContent, (AppId_t *)pnAppID, (char **)ppchName, (int32 *)pnFileSizeInBytes, (CSteamID *)pSteamIDOwner);
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}
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int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UGCRead(void *linux_side, UGCHandle_t hContent, void * pvData, int32 cubDataToRead, uint32 cOffset)
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{
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return ((ISteamRemoteStorage*)linux_side)->UGCRead((UGCHandle_t)hContent, (void *)pvData, (int32)cubDataToRead, (uint32)cOffset);
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}
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int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetCachedUGCCount(void *linux_side)
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{
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return ((ISteamRemoteStorage*)linux_side)->GetCachedUGCCount();
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}
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UGCHandle_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetCachedUGCHandle(void *linux_side, int32 iCachedContent)
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{
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return ((ISteamRemoteStorage*)linux_side)->GetCachedUGCHandle((int32)iCachedContent);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_PublishWorkshopFile(void *linux_side, const char * pchFile, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t * pTags, EWorkshopFileType eWorkshopFileType)
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{
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return ((ISteamRemoteStorage*)linux_side)->PublishWorkshopFile((const char *)pchFile, (const char *)pchPreviewFile, (AppId_t)nConsumerAppId, (const char *)pchTitle, (const char *)pchDescription, (ERemoteStoragePublishedFileVisibility)eVisibility, (SteamParamStringArray_t *)pTags, (EWorkshopFileType)eWorkshopFileType);
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}
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PublishedFileUpdateHandle_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_CreatePublishedFileUpdateRequest(void *linux_side, PublishedFileId_t unPublishedFileId)
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{
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return ((ISteamRemoteStorage*)linux_side)->CreatePublishedFileUpdateRequest((PublishedFileId_t)unPublishedFileId);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileFile(void *linux_side, PublishedFileUpdateHandle_t updateHandle, const char * pchFile)
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{
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return ((ISteamRemoteStorage*)linux_side)->UpdatePublishedFileFile((PublishedFileUpdateHandle_t)updateHandle, (const char *)pchFile);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFilePreviewFile(void *linux_side, PublishedFileUpdateHandle_t updateHandle, const char * pchPreviewFile)
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{
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return ((ISteamRemoteStorage*)linux_side)->UpdatePublishedFilePreviewFile((PublishedFileUpdateHandle_t)updateHandle, (const char *)pchPreviewFile);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileTitle(void *linux_side, PublishedFileUpdateHandle_t updateHandle, const char * pchTitle)
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{
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return ((ISteamRemoteStorage*)linux_side)->UpdatePublishedFileTitle((PublishedFileUpdateHandle_t)updateHandle, (const char *)pchTitle);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileDescription(void *linux_side, PublishedFileUpdateHandle_t updateHandle, const char * pchDescription)
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{
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return ((ISteamRemoteStorage*)linux_side)->UpdatePublishedFileDescription((PublishedFileUpdateHandle_t)updateHandle, (const char *)pchDescription);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileVisibility(void *linux_side, PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility)
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{
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return ((ISteamRemoteStorage*)linux_side)->UpdatePublishedFileVisibility((PublishedFileUpdateHandle_t)updateHandle, (ERemoteStoragePublishedFileVisibility)eVisibility);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileTags(void *linux_side, PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t * pTags)
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{
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return ((ISteamRemoteStorage*)linux_side)->UpdatePublishedFileTags((PublishedFileUpdateHandle_t)updateHandle, (SteamParamStringArray_t *)pTags);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_CommitPublishedFileUpdate(void *linux_side, PublishedFileUpdateHandle_t updateHandle)
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{
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return ((ISteamRemoteStorage*)linux_side)->CommitPublishedFileUpdate((PublishedFileUpdateHandle_t)updateHandle);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetPublishedFileDetails(void *linux_side, PublishedFileId_t unPublishedFileId)
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{
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return ((ISteamRemoteStorage*)linux_side)->GetPublishedFileDetails((PublishedFileId_t)unPublishedFileId);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_DeletePublishedFile(void *linux_side, PublishedFileId_t unPublishedFileId)
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{
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return ((ISteamRemoteStorage*)linux_side)->DeletePublishedFile((PublishedFileId_t)unPublishedFileId);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserPublishedFiles(void *linux_side, uint32 unStartIndex)
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{
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return ((ISteamRemoteStorage*)linux_side)->EnumerateUserPublishedFiles((uint32)unStartIndex);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SubscribePublishedFile(void *linux_side, PublishedFileId_t unPublishedFileId)
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{
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return ((ISteamRemoteStorage*)linux_side)->SubscribePublishedFile((PublishedFileId_t)unPublishedFileId);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserSubscribedFiles(void *linux_side, uint32 unStartIndex)
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{
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return ((ISteamRemoteStorage*)linux_side)->EnumerateUserSubscribedFiles((uint32)unStartIndex);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UnsubscribePublishedFile(void *linux_side, PublishedFileId_t unPublishedFileId)
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{
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return ((ISteamRemoteStorage*)linux_side)->UnsubscribePublishedFile((PublishedFileId_t)unPublishedFileId);
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}
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bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileSetChangeDescription(void *linux_side, PublishedFileUpdateHandle_t updateHandle, const char * pchChangeDescription)
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{
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return ((ISteamRemoteStorage*)linux_side)->UpdatePublishedFileSetChangeDescription((PublishedFileUpdateHandle_t)updateHandle, (const char *)pchChangeDescription);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetPublishedItemVoteDetails(void *linux_side, PublishedFileId_t unPublishedFileId)
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{
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return ((ISteamRemoteStorage*)linux_side)->GetPublishedItemVoteDetails((PublishedFileId_t)unPublishedFileId);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdateUserPublishedItemVote(void *linux_side, PublishedFileId_t unPublishedFileId, bool bVoteUp)
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{
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return ((ISteamRemoteStorage*)linux_side)->UpdateUserPublishedItemVote((PublishedFileId_t)unPublishedFileId, (bool)bVoteUp);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUserPublishedItemVoteDetails(void *linux_side, PublishedFileId_t unPublishedFileId)
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{
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return ((ISteamRemoteStorage*)linux_side)->GetUserPublishedItemVoteDetails((PublishedFileId_t)unPublishedFileId);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserSharedWorkshopFiles(void *linux_side, CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t * pRequiredTags, SteamParamStringArray_t * pExcludedTags)
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{
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return ((ISteamRemoteStorage*)linux_side)->EnumerateUserSharedWorkshopFiles((CSteamID)steamId, (uint32)unStartIndex, (SteamParamStringArray_t *)pRequiredTags, (SteamParamStringArray_t *)pExcludedTags);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_PublishVideo(void *linux_side, EWorkshopVideoProvider eVideoProvider, const char * pchVideoAccount, const char * pchVideoIdentifier, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t * pTags)
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{
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return ((ISteamRemoteStorage*)linux_side)->PublishVideo((EWorkshopVideoProvider)eVideoProvider, (const char *)pchVideoAccount, (const char *)pchVideoIdentifier, (const char *)pchPreviewFile, (AppId_t)nConsumerAppId, (const char *)pchTitle, (const char *)pchDescription, (ERemoteStoragePublishedFileVisibility)eVisibility, (SteamParamStringArray_t *)pTags);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetUserPublishedFileAction(void *linux_side, PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction)
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{
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return ((ISteamRemoteStorage*)linux_side)->SetUserPublishedFileAction((PublishedFileId_t)unPublishedFileId, (EWorkshopFileAction)eAction);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumeratePublishedFilesByUserAction(void *linux_side, EWorkshopFileAction eAction, uint32 unStartIndex)
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{
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return ((ISteamRemoteStorage*)linux_side)->EnumeratePublishedFilesByUserAction((EWorkshopFileAction)eAction, (uint32)unStartIndex);
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}
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SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumeratePublishedWorkshopFiles(void *linux_side, EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, SteamParamStringArray_t * pTags, SteamParamStringArray_t * pUserTags)
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{
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return ((ISteamRemoteStorage*)linux_side)->EnumeratePublishedWorkshopFiles((EWorkshopEnumerationType)eEnumerationType, (uint32)unStartIndex, (uint32)unCount, (uint32)unDays, (SteamParamStringArray_t *)pTags, (SteamParamStringArray_t *)pUserTags);
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}
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#ifdef __cplusplus
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}
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#endif
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@ -0,0 +1,57 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWrite(void *, const char *, const void *, int32);
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||||||
|
extern int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileRead(void *, const char *, void *, int32);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileForget(void *, const char *);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileDelete(void *, const char *);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileShare(void *, const char *);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetSyncPlatforms(void *, const char *, ERemoteStoragePlatform);
|
||||||
|
extern UGCFileWriteStreamHandle_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamOpen(void *, const char *);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamWriteChunk(void *, UGCFileWriteStreamHandle_t, const void *, int32);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamClose(void *, UGCFileWriteStreamHandle_t);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamCancel(void *, UGCFileWriteStreamHandle_t);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileExists(void *, const char *);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FilePersisted(void *, const char *);
|
||||||
|
extern int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileSize(void *, const char *);
|
||||||
|
extern int64 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileTimestamp(void *, const char *);
|
||||||
|
extern ERemoteStoragePlatform cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetSyncPlatforms(void *, const char *);
|
||||||
|
extern int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileCount(void *);
|
||||||
|
extern const char * cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileNameAndSize(void *, int, int32 *);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetQuota(void *, int32 *, int32 *);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_IsCloudEnabledForAccount(void *);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_IsCloudEnabledForApp(void *);
|
||||||
|
extern void cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetCloudEnabledForApp(void *, bool);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UGCDownload(void *, UGCHandle_t);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUGCDownloadProgress(void *, UGCHandle_t, int32 *, int32 *);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUGCDetails(void *, UGCHandle_t, AppId_t *, char **, int32 *, CSteamID *);
|
||||||
|
extern int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UGCRead(void *, UGCHandle_t, void *, int32, uint32);
|
||||||
|
extern int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetCachedUGCCount(void *);
|
||||||
|
extern UGCHandle_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetCachedUGCHandle(void *, int32);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_PublishWorkshopFile(void *, const char *, const char *, AppId_t, const char *, const char *, ERemoteStoragePublishedFileVisibility, SteamParamStringArray_t *, EWorkshopFileType);
|
||||||
|
extern PublishedFileUpdateHandle_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_CreatePublishedFileUpdateRequest(void *, PublishedFileId_t);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileFile(void *, PublishedFileUpdateHandle_t, const char *);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFilePreviewFile(void *, PublishedFileUpdateHandle_t, const char *);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileTitle(void *, PublishedFileUpdateHandle_t, const char *);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileDescription(void *, PublishedFileUpdateHandle_t, const char *);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileVisibility(void *, PublishedFileUpdateHandle_t, ERemoteStoragePublishedFileVisibility);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileTags(void *, PublishedFileUpdateHandle_t, SteamParamStringArray_t *);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_CommitPublishedFileUpdate(void *, PublishedFileUpdateHandle_t);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetPublishedFileDetails(void *, PublishedFileId_t);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_DeletePublishedFile(void *, PublishedFileId_t);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserPublishedFiles(void *, uint32);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SubscribePublishedFile(void *, PublishedFileId_t);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserSubscribedFiles(void *, uint32);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UnsubscribePublishedFile(void *, PublishedFileId_t);
|
||||||
|
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileSetChangeDescription(void *, PublishedFileUpdateHandle_t, const char *);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetPublishedItemVoteDetails(void *, PublishedFileId_t);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdateUserPublishedItemVote(void *, PublishedFileId_t, bool);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUserPublishedItemVoteDetails(void *, PublishedFileId_t);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserSharedWorkshopFiles(void *, CSteamID, uint32, SteamParamStringArray_t *, SteamParamStringArray_t *);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_PublishVideo(void *, EWorkshopVideoProvider, const char *, const char *, const char *, AppId_t, const char *, const char *, ERemoteStoragePublishedFileVisibility, SteamParamStringArray_t *);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetUserPublishedFileAction(void *, PublishedFileId_t, EWorkshopFileAction);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumeratePublishedFilesByUserAction(void *, EWorkshopFileAction, uint32);
|
||||||
|
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumeratePublishedWorkshopFiles(void *, EWorkshopEnumerationType, uint32, uint32, uint32, SteamParamStringArray_t *, SteamParamStringArray_t *);
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
@ -44,6 +44,7 @@ sdk_versions = [
|
|||||||
"123a",
|
"123a",
|
||||||
"123",
|
"123",
|
||||||
"122",
|
"122",
|
||||||
|
"121x",
|
||||||
"121",
|
"121",
|
||||||
"120",
|
"120",
|
||||||
"119",
|
"119",
|
||||||
|
120
lsteamclient/steamworks_sdk_121x/isteamapps.h
Normal file
120
lsteamclient/steamworks_sdk_121x/isteamapps.h
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose: interface to app data in Steam
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef ISTEAMAPPS_H
|
||||||
|
#define ISTEAMAPPS_H
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
const int k_cubAppProofOfPurchaseKeyMax = 64; // max bytes of a legacy cd key we support
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: interface to app data
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamApps
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual bool BIsSubscribed() = 0;
|
||||||
|
virtual bool BIsLowViolence() = 0;
|
||||||
|
virtual bool BIsCybercafe() = 0;
|
||||||
|
virtual bool BIsVACBanned() = 0;
|
||||||
|
virtual const char *GetCurrentGameLanguage() = 0;
|
||||||
|
virtual const char *GetAvailableGameLanguages() = 0;
|
||||||
|
|
||||||
|
// only use this member if you need to check ownership of another game related to yours, a demo for example
|
||||||
|
virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
|
||||||
|
|
||||||
|
// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
|
||||||
|
virtual bool BIsDlcInstalled( AppId_t appID ) = 0;
|
||||||
|
|
||||||
|
// returns the Unix time of the purchase of the app
|
||||||
|
virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0;
|
||||||
|
|
||||||
|
// Checks if the user is subscribed to the current app through a free weekend
|
||||||
|
// This function will return false for users who have a retail or other type of license
|
||||||
|
// Before using, please ask your Valve technical contact how to package and secure your free weekened
|
||||||
|
virtual bool BIsSubscribedFromFreeWeekend() = 0;
|
||||||
|
|
||||||
|
// Returns the number of DLC pieces for the running app
|
||||||
|
virtual int GetDLCCount() = 0;
|
||||||
|
|
||||||
|
// Returns metadata for DLC by index, of range [0, GetDLCCount()]
|
||||||
|
virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0;
|
||||||
|
|
||||||
|
// Install/Uninstall control for optional DLC
|
||||||
|
virtual void InstallDLC( AppId_t nAppID ) = 0;
|
||||||
|
virtual void UninstallDLC( AppId_t nAppID ) = 0;
|
||||||
|
|
||||||
|
// Request cd-key for yourself or owned DLC. If you are interested in this
|
||||||
|
// data then make sure you provide us with a list of valid keys to be distributed
|
||||||
|
// to users when they purchase the game, before the game ships.
|
||||||
|
// You'll receive an AppProofOfPurchaseKeyResponse_t callback when
|
||||||
|
// the key is available (which may be immediately).
|
||||||
|
virtual void RequestAppProofOfPurchaseKey( AppId_t nAppID ) = 0;
|
||||||
|
|
||||||
|
virtual bool GetCurrentBetaName( char *pchName, int cchNameBufferSize ) = 0; // returns current beta branch name, 'public' is the default branch
|
||||||
|
virtual bool MarkContentCorrupt( bool bMissingFilesOnly ) = 0; // signal Steam that game files seems corrupt or missing
|
||||||
|
|
||||||
|
#ifdef _PS3
|
||||||
|
// Result returned in a RegisterActivationCodeResponse_t callresult
|
||||||
|
virtual SteamAPICall_t RegisterActivationCode( const char *pchActivationCode ) = 0;
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
|
||||||
|
#define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION005"
|
||||||
|
|
||||||
|
// callbacks
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: posted after the user gains ownership of DLC & that DLC is installed
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct DlcInstalled_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamAppsCallbacks + 5 };
|
||||||
|
AppId_t m_nAppID; // AppID of the DLC
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: possible results when registering an activation code
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
enum ERegisterActivactionCodeResult
|
||||||
|
{
|
||||||
|
k_ERegisterActivactionCodeResultOK = 0,
|
||||||
|
k_ERegisterActivactionCodeResultFail = 1,
|
||||||
|
k_ERegisterActivactionCodeResultAlreadyRegistered = 2,
|
||||||
|
k_ERegisterActivactionCodeResultTimeout = 3,
|
||||||
|
k_ERegisterActivactionCodeAlreadyOwned = 4
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: response to RegisterActivationCode()
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RegisterActivationCodeResponse_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamAppsCallbacks + 8 };
|
||||||
|
ERegisterActivactionCodeResult m_eResult;
|
||||||
|
uint32 m_unPackageRegistered; // package that was registered. Only set on success
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: response to RegisterActivationCode()
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct AppProofOfPurchaseKeyResponse_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamAppsCallbacks + 13 };
|
||||||
|
EResult m_eResult;
|
||||||
|
uint32 m_nAppID;
|
||||||
|
char m_rgchKey[ k_cubAppProofOfPurchaseKeyMax ];
|
||||||
|
};
|
||||||
|
|
||||||
|
#pragma pack( pop )
|
||||||
|
|
||||||
|
#endif // ISTEAMAPPS_H
|
32
lsteamclient/steamworks_sdk_121x/isteamappticket.h
Normal file
32
lsteamclient/steamworks_sdk_121x/isteamappticket.h
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose: a private, but well versioned, interface to get at critical bits
|
||||||
|
// of a steam3 appticket - consumed by the simple drm wrapper to let it
|
||||||
|
// ask about ownership with greater confidence.
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef ISTEAMAPPTICKET_H
|
||||||
|
#define ISTEAMAPPTICKET_H
|
||||||
|
#ifdef WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "steamtypes.h"
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: hand out a reasonable "future proof" view of an app ownership ticket
|
||||||
|
// the raw (signed) buffer, and indices into that buffer where the appid and
|
||||||
|
// steamid are located. the sizes of the appid and steamid are implicit in
|
||||||
|
// (each version of) the interface - currently uin32 appid and uint64 steamid
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamAppTicket
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual uint32 GetAppOwnershipTicketData( uint32 nAppID, void *pvBuffer, uint32 cbBufferLength, uint32 *piAppId, uint32 *piSteamId, uint32 *piSignature, uint32 *pcbSignature ) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#define STEAMAPPTICKET_INTERFACE_VERSION "STEAMAPPTICKET_INTERFACE_VERSION001"
|
||||||
|
|
||||||
|
|
||||||
|
#endif // ISTEAMAPPTICKET_H
|
286
lsteamclient/steamworks_sdk_121x/isteamclient.h
Normal file
286
lsteamclient/steamworks_sdk_121x/isteamclient.h
Normal file
@ -0,0 +1,286 @@
|
|||||||
|
//====== Copyright <20> 1996-2008, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose: Main interface for loading and accessing Steamworks API's from the
|
||||||
|
// Steam client.
|
||||||
|
// For most uses, this code is wrapped inside of SteamAPI_Init()
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef ISTEAMCLIENT_H
|
||||||
|
#define ISTEAMCLIENT_H
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "steamtypes.h"
|
||||||
|
#include "steamclientpublic.h"
|
||||||
|
|
||||||
|
// handle to a communication pipe to the Steam client
|
||||||
|
typedef int32 HSteamPipe;
|
||||||
|
// handle to single instance of a steam user
|
||||||
|
typedef int32 HSteamUser;
|
||||||
|
// function prototype
|
||||||
|
#if defined( POSIX )
|
||||||
|
#define __cdecl
|
||||||
|
#endif
|
||||||
|
extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *);
|
||||||
|
|
||||||
|
#if defined( __SNC__ )
|
||||||
|
#pragma diag_suppress=1700 // warning 1700: class "%s" has virtual functions but non-virtual destructor
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// interface predec
|
||||||
|
class ISteamUser;
|
||||||
|
class ISteamGameServer;
|
||||||
|
class ISteamFriends;
|
||||||
|
class ISteamUtils;
|
||||||
|
class ISteamMatchmaking;
|
||||||
|
class ISteamContentServer;
|
||||||
|
class ISteamMatchmakingServers;
|
||||||
|
class ISteamUserStats;
|
||||||
|
class ISteamApps;
|
||||||
|
class ISteamNetworking;
|
||||||
|
class ISteamRemoteStorage;
|
||||||
|
class ISteamScreenshots;
|
||||||
|
class ISteamGameServerStats;
|
||||||
|
class ISteamPS3OverlayRender;
|
||||||
|
class ISteamHTTP;
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Interface to creating a new steam instance, or to
|
||||||
|
// connect to an existing steam instance, whether it's in a
|
||||||
|
// different process or is local.
|
||||||
|
//
|
||||||
|
// For most scenarios this is all handled automatically via SteamAPI_Init().
|
||||||
|
// You'll only need to use these interfaces if you have a more complex versioning scheme,
|
||||||
|
// where you want to get different versions of the same interface in different dll's in your project.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamClient
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Creates a communication pipe to the Steam client
|
||||||
|
virtual HSteamPipe CreateSteamPipe() = 0;
|
||||||
|
|
||||||
|
// Releases a previously created communications pipe
|
||||||
|
virtual bool BReleaseSteamPipe( HSteamPipe hSteamPipe ) = 0;
|
||||||
|
|
||||||
|
// connects to an existing global user, failing if none exists
|
||||||
|
// used by the game to coordinate with the steamUI
|
||||||
|
virtual HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe ) = 0;
|
||||||
|
|
||||||
|
// used by game servers, create a steam user that won't be shared with anyone else
|
||||||
|
virtual HSteamUser CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) = 0;
|
||||||
|
|
||||||
|
// removes an allocated user
|
||||||
|
virtual void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) = 0;
|
||||||
|
|
||||||
|
// retrieves the ISteamUser interface associated with the handle
|
||||||
|
virtual ISteamUser *GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||||
|
|
||||||
|
// retrieves the ISteamGameServer interface associated with the handle
|
||||||
|
virtual ISteamGameServer *GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||||
|
|
||||||
|
// set the local IP and Port to bind to
|
||||||
|
// this must be set before CreateLocalUser()
|
||||||
|
virtual void SetLocalIPBinding( uint32 unIP, uint16 usPort ) = 0;
|
||||||
|
|
||||||
|
// returns the ISteamFriends interface
|
||||||
|
virtual ISteamFriends *GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||||
|
|
||||||
|
// returns the ISteamUtils interface
|
||||||
|
virtual ISteamUtils *GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||||
|
|
||||||
|
// returns the ISteamMatchmaking interface
|
||||||
|
virtual ISteamMatchmaking *GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||||
|
|
||||||
|
// returns the ISteamMatchmakingServers interface
|
||||||
|
virtual ISteamMatchmakingServers *GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||||
|
|
||||||
|
// returns the a generic interface
|
||||||
|
virtual void *GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||||
|
|
||||||
|
// returns the ISteamUserStats interface
|
||||||
|
virtual ISteamUserStats *GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||||
|
|
||||||
|
// returns the ISteamGameServerStats interface
|
||||||
|
virtual ISteamGameServerStats *GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||||
|
|
||||||
|
// returns apps interface
|
||||||
|
virtual ISteamApps *GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||||
|
|
||||||
|
// networking
|
||||||
|
virtual ISteamNetworking *GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||||
|
|
||||||
|
// remote storage
|
||||||
|
virtual ISteamRemoteStorage *GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||||
|
|
||||||
|
// user screenshots
|
||||||
|
virtual ISteamScreenshots *GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||||
|
|
||||||
|
|
||||||
|
// this needs to be called every frame to process matchmaking results
|
||||||
|
// redundant if you're already calling SteamAPI_RunCallbacks()
|
||||||
|
virtual void RunFrame() = 0;
|
||||||
|
|
||||||
|
// returns the number of IPC calls made since the last time this function was called
|
||||||
|
// Used for perf debugging so you can understand how many IPC calls your game makes per frame
|
||||||
|
// Every IPC call is at minimum a thread context switch if not a process one so you want to rate
|
||||||
|
// control how often you do them.
|
||||||
|
virtual uint32 GetIPCCallCount() = 0;
|
||||||
|
|
||||||
|
// API warning handling
|
||||||
|
// 'int' is the severity; 0 for msg, 1 for warning
|
||||||
|
// 'const char *' is the text of the message
|
||||||
|
// callbacks will occur directly after the API function is called that generated the warning or message
|
||||||
|
virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0;
|
||||||
|
|
||||||
|
// Trigger global shutdown for the DLL
|
||||||
|
virtual bool BShutdownIfAllPipesClosed() = 0;
|
||||||
|
|
||||||
|
#ifdef _PS3
|
||||||
|
virtual ISteamPS3OverlayRender *GetISteamPS3OverlayRender() = 0;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Expose HTTP interface
|
||||||
|
virtual ISteamHTTP *GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#define STEAMCLIENT_INTERFACE_VERSION "SteamClient012"
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Base values for callback identifiers, each callback must
|
||||||
|
// have a unique ID.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
enum { k_iSteamUserCallbacks = 100 };
|
||||||
|
enum { k_iSteamGameServerCallbacks = 200 };
|
||||||
|
enum { k_iSteamFriendsCallbacks = 300 };
|
||||||
|
enum { k_iSteamBillingCallbacks = 400 };
|
||||||
|
enum { k_iSteamMatchmakingCallbacks = 500 };
|
||||||
|
enum { k_iSteamContentServerCallbacks = 600 };
|
||||||
|
enum { k_iSteamUtilsCallbacks = 700 };
|
||||||
|
enum { k_iClientFriendsCallbacks = 800 };
|
||||||
|
enum { k_iClientUserCallbacks = 900 };
|
||||||
|
enum { k_iSteamAppsCallbacks = 1000 };
|
||||||
|
enum { k_iSteamUserStatsCallbacks = 1100 };
|
||||||
|
enum { k_iSteamNetworkingCallbacks = 1200 };
|
||||||
|
enum { k_iClientRemoteStorageCallbacks = 1300 };
|
||||||
|
enum { k_iSteamUserItemsCallbacks = 1400 };
|
||||||
|
enum { k_iSteamGameServerItemsCallbacks = 1500 };
|
||||||
|
enum { k_iClientUtilsCallbacks = 1600 };
|
||||||
|
enum { k_iSteamGameCoordinatorCallbacks = 1700 };
|
||||||
|
enum { k_iSteamGameServerStatsCallbacks = 1800 };
|
||||||
|
enum { k_iSteam2AsyncCallbacks = 1900 };
|
||||||
|
enum { k_iSteamGameStatsCallbacks = 2000 };
|
||||||
|
enum { k_iClientHTTPCallbacks = 2100 };
|
||||||
|
enum { k_iClientScreenshotsCallbacks = 2200 };
|
||||||
|
enum { k_iSteamScreenshotsCallbacks = 2300 };
|
||||||
|
enum { k_iClientAudioCallbacks = 2400 };
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// The CALLBACK macros are for client side callback logging enabled with
|
||||||
|
// log_callback <first callnbackID> <last callbackID>
|
||||||
|
// Do not change any of these.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
class CSteamCallback
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual const char *GetCallbackName() const = 0;
|
||||||
|
virtual uint32 GetCallbackID() const = 0;
|
||||||
|
virtual uint8 *GetFixedData() const = 0;
|
||||||
|
virtual uint32 GetFixedSize() const = 0;
|
||||||
|
virtual uint32 GetNumMemberVariables() const = 0;
|
||||||
|
virtual bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) const = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#define DEFINE_CALLBACK( callbackname, callbackid ) \
|
||||||
|
struct callbackname##_t { \
|
||||||
|
enum { k_iCallback = callbackid }; \
|
||||||
|
static callbackname##_t *GetNullPointer() { return 0; }
|
||||||
|
|
||||||
|
#define CALLBACK_MEMBER( varidx, vartype, varname ) \
|
||||||
|
public: vartype varname ; \
|
||||||
|
static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \
|
||||||
|
varOffset = (unsigned int)(size_t)&GetNullPointer()->varname; \
|
||||||
|
varSize = sizeof( vartype ); \
|
||||||
|
varCount = 1; \
|
||||||
|
*pszName = #varname; *pszType = #vartype; }
|
||||||
|
|
||||||
|
#define CALLBACK_ARRAY( varidx, vartype, varname, varcount ) \
|
||||||
|
public: vartype varname [ varcount ]; \
|
||||||
|
static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \
|
||||||
|
varOffset = (unsigned int)(size_t)&GetNullPointer()->varname[0]; \
|
||||||
|
varSize = sizeof( vartype ); \
|
||||||
|
varCount = varcount; \
|
||||||
|
*pszName = #varname; *pszType = #vartype; }
|
||||||
|
|
||||||
|
|
||||||
|
#define END_CALLBACK_INTERNAL_BEGIN( callbackname, numvars ) }; \
|
||||||
|
class C##callbackname : public CSteamCallback { \
|
||||||
|
public: callbackname##_t m_Data; \
|
||||||
|
C##callbackname () { memset( &m_Data, 0, sizeof(m_Data) ); } \
|
||||||
|
virtual const char *GetCallbackName() const { return #callbackname; } \
|
||||||
|
virtual uint32 GetCallbackID() const { return callbackname##_t::k_iCallback; } \
|
||||||
|
virtual uint32 GetFixedSize() const { return sizeof( m_Data ); } \
|
||||||
|
virtual uint8 *GetFixedData() const { return (uint8*)&m_Data; } \
|
||||||
|
virtual uint32 GetNumMemberVariables() const { return numvars; } \
|
||||||
|
virtual bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) const { \
|
||||||
|
switch ( index ) { default : return false;
|
||||||
|
|
||||||
|
|
||||||
|
#define END_CALLBACK_INTERNAL_SWITCH( varidx ) case varidx : m_Data.GetMemberVar_##varidx( varOffset, varSize, varCount, pszName, pszType ); return true;
|
||||||
|
|
||||||
|
#define END_CALLBACK_INTERNAL_END() }; }; };
|
||||||
|
|
||||||
|
#define END_DEFINE_CALLBACK_0( callbackname ) }; \
|
||||||
|
class C##callbackname : public CSteamCallback { \
|
||||||
|
public: callbackname##_t m_Data; \
|
||||||
|
virtual const char *GetCallbackName() const { return #callbackname; } \
|
||||||
|
virtual uint32 GetCallbackID() const { return callbackname##_t::k_iCallback; } \
|
||||||
|
virtual uint32 GetFixedSize() const { return sizeof( m_Data ); } \
|
||||||
|
virtual uint8 *GetFixedData() const { return (uint8*)&m_Data; } \
|
||||||
|
virtual uint32 GetNumMemberVariables() const { return 0; } \
|
||||||
|
virtual bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) const { return false; } \
|
||||||
|
}; \
|
||||||
|
|
||||||
|
|
||||||
|
#define END_DEFINE_CALLBACK_1( callbackname ) \
|
||||||
|
END_CALLBACK_INTERNAL_BEGIN( callbackname, 1 ) \
|
||||||
|
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||||
|
END_CALLBACK_INTERNAL_END()
|
||||||
|
|
||||||
|
#define END_DEFINE_CALLBACK_2( callbackname ) \
|
||||||
|
END_CALLBACK_INTERNAL_BEGIN( callbackname, 2 ) \
|
||||||
|
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||||
|
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||||
|
END_CALLBACK_INTERNAL_END()
|
||||||
|
|
||||||
|
#define END_DEFINE_CALLBACK_3( callbackname ) \
|
||||||
|
END_CALLBACK_INTERNAL_BEGIN( callbackname, 3 ) \
|
||||||
|
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||||
|
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||||
|
END_CALLBACK_INTERNAL_SWITCH( 2 ) \
|
||||||
|
END_CALLBACK_INTERNAL_END()
|
||||||
|
|
||||||
|
#define END_DEFINE_CALLBACK_4( callbackname ) \
|
||||||
|
END_CALLBACK_INTERNAL_BEGIN( callbackname, 4 ) \
|
||||||
|
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||||
|
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||||
|
END_CALLBACK_INTERNAL_SWITCH( 2 ) \
|
||||||
|
END_CALLBACK_INTERNAL_SWITCH( 3 ) \
|
||||||
|
END_CALLBACK_INTERNAL_END()
|
||||||
|
|
||||||
|
|
||||||
|
#define END_DEFINE_CALLBACK_6( callbackname ) \
|
||||||
|
END_CALLBACK_INTERNAL_BEGIN( callbackname, 6 ) \
|
||||||
|
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||||
|
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||||
|
END_CALLBACK_INTERNAL_SWITCH( 2 ) \
|
||||||
|
END_CALLBACK_INTERNAL_SWITCH( 3 ) \
|
||||||
|
END_CALLBACK_INTERNAL_SWITCH( 4 ) \
|
||||||
|
END_CALLBACK_INTERNAL_SWITCH( 5 ) \
|
||||||
|
END_CALLBACK_INTERNAL_END()
|
||||||
|
|
||||||
|
#endif // ISTEAMCLIENT_H
|
590
lsteamclient/steamworks_sdk_121x/isteamfriends.h
Normal file
590
lsteamclient/steamworks_sdk_121x/isteamfriends.h
Normal file
@ -0,0 +1,590 @@
|
|||||||
|
//====== Copyright (C) 1996-2008, Valve Corporation, All rights reserved. =====
|
||||||
|
//
|
||||||
|
// Purpose: interface to both friends list data and general information about users
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef ISTEAMFRIENDS_H
|
||||||
|
#define ISTEAMFRIENDS_H
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "isteamclient.h"
|
||||||
|
#include "steamclientpublic.h"
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: set of relationships to other users
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
enum EFriendRelationship
|
||||||
|
{
|
||||||
|
k_EFriendRelationshipNone = 0,
|
||||||
|
k_EFriendRelationshipBlocked = 1,
|
||||||
|
k_EFriendRelationshipRequestRecipient = 2,
|
||||||
|
k_EFriendRelationshipFriend = 3,
|
||||||
|
k_EFriendRelationshipRequestInitiator = 4,
|
||||||
|
k_EFriendRelationshipIgnored = 5,
|
||||||
|
k_EFriendRelationshipIgnoredFriend = 6,
|
||||||
|
k_EFriendRelationshipSuggested = 7,
|
||||||
|
|
||||||
|
// keep this updated
|
||||||
|
k_EFriendRelationshipMax = 8,
|
||||||
|
};
|
||||||
|
|
||||||
|
// maximum length of friend group name (not including terminating nul!)
|
||||||
|
const int k_cchMaxFriendsGroupName = 64;
|
||||||
|
|
||||||
|
// maximum number of groups a single user is allowed
|
||||||
|
const int k_cFriendsGroupLimit = 100;
|
||||||
|
|
||||||
|
const int k_cEnumerateFollowersMax = 50;
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: list of states a friend can be in
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
enum EPersonaState
|
||||||
|
{
|
||||||
|
k_EPersonaStateOffline = 0, // friend is not currently logged on
|
||||||
|
k_EPersonaStateOnline = 1, // friend is logged on
|
||||||
|
k_EPersonaStateBusy = 2, // user is on, but busy
|
||||||
|
k_EPersonaStateAway = 3, // auto-away feature
|
||||||
|
k_EPersonaStateSnooze = 4, // auto-away for a long time
|
||||||
|
k_EPersonaStateLookingToTrade = 5, // Online, trading
|
||||||
|
k_EPersonaStateLookingToPlay = 6, // Online, wanting to play
|
||||||
|
k_EPersonaStateMax,
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: flags for enumerating friends list, or quickly checking a the relationship between users
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
enum EFriendFlags
|
||||||
|
{
|
||||||
|
k_EFriendFlagNone = 0x00,
|
||||||
|
k_EFriendFlagBlocked = 0x01,
|
||||||
|
k_EFriendFlagFriendshipRequested = 0x02,
|
||||||
|
k_EFriendFlagImmediate = 0x04, // "regular" friend
|
||||||
|
k_EFriendFlagClanMember = 0x08,
|
||||||
|
k_EFriendFlagOnGameServer = 0x10,
|
||||||
|
// k_EFriendFlagHasPlayedWith = 0x20, // not currently used
|
||||||
|
// k_EFriendFlagFriendOfFriend = 0x40, // not currently used
|
||||||
|
k_EFriendFlagRequestingFriendship = 0x80,
|
||||||
|
k_EFriendFlagRequestingInfo = 0x100,
|
||||||
|
k_EFriendFlagIgnored = 0x200,
|
||||||
|
k_EFriendFlagIgnoredFriend = 0x400,
|
||||||
|
k_EFriendFlagSuggested = 0x800,
|
||||||
|
k_EFriendFlagAll = 0xFFFF,
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// friend game played information
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
struct FriendGameInfo_t
|
||||||
|
{
|
||||||
|
CGameID m_gameID;
|
||||||
|
uint32 m_unGameIP;
|
||||||
|
uint16 m_usGamePort;
|
||||||
|
uint16 m_usQueryPort;
|
||||||
|
CSteamID m_steamIDLobby;
|
||||||
|
};
|
||||||
|
#pragma pack( pop )
|
||||||
|
|
||||||
|
|
||||||
|
// maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16.
|
||||||
|
// The UTF-8 version has to be very generous to accomodate characters that get large when encoded
|
||||||
|
// in UTF-8.
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
k_cchPersonaNameMax = 128,
|
||||||
|
k_cwchPersonaNameMax = 32,
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: user restriction flags
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
enum EUserRestriction
|
||||||
|
{
|
||||||
|
k_nUserRestrictionNone = 0, // no known chat/content restriction
|
||||||
|
k_nUserRestrictionUnknown = 1, // we don't know yet (user offline)
|
||||||
|
k_nUserRestrictionAnyChat = 2, // user is not allowed to (or can't) send/recv any chat
|
||||||
|
k_nUserRestrictionVoiceChat = 4, // user is not allowed to (or can't) send/recv voice chat
|
||||||
|
k_nUserRestrictionGroupChat = 8, // user is not allowed to (or can't) send/recv group chat
|
||||||
|
k_nUserRestrictionRating = 16, // user is too young according to rating in current region
|
||||||
|
k_nUserRestrictionGameInvites = 32, // user cannot send or recv game invites (e.g. mobile)
|
||||||
|
k_nUserRestrictionTrading = 64, // user cannot participate in trading (console, mobile)
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: information about user sessions
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct FriendSessionStateInfo_t
|
||||||
|
{
|
||||||
|
uint32 m_uiOnlineSessionInstances;
|
||||||
|
uint8 m_uiPublishedToFriendsSessionInstance;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// size limit on chat room or member metadata
|
||||||
|
const uint32 k_cubChatMetadataMax = 8192;
|
||||||
|
|
||||||
|
// size limits on Rich Presence data
|
||||||
|
enum { k_cchMaxRichPresenceKeys = 20 };
|
||||||
|
enum { k_cchMaxRichPresenceKeyLength = 64 };
|
||||||
|
enum { k_cchMaxRichPresenceValueLength = 256 };
|
||||||
|
|
||||||
|
// These values are passed as parameters to the store
|
||||||
|
enum EOverlayToStoreFlag
|
||||||
|
{
|
||||||
|
k_EOverlayToStoreFlag_None = 0,
|
||||||
|
k_EOverlayToStoreFlag_AddToCart = 1,
|
||||||
|
k_EOverlayToStoreFlag_AddToCartAndShow = 2,
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: interface to accessing information about individual users,
|
||||||
|
// that can be a friend, in a group, on a game server or in a lobby with the local user
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamFriends
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// returns the local players name - guaranteed to not be NULL.
|
||||||
|
// this is the same name as on the users community profile page
|
||||||
|
// this is stored in UTF-8 format
|
||||||
|
// like all the other interface functions that return a char *, it's important that this pointer is not saved
|
||||||
|
// off; it will eventually be free'd or re-allocated
|
||||||
|
virtual const char *GetPersonaName() = 0;
|
||||||
|
|
||||||
|
// Sets the player name, stores it on the server and publishes the changes to all friends who are online.
|
||||||
|
// Changes take place locally immediately, and a PersonaStateChange_t is posted, presuming success.
|
||||||
|
//
|
||||||
|
// The final results are available through the return value SteamAPICall_t, using SetPersonaNameResponse_t.
|
||||||
|
//
|
||||||
|
// If the name change fails to happen on the server, then an additional global PersonaStateChange_t will be posted
|
||||||
|
// to change the name back, in addition to the SetPersonaNameResponse_t callback.
|
||||||
|
virtual SteamAPICall_t SetPersonaName( const char *pchPersonaName ) = 0;
|
||||||
|
|
||||||
|
// gets the status of the current user
|
||||||
|
virtual EPersonaState GetPersonaState() = 0;
|
||||||
|
|
||||||
|
// friend iteration
|
||||||
|
// takes a set of k_EFriendFlags, and returns the number of users the client knows about who meet that criteria
|
||||||
|
// then GetFriendByIndex() can then be used to return the id's of each of those users
|
||||||
|
virtual int GetFriendCount( int iFriendFlags ) = 0;
|
||||||
|
|
||||||
|
// returns the steamID of a user
|
||||||
|
// iFriend is a index of range [0, GetFriendCount())
|
||||||
|
// iFriendsFlags must be the same value as used in GetFriendCount()
|
||||||
|
// the returned CSteamID can then be used by all the functions below to access details about the user
|
||||||
|
virtual CSteamID GetFriendByIndex( int iFriend, int iFriendFlags ) = 0;
|
||||||
|
|
||||||
|
// returns a relationship to a user
|
||||||
|
virtual EFriendRelationship GetFriendRelationship( CSteamID steamIDFriend ) = 0;
|
||||||
|
|
||||||
|
// returns the current status of the specified user
|
||||||
|
// this will only be known by the local user if steamIDFriend is in their friends list; on the same game server; in a chat room or lobby; or in a small group with the local user
|
||||||
|
virtual EPersonaState GetFriendPersonaState( CSteamID steamIDFriend ) = 0;
|
||||||
|
|
||||||
|
// returns the name another user - guaranteed to not be NULL.
|
||||||
|
// same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user
|
||||||
|
// note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously
|
||||||
|
//
|
||||||
|
virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0;
|
||||||
|
|
||||||
|
// returns true if the friend is actually in a game, and fills in pFriendGameInfo with an extra details
|
||||||
|
virtual bool GetFriendGamePlayed( CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo ) = 0;
|
||||||
|
// accesses old friends names - returns an empty string when their are no more items in the history
|
||||||
|
virtual const char *GetFriendPersonaNameHistory( CSteamID steamIDFriend, int iPersonaName ) = 0;
|
||||||
|
|
||||||
|
// returns true if the specified user meets any of the criteria specified in iFriendFlags
|
||||||
|
// iFriendFlags can be the union (binary or, |) of one or more k_EFriendFlags values
|
||||||
|
virtual bool HasFriend( CSteamID steamIDFriend, int iFriendFlags ) = 0;
|
||||||
|
|
||||||
|
// clan (group) iteration and access functions
|
||||||
|
virtual int GetClanCount() = 0;
|
||||||
|
virtual CSteamID GetClanByIndex( int iClan ) = 0;
|
||||||
|
virtual const char *GetClanName( CSteamID steamIDClan ) = 0;
|
||||||
|
virtual const char *GetClanTag( CSteamID steamIDClan ) = 0;
|
||||||
|
// returns the most recent information we have about what's happening in a clan
|
||||||
|
virtual bool GetClanActivityCounts( CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting ) = 0;
|
||||||
|
// for clans a user is a member of, they will have reasonably up-to-date information, but for others you'll have to download the info to have the latest
|
||||||
|
virtual SteamAPICall_t DownloadClanActivityCounts( CSteamID *psteamIDClans, int cClansToRequest ) = 0;
|
||||||
|
|
||||||
|
// iterators for getting users in a chat room, lobby, game server or clan
|
||||||
|
// note that large clans that cannot be iterated by the local user
|
||||||
|
// note that the current user must be in a lobby to retrieve CSteamIDs of other users in that lobby
|
||||||
|
// steamIDSource can be the steamID of a group, game server, lobby or chat room
|
||||||
|
virtual int GetFriendCountFromSource( CSteamID steamIDSource ) = 0;
|
||||||
|
virtual CSteamID GetFriendFromSourceByIndex( CSteamID steamIDSource, int iFriend ) = 0;
|
||||||
|
|
||||||
|
// returns true if the local user can see that steamIDUser is a member or in steamIDSource
|
||||||
|
virtual bool IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource ) = 0;
|
||||||
|
|
||||||
|
// User is in a game pressing the talk button (will suppress the microphone for all voice comms from the Steam friends UI)
|
||||||
|
virtual void SetInGameVoiceSpeaking( CSteamID steamIDUser, bool bSpeaking ) = 0;
|
||||||
|
|
||||||
|
// activates the game overlay, with an optional dialog to open
|
||||||
|
// valid options are "Friends", "Community", "Players", "Settings", "OfficialGameGroup", "Stats", "Achievements"
|
||||||
|
virtual void ActivateGameOverlay( const char *pchDialog ) = 0;
|
||||||
|
|
||||||
|
// activates game overlay to a specific place
|
||||||
|
// valid options are
|
||||||
|
// "steamid" - opens the overlay web browser to the specified user or groups profile
|
||||||
|
// "chat" - opens a chat window to the specified user, or joins the group chat
|
||||||
|
// "jointrade" - opens a window to a Steam Trading session that was started with the ISteamEconomy/StartTrade Web API
|
||||||
|
// "stats" - opens the overlay web browser to the specified user's stats
|
||||||
|
// "achievements" - opens the overlay web browser to the specified user's achievements
|
||||||
|
virtual void ActivateGameOverlayToUser( const char *pchDialog, CSteamID steamID ) = 0;
|
||||||
|
|
||||||
|
// activates game overlay web browser directly to the specified URL
|
||||||
|
// full address with protocol type is required, e.g. http://www.steamgames.com/
|
||||||
|
virtual void ActivateGameOverlayToWebPage( const char *pchURL ) = 0;
|
||||||
|
|
||||||
|
// activates game overlay to store page for app
|
||||||
|
virtual void ActivateGameOverlayToStore( AppId_t nAppID, EOverlayToStoreFlag eFlag ) = 0;
|
||||||
|
|
||||||
|
// Mark a target user as 'played with'. This is a client-side only feature that requires that the calling user is
|
||||||
|
// in game
|
||||||
|
virtual void SetPlayedWith( CSteamID steamIDUserPlayedWith ) = 0;
|
||||||
|
|
||||||
|
// activates game overlay to open the invite dialog. Invitations will be sent for the provided lobby.
|
||||||
|
virtual void ActivateGameOverlayInviteDialog( CSteamID steamIDLobby ) = 0;
|
||||||
|
|
||||||
|
// gets the small (32x32) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
|
||||||
|
virtual int GetSmallFriendAvatar( CSteamID steamIDFriend ) = 0;
|
||||||
|
|
||||||
|
// gets the medium (64x64) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
|
||||||
|
virtual int GetMediumFriendAvatar( CSteamID steamIDFriend ) = 0;
|
||||||
|
|
||||||
|
// gets the large (184x184) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
|
||||||
|
// returns -1 if this image has yet to be loaded, in this case wait for a AvatarImageLoaded_t callback and then call this again
|
||||||
|
virtual int GetLargeFriendAvatar( CSteamID steamIDFriend ) = 0;
|
||||||
|
|
||||||
|
// requests information about a user - persona name & avatar
|
||||||
|
// if bRequireNameOnly is set, then the avatar of a user isn't downloaded
|
||||||
|
// - it's a lot slower to download avatars and churns the local cache, so if you don't need avatars, don't request them
|
||||||
|
// if returns true, it means that data is being requested, and a PersonaStateChanged_t callback will be posted when it's retrieved
|
||||||
|
// if returns false, it means that we already have all the details about that user, and functions can be called immediately
|
||||||
|
virtual bool RequestUserInformation( CSteamID steamIDUser, bool bRequireNameOnly ) = 0;
|
||||||
|
|
||||||
|
// requests information about a clan officer list
|
||||||
|
// when complete, data is returned in ClanOfficerListResponse_t call result
|
||||||
|
// this makes available the calls below
|
||||||
|
// you can only ask about clans that a user is a member of
|
||||||
|
// note that this won't download avatars automatically; if you get an officer,
|
||||||
|
// and no avatar image is available, call RequestUserInformation( steamID, false ) to download the avatar
|
||||||
|
virtual SteamAPICall_t RequestClanOfficerList( CSteamID steamIDClan ) = 0;
|
||||||
|
|
||||||
|
// iteration of clan officers - can only be done when a RequestClanOfficerList() call has completed
|
||||||
|
|
||||||
|
// returns the steamID of the clan owner
|
||||||
|
virtual CSteamID GetClanOwner( CSteamID steamIDClan ) = 0;
|
||||||
|
// returns the number of officers in a clan (including the owner)
|
||||||
|
virtual int GetClanOfficerCount( CSteamID steamIDClan ) = 0;
|
||||||
|
// returns the steamID of a clan officer, by index, of range [0,GetClanOfficerCount)
|
||||||
|
virtual CSteamID GetClanOfficerByIndex( CSteamID steamIDClan, int iOfficer ) = 0;
|
||||||
|
// if current user is chat restricted, he can't send or receive any text/voice chat messages.
|
||||||
|
// the user can't see custom avatars. But the user can be online and send/recv game invites.
|
||||||
|
// a chat restricted user can't add friends or join any groups.
|
||||||
|
virtual uint32 GetUserRestrictions() = 0;
|
||||||
|
|
||||||
|
// Rich Presence data is automatically shared between friends who are in the same game
|
||||||
|
// Each user has a set of Key/Value pairs
|
||||||
|
// Up to 20 different keys can be set
|
||||||
|
// There are two magic keys:
|
||||||
|
// "status" - a UTF-8 string that will show up in the 'view game info' dialog in the Steam friends list
|
||||||
|
// "connect" - a UTF-8 string that contains the command-line for how a friend can connect to a game
|
||||||
|
// GetFriendRichPresence() returns an empty string "" if no value is set
|
||||||
|
// SetRichPresence() to a NULL or an empty string deletes the key
|
||||||
|
// You can iterate the current set of keys for a friend with GetFriendRichPresenceKeyCount()
|
||||||
|
// and GetFriendRichPresenceKeyByIndex() (typically only used for debugging)
|
||||||
|
virtual bool SetRichPresence( const char *pchKey, const char *pchValue ) = 0;
|
||||||
|
virtual void ClearRichPresence() = 0;
|
||||||
|
virtual const char *GetFriendRichPresence( CSteamID steamIDFriend, const char *pchKey ) = 0;
|
||||||
|
virtual int GetFriendRichPresenceKeyCount( CSteamID steamIDFriend ) = 0;
|
||||||
|
virtual const char *GetFriendRichPresenceKeyByIndex( CSteamID steamIDFriend, int iKey ) = 0;
|
||||||
|
// Requests rich presence for a specific user.
|
||||||
|
virtual void RequestFriendRichPresence( CSteamID steamIDFriend ) = 0;
|
||||||
|
|
||||||
|
// rich invite support
|
||||||
|
// if the target accepts the invite, the pchConnectString gets added to the command-line for launching the game
|
||||||
|
// if the game is already running, a GameRichPresenceJoinRequested_t callback is posted containing the connect string
|
||||||
|
// invites can only be sent to friends
|
||||||
|
virtual bool InviteUserToGame( CSteamID steamIDFriend, const char *pchConnectString ) = 0;
|
||||||
|
|
||||||
|
// recently-played-with friends iteration
|
||||||
|
// this iterates the entire list of users recently played with, across games
|
||||||
|
// GetFriendCoplayTime() returns as a unix time
|
||||||
|
virtual int GetCoplayFriendCount() = 0;
|
||||||
|
virtual CSteamID GetCoplayFriend( int iCoplayFriend ) = 0;
|
||||||
|
virtual int GetFriendCoplayTime( CSteamID steamIDFriend ) = 0;
|
||||||
|
virtual AppId_t GetFriendCoplayGame( CSteamID steamIDFriend ) = 0;
|
||||||
|
|
||||||
|
// chat interface for games
|
||||||
|
// this allows in-game access to group (clan) chats from in the game
|
||||||
|
// the behavior is somewhat sophisticated, because the user may or may not be already in the group chat from outside the game or in the overlay
|
||||||
|
// use ActivateGameOverlayToUser( "chat", steamIDClan ) to open the in-game overlay version of the chat
|
||||||
|
virtual SteamAPICall_t JoinClanChatRoom( CSteamID steamIDClan ) = 0;
|
||||||
|
virtual bool LeaveClanChatRoom( CSteamID steamIDClan ) = 0;
|
||||||
|
virtual int GetClanChatMemberCount( CSteamID steamIDClan ) = 0;
|
||||||
|
virtual CSteamID GetChatMemberByIndex( CSteamID steamIDClan, int iUser ) = 0;
|
||||||
|
virtual bool SendClanChatMessage( CSteamID steamIDClanChat, const char *pchText ) = 0;
|
||||||
|
virtual int GetClanChatMessage( CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, EChatEntryType *, CSteamID * ) = 0;
|
||||||
|
virtual bool IsClanChatAdmin( CSteamID steamIDClanChat, CSteamID steamIDUser ) = 0;
|
||||||
|
|
||||||
|
// interact with the Steam (game overlay / desktop)
|
||||||
|
virtual bool IsClanChatWindowOpenInSteam( CSteamID steamIDClanChat ) = 0;
|
||||||
|
virtual bool OpenClanChatWindowInSteam( CSteamID steamIDClanChat ) = 0;
|
||||||
|
virtual bool CloseClanChatWindowInSteam( CSteamID steamIDClanChat ) = 0;
|
||||||
|
|
||||||
|
// peer-to-peer chat interception
|
||||||
|
// this is so you can show P2P chats inline in the game
|
||||||
|
virtual bool SetListenForFriendsMessages( bool bInterceptEnabled ) = 0;
|
||||||
|
virtual bool ReplyToFriendMessage( CSteamID steamIDFriend, const char *pchMsgToSend ) = 0;
|
||||||
|
virtual int GetFriendMessage( CSteamID steamIDFriend, int iMessageID, void *pvData, int cubData, EChatEntryType *peChatEntryType ) = 0;
|
||||||
|
|
||||||
|
// following apis
|
||||||
|
virtual SteamAPICall_t GetFollowerCount( CSteamID steamID ) = 0;
|
||||||
|
virtual SteamAPICall_t IsFollowing( CSteamID steamID ) = 0;
|
||||||
|
virtual SteamAPICall_t EnumerateFollowingList( uint32 unStartIndex ) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#define STEAMFRIENDS_INTERFACE_VERSION "SteamFriends013"
|
||||||
|
|
||||||
|
// callbacks
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: called when a friends' status changes
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct PersonaStateChange_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 4 };
|
||||||
|
|
||||||
|
uint64 m_ulSteamID; // steamID of the friend who changed
|
||||||
|
int m_nChangeFlags; // what's changed
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// used in PersonaStateChange_t::m_nChangeFlags to describe what's changed about a user
|
||||||
|
// these flags describe what the client has learned has changed recently, so on startup you'll see a name, avatar & relationship change for every friend
|
||||||
|
enum EPersonaChange
|
||||||
|
{
|
||||||
|
k_EPersonaChangeName = 0x0001,
|
||||||
|
k_EPersonaChangeStatus = 0x0002,
|
||||||
|
k_EPersonaChangeComeOnline = 0x0004,
|
||||||
|
k_EPersonaChangeGoneOffline = 0x0008,
|
||||||
|
k_EPersonaChangeGamePlayed = 0x0010,
|
||||||
|
k_EPersonaChangeGameServer = 0x0020,
|
||||||
|
k_EPersonaChangeAvatar = 0x0040,
|
||||||
|
k_EPersonaChangeJoinedSource= 0x0080,
|
||||||
|
k_EPersonaChangeLeftSource = 0x0100,
|
||||||
|
k_EPersonaChangeRelationshipChanged = 0x0200,
|
||||||
|
k_EPersonaChangeNameFirstSet = 0x0400,
|
||||||
|
k_EPersonaChangeFacebookInfo = 0x0800,
|
||||||
|
k_EPersonaChangeNickname = 0x1000,
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: posted when game overlay activates or deactivates
|
||||||
|
// the game can use this to be pause or resume single player games
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct GameOverlayActivated_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 31 };
|
||||||
|
uint8 m_bActive; // true if it's just been activated, false otherwise
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: called when the user tries to join a different game server from their friends list
|
||||||
|
// game client should attempt to connect to specified server when this is received
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct GameServerChangeRequested_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 32 };
|
||||||
|
char m_rgchServer[64]; // server address ("127.0.0.1:27015", "tf2.valvesoftware.com")
|
||||||
|
char m_rgchPassword[64]; // server password, if any
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: called when the user tries to join a lobby from their friends list
|
||||||
|
// game client should attempt to connect to specified lobby when this is received
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct GameLobbyJoinRequested_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 33 };
|
||||||
|
CSteamID m_steamIDLobby;
|
||||||
|
|
||||||
|
// The friend they did the join via (will be invalid if not directly via a friend)
|
||||||
|
//
|
||||||
|
// On PS3, the friend will be invalid if this was triggered by a PSN invite via the XMB, but
|
||||||
|
// the account type will be console user so you can tell at least that this was from a PSN friend
|
||||||
|
// rather than a Steam friend.
|
||||||
|
CSteamID m_steamIDFriend;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: called when an avatar is loaded in from a previous GetLargeFriendAvatar() call
|
||||||
|
// if the image wasn't already available
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct AvatarImageLoaded_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 34 };
|
||||||
|
CSteamID m_steamID; // steamid the avatar has been loaded for
|
||||||
|
int m_iImage; // the image index of the now loaded image
|
||||||
|
int m_iWide; // width of the loaded image
|
||||||
|
int m_iTall; // height of the loaded image
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: marks the return of a request officer list call
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct ClanOfficerListResponse_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 35 };
|
||||||
|
CSteamID m_steamIDClan;
|
||||||
|
int m_cOfficers;
|
||||||
|
uint8 m_bSuccess;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: callback indicating updated data about friends rich presence information
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct FriendRichPresenceUpdate_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 36 };
|
||||||
|
CSteamID m_steamIDFriend; // friend who's rich presence has changed
|
||||||
|
AppId_t m_nAppID; // the appID of the game (should always be the current game)
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: called when the user tries to join a game from their friends list
|
||||||
|
// rich presence will have been set with the "connect" key which is set here
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct GameRichPresenceJoinRequested_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 37 };
|
||||||
|
CSteamID m_steamIDFriend; // the friend they did the join via (will be invalid if not directly via a friend)
|
||||||
|
char m_rgchConnect[k_cchMaxRichPresenceValueLength];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: a chat message has been received for a clan chat the game has joined
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct GameConnectedClanChatMsg_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 38 };
|
||||||
|
CSteamID m_steamIDClanChat;
|
||||||
|
CSteamID m_steamIDUser;
|
||||||
|
int m_iMessageID;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: a user has joined a clan chat
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct GameConnectedChatJoin_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 39 };
|
||||||
|
CSteamID m_steamIDClanChat;
|
||||||
|
CSteamID m_steamIDUser;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: a user has left the chat we're in
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct GameConnectedChatLeave_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 40 };
|
||||||
|
CSteamID m_steamIDClanChat;
|
||||||
|
CSteamID m_steamIDUser;
|
||||||
|
bool m_bKicked; // true if admin kicked
|
||||||
|
bool m_bDropped; // true if Steam connection dropped
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: a DownloadClanActivityCounts() call has finished
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct DownloadClanActivityCountsResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 41 };
|
||||||
|
bool m_bSuccess;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: a JoinClanChatRoom() call has finished
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct JoinClanChatRoomCompletionResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 42 };
|
||||||
|
CSteamID m_steamIDClanChat;
|
||||||
|
EChatRoomEnterResponse m_eChatRoomEnterResponse;
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: a chat message has been received from a user
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct GameConnectedFriendChatMsg_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 43 };
|
||||||
|
CSteamID m_steamIDUser;
|
||||||
|
int m_iMessageID;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
struct FriendsGetFollowerCount_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 44 };
|
||||||
|
EResult m_eResult;
|
||||||
|
CSteamID m_steamID;
|
||||||
|
int m_nCount;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
struct FriendsIsFollowing_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 45 };
|
||||||
|
EResult m_eResult;
|
||||||
|
CSteamID m_steamID;
|
||||||
|
bool m_bIsFollowing;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
struct FriendsEnumerateFollowingList_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 46 };
|
||||||
|
EResult m_eResult;
|
||||||
|
CSteamID m_rgSteamID[ k_cEnumerateFollowersMax ];
|
||||||
|
int32 m_nResultsReturned;
|
||||||
|
int32 m_nTotalResultCount;
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: reports the result of an attempt to change the user's persona name
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct SetPersonaNameResponse_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamFriendsCallbacks + 47 };
|
||||||
|
|
||||||
|
bool m_bSuccess; // true if name change succeeded completely.
|
||||||
|
bool m_bLocalSuccess; // true if name change was retained locally. (We might not have been able to communicate with Steam)
|
||||||
|
EResult m_result; // detailed result code
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#pragma pack( pop )
|
||||||
|
|
||||||
|
#endif // ISTEAMFRIENDS_H
|
65
lsteamclient/steamworks_sdk_121x/isteamgamecoordinator.h
Normal file
65
lsteamclient/steamworks_sdk_121x/isteamgamecoordinator.h
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
//====== Copyright ©, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose: interface to the game coordinator for this application
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef ISTEAMGAMECOORDINATOR
|
||||||
|
#define ISTEAMGAMECOORDINATOR
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "isteamclient.h"
|
||||||
|
#include "steamtypes.h"
|
||||||
|
#include "steamclientpublic.h"
|
||||||
|
|
||||||
|
|
||||||
|
// list of possible return values from the ISteamGameCoordinator API
|
||||||
|
enum EGCResults
|
||||||
|
{
|
||||||
|
k_EGCResultOK = 0,
|
||||||
|
k_EGCResultNoMessage = 1, // There is no message in the queue
|
||||||
|
k_EGCResultBufferTooSmall = 2, // The buffer is too small for the requested message
|
||||||
|
k_EGCResultNotLoggedOn = 3, // The client is not logged onto Steam
|
||||||
|
k_EGCResultInvalidMessage = 4, // Something was wrong with the message being sent with SendMessage
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Functions for sending and receiving messages from the Game Coordinator
|
||||||
|
// for this application
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamGameCoordinator
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
// sends a message to the Game Coordinator
|
||||||
|
virtual EGCResults SendMessage( uint32 unMsgType, const void *pubData, uint32 cubData ) = 0;
|
||||||
|
|
||||||
|
// returns true if there is a message waiting from the game coordinator
|
||||||
|
virtual bool IsMessageAvailable( uint32 *pcubMsgSize ) = 0;
|
||||||
|
|
||||||
|
// fills the provided buffer with the first message in the queue and returns k_EGCResultOK or
|
||||||
|
// returns k_EGCResultNoMessage if there is no message waiting. pcubMsgSize is filled with the message size.
|
||||||
|
// If the provided buffer is not large enough to fit the entire message, k_EGCResultBufferTooSmall is returned
|
||||||
|
// and the message remains at the head of the queue.
|
||||||
|
virtual EGCResults RetrieveMessage( uint32 *punMsgType, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize ) = 0;
|
||||||
|
|
||||||
|
};
|
||||||
|
#define STEAMGAMECOORDINATOR_INTERFACE_VERSION "SteamGameCoordinator001"
|
||||||
|
|
||||||
|
// callback notification - A new message is available for reading from the message queue
|
||||||
|
struct GCMessageAvailable_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 1 };
|
||||||
|
uint32 m_nMessageSize;
|
||||||
|
};
|
||||||
|
|
||||||
|
// callback notification - A message failed to make it to the GC. It may be down temporarily
|
||||||
|
struct GCMessageFailed_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 2 };
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // ISTEAMGAMECOORDINATOR
|
385
lsteamclient/steamworks_sdk_121x/isteamgameserver.h
Normal file
385
lsteamclient/steamworks_sdk_121x/isteamgameserver.h
Normal file
@ -0,0 +1,385 @@
|
|||||||
|
//====== Copyright (c) 1996-2008, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose: interface to steam for game servers
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef ISTEAMGAMESERVER_H
|
||||||
|
#define ISTEAMGAMESERVER_H
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "isteamclient.h"
|
||||||
|
|
||||||
|
#define MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE ((uint16)-1)
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Functions for authenticating users via Steam to play on a game server
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamGameServer
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
//
|
||||||
|
// Basic server data. These properties, if set, must be set before before calling LogOn. They
|
||||||
|
// may not be changed after logged in.
|
||||||
|
//
|
||||||
|
|
||||||
|
/// This is called by SteamGameServer_Init, and you will usually not need to call it directly
|
||||||
|
virtual bool InitGameServer( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString ) = 0;
|
||||||
|
|
||||||
|
/// Game product identifier. This is currently used by the master server for version checking purposes.
|
||||||
|
/// It's a required field, but will eventually will go away, and the AppID will be used for this purpose.
|
||||||
|
virtual void SetProduct( const char *pszProduct ) = 0;
|
||||||
|
|
||||||
|
/// Description of the game. This is a required field and is displayed in the steam server browser....for now.
|
||||||
|
/// This is a required field, but it will go away eventually, as the data should be determined from the AppID.
|
||||||
|
virtual void SetGameDescription( const char *pszGameDescription ) = 0;
|
||||||
|
|
||||||
|
/// If your game is a "mod," pass the string that identifies it. The default is an empty string, meaning
|
||||||
|
/// this application is the original game, not a mod.
|
||||||
|
///
|
||||||
|
/// @see k_cbMaxGameServerGameDir
|
||||||
|
virtual void SetModDir( const char *pszModDir ) = 0;
|
||||||
|
|
||||||
|
/// Is this is a dedicated server? The default value is false.
|
||||||
|
virtual void SetDedicatedServer( bool bDedicated ) = 0;
|
||||||
|
|
||||||
|
//
|
||||||
|
// Login
|
||||||
|
//
|
||||||
|
|
||||||
|
/// Begin process to login to a persistent game server account
|
||||||
|
///
|
||||||
|
/// You need to register for callbacks to determine the result of this operation.
|
||||||
|
/// @see SteamServersConnected_t
|
||||||
|
/// @see SteamServerConnectFailure_t
|
||||||
|
/// @see SteamServersDisconnected_t
|
||||||
|
virtual void LogOn(
|
||||||
|
const char *pszAccountName,
|
||||||
|
const char *pszPassword
|
||||||
|
) = 0;
|
||||||
|
|
||||||
|
/// Login to a generic, anonymous account.
|
||||||
|
///
|
||||||
|
/// Note: in previous versions of the SDK, this was automatically called within SteamGameServer_Init,
|
||||||
|
/// but this is no longer the case.
|
||||||
|
virtual void LogOnAnonymous() = 0;
|
||||||
|
|
||||||
|
/// Begin process of logging game server out of steam
|
||||||
|
virtual void LogOff() = 0;
|
||||||
|
|
||||||
|
// status functions
|
||||||
|
virtual bool BLoggedOn() = 0;
|
||||||
|
virtual bool BSecure() = 0;
|
||||||
|
virtual CSteamID GetSteamID() = 0;
|
||||||
|
|
||||||
|
/// Returns true if the master server has requested a restart.
|
||||||
|
/// Only returns true once per request.
|
||||||
|
virtual bool WasRestartRequested() = 0;
|
||||||
|
|
||||||
|
//
|
||||||
|
// Server state. These properties may be changed at any time.
|
||||||
|
//
|
||||||
|
|
||||||
|
/// Max player count that will be reported to server browser and client queries
|
||||||
|
virtual void SetMaxPlayerCount( int cPlayersMax ) = 0;
|
||||||
|
|
||||||
|
/// Number of bots. Default value is zero
|
||||||
|
virtual void SetBotPlayerCount( int cBotplayers ) = 0;
|
||||||
|
|
||||||
|
/// Set the name of server as it will appear in the server browser
|
||||||
|
///
|
||||||
|
/// @see k_cbMaxGameServerName
|
||||||
|
virtual void SetServerName( const char *pszServerName ) = 0;
|
||||||
|
|
||||||
|
/// Set name of map to report in the server browser
|
||||||
|
///
|
||||||
|
/// @see k_cbMaxGameServerName
|
||||||
|
virtual void SetMapName( const char *pszMapName ) = 0;
|
||||||
|
|
||||||
|
/// Let people know if your server will require a password
|
||||||
|
virtual void SetPasswordProtected( bool bPasswordProtected ) = 0;
|
||||||
|
|
||||||
|
/// Spectator server. The default value is zero, meaning the service
|
||||||
|
/// is not used.
|
||||||
|
virtual void SetSpectatorPort( uint16 unSpectatorPort ) = 0;
|
||||||
|
|
||||||
|
/// Name of the spectator server. (Only used if spectator port is nonzero.)
|
||||||
|
///
|
||||||
|
/// @see k_cbMaxGameServerMapName
|
||||||
|
virtual void SetSpectatorServerName( const char *pszSpectatorServerName ) = 0;
|
||||||
|
|
||||||
|
/// Call this to clear the whole list of key/values that are sent in rules queries.
|
||||||
|
virtual void ClearAllKeyValues() = 0;
|
||||||
|
|
||||||
|
/// Call this to add/update a key/value pair.
|
||||||
|
virtual void SetKeyValue( const char *pKey, const char *pValue ) = 0;
|
||||||
|
|
||||||
|
/// Sets a string defining the "gametags" for this server, this is optional, but if it is set
|
||||||
|
/// it allows users to filter in the matchmaking/server-browser interfaces based on the value
|
||||||
|
///
|
||||||
|
/// @see k_cbMaxGameServerTags
|
||||||
|
virtual void SetGameTags( const char *pchGameTags ) = 0;
|
||||||
|
|
||||||
|
/// Sets a string defining the "gamedata" for this server, this is optional, but if it is set
|
||||||
|
/// it allows users to filter in the matchmaking/server-browser interfaces based on the value
|
||||||
|
/// don't set this unless it actually changes, its only uploaded to the master once (when
|
||||||
|
/// acknowledged)
|
||||||
|
///
|
||||||
|
/// @see k_cbMaxGameServerGameData
|
||||||
|
virtual void SetGameData( const char *pchGameData) = 0;
|
||||||
|
|
||||||
|
/// Region identifier. This is an optional field, the default value is empty, meaning the "world" region
|
||||||
|
virtual void SetRegion( const char *pszRegion ) = 0;
|
||||||
|
|
||||||
|
//
|
||||||
|
// Player list management / authentication
|
||||||
|
//
|
||||||
|
|
||||||
|
// Handles receiving a new connection from a Steam user. This call will ask the Steam
|
||||||
|
// servers to validate the users identity, app ownership, and VAC status. If the Steam servers
|
||||||
|
// are off-line, then it will validate the cached ticket itself which will validate app ownership
|
||||||
|
// and identity. The AuthBlob here should be acquired on the game client using SteamUser()->InitiateGameConnection()
|
||||||
|
// and must then be sent up to the game server for authentication.
|
||||||
|
//
|
||||||
|
// Return Value: returns true if the users ticket passes basic checks. pSteamIDUser will contain the Steam ID of this user. pSteamIDUser must NOT be NULL
|
||||||
|
// If the call succeeds then you should expect a GSClientApprove_t or GSClientDeny_t callback which will tell you whether authentication
|
||||||
|
// for the user has succeeded or failed (the steamid in the callback will match the one returned by this call)
|
||||||
|
virtual bool SendUserConnectAndAuthenticate( uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser ) = 0;
|
||||||
|
|
||||||
|
// Creates a fake user (ie, a bot) which will be listed as playing on the server, but skips validation.
|
||||||
|
//
|
||||||
|
// Return Value: Returns a SteamID for the user to be tracked with, you should call HandleUserDisconnect()
|
||||||
|
// when this user leaves the server just like you would for a real user.
|
||||||
|
virtual CSteamID CreateUnauthenticatedUserConnection() = 0;
|
||||||
|
|
||||||
|
// Should be called whenever a user leaves our game server, this lets Steam internally
|
||||||
|
// track which users are currently on which servers for the purposes of preventing a single
|
||||||
|
// account being logged into multiple servers, showing who is currently on a server, etc.
|
||||||
|
virtual void SendUserDisconnect( CSteamID steamIDUser ) = 0;
|
||||||
|
|
||||||
|
// Update the data to be displayed in the server browser and matchmaking interfaces for a user
|
||||||
|
// currently connected to the server. For regular users you must call this after you receive a
|
||||||
|
// GSUserValidationSuccess callback.
|
||||||
|
//
|
||||||
|
// Return Value: true if successful, false if failure (ie, steamIDUser wasn't for an active player)
|
||||||
|
virtual bool BUpdateUserData( CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore ) = 0;
|
||||||
|
|
||||||
|
// New auth system APIs - do not mix with the old auth system APIs.
|
||||||
|
// ----------------------------------------------------------------
|
||||||
|
|
||||||
|
// Retrieve ticket to be sent to the entity who wishes to authenticate you ( using BeginAuthSession API ).
|
||||||
|
// pcbTicket retrieves the length of the actual ticket.
|
||||||
|
virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0;
|
||||||
|
|
||||||
|
// Authenticate ticket ( from GetAuthSessionTicket ) from entity steamID to be sure it is valid and isnt reused
|
||||||
|
// Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse )
|
||||||
|
virtual EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) = 0;
|
||||||
|
|
||||||
|
// Stop tracking started by BeginAuthSession - called when no longer playing game with this entity
|
||||||
|
virtual void EndAuthSession( CSteamID steamID ) = 0;
|
||||||
|
|
||||||
|
// Cancel auth ticket from GetAuthSessionTicket, called when no longer playing game with the entity you gave the ticket to
|
||||||
|
virtual void CancelAuthTicket( HAuthTicket hAuthTicket ) = 0;
|
||||||
|
|
||||||
|
// After receiving a user's authentication data, and passing it to SendUserConnectAndAuthenticate, use this function
|
||||||
|
// to determine if the user owns downloadable content specified by the provided AppID.
|
||||||
|
virtual EUserHasLicenseForAppResult UserHasLicenseForApp( CSteamID steamID, AppId_t appID ) = 0;
|
||||||
|
|
||||||
|
// Ask if a user in in the specified group, results returns async by GSUserGroupStatus_t
|
||||||
|
// returns false if we're not connected to the steam servers and thus cannot ask
|
||||||
|
virtual bool RequestUserGroupStatus( CSteamID steamIDUser, CSteamID steamIDGroup ) = 0;
|
||||||
|
|
||||||
|
//
|
||||||
|
// Query steam for server data
|
||||||
|
//
|
||||||
|
|
||||||
|
// Ask for the gameplay stats for the server. Results returned in a callback
|
||||||
|
virtual void GetGameplayStats( ) = 0;
|
||||||
|
|
||||||
|
// Gets the reputation score for the game server. This API also checks if the server or some
|
||||||
|
// other server on the same IP is banned from the Steam master servers.
|
||||||
|
virtual SteamAPICall_t GetServerReputation( ) = 0;
|
||||||
|
|
||||||
|
// Returns the public IP of the server according to Steam, useful when the server is
|
||||||
|
// behind NAT and you want to advertise its IP in a lobby for other clients to directly
|
||||||
|
// connect to
|
||||||
|
virtual uint32 GetPublicIP() = 0;
|
||||||
|
|
||||||
|
// These are in GameSocketShare mode, where instead of ISteamGameServer creating its own
|
||||||
|
// socket to talk to the master server on, it lets the game use its socket to forward messages
|
||||||
|
// back and forth. This prevents us from requiring server ops to open up yet another port
|
||||||
|
// in their firewalls.
|
||||||
|
//
|
||||||
|
// the IP address and port should be in host order, i.e 127.0.0.1 == 0x7f000001
|
||||||
|
|
||||||
|
// These are used when you've elected to multiplex the game server's UDP socket
|
||||||
|
// rather than having the master server updater use its own sockets.
|
||||||
|
//
|
||||||
|
// Source games use this to simplify the job of the server admins, so they
|
||||||
|
// don't have to open up more ports on their firewalls.
|
||||||
|
|
||||||
|
// Call this when a packet that starts with 0xFFFFFFFF comes in. That means
|
||||||
|
// it's for us.
|
||||||
|
virtual bool HandleIncomingPacket( const void *pData, int cbData, uint32 srcIP, uint16 srcPort ) = 0;
|
||||||
|
|
||||||
|
// AFTER calling HandleIncomingPacket for any packets that came in that frame, call this.
|
||||||
|
// This gets a packet that the master server updater needs to send out on UDP.
|
||||||
|
// It returns the length of the packet it wants to send, or 0 if there are no more packets to send.
|
||||||
|
// Call this each frame until it returns 0.
|
||||||
|
virtual int GetNextOutgoingPacket( void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort ) = 0;
|
||||||
|
|
||||||
|
//
|
||||||
|
// Control heartbeats / advertisement with master server
|
||||||
|
//
|
||||||
|
|
||||||
|
// Call this as often as you like to tell the master server updater whether or not
|
||||||
|
// you want it to be active (default: off).
|
||||||
|
virtual void EnableHeartbeats( bool bActive ) = 0;
|
||||||
|
|
||||||
|
// You usually don't need to modify this.
|
||||||
|
// Pass -1 to use the default value for iHeartbeatInterval.
|
||||||
|
// Some mods change this.
|
||||||
|
virtual void SetHeartbeatInterval( int iHeartbeatInterval ) = 0;
|
||||||
|
|
||||||
|
// Force a heartbeat to steam at the next opportunity
|
||||||
|
virtual void ForceHeartbeat() = 0;
|
||||||
|
|
||||||
|
// associate this game server with this clan for the purposes of computing player compat
|
||||||
|
virtual SteamAPICall_t AssociateWithClan( CSteamID steamIDClan ) = 0;
|
||||||
|
|
||||||
|
// ask if any of the current players dont want to play with this new player - or vice versa
|
||||||
|
virtual SteamAPICall_t ComputeNewPlayerCompatibility( CSteamID steamIDNewPlayer ) = 0;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#define STEAMGAMESERVER_INTERFACE_VERSION "SteamGameServer011"
|
||||||
|
|
||||||
|
// game server flags
|
||||||
|
const uint32 k_unServerFlagNone = 0x00;
|
||||||
|
const uint32 k_unServerFlagActive = 0x01; // server has users playing
|
||||||
|
const uint32 k_unServerFlagSecure = 0x02; // server wants to be secure
|
||||||
|
const uint32 k_unServerFlagDedicated = 0x04; // server is dedicated
|
||||||
|
const uint32 k_unServerFlagLinux = 0x08; // linux build
|
||||||
|
const uint32 k_unServerFlagPassworded = 0x10; // password protected
|
||||||
|
const uint32 k_unServerFlagPrivate = 0x20; // server shouldn't list on master server and
|
||||||
|
// won't enforce authentication of users that connect to the server.
|
||||||
|
// Useful when you run a server where the clients may not
|
||||||
|
// be connected to the internet but you want them to play (i.e LANs)
|
||||||
|
|
||||||
|
|
||||||
|
// callbacks
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
|
||||||
|
|
||||||
|
// client has been approved to connect to this game server
|
||||||
|
struct GSClientApprove_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamGameServerCallbacks + 1 };
|
||||||
|
CSteamID m_SteamID;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// client has been denied to connection to this game server
|
||||||
|
struct GSClientDeny_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamGameServerCallbacks + 2 };
|
||||||
|
CSteamID m_SteamID;
|
||||||
|
EDenyReason m_eDenyReason;
|
||||||
|
char m_rgchOptionalText[128];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// request the game server should kick the user
|
||||||
|
struct GSClientKick_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamGameServerCallbacks + 3 };
|
||||||
|
CSteamID m_SteamID;
|
||||||
|
EDenyReason m_eDenyReason;
|
||||||
|
};
|
||||||
|
|
||||||
|
// NOTE: callback values 4 and 5 are skipped because they are used for old deprecated callbacks,
|
||||||
|
// do not reuse them here.
|
||||||
|
|
||||||
|
|
||||||
|
// client achievement info
|
||||||
|
struct GSClientAchievementStatus_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamGameServerCallbacks + 6 };
|
||||||
|
uint64 m_SteamID;
|
||||||
|
char m_pchAchievement[128];
|
||||||
|
bool m_bUnlocked;
|
||||||
|
};
|
||||||
|
|
||||||
|
// received when the game server requests to be displayed as secure (VAC protected)
|
||||||
|
// m_bSecure is true if the game server should display itself as secure to users, false otherwise
|
||||||
|
struct GSPolicyResponse_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserCallbacks + 15 };
|
||||||
|
uint8 m_bSecure;
|
||||||
|
};
|
||||||
|
|
||||||
|
// GS gameplay stats info
|
||||||
|
struct GSGameplayStats_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamGameServerCallbacks + 7 };
|
||||||
|
EResult m_eResult; // Result of the call
|
||||||
|
int32 m_nRank; // Overall rank of the server (0-based)
|
||||||
|
uint32 m_unTotalConnects; // Total number of clients who have ever connected to the server
|
||||||
|
uint32 m_unTotalMinutesPlayed; // Total number of minutes ever played on the server
|
||||||
|
};
|
||||||
|
|
||||||
|
// send as a reply to RequestUserGroupStatus()
|
||||||
|
struct GSClientGroupStatus_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamGameServerCallbacks + 8 };
|
||||||
|
CSteamID m_SteamIDUser;
|
||||||
|
CSteamID m_SteamIDGroup;
|
||||||
|
bool m_bMember;
|
||||||
|
bool m_bOfficer;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Sent as a reply to GetServerReputation()
|
||||||
|
struct GSReputation_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamGameServerCallbacks + 9 };
|
||||||
|
EResult m_eResult; // Result of the call;
|
||||||
|
uint32 m_unReputationScore; // The reputation score for the game server
|
||||||
|
bool m_bBanned; // True if the server is banned from the Steam
|
||||||
|
// master servers
|
||||||
|
|
||||||
|
// The following members are only filled out if m_bBanned is true. They will all
|
||||||
|
// be set to zero otherwise. Master server bans are by IP so it is possible to be
|
||||||
|
// banned even when the score is good high if there is a bad server on another port.
|
||||||
|
// This information can be used to determine which server is bad.
|
||||||
|
|
||||||
|
uint32 m_unBannedIP; // The IP of the banned server
|
||||||
|
uint16 m_usBannedPort; // The port of the banned server
|
||||||
|
uint64 m_ulBannedGameID; // The game ID the banned server is serving
|
||||||
|
uint32 m_unBanExpires; // Time the ban expires, expressed in the Unix epoch (seconds since 1/1/1970)
|
||||||
|
};
|
||||||
|
|
||||||
|
// Sent as a reply to AssociateWithClan()
|
||||||
|
struct AssociateWithClanResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamGameServerCallbacks + 10 };
|
||||||
|
EResult m_eResult; // Result of the call;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Sent as a reply to ComputeNewPlayerCompatibility()
|
||||||
|
struct ComputeNewPlayerCompatibilityResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamGameServerCallbacks + 11 };
|
||||||
|
EResult m_eResult; // Result of the call;
|
||||||
|
int m_cPlayersThatDontLikeCandidate;
|
||||||
|
int m_cPlayersThatCandidateDoesntLike;
|
||||||
|
int m_cClanPlayersThatDontLikeCandidate;
|
||||||
|
CSteamID m_SteamIDCandidate;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#pragma pack( pop )
|
||||||
|
|
||||||
|
#endif // ISTEAMGAMESERVER_H
|
93
lsteamclient/steamworks_sdk_121x/isteamgameserverstats.h
Normal file
93
lsteamclient/steamworks_sdk_121x/isteamgameserverstats.h
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
//====== Copyright © Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose: interface for game servers to steam stats and achievements
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef ISTEAMGAMESERVERSTATS_H
|
||||||
|
#define ISTEAMGAMESERVERSTATS_H
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "isteamclient.h"
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Functions for authenticating users via Steam to play on a game server
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamGameServerStats
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// downloads stats for the user
|
||||||
|
// returns a GSStatsReceived_t callback when completed
|
||||||
|
// if the user has no stats, GSStatsReceived_t.m_eResult will be set to k_EResultFail
|
||||||
|
// these stats will only be auto-updated for clients playing on the server. For other
|
||||||
|
// users you'll need to call RequestUserStats() again to refresh any data
|
||||||
|
virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0;
|
||||||
|
|
||||||
|
// requests stat information for a user, usable after a successful call to RequestUserStats()
|
||||||
|
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0;
|
||||||
|
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0;
|
||||||
|
virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0;
|
||||||
|
|
||||||
|
// Set / update stats and achievements.
|
||||||
|
// Note: These updates will work only on stats game servers are allowed to edit and only for
|
||||||
|
// game servers that have been declared as officially controlled by the game creators.
|
||||||
|
// Set the IP range of your official servers on the Steamworks page
|
||||||
|
virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, int32 nData ) = 0;
|
||||||
|
virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, float fData ) = 0;
|
||||||
|
virtual bool UpdateUserAvgRateStat( CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
|
||||||
|
|
||||||
|
virtual bool SetUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0;
|
||||||
|
virtual bool ClearUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0;
|
||||||
|
|
||||||
|
// Store the current data on the server, will get a GSStatsStored_t callback when set.
|
||||||
|
//
|
||||||
|
// If the callback has a result of k_EResultInvalidParam, one or more stats
|
||||||
|
// uploaded has been rejected, either because they broke constraints
|
||||||
|
// or were out of date. In this case the server sends back updated values.
|
||||||
|
// The stats should be re-iterated to keep in sync.
|
||||||
|
virtual SteamAPICall_t StoreUserStats( CSteamID steamIDUser ) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#define STEAMGAMESERVERSTATS_INTERFACE_VERSION "SteamGameServerStats001"
|
||||||
|
|
||||||
|
// callbacks
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: called when the latests stats and achievements have been received
|
||||||
|
// from the server
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct GSStatsReceived_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamGameServerStatsCallbacks };
|
||||||
|
EResult m_eResult; // Success / error fetching the stats
|
||||||
|
CSteamID m_steamIDUser; // The user for whom the stats are retrieved for
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: result of a request to store the user stats for a game
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct GSStatsStored_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamGameServerStatsCallbacks + 1 };
|
||||||
|
EResult m_eResult; // success / error
|
||||||
|
CSteamID m_steamIDUser; // The user for whom the stats were stored
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Callback indicating that a user's stats have been unloaded.
|
||||||
|
// Call RequestUserStats again to access stats for this user
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct GSStatsUnloaded_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 };
|
||||||
|
CSteamID m_steamIDUser; // User whose stats have been unloaded
|
||||||
|
};
|
||||||
|
|
||||||
|
#pragma pack( pop )
|
||||||
|
|
||||||
|
|
||||||
|
#endif // ISTEAMGAMESERVERSTATS_H
|
170
lsteamclient/steamworks_sdk_121x/isteamhttp.h
Normal file
170
lsteamclient/steamworks_sdk_121x/isteamhttp.h
Normal file
@ -0,0 +1,170 @@
|
|||||||
|
//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose: interface to http client
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef ISTEAMHTTP_H
|
||||||
|
#define ISTEAMHTTP_H
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "isteamclient.h"
|
||||||
|
#include "steamhttpenums.h"
|
||||||
|
|
||||||
|
// Handle to a depot build
|
||||||
|
typedef uint32 HTTPRequestHandle;
|
||||||
|
#define INVALID_HTTPREQUEST_HANDLE 0
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: interface to building depots
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamHTTP
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
// Initializes a new HTTP request, returning a handle to use in further operations on it. Requires
|
||||||
|
// the method (GET or POST) and the absolute URL for the request. Only http requests (ie, not https) are
|
||||||
|
// currently supported, so this string must start with http:// or https:// and should look like http://store.steampowered.com/app/250/
|
||||||
|
// or such.
|
||||||
|
virtual HTTPRequestHandle CreateHTTPRequest( EHTTPMethod eHTTPRequestMethod, const char *pchAbsoluteURL ) = 0;
|
||||||
|
|
||||||
|
// Set a context value for the request, which will be returned in the HTTPRequestCompleted_t callback after
|
||||||
|
// sending the request. This is just so the caller can easily keep track of which callbacks go with which request data.
|
||||||
|
virtual bool SetHTTPRequestContextValue( HTTPRequestHandle hRequest, uint64 ulContextValue ) = 0;
|
||||||
|
|
||||||
|
// Set a timeout in seconds for the HTTP request, must be called prior to sending the request. Default
|
||||||
|
// timeout is 60 seconds if you don't call this. Returns false if the handle is invalid, or the request
|
||||||
|
// has already been sent.
|
||||||
|
virtual bool SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hRequest, uint32 unTimeoutSeconds ) = 0;
|
||||||
|
|
||||||
|
// Set a request header value for the request, must be called prior to sending the request. Will
|
||||||
|
// return false if the handle is invalid or the request is already sent.
|
||||||
|
virtual bool SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, const char *pchHeaderValue ) = 0;
|
||||||
|
|
||||||
|
// Set a GET or POST parameter value on the request, which is set will depend on the EHTTPMethod specified
|
||||||
|
// when creating the request. Must be called prior to sending the request. Will return false if the
|
||||||
|
// handle is invalid or the request is already sent.
|
||||||
|
virtual bool SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest, const char *pchParamName, const char *pchParamValue ) = 0;
|
||||||
|
|
||||||
|
// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
|
||||||
|
// asyncronous response via callback.
|
||||||
|
//
|
||||||
|
// Note: If the user is in offline mode in Steam, then this will add a only-if-cached cache-control
|
||||||
|
// header and only do a local cache lookup rather than sending any actual remote request.
|
||||||
|
virtual bool SendHTTPRequest( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0;
|
||||||
|
|
||||||
|
// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
|
||||||
|
// asyncronous response via callback for completion, and listen for HTTPRequestHeadersReceived_t and
|
||||||
|
// HTTPRequestDataReceived_t callbacks while streaming.
|
||||||
|
virtual bool SendHTTPRequestAndStreamResponse( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0;
|
||||||
|
|
||||||
|
// Defers a request you have sent, the actual HTTP client code may have many requests queued, and this will move
|
||||||
|
// the specified request to the tail of the queue. Returns false on invalid handle, or if the request is not yet sent.
|
||||||
|
virtual bool DeferHTTPRequest( HTTPRequestHandle hRequest ) = 0;
|
||||||
|
|
||||||
|
// Prioritizes a request you have sent, the actual HTTP client code may have many requests queued, and this will move
|
||||||
|
// the specified request to the head of the queue. Returns false on invalid handle, or if the request is not yet sent.
|
||||||
|
virtual bool PrioritizeHTTPRequest( HTTPRequestHandle hRequest ) = 0;
|
||||||
|
|
||||||
|
// Checks if a response header is present in a HTTP response given a handle from HTTPRequestCompleted_t, also
|
||||||
|
// returns the size of the header value if present so the caller and allocate a correctly sized buffer for
|
||||||
|
// GetHTTPResponseHeaderValue.
|
||||||
|
virtual bool GetHTTPResponseHeaderSize( HTTPRequestHandle hRequest, const char *pchHeaderName, uint32 *unResponseHeaderSize ) = 0;
|
||||||
|
|
||||||
|
// Gets header values from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
|
||||||
|
// header is not present or if your buffer is too small to contain it's value. You should first call
|
||||||
|
// BGetHTTPResponseHeaderSize to check for the presence of the header and to find out the size buffer needed.
|
||||||
|
virtual bool GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, uint8 *pHeaderValueBuffer, uint32 unBufferSize ) = 0;
|
||||||
|
|
||||||
|
// Gets the size of the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
|
||||||
|
// handle is invalid.
|
||||||
|
virtual bool GetHTTPResponseBodySize( HTTPRequestHandle hRequest, uint32 *unBodySize ) = 0;
|
||||||
|
|
||||||
|
// Gets the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
|
||||||
|
// handle is invalid or is to a streaming response, or if the provided buffer is not the correct size. Use BGetHTTPResponseBodySize first to find out
|
||||||
|
// the correct buffer size to use.
|
||||||
|
virtual bool GetHTTPResponseBodyData( HTTPRequestHandle hRequest, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0;
|
||||||
|
|
||||||
|
// Gets the body data from a streaming HTTP response given a handle from HTTPRequestCompleted_t. Will return false if the
|
||||||
|
// handle is invalid or is to a non-streaming response (meaning it wasn't sent with SendHTTPRequestAndStreamResponse), or if the buffer size and offset
|
||||||
|
// do not match the size and offset sent in HTTPRequestDataReceived_t.
|
||||||
|
virtual bool GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, uint32 cOffset, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0;
|
||||||
|
|
||||||
|
// Releases an HTTP response handle, should always be called to free resources after receiving a HTTPRequestCompleted_t
|
||||||
|
// callback and finishing using the response.
|
||||||
|
virtual bool ReleaseHTTPRequest( HTTPRequestHandle hRequest ) = 0;
|
||||||
|
|
||||||
|
// Gets progress on downloading the body for the request. This will be zero unless a response header has already been
|
||||||
|
// received which included a content-length field. For responses that contain no content-length it will report
|
||||||
|
// zero for the duration of the request as the size is unknown until the connection closes.
|
||||||
|
virtual bool GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, float *pflPercentOut ) = 0;
|
||||||
|
|
||||||
|
// Sets the body for an HTTP Post request. Will fail and return false on a GET request, and will fail if POST params
|
||||||
|
// have already been set for the request. Setting this raw body makes it the only contents for the post, the pchContentType
|
||||||
|
// parameter will set the content-type header for the request so the server may know how to interpret the body.
|
||||||
|
virtual bool SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen ) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#define STEAMHTTP_INTERFACE_VERSION "STEAMHTTP_INTERFACE_VERSION002"
|
||||||
|
|
||||||
|
// callbacks
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
|
||||||
|
struct HTTPRequestCompleted_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientHTTPCallbacks + 1 };
|
||||||
|
|
||||||
|
// Handle value for the request that has completed.
|
||||||
|
HTTPRequestHandle m_hRequest;
|
||||||
|
|
||||||
|
// Context value that the user defined on the request that this callback is associated with, 0 if
|
||||||
|
// no context value was set.
|
||||||
|
uint64 m_ulContextValue;
|
||||||
|
|
||||||
|
// This will be true if we actually got any sort of response from the server (even an error).
|
||||||
|
// It will be false if we failed due to an internal error or client side network failure.
|
||||||
|
bool m_bRequestSuccessful;
|
||||||
|
|
||||||
|
// Will be the HTTP status code value returned by the server, k_EHTTPStatusCode200OK is the normal
|
||||||
|
// OK response, if you get something else you probably need to treat it as a failure.
|
||||||
|
EHTTPStatusCode m_eStatusCode;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
struct HTTPRequestHeadersReceived_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientHTTPCallbacks + 2 };
|
||||||
|
|
||||||
|
// Handle value for the request that has received headers.
|
||||||
|
HTTPRequestHandle m_hRequest;
|
||||||
|
|
||||||
|
// Context value that the user defined on the request that this callback is associated with, 0 if
|
||||||
|
// no context value was set.
|
||||||
|
uint64 m_ulContextValue;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct HTTPRequestDataReceived_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientHTTPCallbacks + 3 };
|
||||||
|
|
||||||
|
// Handle value for the request that has received data.
|
||||||
|
HTTPRequestHandle m_hRequest;
|
||||||
|
|
||||||
|
// Context value that the user defined on the request that this callback is associated with, 0 if
|
||||||
|
// no context value was set.
|
||||||
|
uint64 m_ulContextValue;
|
||||||
|
|
||||||
|
|
||||||
|
// Offset to provide to GetHTTPStreamingResponseBodyData to get this chunk of data
|
||||||
|
uint32 m_cOffset;
|
||||||
|
|
||||||
|
// Size to provide to GetHTTPStreamingResponseBodyData to get this chunk of data
|
||||||
|
uint32 m_cBytesReceived;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#pragma pack( pop )
|
||||||
|
|
||||||
|
#endif // ISTEAMHTTP_H
|
@ -0,0 +1 @@
|
|||||||
|
#error "This file isn't used any more"
|
726
lsteamclient/steamworks_sdk_121x/isteammatchmaking.h
Normal file
726
lsteamclient/steamworks_sdk_121x/isteammatchmaking.h
Normal file
@ -0,0 +1,726 @@
|
|||||||
|
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose: interface to steam managing game server/client match making
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef ISTEAMMATCHMAKING
|
||||||
|
#define ISTEAMMATCHMAKING
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "steamtypes.h"
|
||||||
|
#include "steamclientpublic.h"
|
||||||
|
#include "matchmakingtypes.h"
|
||||||
|
#include "isteamclient.h"
|
||||||
|
#include "isteamfriends.h"
|
||||||
|
|
||||||
|
// lobby type description
|
||||||
|
enum ELobbyType
|
||||||
|
{
|
||||||
|
k_ELobbyTypePrivate = 0, // only way to join the lobby is to invite to someone else
|
||||||
|
k_ELobbyTypeFriendsOnly = 1, // shows for friends or invitees, but not in lobby list
|
||||||
|
k_ELobbyTypePublic = 2, // visible for friends and in lobby list
|
||||||
|
k_ELobbyTypeInvisible = 3, // returned by search, but not visible to other friends
|
||||||
|
// useful if you want a user in two lobbies, for example matching groups together
|
||||||
|
// a user can be in only one regular lobby, and up to two invisible lobbies
|
||||||
|
};
|
||||||
|
|
||||||
|
// lobby search filter tools
|
||||||
|
enum ELobbyComparison
|
||||||
|
{
|
||||||
|
k_ELobbyComparisonEqualToOrLessThan = -2,
|
||||||
|
k_ELobbyComparisonLessThan = -1,
|
||||||
|
k_ELobbyComparisonEqual = 0,
|
||||||
|
k_ELobbyComparisonGreaterThan = 1,
|
||||||
|
k_ELobbyComparisonEqualToOrGreaterThan = 2,
|
||||||
|
k_ELobbyComparisonNotEqual = 3,
|
||||||
|
};
|
||||||
|
|
||||||
|
// lobby search distance. Lobby results are sorted from closest to farthest.
|
||||||
|
enum ELobbyDistanceFilter
|
||||||
|
{
|
||||||
|
k_ELobbyDistanceFilterClose, // only lobbies in the same immediate region will be returned
|
||||||
|
k_ELobbyDistanceFilterDefault, // only lobbies in the same region or near by regions
|
||||||
|
k_ELobbyDistanceFilterFar, // for games that don't have many latency requirements, will return lobbies about half-way around the globe
|
||||||
|
k_ELobbyDistanceFilterWorldwide, // no filtering, will match lobbies as far as India to NY (not recommended, expect multiple seconds of latency between the clients)
|
||||||
|
};
|
||||||
|
|
||||||
|
// maximum number of characters a lobby metadata key can be
|
||||||
|
#define k_nMaxLobbyKeyLength 255
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Functions for match making services for clients to get to favorites
|
||||||
|
// and to operate on game lobbies.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamMatchmaking
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// game server favorites storage
|
||||||
|
// saves basic details about a multiplayer game server locally
|
||||||
|
|
||||||
|
// returns the number of favorites servers the user has stored
|
||||||
|
virtual int GetFavoriteGameCount() = 0;
|
||||||
|
|
||||||
|
// returns the details of the game server
|
||||||
|
// iGame is of range [0,GetFavoriteGameCount())
|
||||||
|
// *pnIP, *pnConnPort are filled in the with IP:port of the game server
|
||||||
|
// *punFlags specify whether the game server was stored as an explicit favorite or in the history of connections
|
||||||
|
// *pRTime32LastPlayedOnServer is filled in the with the Unix time the favorite was added
|
||||||
|
virtual bool GetFavoriteGame( int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer ) = 0;
|
||||||
|
|
||||||
|
// adds the game server to the local list; updates the time played of the server if it already exists in the list
|
||||||
|
virtual int AddFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer ) =0;
|
||||||
|
|
||||||
|
// removes the game server from the local storage; returns true if one was removed
|
||||||
|
virtual bool RemoveFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags ) = 0;
|
||||||
|
|
||||||
|
///////
|
||||||
|
// Game lobby functions
|
||||||
|
|
||||||
|
// Get a list of relevant lobbies
|
||||||
|
// this is an asynchronous request
|
||||||
|
// results will be returned by LobbyMatchList_t callback & call result, with the number of lobbies found
|
||||||
|
// this will never return lobbies that are full
|
||||||
|
// to add more filter, the filter calls below need to be call before each and every RequestLobbyList() call
|
||||||
|
// use the CCallResult<> object in steam_api.h to match the SteamAPICall_t call result to a function in an object, e.g.
|
||||||
|
/*
|
||||||
|
class CMyLobbyListManager
|
||||||
|
{
|
||||||
|
CCallResult<CMyLobbyListManager, LobbyMatchList_t> m_CallResultLobbyMatchList;
|
||||||
|
void FindLobbies()
|
||||||
|
{
|
||||||
|
// SteamMatchmaking()->AddRequestLobbyListFilter*() functions would be called here, before RequestLobbyList()
|
||||||
|
SteamAPICall_t hSteamAPICall = SteamMatchmaking()->RequestLobbyList();
|
||||||
|
m_CallResultLobbyMatchList.Set( hSteamAPICall, this, &CMyLobbyListManager::OnLobbyMatchList );
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnLobbyMatchList( LobbyMatchList_t *pLobbyMatchList, bool bIOFailure )
|
||||||
|
{
|
||||||
|
// lobby list has be retrieved from Steam back-end, use results
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
//
|
||||||
|
virtual SteamAPICall_t RequestLobbyList() = 0;
|
||||||
|
// filters for lobbies
|
||||||
|
// this needs to be called before RequestLobbyList() to take effect
|
||||||
|
// these are cleared on each call to RequestLobbyList()
|
||||||
|
virtual void AddRequestLobbyListStringFilter( const char *pchKeyToMatch, const char *pchValueToMatch, ELobbyComparison eComparisonType ) = 0;
|
||||||
|
// numerical comparison
|
||||||
|
virtual void AddRequestLobbyListNumericalFilter( const char *pchKeyToMatch, int nValueToMatch, ELobbyComparison eComparisonType ) = 0;
|
||||||
|
// returns results closest to the specified value. Multiple near filters can be added, with early filters taking precedence
|
||||||
|
virtual void AddRequestLobbyListNearValueFilter( const char *pchKeyToMatch, int nValueToBeCloseTo ) = 0;
|
||||||
|
// returns only lobbies with the specified number of slots available
|
||||||
|
virtual void AddRequestLobbyListFilterSlotsAvailable( int nSlotsAvailable ) = 0;
|
||||||
|
// sets the distance for which we should search for lobbies (based on users IP address to location map on the Steam backed)
|
||||||
|
virtual void AddRequestLobbyListDistanceFilter( ELobbyDistanceFilter eLobbyDistanceFilter ) = 0;
|
||||||
|
// sets how many results to return, the lower the count the faster it is to download the lobby results & details to the client
|
||||||
|
virtual void AddRequestLobbyListResultCountFilter( int cMaxResults ) = 0;
|
||||||
|
|
||||||
|
virtual void AddRequestLobbyListCompatibleMembersFilter( CSteamID steamIDLobby ) = 0;
|
||||||
|
|
||||||
|
// returns the CSteamID of a lobby, as retrieved by a RequestLobbyList call
|
||||||
|
// should only be called after a LobbyMatchList_t callback is received
|
||||||
|
// iLobby is of the range [0, LobbyMatchList_t::m_nLobbiesMatching)
|
||||||
|
// the returned CSteamID::IsValid() will be false if iLobby is out of range
|
||||||
|
virtual CSteamID GetLobbyByIndex( int iLobby ) = 0;
|
||||||
|
|
||||||
|
// Create a lobby on the Steam servers.
|
||||||
|
// If private, then the lobby will not be returned by any RequestLobbyList() call; the CSteamID
|
||||||
|
// of the lobby will need to be communicated via game channels or via InviteUserToLobby()
|
||||||
|
// this is an asynchronous request
|
||||||
|
// results will be returned by LobbyCreated_t callback and call result; lobby is joined & ready to use at this point
|
||||||
|
// a LobbyEnter_t callback will also be received (since the local user is joining their own lobby)
|
||||||
|
virtual SteamAPICall_t CreateLobby( ELobbyType eLobbyType, int cMaxMembers ) = 0;
|
||||||
|
|
||||||
|
// Joins an existing lobby
|
||||||
|
// this is an asynchronous request
|
||||||
|
// results will be returned by LobbyEnter_t callback & call result, check m_EChatRoomEnterResponse to see if was successful
|
||||||
|
// lobby metadata is available to use immediately on this call completing
|
||||||
|
virtual SteamAPICall_t JoinLobby( CSteamID steamIDLobby ) = 0;
|
||||||
|
|
||||||
|
// Leave a lobby; this will take effect immediately on the client side
|
||||||
|
// other users in the lobby will be notified by a LobbyChatUpdate_t callback
|
||||||
|
virtual void LeaveLobby( CSteamID steamIDLobby ) = 0;
|
||||||
|
|
||||||
|
// Invite another user to the lobby
|
||||||
|
// the target user will receive a LobbyInvite_t callback
|
||||||
|
// will return true if the invite is successfully sent, whether or not the target responds
|
||||||
|
// returns false if the local user is not connected to the Steam servers
|
||||||
|
// if the other user clicks the join link, a GameLobbyJoinRequested_t will be posted if the user is in-game,
|
||||||
|
// or if the game isn't running yet the game will be launched with the parameter +connect_lobby <64-bit lobby id>
|
||||||
|
virtual bool InviteUserToLobby( CSteamID steamIDLobby, CSteamID steamIDInvitee ) = 0;
|
||||||
|
|
||||||
|
// Lobby iteration, for viewing details of users in a lobby
|
||||||
|
// only accessible if the lobby user is a member of the specified lobby
|
||||||
|
// persona information for other lobby members (name, avatar, etc.) will be asynchronously received
|
||||||
|
// and accessible via ISteamFriends interface
|
||||||
|
|
||||||
|
// returns the number of users in the specified lobby
|
||||||
|
virtual int GetNumLobbyMembers( CSteamID steamIDLobby ) = 0;
|
||||||
|
// returns the CSteamID of a user in the lobby
|
||||||
|
// iMember is of range [0,GetNumLobbyMembers())
|
||||||
|
// note that the current user must be in a lobby to retrieve CSteamIDs of other users in that lobby
|
||||||
|
virtual CSteamID GetLobbyMemberByIndex( CSteamID steamIDLobby, int iMember ) = 0;
|
||||||
|
|
||||||
|
// Get data associated with this lobby
|
||||||
|
// takes a simple key, and returns the string associated with it
|
||||||
|
// "" will be returned if no value is set, or if steamIDLobby is invalid
|
||||||
|
virtual const char *GetLobbyData( CSteamID steamIDLobby, const char *pchKey ) = 0;
|
||||||
|
// Sets a key/value pair in the lobby metadata
|
||||||
|
// each user in the lobby will be broadcast this new value, and any new users joining will receive any existing data
|
||||||
|
// this can be used to set lobby names, map, etc.
|
||||||
|
// to reset a key, just set it to ""
|
||||||
|
// other users in the lobby will receive notification of the lobby data change via a LobbyDataUpdate_t callback
|
||||||
|
virtual bool SetLobbyData( CSteamID steamIDLobby, const char *pchKey, const char *pchValue ) = 0;
|
||||||
|
|
||||||
|
// returns the number of metadata keys set on the specified lobby
|
||||||
|
virtual int GetLobbyDataCount( CSteamID steamIDLobby ) = 0;
|
||||||
|
|
||||||
|
// returns a lobby metadata key/values pair by index, of range [0, GetLobbyDataCount())
|
||||||
|
virtual bool GetLobbyDataByIndex( CSteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize ) = 0;
|
||||||
|
|
||||||
|
// removes a metadata key from the lobby
|
||||||
|
virtual bool DeleteLobbyData( CSteamID steamIDLobby, const char *pchKey ) = 0;
|
||||||
|
|
||||||
|
// Gets per-user metadata for someone in this lobby
|
||||||
|
virtual const char *GetLobbyMemberData( CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey ) = 0;
|
||||||
|
// Sets per-user metadata (for the local user implicitly)
|
||||||
|
virtual void SetLobbyMemberData( CSteamID steamIDLobby, const char *pchKey, const char *pchValue ) = 0;
|
||||||
|
|
||||||
|
// Broadcasts a chat message to the all the users in the lobby
|
||||||
|
// users in the lobby (including the local user) will receive a LobbyChatMsg_t callback
|
||||||
|
// returns true if the message is successfully sent
|
||||||
|
// pvMsgBody can be binary or text data, up to 4k
|
||||||
|
// if pvMsgBody is text, cubMsgBody should be strlen( text ) + 1, to include the null terminator
|
||||||
|
virtual bool SendLobbyChatMsg( CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody ) = 0;
|
||||||
|
// Get a chat message as specified in a LobbyChatMsg_t callback
|
||||||
|
// iChatID is the LobbyChatMsg_t::m_iChatID value in the callback
|
||||||
|
// *pSteamIDUser is filled in with the CSteamID of the member
|
||||||
|
// *pvData is filled in with the message itself
|
||||||
|
// return value is the number of bytes written into the buffer
|
||||||
|
virtual int GetLobbyChatEntry( CSteamID steamIDLobby, int iChatID, CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType ) = 0;
|
||||||
|
|
||||||
|
// Refreshes metadata for a lobby you're not necessarily in right now
|
||||||
|
// you never do this for lobbies you're a member of, only if your
|
||||||
|
// this will send down all the metadata associated with a lobby
|
||||||
|
// this is an asynchronous call
|
||||||
|
// returns false if the local user is not connected to the Steam servers
|
||||||
|
// results will be returned by a LobbyDataUpdate_t callback
|
||||||
|
// if the specified lobby doesn't exist, LobbyDataUpdate_t::m_bSuccess will be set to false
|
||||||
|
virtual bool RequestLobbyData( CSteamID steamIDLobby ) = 0;
|
||||||
|
|
||||||
|
// sets the game server associated with the lobby
|
||||||
|
// usually at this point, the users will join the specified game server
|
||||||
|
// either the IP/Port or the steamID of the game server has to be valid, depending on how you want the clients to be able to connect
|
||||||
|
virtual void SetLobbyGameServer( CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer ) = 0;
|
||||||
|
// returns the details of a game server set in a lobby - returns false if there is no game server set, or that lobby doesn't exist
|
||||||
|
virtual bool GetLobbyGameServer( CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, CSteamID *psteamIDGameServer ) = 0;
|
||||||
|
|
||||||
|
// set the limit on the # of users who can join the lobby
|
||||||
|
virtual bool SetLobbyMemberLimit( CSteamID steamIDLobby, int cMaxMembers ) = 0;
|
||||||
|
// returns the current limit on the # of users who can join the lobby; returns 0 if no limit is defined
|
||||||
|
virtual int GetLobbyMemberLimit( CSteamID steamIDLobby ) = 0;
|
||||||
|
|
||||||
|
// updates which type of lobby it is
|
||||||
|
// only lobbies that are k_ELobbyTypePublic or k_ELobbyTypeInvisible, and are set to joinable, will be returned by RequestLobbyList() calls
|
||||||
|
virtual bool SetLobbyType( CSteamID steamIDLobby, ELobbyType eLobbyType ) = 0;
|
||||||
|
|
||||||
|
// sets whether or not a lobby is joinable - defaults to true for a new lobby
|
||||||
|
// if set to false, no user can join, even if they are a friend or have been invited
|
||||||
|
virtual bool SetLobbyJoinable( CSteamID steamIDLobby, bool bLobbyJoinable ) = 0;
|
||||||
|
|
||||||
|
// returns the current lobby owner
|
||||||
|
// you must be a member of the lobby to access this
|
||||||
|
// there always one lobby owner - if the current owner leaves, another user will become the owner
|
||||||
|
// it is possible (bur rare) to join a lobby just as the owner is leaving, thus entering a lobby with self as the owner
|
||||||
|
virtual CSteamID GetLobbyOwner( CSteamID steamIDLobby ) = 0;
|
||||||
|
|
||||||
|
// changes who the lobby owner is
|
||||||
|
// you must be the lobby owner for this to succeed, and steamIDNewOwner must be in the lobby
|
||||||
|
// after completion, the local user will no longer be the owner
|
||||||
|
virtual bool SetLobbyOwner( CSteamID steamIDLobby, CSteamID steamIDNewOwner ) = 0;
|
||||||
|
|
||||||
|
// link two lobbies for the purposes of checking player compatibility
|
||||||
|
// you must be the lobby owner of both lobbies
|
||||||
|
virtual bool SetLinkedLobby( CSteamID steamIDLobby, CSteamID steamIDLobbyDependent ) = 0;
|
||||||
|
|
||||||
|
#ifdef _PS3
|
||||||
|
// changes who the lobby owner is
|
||||||
|
// you must be the lobby owner for this to succeed, and steamIDNewOwner must be in the lobby
|
||||||
|
// after completion, the local user will no longer be the owner
|
||||||
|
virtual void CheckForPSNGameBootInvite( unsigned int iGameBootAttributes ) = 0;
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
#define STEAMMATCHMAKING_INTERFACE_VERSION "SteamMatchMaking009"
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Callback interfaces for server list functions (see ISteamMatchmakingServers below)
|
||||||
|
//
|
||||||
|
// The idea here is that your game code implements objects that implement these
|
||||||
|
// interfaces to receive callback notifications after calling asynchronous functions
|
||||||
|
// inside the ISteamMatchmakingServers() interface below.
|
||||||
|
//
|
||||||
|
// This is different than normal Steam callback handling due to the potentially
|
||||||
|
// large size of server lists.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Typedef for handle type you will receive when requesting server list.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
typedef void* HServerListRequest;
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Callback interface for receiving responses after a server list refresh
|
||||||
|
// or an individual server update.
|
||||||
|
//
|
||||||
|
// Since you get these callbacks after requesting full list refreshes you will
|
||||||
|
// usually implement this interface inside an object like CServerBrowser. If that
|
||||||
|
// object is getting destructed you should use ISteamMatchMakingServers()->CancelQuery()
|
||||||
|
// to cancel any in-progress queries so you don't get a callback into the destructed
|
||||||
|
// object and crash.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamMatchmakingServerListResponse
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Server has responded ok with updated data
|
||||||
|
virtual void ServerResponded( HServerListRequest hRequest, int iServer ) = 0;
|
||||||
|
|
||||||
|
// Server has failed to respond
|
||||||
|
virtual void ServerFailedToRespond( HServerListRequest hRequest, int iServer ) = 0;
|
||||||
|
|
||||||
|
// A list refresh you had initiated is now 100% completed
|
||||||
|
virtual void RefreshComplete( HServerListRequest hRequest, EMatchMakingServerResponse response ) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Callback interface for receiving responses after pinging an individual server
|
||||||
|
//
|
||||||
|
// These callbacks all occur in response to querying an individual server
|
||||||
|
// via the ISteamMatchmakingServers()->PingServer() call below. If you are
|
||||||
|
// destructing an object that implements this interface then you should call
|
||||||
|
// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query
|
||||||
|
// which is in progress. Failure to cancel in progress queries when destructing
|
||||||
|
// a callback handler may result in a crash when a callback later occurs.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamMatchmakingPingResponse
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Server has responded successfully and has updated data
|
||||||
|
virtual void ServerResponded( gameserveritem_t &server ) = 0;
|
||||||
|
|
||||||
|
// Server failed to respond to the ping request
|
||||||
|
virtual void ServerFailedToRespond() = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Callback interface for receiving responses after requesting details on
|
||||||
|
// who is playing on a particular server.
|
||||||
|
//
|
||||||
|
// These callbacks all occur in response to querying an individual server
|
||||||
|
// via the ISteamMatchmakingServers()->PlayerDetails() call below. If you are
|
||||||
|
// destructing an object that implements this interface then you should call
|
||||||
|
// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query
|
||||||
|
// which is in progress. Failure to cancel in progress queries when destructing
|
||||||
|
// a callback handler may result in a crash when a callback later occurs.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamMatchmakingPlayersResponse
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Got data on a new player on the server -- you'll get this callback once per player
|
||||||
|
// on the server which you have requested player data on.
|
||||||
|
virtual void AddPlayerToList( const char *pchName, int nScore, float flTimePlayed ) = 0;
|
||||||
|
|
||||||
|
// The server failed to respond to the request for player details
|
||||||
|
virtual void PlayersFailedToRespond() = 0;
|
||||||
|
|
||||||
|
// The server has finished responding to the player details request
|
||||||
|
// (ie, you won't get anymore AddPlayerToList callbacks)
|
||||||
|
virtual void PlayersRefreshComplete() = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Callback interface for receiving responses after requesting rules
|
||||||
|
// details on a particular server.
|
||||||
|
//
|
||||||
|
// These callbacks all occur in response to querying an individual server
|
||||||
|
// via the ISteamMatchmakingServers()->ServerRules() call below. If you are
|
||||||
|
// destructing an object that implements this interface then you should call
|
||||||
|
// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query
|
||||||
|
// which is in progress. Failure to cancel in progress queries when destructing
|
||||||
|
// a callback handler may result in a crash when a callback later occurs.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamMatchmakingRulesResponse
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Got data on a rule on the server -- you'll get one of these per rule defined on
|
||||||
|
// the server you are querying
|
||||||
|
virtual void RulesResponded( const char *pchRule, const char *pchValue ) = 0;
|
||||||
|
|
||||||
|
// The server failed to respond to the request for rule details
|
||||||
|
virtual void RulesFailedToRespond() = 0;
|
||||||
|
|
||||||
|
// The server has finished responding to the rule details request
|
||||||
|
// (ie, you won't get anymore RulesResponded callbacks)
|
||||||
|
virtual void RulesRefreshComplete() = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Typedef for handle type you will receive when querying details on an individual server.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
typedef int HServerQuery;
|
||||||
|
const int HSERVERQUERY_INVALID = 0xffffffff;
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Functions for match making services for clients to get to game lists and details
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamMatchmakingServers
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Request a new list of servers of a particular type. These calls each correspond to one of the EMatchMakingType values.
|
||||||
|
// Each call allocates a new asynchronous request object.
|
||||||
|
// Request object must be released by calling ReleaseRequest( hServerListRequest )
|
||||||
|
virtual HServerListRequest RequestInternetServerList( AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||||
|
virtual HServerListRequest RequestLANServerList( AppId_t iApp, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||||
|
virtual HServerListRequest RequestFriendsServerList( AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||||
|
virtual HServerListRequest RequestFavoritesServerList( AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||||
|
virtual HServerListRequest RequestHistoryServerList( AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||||
|
virtual HServerListRequest RequestSpectatorServerList( AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||||
|
|
||||||
|
// Releases the asynchronous request object and cancels any pending query on it if there's a pending query in progress.
|
||||||
|
// RefreshComplete callback is not posted when request is released.
|
||||||
|
virtual void ReleaseRequest( HServerListRequest hServerListRequest ) = 0;
|
||||||
|
|
||||||
|
/* the filter operation codes that go in the key part of MatchMakingKeyValuePair_t should be one of these:
|
||||||
|
|
||||||
|
"map"
|
||||||
|
- Server passes the filter if the server is playing the specified map.
|
||||||
|
"gamedataand"
|
||||||
|
- Server passes the filter if the server's game data (ISteamGameServer::SetGameData) contains all of the
|
||||||
|
specified strings. The value field is a comma-delimited list of strings to match.
|
||||||
|
"gamedataor"
|
||||||
|
- Server passes the filter if the server's game data (ISteamGameServer::SetGameData) contains at least one of the
|
||||||
|
specified strings. The value field is a comma-delimited list of strings to match.
|
||||||
|
"gamedatanor"
|
||||||
|
- Server passes the filter if the server's game data (ISteamGameServer::SetGameData) does not contain any
|
||||||
|
of the specified strings. The value field is a comma-delimited list of strings to check.
|
||||||
|
"gametagsand"
|
||||||
|
- Server passes the filter if the server's game tags (ISteamGameServer::SetGameTags) contains all
|
||||||
|
of the specified strings. The value field is a comma-delimited list of strings to check.
|
||||||
|
"gametagsnor"
|
||||||
|
- Server passes the filter if the server's game tags (ISteamGameServer::SetGameTags) does not contain any
|
||||||
|
of the specified strings. The value field is a comma-delimited list of strings to check.
|
||||||
|
"and" (x1 && x2 && ... && xn)
|
||||||
|
"or" (x1 || x2 || ... || xn)
|
||||||
|
"nand" !(x1 && x2 && ... && xn)
|
||||||
|
"nor" !(x1 || x2 || ... || xn)
|
||||||
|
- Performs Boolean operation on the following filters. The operand to this filter specifies
|
||||||
|
the "size" of the Boolean inputs to the operation, in Key/value pairs. (The keyvalue
|
||||||
|
pairs must immediately follow, i.e. this is a prefix logical operator notation.)
|
||||||
|
In the simplest case where Boolean expressions are not nested, this is simply
|
||||||
|
the number of operands.
|
||||||
|
|
||||||
|
For example, to match servers on a particular map or with a particular tag, would would
|
||||||
|
use these filters.
|
||||||
|
|
||||||
|
( server.map == "cp_dustbowl" || server.gametags.contains("payload") )
|
||||||
|
"or", "2"
|
||||||
|
"map", "cp_dustbowl"
|
||||||
|
"gametagsand", "payload"
|
||||||
|
|
||||||
|
If logical inputs are nested, then the operand specifies the size of the entire
|
||||||
|
"length" of its operands, not the number of immediate children.
|
||||||
|
|
||||||
|
( server.map == "cp_dustbowl" || ( server.gametags.contains("payload") && !server.gametags.contains("payloadrace") ) )
|
||||||
|
"or", "4"
|
||||||
|
"map", "cp_dustbowl"
|
||||||
|
"and", "2"
|
||||||
|
"gametagsand", "payload"
|
||||||
|
"gametagsnor", "payloadrace"
|
||||||
|
|
||||||
|
Unary NOT can be achieved using either "nand" or "nor" with a single operand.
|
||||||
|
|
||||||
|
"addr"
|
||||||
|
- Server passes the filter if the server's query address matches the specified IP or IP:port.
|
||||||
|
"gameaddr"
|
||||||
|
- Server passes the filter if the server's game address matches the specified IP or IP:port.
|
||||||
|
|
||||||
|
The following filter operations ignore the "value" part of MatchMakingKeyValuePair_t
|
||||||
|
|
||||||
|
"dedicated"
|
||||||
|
- Server passes the filter if it passed true to SetDedicatedServer.
|
||||||
|
"secure"
|
||||||
|
- Server passes the filter if the server is VAC-enabled.
|
||||||
|
"notfull"
|
||||||
|
- Server passes the filter if the player count is less than the reported max player count.
|
||||||
|
"hasplayers"
|
||||||
|
- Server passes the filter if the player count is greater than zero.
|
||||||
|
"noplayers"
|
||||||
|
- Server passes the filter if it doesn't have any players.
|
||||||
|
"linux"
|
||||||
|
- Server passes the filter if it's a linux server
|
||||||
|
*/
|
||||||
|
|
||||||
|
// Get details on a given server in the list, you can get the valid range of index
|
||||||
|
// values by calling GetServerCount(). You will also receive index values in
|
||||||
|
// ISteamMatchmakingServerListResponse::ServerResponded() callbacks
|
||||||
|
virtual gameserveritem_t *GetServerDetails( HServerListRequest hRequest, int iServer ) = 0;
|
||||||
|
|
||||||
|
// Cancel an request which is operation on the given list type. You should call this to cancel
|
||||||
|
// any in-progress requests before destructing a callback object that may have been passed
|
||||||
|
// to one of the above list request calls. Not doing so may result in a crash when a callback
|
||||||
|
// occurs on the destructed object.
|
||||||
|
// Canceling a query does not release the allocated request handle.
|
||||||
|
// The request handle must be released using ReleaseRequest( hRequest )
|
||||||
|
virtual void CancelQuery( HServerListRequest hRequest ) = 0;
|
||||||
|
|
||||||
|
// Ping every server in your list again but don't update the list of servers
|
||||||
|
// Query callback installed when the server list was requested will be used
|
||||||
|
// again to post notifications and RefreshComplete, so the callback must remain
|
||||||
|
// valid until another RefreshComplete is called on it or the request
|
||||||
|
// is released with ReleaseRequest( hRequest )
|
||||||
|
virtual void RefreshQuery( HServerListRequest hRequest ) = 0;
|
||||||
|
|
||||||
|
// Returns true if the list is currently refreshing its server list
|
||||||
|
virtual bool IsRefreshing( HServerListRequest hRequest ) = 0;
|
||||||
|
|
||||||
|
// How many servers in the given list, GetServerDetails above takes 0... GetServerCount() - 1
|
||||||
|
virtual int GetServerCount( HServerListRequest hRequest ) = 0;
|
||||||
|
|
||||||
|
// Refresh a single server inside of a query (rather than all the servers )
|
||||||
|
virtual void RefreshServer( HServerListRequest hRequest, int iServer ) = 0;
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Queries to individual servers directly via IP/Port
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Request updated ping time and other details from a single server
|
||||||
|
virtual HServerQuery PingServer( uint32 unIP, uint16 usPort, ISteamMatchmakingPingResponse *pRequestServersResponse ) = 0;
|
||||||
|
|
||||||
|
// Request the list of players currently playing on a server
|
||||||
|
virtual HServerQuery PlayerDetails( uint32 unIP, uint16 usPort, ISteamMatchmakingPlayersResponse *pRequestServersResponse ) = 0;
|
||||||
|
|
||||||
|
// Request the list of rules that the server is running (See ISteamGameServer::SetKeyValue() to set the rules server side)
|
||||||
|
virtual HServerQuery ServerRules( uint32 unIP, uint16 usPort, ISteamMatchmakingRulesResponse *pRequestServersResponse ) = 0;
|
||||||
|
|
||||||
|
// Cancel an outstanding Ping/Players/Rules query from above. You should call this to cancel
|
||||||
|
// any in-progress requests before destructing a callback object that may have been passed
|
||||||
|
// to one of the above calls to avoid crashing when callbacks occur.
|
||||||
|
virtual void CancelServerQuery( HServerQuery hServerQuery ) = 0;
|
||||||
|
};
|
||||||
|
#define STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION "SteamMatchMakingServers002"
|
||||||
|
|
||||||
|
// game server flags
|
||||||
|
const uint32 k_unFavoriteFlagNone = 0x00;
|
||||||
|
const uint32 k_unFavoriteFlagFavorite = 0x01; // this game favorite entry is for the favorites list
|
||||||
|
const uint32 k_unFavoriteFlagHistory = 0x02; // this game favorite entry is for the history list
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Used in ChatInfo messages - fields specific to a chat member - must fit in a uint32
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
enum EChatMemberStateChange
|
||||||
|
{
|
||||||
|
// Specific to joining / leaving the chatroom
|
||||||
|
k_EChatMemberStateChangeEntered = 0x0001, // This user has joined or is joining the chat room
|
||||||
|
k_EChatMemberStateChangeLeft = 0x0002, // This user has left or is leaving the chat room
|
||||||
|
k_EChatMemberStateChangeDisconnected = 0x0004, // User disconnected without leaving the chat first
|
||||||
|
k_EChatMemberStateChangeKicked = 0x0008, // User kicked
|
||||||
|
k_EChatMemberStateChangeBanned = 0x0010, // User kicked and banned
|
||||||
|
};
|
||||||
|
|
||||||
|
// returns true of the flags indicate that a user has been removed from the chat
|
||||||
|
#define BChatMemberStateChangeRemoved( rgfChatMemberStateChangeFlags ) ( rgfChatMemberStateChangeFlags & ( k_EChatMemberStateChangeDisconnected | k_EChatMemberStateChangeLeft | k_EChatMemberStateChangeKicked | k_EChatMemberStateChangeBanned ) )
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Callbacks for ISteamMatchmaking (which go through the regular Steam callback registration system)
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: a server was added/removed from the favorites list, you should refresh now
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct FavoritesListChanged_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 2 };
|
||||||
|
uint32 m_nIP; // an IP of 0 means reload the whole list, any other value means just one server
|
||||||
|
uint32 m_nQueryPort;
|
||||||
|
uint32 m_nConnPort;
|
||||||
|
uint32 m_nAppID;
|
||||||
|
uint32 m_nFlags;
|
||||||
|
bool m_bAdd; // true if this is adding the entry, otherwise it is a remove
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Someone has invited you to join a Lobby
|
||||||
|
// normally you don't need to do anything with this, since
|
||||||
|
// the Steam UI will also display a '<user> has invited you to the lobby, join?' dialog
|
||||||
|
//
|
||||||
|
// if the user outside a game chooses to join, your game will be launched with the parameter "+connect_lobby <64-bit lobby id>",
|
||||||
|
// or with the callback GameLobbyJoinRequested_t if they're already in-game
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct LobbyInvite_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 3 };
|
||||||
|
|
||||||
|
uint64 m_ulSteamIDUser; // Steam ID of the person making the invite
|
||||||
|
uint64 m_ulSteamIDLobby; // Steam ID of the Lobby
|
||||||
|
uint64 m_ulGameID; // GameID of the Lobby
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Sent on entering a lobby, or on failing to enter
|
||||||
|
// m_EChatRoomEnterResponse will be set to k_EChatRoomEnterResponseSuccess on success,
|
||||||
|
// or a higher value on failure (see enum EChatRoomEnterResponse)
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct LobbyEnter_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 4 };
|
||||||
|
|
||||||
|
uint64 m_ulSteamIDLobby; // SteamID of the Lobby you have entered
|
||||||
|
uint32 m_rgfChatPermissions; // Permissions of the current user
|
||||||
|
bool m_bLocked; // If true, then only invited users may join
|
||||||
|
uint32 m_EChatRoomEnterResponse; // EChatRoomEnterResponse
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: The lobby metadata has changed
|
||||||
|
// if m_ulSteamIDMember is the steamID of a lobby member, use GetLobbyMemberData() to access per-user details
|
||||||
|
// if m_ulSteamIDMember == m_ulSteamIDLobby, use GetLobbyData() to access lobby metadata
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct LobbyDataUpdate_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 5 };
|
||||||
|
|
||||||
|
uint64 m_ulSteamIDLobby; // steamID of the Lobby
|
||||||
|
uint64 m_ulSteamIDMember; // steamID of the member whose data changed, or the room itself
|
||||||
|
uint8 m_bSuccess; // true if we lobby data was successfully changed;
|
||||||
|
// will only be false if RequestLobbyData() was called on a lobby that no longer exists
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: The lobby chat room state has changed
|
||||||
|
// this is usually sent when a user has joined or left the lobby
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct LobbyChatUpdate_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 6 };
|
||||||
|
|
||||||
|
uint64 m_ulSteamIDLobby; // Lobby ID
|
||||||
|
uint64 m_ulSteamIDUserChanged; // user who's status in the lobby just changed - can be recipient
|
||||||
|
uint64 m_ulSteamIDMakingChange; // Chat member who made the change (different from SteamIDUserChange if kicking, muting, etc.)
|
||||||
|
// for example, if one user kicks another from the lobby, this will be set to the id of the user who initiated the kick
|
||||||
|
uint32 m_rgfChatMemberStateChange; // bitfield of EChatMemberStateChange values
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: A chat message for this lobby has been sent
|
||||||
|
// use GetLobbyChatEntry( m_iChatID ) to retrieve the contents of this message
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct LobbyChatMsg_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 7 };
|
||||||
|
|
||||||
|
uint64 m_ulSteamIDLobby; // the lobby id this is in
|
||||||
|
uint64 m_ulSteamIDUser; // steamID of the user who has sent this message
|
||||||
|
uint8 m_eChatEntryType; // type of message
|
||||||
|
uint32 m_iChatID; // index of the chat entry to lookup
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: A game created a game for all the members of the lobby to join,
|
||||||
|
// as triggered by a SetLobbyGameServer()
|
||||||
|
// it's up to the individual clients to take action on this; the usual
|
||||||
|
// game behavior is to leave the lobby and connect to the specified game server
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct LobbyGameCreated_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 9 };
|
||||||
|
|
||||||
|
uint64 m_ulSteamIDLobby; // the lobby we were in
|
||||||
|
uint64 m_ulSteamIDGameServer; // the new game server that has been created or found for the lobby members
|
||||||
|
uint32 m_unIP; // IP & Port of the game server (if any)
|
||||||
|
uint16 m_usPort;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Number of matching lobbies found
|
||||||
|
// iterate the returned lobbies with GetLobbyByIndex(), from values 0 to m_nLobbiesMatching-1
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct LobbyMatchList_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 10 };
|
||||||
|
uint32 m_nLobbiesMatching; // Number of lobbies that matched search criteria and we have SteamIDs for
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: posted if a user is forcefully removed from a lobby
|
||||||
|
// can occur if a user loses connection to Steam
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct LobbyKicked_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 12 };
|
||||||
|
uint64 m_ulSteamIDLobby; // Lobby
|
||||||
|
uint64 m_ulSteamIDAdmin; // User who kicked you - possibly the ID of the lobby itself
|
||||||
|
uint8 m_bKickedDueToDisconnect; // true if you were kicked from the lobby due to the user losing connection to Steam (currently always true)
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Result of our request to create a Lobby
|
||||||
|
// m_eResult == k_EResultOK on success
|
||||||
|
// at this point, the lobby has been joined and is ready for use
|
||||||
|
// a LobbyEnter_t callback will also be received (since the local user is joining their own lobby)
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct LobbyCreated_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 13 };
|
||||||
|
|
||||||
|
EResult m_eResult; // k_EResultOK - the lobby was successfully created
|
||||||
|
// k_EResultNoConnection - your Steam client doesn't have a connection to the back-end
|
||||||
|
// k_EResultTimeout - you the message to the Steam servers, but it didn't respond
|
||||||
|
// k_EResultFail - the server responded, but with an unknown internal error
|
||||||
|
// k_EResultAccessDenied - your game isn't set to allow lobbies, or your client does haven't rights to play the game
|
||||||
|
// k_EResultLimitExceeded - your game client has created too many lobbies
|
||||||
|
|
||||||
|
uint64 m_ulSteamIDLobby; // chat room, zero if failed
|
||||||
|
};
|
||||||
|
|
||||||
|
// used by now obsolete RequestFriendsLobbiesResponse_t
|
||||||
|
// enum { k_iCallback = k_iSteamMatchmakingCallbacks + 14 };
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Result of CheckForPSNGameBootInvite
|
||||||
|
// m_eResult == k_EResultOK on success
|
||||||
|
// at this point, the local user may not have finishing joining this lobby;
|
||||||
|
// game code should wait until the subsequent LobbyEnter_t callback is received
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct PSNGameBootInviteResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 15 };
|
||||||
|
|
||||||
|
bool m_bGameBootInviteExists;
|
||||||
|
CSteamID m_steamIDLobby; // Should be valid if m_bGameBootInviteExists == true
|
||||||
|
};
|
||||||
|
#pragma pack( pop )
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#endif // ISTEAMMATCHMAKING
|
294
lsteamclient/steamworks_sdk_121x/isteamnetworking.h
Normal file
294
lsteamclient/steamworks_sdk_121x/isteamnetworking.h
Normal file
@ -0,0 +1,294 @@
|
|||||||
|
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose: interface to steam managing network connections between game clients & servers
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef ISTEAMNETWORKING
|
||||||
|
#define ISTEAMNETWORKING
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "steamtypes.h"
|
||||||
|
#include "steamclientpublic.h"
|
||||||
|
|
||||||
|
|
||||||
|
// list of possible errors returned by SendP2PPacket() API
|
||||||
|
// these will be posted in the P2PSessionConnectFail_t callback
|
||||||
|
enum EP2PSessionError
|
||||||
|
{
|
||||||
|
k_EP2PSessionErrorNone = 0,
|
||||||
|
k_EP2PSessionErrorNotRunningApp = 1, // target is not running the same game
|
||||||
|
k_EP2PSessionErrorNoRightsToApp = 2, // local user doesn't own the app that is running
|
||||||
|
k_EP2PSessionErrorDestinationNotLoggedIn = 3, // target user isn't connected to Steam
|
||||||
|
k_EP2PSessionErrorTimeout = 4, // target isn't responding, perhaps not calling AcceptP2PSessionWithUser()
|
||||||
|
// corporate firewalls can also block this (NAT traversal is not firewall traversal)
|
||||||
|
// make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction
|
||||||
|
k_EP2PSessionErrorMax = 5
|
||||||
|
};
|
||||||
|
|
||||||
|
// SendP2PPacket() send types
|
||||||
|
// Typically k_EP2PSendUnreliable is what you want for UDP-like packets, k_EP2PSendReliable for TCP-like packets
|
||||||
|
enum EP2PSend
|
||||||
|
{
|
||||||
|
// Basic UDP send. Packets can't be bigger than 1200 bytes (your typical MTU size). Can be lost, or arrive out of order (rare).
|
||||||
|
// The sending API does have some knowledge of the underlying connection, so if there is no NAT-traversal accomplished or
|
||||||
|
// there is a recognized adjustment happening on the connection, the packet will be batched until the connection is open again.
|
||||||
|
k_EP2PSendUnreliable = 0,
|
||||||
|
|
||||||
|
// As above, but if the underlying p2p connection isn't yet established the packet will just be thrown away. Using this on the first
|
||||||
|
// packet sent to a remote host almost guarantees the packet will be dropped.
|
||||||
|
// This is only really useful for kinds of data that should never buffer up, i.e. voice payload packets
|
||||||
|
k_EP2PSendUnreliableNoDelay = 1,
|
||||||
|
|
||||||
|
// Reliable message send. Can send up to 1MB of data in a single message.
|
||||||
|
// Does fragmentation/re-assembly of messages under the hood, as well as a sliding window for efficient sends of large chunks of data.
|
||||||
|
k_EP2PSendReliable = 2,
|
||||||
|
|
||||||
|
// As above, but applies the Nagle algorithm to the send - sends will accumulate
|
||||||
|
// until the current MTU size (typically ~1200 bytes, but can change) or ~200ms has passed (Nagle algorithm).
|
||||||
|
// Useful if you want to send a set of smaller messages but have the coalesced into a single packet
|
||||||
|
// Since the reliable stream is all ordered, you can do several small message sends with k_EP2PSendReliableWithBuffering and then
|
||||||
|
// do a normal k_EP2PSendReliable to force all the buffered data to be sent.
|
||||||
|
k_EP2PSendReliableWithBuffering = 3,
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// connection state to a specified user, returned by GetP2PSessionState()
|
||||||
|
// this is under-the-hood info about what's going on with a SendP2PPacket(), shouldn't be needed except for debuggin
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
struct P2PSessionState_t
|
||||||
|
{
|
||||||
|
uint8 m_bConnectionActive; // true if we've got an active open connection
|
||||||
|
uint8 m_bConnecting; // true if we're currently trying to establish a connection
|
||||||
|
uint8 m_eP2PSessionError; // last error recorded (see enum above)
|
||||||
|
uint8 m_bUsingRelay; // true if it's going through a relay server (TURN)
|
||||||
|
int32 m_nBytesQueuedForSend;
|
||||||
|
int32 m_nPacketsQueuedForSend;
|
||||||
|
uint32 m_nRemoteIP; // potential IP:Port of remote host. Could be TURN server.
|
||||||
|
uint16 m_nRemotePort; // Only exists for compatibility with older authentication api's
|
||||||
|
};
|
||||||
|
#pragma pack( pop )
|
||||||
|
|
||||||
|
|
||||||
|
// handle to a socket
|
||||||
|
typedef uint32 SNetSocket_t; // CreateP2PConnectionSocket()
|
||||||
|
typedef uint32 SNetListenSocket_t; // CreateListenSocket()
|
||||||
|
|
||||||
|
// connection progress indicators, used by CreateP2PConnectionSocket()
|
||||||
|
enum ESNetSocketState
|
||||||
|
{
|
||||||
|
k_ESNetSocketStateInvalid = 0,
|
||||||
|
|
||||||
|
// communication is valid
|
||||||
|
k_ESNetSocketStateConnected = 1,
|
||||||
|
|
||||||
|
// states while establishing a connection
|
||||||
|
k_ESNetSocketStateInitiated = 10, // the connection state machine has started
|
||||||
|
|
||||||
|
// p2p connections
|
||||||
|
k_ESNetSocketStateLocalCandidatesFound = 11, // we've found our local IP info
|
||||||
|
k_ESNetSocketStateReceivedRemoteCandidates = 12,// we've received information from the remote machine, via the Steam back-end, about their IP info
|
||||||
|
|
||||||
|
// direct connections
|
||||||
|
k_ESNetSocketStateChallengeHandshake = 15, // we've received a challenge packet from the server
|
||||||
|
|
||||||
|
// failure states
|
||||||
|
k_ESNetSocketStateDisconnecting = 21, // the API shut it down, and we're in the process of telling the other end
|
||||||
|
k_ESNetSocketStateLocalDisconnect = 22, // the API shut it down, and we've completed shutdown
|
||||||
|
k_ESNetSocketStateTimeoutDuringConnect = 23, // we timed out while trying to creating the connection
|
||||||
|
k_ESNetSocketStateRemoteEndDisconnected = 24, // the remote end has disconnected from us
|
||||||
|
k_ESNetSocketStateConnectionBroken = 25, // connection has been broken; either the other end has disappeared or our local network connection has broke
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
// describes how the socket is currently connected
|
||||||
|
enum ESNetSocketConnectionType
|
||||||
|
{
|
||||||
|
k_ESNetSocketConnectionTypeNotConnected = 0,
|
||||||
|
k_ESNetSocketConnectionTypeUDP = 1,
|
||||||
|
k_ESNetSocketConnectionTypeUDPRelay = 2,
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Functions for making connections and sending data between clients,
|
||||||
|
// traversing NAT's where possible
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamNetworking
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// Session-less connection functions
|
||||||
|
// automatically establishes NAT-traversing or Relay server connections
|
||||||
|
|
||||||
|
// Sends a P2P packet to the specified user
|
||||||
|
// UDP-like, unreliable and a max packet size of 1200 bytes
|
||||||
|
// the first packet send may be delayed as the NAT-traversal code runs
|
||||||
|
// if we can't get through to the user, an error will be posted via the callback P2PSessionConnectFail_t
|
||||||
|
// see EP2PSend enum above for the descriptions of the different ways of sending packets
|
||||||
|
//
|
||||||
|
// nChannel is a routing number you can use to help route message to different systems - you'll have to call ReadP2PPacket()
|
||||||
|
// with the same channel number in order to retrieve the data on the other end
|
||||||
|
// using different channels to talk to the same user will still use the same underlying p2p connection, saving on resources
|
||||||
|
virtual bool SendP2PPacket( CSteamID steamIDRemote, const void *pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel = 0 ) = 0;
|
||||||
|
|
||||||
|
// returns true if any data is available for read, and the amount of data that will need to be read
|
||||||
|
virtual bool IsP2PPacketAvailable( uint32 *pcubMsgSize, int nChannel = 0 ) = 0;
|
||||||
|
|
||||||
|
// reads in a packet that has been sent from another user via SendP2PPacket()
|
||||||
|
// returns the size of the message and the steamID of the user who sent it in the last two parameters
|
||||||
|
// if the buffer passed in is too small, the message will be truncated
|
||||||
|
// this call is not blocking, and will return false if no data is available
|
||||||
|
virtual bool ReadP2PPacket( void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, CSteamID *psteamIDRemote, int nChannel = 0 ) = 0;
|
||||||
|
|
||||||
|
// AcceptP2PSessionWithUser() should only be called in response to a P2PSessionRequest_t callback
|
||||||
|
// P2PSessionRequest_t will be posted if another user tries to send you a packet that you haven't talked to yet
|
||||||
|
// if you don't want to talk to the user, just ignore the request
|
||||||
|
// if the user continues to send you packets, another P2PSessionRequest_t will be posted periodically
|
||||||
|
// this may be called multiple times for a single user
|
||||||
|
// (if you've called SendP2PPacket() on the other user, this implicitly accepts the session request)
|
||||||
|
virtual bool AcceptP2PSessionWithUser( CSteamID steamIDRemote ) = 0;
|
||||||
|
|
||||||
|
// call CloseP2PSessionWithUser() when you're done talking to a user, will free up resources under-the-hood
|
||||||
|
// if the remote user tries to send data to you again, another P2PSessionRequest_t callback will be posted
|
||||||
|
virtual bool CloseP2PSessionWithUser( CSteamID steamIDRemote ) = 0;
|
||||||
|
|
||||||
|
// call CloseP2PChannelWithUser() when you're done talking to a user on a specific channel. Once all channels
|
||||||
|
// open channels to a user have been closed, the open session to the user will be closed and new data from this
|
||||||
|
// user will trigger a P2PSessionRequest_t callback
|
||||||
|
virtual bool CloseP2PChannelWithUser( CSteamID steamIDRemote, int nChannel ) = 0;
|
||||||
|
|
||||||
|
// fills out P2PSessionState_t structure with details about the underlying connection to the user
|
||||||
|
// should only needed for debugging purposes
|
||||||
|
// returns false if no connection exists to the specified user
|
||||||
|
virtual bool GetP2PSessionState( CSteamID steamIDRemote, P2PSessionState_t *pConnectionState ) = 0;
|
||||||
|
|
||||||
|
// Allow P2P connections to fall back to being relayed through the Steam servers if a direct connection
|
||||||
|
// or NAT-traversal cannot be established. Only applies to connections created after setting this value,
|
||||||
|
// or to existing connections that need to automatically reconnect after this value is set.
|
||||||
|
//
|
||||||
|
// P2P packet relay is allowed by default
|
||||||
|
virtual bool AllowP2PPacketRelay( bool bAllow ) = 0;
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// LISTEN / CONNECT style interface functions
|
||||||
|
//
|
||||||
|
// This is an older set of functions designed around the Berkeley TCP sockets model
|
||||||
|
// it's preferential that you use the above P2P functions, they're more robust
|
||||||
|
// and these older functions will be removed eventually
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|
||||||
|
// creates a socket and listens others to connect
|
||||||
|
// will trigger a SocketStatusCallback_t callback on another client connecting
|
||||||
|
// nVirtualP2PPort is the unique ID that the client will connect to, in case you have multiple ports
|
||||||
|
// this can usually just be 0 unless you want multiple sets of connections
|
||||||
|
// unIP is the local IP address to bind to
|
||||||
|
// pass in 0 if you just want the default local IP
|
||||||
|
// unPort is the port to use
|
||||||
|
// pass in 0 if you don't want users to be able to connect via IP/Port, but expect to be always peer-to-peer connections only
|
||||||
|
virtual SNetListenSocket_t CreateListenSocket( int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay ) = 0;
|
||||||
|
|
||||||
|
// creates a socket and begin connection to a remote destination
|
||||||
|
// can connect via a known steamID (client or game server), or directly to an IP
|
||||||
|
// on success will trigger a SocketStatusCallback_t callback
|
||||||
|
// on failure or timeout will trigger a SocketStatusCallback_t callback with a failure code in m_eSNetSocketState
|
||||||
|
virtual SNetSocket_t CreateP2PConnectionSocket( CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay ) = 0;
|
||||||
|
virtual SNetSocket_t CreateConnectionSocket( uint32 nIP, uint16 nPort, int nTimeoutSec ) = 0;
|
||||||
|
|
||||||
|
// disconnects the connection to the socket, if any, and invalidates the handle
|
||||||
|
// any unread data on the socket will be thrown away
|
||||||
|
// if bNotifyRemoteEnd is set, socket will not be completely destroyed until the remote end acknowledges the disconnect
|
||||||
|
virtual bool DestroySocket( SNetSocket_t hSocket, bool bNotifyRemoteEnd ) = 0;
|
||||||
|
// destroying a listen socket will automatically kill all the regular sockets generated from it
|
||||||
|
virtual bool DestroyListenSocket( SNetListenSocket_t hSocket, bool bNotifyRemoteEnd ) = 0;
|
||||||
|
|
||||||
|
// sending data
|
||||||
|
// must be a handle to a connected socket
|
||||||
|
// data is all sent via UDP, and thus send sizes are limited to 1200 bytes; after this, many routers will start dropping packets
|
||||||
|
// use the reliable flag with caution; although the resend rate is pretty aggressive,
|
||||||
|
// it can still cause stalls in receiving data (like TCP)
|
||||||
|
virtual bool SendDataOnSocket( SNetSocket_t hSocket, void *pubData, uint32 cubData, bool bReliable ) = 0;
|
||||||
|
|
||||||
|
// receiving data
|
||||||
|
// returns false if there is no data remaining
|
||||||
|
// fills out *pcubMsgSize with the size of the next message, in bytes
|
||||||
|
virtual bool IsDataAvailableOnSocket( SNetSocket_t hSocket, uint32 *pcubMsgSize ) = 0;
|
||||||
|
|
||||||
|
// fills in pubDest with the contents of the message
|
||||||
|
// messages are always complete, of the same size as was sent (i.e. packetized, not streaming)
|
||||||
|
// if *pcubMsgSize < cubDest, only partial data is written
|
||||||
|
// returns false if no data is available
|
||||||
|
virtual bool RetrieveDataFromSocket( SNetSocket_t hSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize ) = 0;
|
||||||
|
|
||||||
|
// checks for data from any socket that has been connected off this listen socket
|
||||||
|
// returns false if there is no data remaining
|
||||||
|
// fills out *pcubMsgSize with the size of the next message, in bytes
|
||||||
|
// fills out *phSocket with the socket that data is available on
|
||||||
|
virtual bool IsDataAvailable( SNetListenSocket_t hListenSocket, uint32 *pcubMsgSize, SNetSocket_t *phSocket ) = 0;
|
||||||
|
|
||||||
|
// retrieves data from any socket that has been connected off this listen socket
|
||||||
|
// fills in pubDest with the contents of the message
|
||||||
|
// messages are always complete, of the same size as was sent (i.e. packetized, not streaming)
|
||||||
|
// if *pcubMsgSize < cubDest, only partial data is written
|
||||||
|
// returns false if no data is available
|
||||||
|
// fills out *phSocket with the socket that data is available on
|
||||||
|
virtual bool RetrieveData( SNetListenSocket_t hListenSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, SNetSocket_t *phSocket ) = 0;
|
||||||
|
|
||||||
|
// returns information about the specified socket, filling out the contents of the pointers
|
||||||
|
virtual bool GetSocketInfo( SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int *peSocketStatus, uint32 *punIPRemote, uint16 *punPortRemote ) = 0;
|
||||||
|
|
||||||
|
// returns which local port the listen socket is bound to
|
||||||
|
// *pnIP and *pnPort will be 0 if the socket is set to listen for P2P connections only
|
||||||
|
virtual bool GetListenSocketInfo( SNetListenSocket_t hListenSocket, uint32 *pnIP, uint16 *pnPort ) = 0;
|
||||||
|
|
||||||
|
// returns true to describe how the socket ended up connecting
|
||||||
|
virtual ESNetSocketConnectionType GetSocketConnectionType( SNetSocket_t hSocket ) = 0;
|
||||||
|
|
||||||
|
// max packet size, in bytes
|
||||||
|
virtual int GetMaxPacketSize( SNetSocket_t hSocket ) = 0;
|
||||||
|
};
|
||||||
|
#define STEAMNETWORKING_INTERFACE_VERSION "SteamNetworking005"
|
||||||
|
|
||||||
|
// callbacks
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
|
||||||
|
// callback notification - a user wants to talk to us over the P2P channel via the SendP2PPacket() API
|
||||||
|
// in response, a call to AcceptP2PPacketsFromUser() needs to be made, if you want to talk with them
|
||||||
|
struct P2PSessionRequest_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamNetworkingCallbacks + 2 };
|
||||||
|
CSteamID m_steamIDRemote; // user who wants to talk to us
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// callback notification - packets can't get through to the specified user via the SendP2PPacket() API
|
||||||
|
// all packets queued packets unsent at this point will be dropped
|
||||||
|
// further attempts to send will retry making the connection (but will be dropped if we fail again)
|
||||||
|
struct P2PSessionConnectFail_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamNetworkingCallbacks + 3 };
|
||||||
|
CSteamID m_steamIDRemote; // user we were sending packets to
|
||||||
|
uint8 m_eP2PSessionError; // EP2PSessionError indicating why we're having trouble
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// callback notification - status of a socket has changed
|
||||||
|
// used as part of the CreateListenSocket() / CreateP2PConnectionSocket()
|
||||||
|
struct SocketStatusCallback_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamNetworkingCallbacks + 1 };
|
||||||
|
SNetSocket_t m_hSocket; // the socket used to send/receive data to the remote host
|
||||||
|
SNetListenSocket_t m_hListenSocket; // this is the server socket that we were listening on; NULL if this was an outgoing connection
|
||||||
|
CSteamID m_steamIDRemote; // remote steamID we have connected to, if it has one
|
||||||
|
int m_eSNetSocketState; // socket state, ESNetSocketState
|
||||||
|
};
|
||||||
|
|
||||||
|
#pragma pack( pop )
|
||||||
|
|
||||||
|
#endif // ISTEAMNETWORKING
|
91
lsteamclient/steamworks_sdk_121x/isteamps3overlayrenderer.h
Normal file
91
lsteamclient/steamworks_sdk_121x/isteamps3overlayrenderer.h
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
//====== Copyright © 1996-2010, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose: interface the game must provide Steam with on PS3 in order for the
|
||||||
|
// Steam overlay to render.
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef ISTEAMPS3OVERLAYRENDERER_H
|
||||||
|
#define ISTEAMPS3OVERLAYRENDERER_H
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "cell/pad.h"
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Enum for supported gradient directions
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
enum EOverlayGradientDirection
|
||||||
|
{
|
||||||
|
k_EOverlayGradientHorizontal = 1,
|
||||||
|
k_EOverlayGradientVertical = 2,
|
||||||
|
k_EOverlayGradientNone = 3,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Helpers for fetching individual color components from ARGB packed DWORD colors Steam PS3 overlay renderer uses.
|
||||||
|
#define STEAM_COLOR_RED( color ) \
|
||||||
|
(int)(((color)>>16)&0xff)
|
||||||
|
|
||||||
|
#define STEAM_COLOR_GREEN( color ) \
|
||||||
|
(int)(((color)>>8)&0xff)
|
||||||
|
|
||||||
|
#define STEAM_COLOR_BLUE( color ) \
|
||||||
|
(int)((color)&0xff)
|
||||||
|
|
||||||
|
#define STEAM_COLOR_ALPHA( color ) \
|
||||||
|
(int)(((color)>>24)&0xff)
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Interface the game must expose to Steam for rendering
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamPS3OverlayRenderHost
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
// Interface for game engine to implement which Steam requires to render.
|
||||||
|
|
||||||
|
// Draw a textured rect. This may use only part of the texture and will pass texture coords, it will also possibly request a gradient and will specify colors for vertexes.
|
||||||
|
virtual void DrawTexturedRect( int x0, int y0, int x1, int y1, float u0, float v0, float u1, float v1, int32 iTextureID, DWORD colorStart, DWORD colorEnd, EOverlayGradientDirection eDirection ) = 0;
|
||||||
|
|
||||||
|
// Load a RGBA texture for Steam, or update a previously loaded one. Updates may be partial. You must not evict or remove this texture once Steam has uploaded it.
|
||||||
|
virtual void LoadOrUpdateTexture( int32 iTextureID, bool bIsFullTexture, int x0, int y0, uint32 uWidth, uint32 uHeight, int32 iBytes, char *pData ) = 0;
|
||||||
|
|
||||||
|
// Delete a texture Steam previously uploaded
|
||||||
|
virtual void DeleteTexture( int32 iTextureID ) = 0;
|
||||||
|
|
||||||
|
// Delete all previously uploaded textures
|
||||||
|
virtual void DeleteAllTextures() = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Interface Steam exposes for the game to tell it when to render, etc.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamPS3OverlayRender
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
// Call once at startup to initialize the Steam overlay and pass it your host interface ptr
|
||||||
|
virtual bool BHostInitialize( uint32 unScreenWidth, uint32 unScreenHeight, uint32 unRefreshRate, ISteamPS3OverlayRenderHost *pRenderHost, void *CellFontLib ) = 0;
|
||||||
|
|
||||||
|
// Call this once a frame when you are ready for the Steam overlay to render (ie, right before flipping buffers, after all your rendering)
|
||||||
|
virtual void Render() = 0;
|
||||||
|
|
||||||
|
// Call this everytime you read input on PS3.
|
||||||
|
//
|
||||||
|
// If this returns true, then the overlay is active and has consumed the input, your game
|
||||||
|
// should then ignore all the input until BHandleCellPadData once again returns false, which
|
||||||
|
// will mean the overlay is deactivated.
|
||||||
|
virtual bool BHandleCellPadData( const CellPadData &padData ) = 0;
|
||||||
|
|
||||||
|
// Call this if you detect no controllers connected or that the XMB is intercepting input
|
||||||
|
//
|
||||||
|
// This is important to clear input state for the overlay, so keys left down during XMB activation
|
||||||
|
// are not continued to be processed.
|
||||||
|
virtual bool BResetInputState() = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif // ISTEAMPS3OVERLAYRENDERER_H
|
562
lsteamclient/steamworks_sdk_121x/isteamremotestorage.h
Normal file
562
lsteamclient/steamworks_sdk_121x/isteamremotestorage.h
Normal file
@ -0,0 +1,562 @@
|
|||||||
|
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose: public interface to user remote file storage in Steam
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef ISTEAMREMOTESTORAGE_H
|
||||||
|
#define ISTEAMREMOTESTORAGE_H
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "isteamclient.h"
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Defines the largest allowed file size. Cloud files cannot be
|
||||||
|
// larger than 100MB.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
const uint32 k_unMaxCloudFileSize = 100 * 1024 * 1024;
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Structure that contains an array of const char * strings and the number of those strings
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
struct SteamParamStringArray_t
|
||||||
|
{
|
||||||
|
const char ** m_ppStrings;
|
||||||
|
int32 m_nNumStrings;
|
||||||
|
};
|
||||||
|
#pragma pack( pop )
|
||||||
|
|
||||||
|
// A handle to a piece of user generated content
|
||||||
|
typedef uint64 UGCHandle_t;
|
||||||
|
typedef uint64 PublishedFileUpdateHandle_t;
|
||||||
|
typedef uint64 PublishedFileId_t;
|
||||||
|
const UGCHandle_t k_UGCHandleInvalid = 0xffffffffffffffffull;
|
||||||
|
const PublishedFileUpdateHandle_t k_PublishedFileUpdateHandleInvalid = 0xffffffffffffffffull;
|
||||||
|
|
||||||
|
// Handle for writing to Steam Cloud
|
||||||
|
typedef uint64 UGCFileWriteStreamHandle_t;
|
||||||
|
const UGCFileWriteStreamHandle_t k_UGCFileStreamHandleInvalid = 0xffffffffffffffffull;
|
||||||
|
|
||||||
|
const uint32 k_cchPublishedDocumentTitleMax = 128 + 1;
|
||||||
|
const uint32 k_cchPublishedDocumentDescriptionMax = 8000;
|
||||||
|
const uint32 k_cchPublishedDocumentChangeDescriptionMax = 256;
|
||||||
|
const uint32 k_unEnumeratePublishedFilesMaxResults = 50;
|
||||||
|
const uint32 k_cchTagListMax = 1024 + 1;
|
||||||
|
const uint32 k_cchFilenameMax = 260;
|
||||||
|
const uint32 k_cchPublishedFileURLMax = 256;
|
||||||
|
|
||||||
|
// Ways to handle a synchronization conflict
|
||||||
|
enum EResolveConflict
|
||||||
|
{
|
||||||
|
k_EResolveConflictKeepClient = 1, // The local version of each file will be used to overwrite the server version
|
||||||
|
k_EResolveConflictKeepServer = 2, // The server version of each file will be used to overwrite the local version
|
||||||
|
};
|
||||||
|
|
||||||
|
enum ERemoteStoragePlatform
|
||||||
|
{
|
||||||
|
k_ERemoteStoragePlatformNone = 0,
|
||||||
|
k_ERemoteStoragePlatformWindows = (1 << 0),
|
||||||
|
k_ERemoteStoragePlatformOSX = (1 << 1),
|
||||||
|
k_ERemoteStoragePlatformPS3 = (1 << 2),
|
||||||
|
k_ERemoteStoragePlatformReserved1 = (1 << 3),
|
||||||
|
k_ERemoteStoragePlatformReserved2 = (1 << 4),
|
||||||
|
|
||||||
|
k_ERemoteStoragePlatformAll = 0xffffffff
|
||||||
|
};
|
||||||
|
|
||||||
|
enum ERemoteStoragePublishedFileVisibility
|
||||||
|
{
|
||||||
|
k_ERemoteStoragePublishedFileVisibilityPublic = 0,
|
||||||
|
k_ERemoteStoragePublishedFileVisibilityFriendsOnly = 1,
|
||||||
|
k_ERemoteStoragePublishedFileVisibilityPrivate = 2,
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
enum EWorkshopFileType
|
||||||
|
{
|
||||||
|
k_EWorkshopFileTypeFirst = 0,
|
||||||
|
|
||||||
|
k_EWorkshopFileTypeCommunity = 0,
|
||||||
|
k_EWorkshopFileTypeMicrotransaction = 1,
|
||||||
|
k_EWorkshopFileTypeCollection = 2,
|
||||||
|
k_EWorkshopFileTypeArt = 3,
|
||||||
|
k_EWorkshopFileTypeVideo = 4,
|
||||||
|
k_EWorkshopFileTypeScreenshot = 5,
|
||||||
|
k_EWorkshopFileTypeGame = 6,
|
||||||
|
k_EWorkshopFileTypeSoftware = 7,
|
||||||
|
k_EWorkshopFileTypeConcept = 8,
|
||||||
|
|
||||||
|
// Update k_EWorkshopFileTypeMax if you add values
|
||||||
|
k_EWorkshopFileTypeMax = 9
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EWorkshopVote
|
||||||
|
{
|
||||||
|
k_EWorkshopVoteUnvoted = 0,
|
||||||
|
k_EWorkshopVoteFor = 1,
|
||||||
|
k_EWorkshopVoteAgainst = 2,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EWorkshopFileAction
|
||||||
|
{
|
||||||
|
k_EWorkshopFileActionPlayed = 0,
|
||||||
|
k_EWorkshopFileActionCompleted = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EWorkshopEnumerationType
|
||||||
|
{
|
||||||
|
k_EWorkshopEnumerationTypeRankedByVote = 0,
|
||||||
|
k_EWorkshopEnumerationTypeRecent = 1,
|
||||||
|
k_EWorkshopEnumerationTypeTrending = 2,
|
||||||
|
k_EWorkshopEnumerationTypeFavoritesOfFriends = 3,
|
||||||
|
k_EWorkshopEnumerationTypeVotedByFriends = 4,
|
||||||
|
k_EWorkshopEnumerationTypeContentByFriends = 5,
|
||||||
|
k_EWorkshopEnumerationTypeRecentFromFollowedUsers = 6,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum EWorkshopVideoProvider
|
||||||
|
{
|
||||||
|
k_EWorkshopVideoProviderNone = 0,
|
||||||
|
k_EWorkshopVideoProviderYoutube = 1
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Functions for accessing, reading and writing files stored remotely
|
||||||
|
// and cached locally
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamRemoteStorage
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// NOTE
|
||||||
|
//
|
||||||
|
// Filenames are case-insensitive, and will be converted to lowercase automatically.
|
||||||
|
// So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then
|
||||||
|
// iterate the files, the filename returned will be "foo.bar".
|
||||||
|
//
|
||||||
|
|
||||||
|
// file operations
|
||||||
|
virtual bool FileWrite( const char *pchFile, const void *pvData, int32 cubData ) = 0;
|
||||||
|
virtual int32 FileRead( const char *pchFile, void *pvData, int32 cubDataToRead ) = 0;
|
||||||
|
virtual bool FileForget( const char *pchFile ) = 0;
|
||||||
|
virtual bool FileDelete( const char *pchFile ) = 0;
|
||||||
|
virtual SteamAPICall_t FileShare( const char *pchFile ) = 0;
|
||||||
|
virtual bool SetSyncPlatforms( const char *pchFile, ERemoteStoragePlatform eRemoteStoragePlatform ) = 0;
|
||||||
|
|
||||||
|
// file operations that cause network IO
|
||||||
|
virtual UGCFileWriteStreamHandle_t FileWriteStreamOpen( const char *pchFile ) = 0;
|
||||||
|
virtual bool FileWriteStreamWriteChunk( UGCFileWriteStreamHandle_t writeHandle, const void *pvData, int32 cubData ) = 0;
|
||||||
|
virtual bool FileWriteStreamClose( UGCFileWriteStreamHandle_t writeHandle ) = 0;
|
||||||
|
virtual bool FileWriteStreamCancel( UGCFileWriteStreamHandle_t writeHandle ) = 0;
|
||||||
|
|
||||||
|
// file information
|
||||||
|
virtual bool FileExists( const char *pchFile ) = 0;
|
||||||
|
virtual bool FilePersisted( const char *pchFile ) = 0;
|
||||||
|
virtual int32 GetFileSize( const char *pchFile ) = 0;
|
||||||
|
virtual int64 GetFileTimestamp( const char *pchFile ) = 0;
|
||||||
|
virtual ERemoteStoragePlatform GetSyncPlatforms( const char *pchFile ) = 0;
|
||||||
|
|
||||||
|
// iteration
|
||||||
|
virtual int32 GetFileCount() = 0;
|
||||||
|
virtual const char *GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes ) = 0;
|
||||||
|
|
||||||
|
// configuration management
|
||||||
|
virtual bool GetQuota( int32 *pnTotalBytes, int32 *puAvailableBytes ) = 0;
|
||||||
|
virtual bool IsCloudEnabledForAccount() = 0;
|
||||||
|
virtual bool IsCloudEnabledForApp() = 0;
|
||||||
|
virtual void SetCloudEnabledForApp( bool bEnabled ) = 0;
|
||||||
|
|
||||||
|
// user generated content
|
||||||
|
|
||||||
|
// Downloads a UGC file. A priority value of 0 will download the file immediately,
|
||||||
|
// otherwise it will wait to download the file until all downloads with a lower priority
|
||||||
|
// value are completed. Downloads with equal priority will occur simultaneously.
|
||||||
|
virtual SteamAPICall_t UGCDownload( UGCHandle_t hContent ) = 0;
|
||||||
|
|
||||||
|
// Gets the amount of data downloaded so far for a piece of content. pnBytesExpected can be 0 if function returns false
|
||||||
|
// or if the transfer hasn't started yet, so be careful to check for that before dividing to get a percentage
|
||||||
|
virtual bool GetUGCDownloadProgress( UGCHandle_t hContent, int32 *pnBytesDownloaded, int32 *pnBytesExpected ) = 0;
|
||||||
|
|
||||||
|
// Gets metadata for a file after it has been downloaded. This is the same metadata given in the RemoteStorageDownloadUGCResult_t call result
|
||||||
|
virtual bool GetUGCDetails( UGCHandle_t hContent, AppId_t *pnAppID, char **ppchName, int32 *pnFileSizeInBytes, CSteamID *pSteamIDOwner ) = 0;
|
||||||
|
|
||||||
|
// After download, gets the content of the file
|
||||||
|
virtual int32 UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead, uint32 cOffset ) = 0;
|
||||||
|
|
||||||
|
// Functions to iterate through UGC that has finished downloading but has not yet been read via UGCRead()
|
||||||
|
virtual int32 GetCachedUGCCount() = 0;
|
||||||
|
virtual UGCHandle_t GetCachedUGCHandle( int32 iCachedContent ) = 0;
|
||||||
|
|
||||||
|
// The following functions are only necessary on the Playstation 3. On PC & Mac, the Steam client will handle these operations for you
|
||||||
|
// On Playstation 3, the game controls which files are stored in the cloud, via FilePersist, FileFetch, and FileForget.
|
||||||
|
|
||||||
|
#if defined(_PS3) || defined(_SERVER)
|
||||||
|
// Connect to Steam and get a list of files in the Cloud - results in a RemoteStorageAppSyncStatusCheck_t callback
|
||||||
|
virtual void GetFileListFromServer() = 0;
|
||||||
|
// Indicate this file should be downloaded in the next sync
|
||||||
|
virtual bool FileFetch( const char *pchFile ) = 0;
|
||||||
|
// Indicate this file should be persisted in the next sync
|
||||||
|
virtual bool FilePersist( const char *pchFile ) = 0;
|
||||||
|
// Pull any requested files down from the Cloud - results in a RemoteStorageAppSyncedClient_t callback
|
||||||
|
virtual bool SynchronizeToClient() = 0;
|
||||||
|
// Upload any requested files to the Cloud - results in a RemoteStorageAppSyncedServer_t callback
|
||||||
|
virtual bool SynchronizeToServer() = 0;
|
||||||
|
// Reset any fetch/persist/etc requests
|
||||||
|
virtual bool ResetFileRequestState() = 0;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// publishing UGC
|
||||||
|
virtual SteamAPICall_t PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags, EWorkshopFileType eWorkshopFileType ) = 0;
|
||||||
|
virtual PublishedFileUpdateHandle_t CreatePublishedFileUpdateRequest( PublishedFileId_t unPublishedFileId ) = 0;
|
||||||
|
virtual bool UpdatePublishedFileFile( PublishedFileUpdateHandle_t updateHandle, const char *pchFile ) = 0;
|
||||||
|
virtual bool UpdatePublishedFilePreviewFile( PublishedFileUpdateHandle_t updateHandle, const char *pchPreviewFile ) = 0;
|
||||||
|
virtual bool UpdatePublishedFileTitle( PublishedFileUpdateHandle_t updateHandle, const char *pchTitle ) = 0;
|
||||||
|
virtual bool UpdatePublishedFileDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchDescription ) = 0;
|
||||||
|
virtual bool UpdatePublishedFileVisibility( PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility ) = 0;
|
||||||
|
virtual bool UpdatePublishedFileTags( PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t *pTags ) = 0;
|
||||||
|
virtual SteamAPICall_t CommitPublishedFileUpdate( PublishedFileUpdateHandle_t updateHandle ) = 0;
|
||||||
|
virtual SteamAPICall_t GetPublishedFileDetails( PublishedFileId_t unPublishedFileId ) = 0;
|
||||||
|
virtual SteamAPICall_t DeletePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
|
||||||
|
// enumerate the files that the current user published with this app
|
||||||
|
virtual SteamAPICall_t EnumerateUserPublishedFiles( uint32 unStartIndex ) = 0;
|
||||||
|
virtual SteamAPICall_t SubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
|
||||||
|
virtual SteamAPICall_t EnumerateUserSubscribedFiles( uint32 unStartIndex ) = 0;
|
||||||
|
virtual SteamAPICall_t UnsubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
|
||||||
|
virtual bool UpdatePublishedFileSetChangeDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchChangeDescription ) = 0;
|
||||||
|
virtual SteamAPICall_t GetPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) = 0;
|
||||||
|
virtual SteamAPICall_t UpdateUserPublishedItemVote( PublishedFileId_t unPublishedFileId, bool bVoteUp ) = 0;
|
||||||
|
virtual SteamAPICall_t GetUserPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) = 0;
|
||||||
|
virtual SteamAPICall_t EnumerateUserSharedWorkshopFiles( CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t *pRequiredTags, SteamParamStringArray_t *pExcludedTags ) = 0;
|
||||||
|
virtual SteamAPICall_t PublishVideo( EWorkshopVideoProvider eVideoProvider, const char *pchVideoAccount, const char *pchVideoIdentifier, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags ) = 0;
|
||||||
|
virtual SteamAPICall_t SetUserPublishedFileAction( PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction ) = 0;
|
||||||
|
virtual SteamAPICall_t EnumeratePublishedFilesByUserAction( EWorkshopFileAction eAction, uint32 unStartIndex ) = 0;
|
||||||
|
// this method enumerates the public view of workshop files
|
||||||
|
virtual SteamAPICall_t EnumeratePublishedWorkshopFiles( EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, SteamParamStringArray_t *pTags, SteamParamStringArray_t *pUserTags ) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#define STEAMREMOTESTORAGE_INTERFACE_VERSION "STEAMREMOTESTORAGE_INTERFACE_VERSION009"
|
||||||
|
|
||||||
|
|
||||||
|
// callbacks
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: sent when the local file cache is fully synced with the server for an app
|
||||||
|
// That means that an application can be started and has all latest files
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStorageAppSyncedClient_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 1 };
|
||||||
|
AppId_t m_nAppID;
|
||||||
|
EResult m_eResult;
|
||||||
|
int m_unNumDownloads;
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: sent when the server is fully synced with the local file cache for an app
|
||||||
|
// That means that we can shutdown Steam and our data is stored on the server
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStorageAppSyncedServer_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 2 };
|
||||||
|
AppId_t m_nAppID;
|
||||||
|
EResult m_eResult;
|
||||||
|
int m_unNumUploads;
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Status of up and downloads during a sync session
|
||||||
|
//
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStorageAppSyncProgress_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 3 };
|
||||||
|
char m_rgchCurrentFile[k_cchFilenameMax]; // Current file being transferred
|
||||||
|
AppId_t m_nAppID; // App this info relates to
|
||||||
|
uint32 m_uBytesTransferredThisChunk; // Bytes transferred this chunk
|
||||||
|
double m_dAppPercentComplete; // Percent complete that this app's transfers are
|
||||||
|
bool m_bUploading; // if false, downloading
|
||||||
|
};
|
||||||
|
|
||||||
|
//
|
||||||
|
// IMPORTANT! k_iClientRemoteStorageCallbacks + 4 is used, see iclientremotestorage.h
|
||||||
|
//
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Sent after we've determined the list of files that are out of sync
|
||||||
|
// with the server.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStorageAppSyncStatusCheck_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 5 };
|
||||||
|
AppId_t m_nAppID;
|
||||||
|
EResult m_eResult;
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Sent after a conflict resolution attempt.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStorageConflictResolution_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 6 };
|
||||||
|
AppId_t m_nAppID;
|
||||||
|
EResult m_eResult;
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: The result of a call to FileShare()
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStorageFileShareResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 7 };
|
||||||
|
EResult m_eResult; // The result of the operation
|
||||||
|
UGCHandle_t m_hFile; // The handle that can be shared with users and features
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// k_iClientRemoteStorageCallbacks + 8 is deprecated! Do not reuse
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: The result of a call to PublishFile()
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStoragePublishFileResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 9 };
|
||||||
|
EResult m_eResult; // The result of the operation.
|
||||||
|
PublishedFileId_t m_nPublishedFileId;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: The result of a call to DeletePublishedFile()
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStorageDeletePublishedFileResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 11 };
|
||||||
|
EResult m_eResult; // The result of the operation.
|
||||||
|
PublishedFileId_t m_nPublishedFileId;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: The result of a call to EnumerateUserPublishedFiles()
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStorageEnumerateUserPublishedFilesResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 12 };
|
||||||
|
EResult m_eResult; // The result of the operation.
|
||||||
|
int32 m_nResultsReturned;
|
||||||
|
int32 m_nTotalResultCount;
|
||||||
|
PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: The result of a call to SubscribePublishedFile()
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStorageSubscribePublishedFileResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 13 };
|
||||||
|
EResult m_eResult; // The result of the operation.
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: The result of a call to EnumerateSubscribePublishedFiles()
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStorageEnumerateUserSubscribedFilesResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 14 };
|
||||||
|
EResult m_eResult; // The result of the operation.
|
||||||
|
int32 m_nResultsReturned;
|
||||||
|
int32 m_nTotalResultCount;
|
||||||
|
PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ];
|
||||||
|
uint32 m_rgRTimeSubscribed[ k_unEnumeratePublishedFilesMaxResults ];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: The result of a call to UnsubscribePublishedFile()
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStorageUnsubscribePublishedFileResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 15 };
|
||||||
|
EResult m_eResult; // The result of the operation.
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: The result of a call to CommitPublishedFileUpdate()
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStorageUpdatePublishedFileResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 16 };
|
||||||
|
EResult m_eResult; // The result of the operation.
|
||||||
|
PublishedFileId_t m_nPublishedFileId;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: The result of a call to UGCDownload()
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStorageDownloadUGCResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 17 };
|
||||||
|
EResult m_eResult; // The result of the operation.
|
||||||
|
UGCHandle_t m_hFile; // The handle to the file that was attempted to be downloaded.
|
||||||
|
AppId_t m_nAppID; // ID of the app that created this file.
|
||||||
|
int32 m_nSizeInBytes; // The size of the file that was downloaded, in bytes.
|
||||||
|
char m_pchFileName[k_cchFilenameMax]; // The name of the file that was downloaded.
|
||||||
|
uint64 m_ulSteamIDOwner; // Steam ID of the user who created this content.
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: The result of a call to GetPublishedFileDetails()
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStorageGetPublishedFileDetailsResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 18 };
|
||||||
|
EResult m_eResult; // The result of the operation.
|
||||||
|
PublishedFileId_t m_nPublishedFileId;
|
||||||
|
AppId_t m_nCreatorAppID; // ID of the app that created this file.
|
||||||
|
AppId_t m_nConsumerAppID; // ID of the app that will consume this file.
|
||||||
|
char m_rgchTitle[k_cchPublishedDocumentTitleMax]; // title of document
|
||||||
|
char m_rgchDescription[k_cchPublishedDocumentDescriptionMax]; // description of document
|
||||||
|
UGCHandle_t m_hFile; // The handle of the primary file
|
||||||
|
UGCHandle_t m_hPreviewFile; // The handle of the preview file
|
||||||
|
uint64 m_ulSteamIDOwner; // Steam ID of the user who created this content.
|
||||||
|
uint32 m_rtimeCreated; // time when the published file was created
|
||||||
|
uint32 m_rtimeUpdated; // time when the published file was last updated
|
||||||
|
ERemoteStoragePublishedFileVisibility m_eVisibility;
|
||||||
|
bool m_bBanned;
|
||||||
|
char m_rgchTags[k_cchTagListMax]; // comma separated list of all tags associated with this file
|
||||||
|
bool m_bTagsTruncated; // whether the list of tags was too long to be returned in the provided buffer
|
||||||
|
char m_pchFileName[k_cchFilenameMax]; // The name of the primary file
|
||||||
|
int32 m_nFileSize; // Size of the primary file
|
||||||
|
int32 m_nPreviewFileSize; // Size of the preview file
|
||||||
|
char m_rgchURL[k_cchPublishedFileURLMax]; // URL (for a video or a website)
|
||||||
|
EWorkshopFileType m_eFileType; // Type of the file
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
struct RemoteStorageEnumerateWorkshopFilesResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 19 };
|
||||||
|
EResult m_eResult;
|
||||||
|
int32 m_nResultsReturned;
|
||||||
|
int32 m_nTotalResultCount;
|
||||||
|
PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ];
|
||||||
|
float m_rgScore[ k_unEnumeratePublishedFilesMaxResults ];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: The result of GetPublishedItemVoteDetails
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStorageGetPublishedItemVoteDetailsResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 20 };
|
||||||
|
EResult m_eResult;
|
||||||
|
PublishedFileId_t m_unPublishedFileId;
|
||||||
|
int32 m_nVotesFor;
|
||||||
|
int32 m_nVotesAgainst;
|
||||||
|
int32 m_nReports;
|
||||||
|
float m_fScore;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: User subscribed to a file for the app (from within the app or on the web)
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStoragePublishedFileSubscribed_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 21 };
|
||||||
|
PublishedFileId_t m_nPublishedFileId; // The published file id
|
||||||
|
AppId_t m_nAppID; // ID of the app that will consume this file.
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: User unsubscribed from a file for the app (from within the app or on the web)
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStoragePublishedFileUnsubscribed_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 22 };
|
||||||
|
PublishedFileId_t m_nPublishedFileId; // The published file id
|
||||||
|
AppId_t m_nAppID; // ID of the app that will consume this file.
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Published file that a user owns was deleted (from within the app or the web)
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStoragePublishedFileDeleted_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 23 };
|
||||||
|
PublishedFileId_t m_nPublishedFileId; // The published file id
|
||||||
|
AppId_t m_nAppID; // ID of the app that will consume this file.
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: The result of a call to UpdateUserPublishedItemVote()
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStorageUpdateUserPublishedItemVoteResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 24 };
|
||||||
|
EResult m_eResult; // The result of the operation.
|
||||||
|
PublishedFileId_t m_nPublishedFileId; // The published file id
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: The result of a call to GetUserPublishedItemVoteDetails()
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct RemoteStorageUserVoteDetails_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 25 };
|
||||||
|
EResult m_eResult; // The result of the operation.
|
||||||
|
PublishedFileId_t m_nPublishedFileId; // The published file id
|
||||||
|
EWorkshopVote m_eVote; // what the user voted
|
||||||
|
};
|
||||||
|
|
||||||
|
struct RemoteStorageEnumerateUserSharedWorkshopFilesResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 26 };
|
||||||
|
EResult m_eResult; // The result of the operation.
|
||||||
|
int32 m_nResultsReturned;
|
||||||
|
int32 m_nTotalResultCount;
|
||||||
|
PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct RemoteStorageSetUserPublishedFileActionResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 27 };
|
||||||
|
EResult m_eResult; // The result of the operation.
|
||||||
|
PublishedFileId_t m_nPublishedFileId; // The published file id
|
||||||
|
EWorkshopFileAction m_eAction; // the action that was attempted
|
||||||
|
};
|
||||||
|
|
||||||
|
struct RemoteStorageEnumeratePublishedFilesByUserActionResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 28 };
|
||||||
|
EResult m_eResult; // The result of the operation.
|
||||||
|
EWorkshopFileAction m_eAction; // the action that was filtered on
|
||||||
|
int32 m_nResultsReturned;
|
||||||
|
int32 m_nTotalResultCount;
|
||||||
|
PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ];
|
||||||
|
uint32 m_rgRTimeUpdated[ k_unEnumeratePublishedFilesMaxResults ];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#pragma pack( pop )
|
||||||
|
|
||||||
|
|
||||||
|
#endif // ISTEAMREMOTESTORAGE_H
|
86
lsteamclient/steamworks_sdk_121x/isteamscreenshots.h
Normal file
86
lsteamclient/steamworks_sdk_121x/isteamscreenshots.h
Normal file
@ -0,0 +1,86 @@
|
|||||||
|
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose: public interface to user remote file storage in Steam
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef ISTEAMSCREENSHOTS_H
|
||||||
|
#define ISTEAMSCREENSHOTS_H
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "isteamclient.h"
|
||||||
|
|
||||||
|
const uint32 k_nScreenshotMaxTaggedUsers = 32;
|
||||||
|
const int k_cubUFSTagTypeMax = 255;
|
||||||
|
const int k_cubUFSTagValueMax = 255;
|
||||||
|
|
||||||
|
// Required with of a thumbnail provided to AddScreenshotToLibrary. If you do not provide a thumbnail
|
||||||
|
// one will be generated.
|
||||||
|
const int k_ScreenshotThumbWidth = 200;
|
||||||
|
|
||||||
|
// Handle is valid for the lifetime of your process and no longer
|
||||||
|
typedef uint32 ScreenshotHandle;
|
||||||
|
#define INVALID_SCREENSHOT_HANDLE 0
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Functions for adding screenshots to the user's screenshot library
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamScreenshots
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Writes a screenshot to the user's screenshot library given the raw image data, which must be in RGB format.
|
||||||
|
// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
|
||||||
|
virtual ScreenshotHandle WriteScreenshot( void *pubRGB, uint32 cubRGB, int nWidth, int nHeight ) = 0;
|
||||||
|
|
||||||
|
// Adds a screenshot to the user's screenshot library from disk. If a thumbnail is provided, it must be 200 pixels wide and the same aspect ratio
|
||||||
|
// as the screenshot, otherwise a thumbnail will be generated if the user uploads the screenshot. The screenshots must be in either JPEG or TGA format.
|
||||||
|
// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
|
||||||
|
// JPEG, TGA, and PNG formats are supported.
|
||||||
|
virtual ScreenshotHandle AddScreenshotToLibrary( const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight ) = 0;
|
||||||
|
|
||||||
|
// Causes the Steam overlay to take a screenshot. If screenshots are being hooked by the game then a ScreenshotRequested_t callback is sent back to the game instead.
|
||||||
|
virtual void TriggerScreenshot() = 0;
|
||||||
|
|
||||||
|
// Toggles whether the overlay handles screenshots when the user presses the screenshot hotkey, or the game handles them. If the game is hooking screenshots,
|
||||||
|
// then the ScreenshotRequested_t callback will be sent if the user presses the hotkey, and the game is expected to call WriteScreenshot or AddScreenshotToLibrary
|
||||||
|
// in response.
|
||||||
|
virtual void HookScreenshots( bool bHook ) = 0;
|
||||||
|
|
||||||
|
// Sets metadata about a screenshot's location (for example, the name of the map)
|
||||||
|
virtual bool SetLocation( ScreenshotHandle hScreenshot, const char *pchLocation ) = 0;
|
||||||
|
|
||||||
|
// Tags a user as being visible in the screenshot
|
||||||
|
virtual bool TagUser( ScreenshotHandle hScreenshot, CSteamID steamID ) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#define STEAMSCREENSHOTS_INTERFACE_VERSION "STEAMSCREENSHOTS_INTERFACE_VERSION001"
|
||||||
|
|
||||||
|
// callbacks
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Screenshot successfully written or otherwise added to the library
|
||||||
|
// and can now be tagged
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct ScreenshotReady_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamScreenshotsCallbacks + 1 };
|
||||||
|
ScreenshotHandle m_hLocal;
|
||||||
|
EResult m_eResult;
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Screenshot has been requested by the user. Only sent if
|
||||||
|
// HookScreenshots() has been called, in which case Steam will not take
|
||||||
|
// the screenshot itself.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct ScreenshotRequested_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamScreenshotsCallbacks + 2 };
|
||||||
|
};
|
||||||
|
|
||||||
|
#pragma pack( pop )
|
||||||
|
|
||||||
|
|
||||||
|
#endif // ISTEAMSCREENSHOTS_H
|
327
lsteamclient/steamworks_sdk_121x/isteamuser.h
Normal file
327
lsteamclient/steamworks_sdk_121x/isteamuser.h
Normal file
@ -0,0 +1,327 @@
|
|||||||
|
//====== Copyright (c) 1996-2008, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose: interface to user account information in Steam
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef ISTEAMUSER_H
|
||||||
|
#define ISTEAMUSER_H
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "isteamclient.h"
|
||||||
|
|
||||||
|
// structure that contains client callback data
|
||||||
|
// see callbacks documentation for more details
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
struct CallbackMsg_t
|
||||||
|
{
|
||||||
|
HSteamUser m_hSteamUser;
|
||||||
|
int m_iCallback;
|
||||||
|
uint8 *m_pubParam;
|
||||||
|
int m_cubParam;
|
||||||
|
};
|
||||||
|
#pragma pack( pop )
|
||||||
|
|
||||||
|
// reference to a steam call, to filter results by
|
||||||
|
typedef int32 HSteamCall;
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Functions for accessing and manipulating a steam account
|
||||||
|
// associated with one client instance
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamUser
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// returns the HSteamUser this interface represents
|
||||||
|
// this is only used internally by the API, and by a few select interfaces that support multi-user
|
||||||
|
virtual HSteamUser GetHSteamUser() = 0;
|
||||||
|
|
||||||
|
// returns true if the Steam client current has a live connection to the Steam servers.
|
||||||
|
// If false, it means there is no active connection due to either a networking issue on the local machine, or the Steam server is down/busy.
|
||||||
|
// The Steam client will automatically be trying to recreate the connection as often as possible.
|
||||||
|
virtual bool BLoggedOn() = 0;
|
||||||
|
|
||||||
|
// returns the CSteamID of the account currently logged into the Steam client
|
||||||
|
// a CSteamID is a unique identifier for an account, and used to differentiate users in all parts of the Steamworks API
|
||||||
|
virtual CSteamID GetSteamID() = 0;
|
||||||
|
|
||||||
|
// Multiplayer Authentication functions
|
||||||
|
|
||||||
|
// InitiateGameConnection() starts the state machine for authenticating the game client with the game server
|
||||||
|
// It is the client portion of a three-way handshake between the client, the game server, and the steam servers
|
||||||
|
//
|
||||||
|
// Parameters:
|
||||||
|
// void *pAuthBlob - a pointer to empty memory that will be filled in with the authentication token.
|
||||||
|
// int cbMaxAuthBlob - the number of bytes of allocated memory in pBlob. Should be at least 2048 bytes.
|
||||||
|
// CSteamID steamIDGameServer - the steamID of the game server, received from the game server by the client
|
||||||
|
// CGameID gameID - the ID of the current game. For games without mods, this is just CGameID( <appID> )
|
||||||
|
// uint32 unIPServer, uint16 usPortServer - the IP address of the game server
|
||||||
|
// bool bSecure - whether or not the client thinks that the game server is reporting itself as secure (i.e. VAC is running)
|
||||||
|
//
|
||||||
|
// return value - returns the number of bytes written to pBlob. If the return is 0, then the buffer passed in was too small, and the call has failed
|
||||||
|
// The contents of pBlob should then be sent to the game server, for it to use to complete the authentication process.
|
||||||
|
virtual int InitiateGameConnection( void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure ) = 0;
|
||||||
|
|
||||||
|
// notify of disconnect
|
||||||
|
// needs to occur when the game client leaves the specified game server, needs to match with the InitiateGameConnection() call
|
||||||
|
virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0;
|
||||||
|
|
||||||
|
// Legacy functions
|
||||||
|
|
||||||
|
// used by only a few games to track usage events
|
||||||
|
virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0;
|
||||||
|
|
||||||
|
// get the local storage folder for current Steam account to write application data, e.g. save games, configs etc.
|
||||||
|
// this will usually be something like "C:\Progam Files\Steam\userdata\<SteamID>\<AppID>\local"
|
||||||
|
virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0;
|
||||||
|
|
||||||
|
// Starts voice recording. Once started, use GetVoice() to get the data
|
||||||
|
virtual void StartVoiceRecording( ) = 0;
|
||||||
|
|
||||||
|
// Stops voice recording. Because people often release push-to-talk keys early, the system will keep recording for
|
||||||
|
// a little bit after this function is called. GetVoice() should continue to be called until it returns
|
||||||
|
// k_eVoiceResultNotRecording
|
||||||
|
virtual void StopVoiceRecording( ) = 0;
|
||||||
|
|
||||||
|
// Determine the amount of captured audio data that is available in bytes.
|
||||||
|
// This provides both the compressed and uncompressed data. Please note that the uncompressed
|
||||||
|
// data is not the raw feed from the microphone: data may only be available if audible
|
||||||
|
// levels of speech are detected.
|
||||||
|
// nUncompressedVoiceDesiredSampleRate is necessary to know the number of bytes to return in pcbUncompressed - can be set to 0 if you don't need uncompressed (the usual case)
|
||||||
|
// If you're upgrading from an older Steamworks API, you'll want to pass in 11025 to nUncompressedVoiceDesiredSampleRate
|
||||||
|
virtual EVoiceResult GetAvailableVoice(uint32 *pcbCompressed, uint32 *pcbUncompressed, uint32 nUncompressedVoiceDesiredSampleRate) = 0;
|
||||||
|
|
||||||
|
// Gets the latest voice data from the microphone. Compressed data is an arbitrary format, and is meant to be handed back to
|
||||||
|
// DecompressVoice() for playback later as a binary blob. Uncompressed data is 16-bit, signed integer, 11025Hz PCM format.
|
||||||
|
// Please note that the uncompressed data is not the raw feed from the microphone: data may only be available if audible
|
||||||
|
// levels of speech are detected, and may have passed through denoising filters, etc.
|
||||||
|
// This function should be called as often as possible once recording has started; once per frame at least.
|
||||||
|
// nBytesWritten is set to the number of bytes written to pDestBuffer.
|
||||||
|
// nUncompressedBytesWritten is set to the number of bytes written to pUncompressedDestBuffer.
|
||||||
|
// You must grab both compressed and uncompressed here at the same time, if you want both.
|
||||||
|
// Matching data that is not read during this call will be thrown away.
|
||||||
|
// GetAvailableVoice() can be used to determine how much data is actually available.
|
||||||
|
// If you're upgrading from an older Steamworks API, you'll want to pass in 11025 to nUncompressedVoiceDesiredSampleRate
|
||||||
|
virtual EVoiceResult GetVoice( bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed, void *pUncompressedDestBuffer, uint32 cbUncompressedDestBufferSize, uint32 *nUncompressBytesWritten, uint32 nUncompressedVoiceDesiredSampleRate ) = 0;
|
||||||
|
|
||||||
|
// Decompresses a chunk of compressed data produced by GetVoice().
|
||||||
|
// nBytesWritten is set to the number of bytes written to pDestBuffer unless the return value is k_EVoiceResultBufferTooSmall.
|
||||||
|
// In that case, nBytesWritten is set to the size of the buffer required to decompress the given
|
||||||
|
// data. The suggested buffer size for the destination buffer is 22 kilobytes.
|
||||||
|
// The output format of the data is 16-bit signed at the requested samples per second.
|
||||||
|
// If you're upgrading from an older Steamworks API, you'll want to pass in 11025 to nDesiredSampleRate
|
||||||
|
virtual EVoiceResult DecompressVoice( const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, uint32 nDesiredSampleRate ) = 0;
|
||||||
|
|
||||||
|
// This returns the frequency of the voice data as it's stored internally; calling DecompressVoice() with this size will yield the best results
|
||||||
|
virtual uint32 GetVoiceOptimalSampleRate() = 0;
|
||||||
|
|
||||||
|
// Retrieve ticket to be sent to the entity who wishes to authenticate you.
|
||||||
|
// pcbTicket retrieves the length of the actual ticket.
|
||||||
|
virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0;
|
||||||
|
|
||||||
|
// Authenticate ticket from entity steamID to be sure it is valid and isnt reused
|
||||||
|
// Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse )
|
||||||
|
virtual EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) = 0;
|
||||||
|
|
||||||
|
// Stop tracking started by BeginAuthSession - called when no longer playing game with this entity
|
||||||
|
virtual void EndAuthSession( CSteamID steamID ) = 0;
|
||||||
|
|
||||||
|
// Cancel auth ticket from GetAuthSessionTicket, called when no longer playing game with the entity you gave the ticket to
|
||||||
|
virtual void CancelAuthTicket( HAuthTicket hAuthTicket ) = 0;
|
||||||
|
|
||||||
|
// After receiving a user's authentication data, and passing it to BeginAuthSession, use this function
|
||||||
|
// to determine if the user owns downloadable content specified by the provided AppID.
|
||||||
|
virtual EUserHasLicenseForAppResult UserHasLicenseForApp( CSteamID steamID, AppId_t appID ) = 0;
|
||||||
|
|
||||||
|
// returns true if this users looks like they are behind a NAT device. Only valid once the user has connected to steam
|
||||||
|
// (i.e a SteamServersConnected_t has been issued) and may not catch all forms of NAT.
|
||||||
|
virtual bool BIsBehindNAT() = 0;
|
||||||
|
|
||||||
|
// set data to be replicated to friends so that they can join your game
|
||||||
|
// CSteamID steamIDGameServer - the steamID of the game server, received from the game server by the client
|
||||||
|
// uint32 unIPServer, uint16 usPortServer - the IP address of the game server
|
||||||
|
virtual void AdvertiseGame( CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer ) = 0;
|
||||||
|
|
||||||
|
// Requests a ticket encrypted with an app specific shared key
|
||||||
|
// pDataToInclude, cbDataToInclude will be encrypted into the ticket
|
||||||
|
// ( This is asynchronous, you must wait for the ticket to be completed by the server )
|
||||||
|
virtual SteamAPICall_t RequestEncryptedAppTicket( void *pDataToInclude, int cbDataToInclude ) = 0;
|
||||||
|
|
||||||
|
// retrieve a finished ticket
|
||||||
|
virtual bool GetEncryptedAppTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0;
|
||||||
|
|
||||||
|
#ifdef _PS3
|
||||||
|
// Initiates PS3 Logon request using just PSN ticket.
|
||||||
|
//
|
||||||
|
// PARAMS: bInteractive - If set tells Steam to go ahead and show the PS3 NetStart dialog if needed to
|
||||||
|
// prompt the user for network setup/PSN logon before initiating the Steam side of the logon.
|
||||||
|
//
|
||||||
|
// Listen for SteamServersConnected_t or SteamServerConnectFailure_t for status. SteamServerConnectFailure_t
|
||||||
|
// may return with EResult k_EResultExternalAccountUnlinked if the PSN account is unknown to Steam. You should
|
||||||
|
// then call LogOnAndLinkSteamAccountToPSN() after prompting the user for credentials to establish a link.
|
||||||
|
// Future calls to LogOn() after the one time link call should succeed as long as the user is connected to PSN.
|
||||||
|
virtual void LogOn( bool bInteractive ) = 0;
|
||||||
|
|
||||||
|
// Initiates a request to logon with a specific steam username/password and create a PSN account link at
|
||||||
|
// the same time. Should call this only if LogOn() has failed and indicated the PSN account is unlinked.
|
||||||
|
//
|
||||||
|
// PARAMS: bInteractive - If set tells Steam to go ahead and show the PS3 NetStart dialog if needed to
|
||||||
|
// prompt the user for network setup/PSN logon before initiating the Steam side of the logon. pchUserName
|
||||||
|
// should be the users Steam username, and pchPassword should be the users Steam password.
|
||||||
|
//
|
||||||
|
// Listen for SteamServersConnected_t or SteamServerConnectFailure_t for status. SteamServerConnectFailure_t
|
||||||
|
// may return with EResult k_EResultOtherAccountAlreadyLinked if already linked to another account.
|
||||||
|
virtual void LogOnAndLinkSteamAccountToPSN( bool bInteractive, const char *pchUserName, const char *pchPassword ) = 0;
|
||||||
|
|
||||||
|
// Final logon option for PS3, this logs into an existing account if already linked, but if not already linked
|
||||||
|
// creates a new account using the info in the PSN ticket to generate a unique account name. The new account is
|
||||||
|
// then linked to the PSN ticket. This is the faster option for new users who don't have an existing Steam account
|
||||||
|
// to get into multiplayer.
|
||||||
|
//
|
||||||
|
// PARAMS: bInteractive - If set tells Steam to go ahead and show the PS3 NetStart dialog if needed to
|
||||||
|
// prompt the user for network setup/PSN logon before initiating the Steam side of the logon.
|
||||||
|
virtual void LogOnAndCreateNewSteamAccountIfNeeded( bool bInteractive ) = 0;
|
||||||
|
|
||||||
|
// Returns a special SteamID that represents the user's PSN information. Can be used to query the user's PSN avatar,
|
||||||
|
// online name, etc. through the standard Steamworks interfaces.
|
||||||
|
virtual CSteamID GetConsoleSteamID() = 0;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#define STEAMUSER_INTERFACE_VERSION "SteamUser016"
|
||||||
|
|
||||||
|
|
||||||
|
// callbacks
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: called when a connections to the Steam back-end has been established
|
||||||
|
// this means the Steam client now has a working connection to the Steam servers
|
||||||
|
// usually this will have occurred before the game has launched, and should
|
||||||
|
// only be seen if the user has dropped connection due to a networking issue
|
||||||
|
// or a Steam server update
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct SteamServersConnected_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserCallbacks + 1 };
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: called when a connection attempt has failed
|
||||||
|
// this will occur periodically if the Steam client is not connected,
|
||||||
|
// and has failed in it's retry to establish a connection
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct SteamServerConnectFailure_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserCallbacks + 2 };
|
||||||
|
EResult m_eResult;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: called if the client has lost connection to the Steam servers
|
||||||
|
// real-time services will be disabled until a matching SteamServersConnected_t has been posted
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct SteamServersDisconnected_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserCallbacks + 3 };
|
||||||
|
EResult m_eResult;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Sent by the Steam server to the client telling it to disconnect from the specified game server,
|
||||||
|
// which it may be in the process of or already connected to.
|
||||||
|
// The game client should immediately disconnect upon receiving this message.
|
||||||
|
// This can usually occur if the user doesn't have rights to play on the game server.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct ClientGameServerDeny_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserCallbacks + 13 };
|
||||||
|
|
||||||
|
uint32 m_uAppID;
|
||||||
|
uint32 m_unGameServerIP;
|
||||||
|
uint16 m_usGameServerPort;
|
||||||
|
uint16 m_bSecure;
|
||||||
|
uint32 m_uReason;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: called when the callback system for this client is in an error state (and has flushed pending callbacks)
|
||||||
|
// When getting this message the client should disconnect from Steam, reset any stored Steam state and reconnect.
|
||||||
|
// This usually occurs in the rare event the Steam client has some kind of fatal error.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct IPCFailure_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserCallbacks + 17 };
|
||||||
|
enum EFailureType
|
||||||
|
{
|
||||||
|
k_EFailureFlushedCallbackQueue,
|
||||||
|
k_EFailurePipeFail,
|
||||||
|
};
|
||||||
|
uint8 m_eFailureType;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// callback for BeginAuthSession
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct ValidateAuthTicketResponse_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserCallbacks + 43 };
|
||||||
|
CSteamID m_SteamID;
|
||||||
|
EAuthSessionResponse m_eAuthSessionResponse;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: called when a user has responded to a microtransaction authorization request
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct MicroTxnAuthorizationResponse_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserCallbacks + 52 };
|
||||||
|
|
||||||
|
uint32 m_unAppID; // AppID for this microtransaction
|
||||||
|
uint64 m_ulOrderID; // OrderID provided for the microtransaction
|
||||||
|
uint8 m_bAuthorized; // if user authorized transaction
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Result from RequestEncryptedAppTicket
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct EncryptedAppTicketResponse_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserCallbacks + 54 };
|
||||||
|
|
||||||
|
EResult m_eResult;
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// callback for GetAuthSessionTicket
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct GetAuthSessionTicketResponse_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserCallbacks + 63 };
|
||||||
|
HAuthTicket m_hAuthTicket;
|
||||||
|
EResult m_eResult;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: sent to your game in response to a steam://gamewebcallback/ command
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct GameWebCallback_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserCallbacks + 64 };
|
||||||
|
char m_szURL[256];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#pragma pack( pop )
|
||||||
|
|
||||||
|
#endif // ISTEAMUSER_H
|
451
lsteamclient/steamworks_sdk_121x/isteamuserstats.h
Normal file
451
lsteamclient/steamworks_sdk_121x/isteamuserstats.h
Normal file
@ -0,0 +1,451 @@
|
|||||||
|
//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose: interface to stats, achievements, and leaderboards
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef ISTEAMUSERSTATS_H
|
||||||
|
#define ISTEAMUSERSTATS_H
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "isteamclient.h"
|
||||||
|
#include "isteamremotestorage.h"
|
||||||
|
|
||||||
|
// size limit on stat or achievement name (UTF-8 encoded)
|
||||||
|
enum { k_cchStatNameMax = 128 };
|
||||||
|
|
||||||
|
// maximum number of bytes for a leaderboard name (UTF-8 encoded)
|
||||||
|
enum { k_cchLeaderboardNameMax = 128 };
|
||||||
|
|
||||||
|
// maximum number of details int32's storable for a single leaderboard entry
|
||||||
|
enum { k_cLeaderboardDetailsMax = 64 };
|
||||||
|
|
||||||
|
// handle to a single leaderboard
|
||||||
|
typedef uint64 SteamLeaderboard_t;
|
||||||
|
|
||||||
|
// handle to a set of downloaded entries in a leaderboard
|
||||||
|
typedef uint64 SteamLeaderboardEntries_t;
|
||||||
|
|
||||||
|
// type of data request, when downloading leaderboard entries
|
||||||
|
enum ELeaderboardDataRequest
|
||||||
|
{
|
||||||
|
k_ELeaderboardDataRequestGlobal = 0,
|
||||||
|
k_ELeaderboardDataRequestGlobalAroundUser = 1,
|
||||||
|
k_ELeaderboardDataRequestFriends = 2,
|
||||||
|
k_ELeaderboardDataRequestUsers = 3
|
||||||
|
};
|
||||||
|
|
||||||
|
// the sort order of a leaderboard
|
||||||
|
enum ELeaderboardSortMethod
|
||||||
|
{
|
||||||
|
k_ELeaderboardSortMethodNone = 0,
|
||||||
|
k_ELeaderboardSortMethodAscending = 1, // top-score is lowest number
|
||||||
|
k_ELeaderboardSortMethodDescending = 2, // top-score is highest number
|
||||||
|
};
|
||||||
|
|
||||||
|
// the display type (used by the Steam Community web site) for a leaderboard
|
||||||
|
enum ELeaderboardDisplayType
|
||||||
|
{
|
||||||
|
k_ELeaderboardDisplayTypeNone = 0,
|
||||||
|
k_ELeaderboardDisplayTypeNumeric = 1, // simple numerical score
|
||||||
|
k_ELeaderboardDisplayTypeTimeSeconds = 2, // the score represents a time, in seconds
|
||||||
|
k_ELeaderboardDisplayTypeTimeMilliSeconds = 3, // the score represents a time, in milliseconds
|
||||||
|
};
|
||||||
|
|
||||||
|
enum ELeaderboardUploadScoreMethod
|
||||||
|
{
|
||||||
|
k_ELeaderboardUploadScoreMethodNone = 0,
|
||||||
|
k_ELeaderboardUploadScoreMethodKeepBest = 1, // Leaderboard will keep user's best score
|
||||||
|
k_ELeaderboardUploadScoreMethodForceUpdate = 2, // Leaderboard will always replace score with specified
|
||||||
|
};
|
||||||
|
|
||||||
|
// a single entry in a leaderboard, as returned by GetDownloadedLeaderboardEntry()
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
|
||||||
|
struct LeaderboardEntry_t
|
||||||
|
{
|
||||||
|
CSteamID m_steamIDUser; // user with the entry - use SteamFriends()->GetFriendPersonaName() & SteamFriends()->GetFriendAvatar() to get more info
|
||||||
|
int32 m_nGlobalRank; // [1..N], where N is the number of users with an entry in the leaderboard
|
||||||
|
int32 m_nScore; // score as set in the leaderboard
|
||||||
|
int32 m_cDetails; // number of int32 details available for this entry
|
||||||
|
UGCHandle_t m_hUGC; // handle for UGC attached to the entry
|
||||||
|
};
|
||||||
|
|
||||||
|
#pragma pack( pop )
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Functions for accessing stats, achievements, and leaderboard information
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamUserStats
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Ask the server to send down this user's data and achievements for this game
|
||||||
|
virtual bool RequestCurrentStats() = 0;
|
||||||
|
|
||||||
|
// Data accessors
|
||||||
|
virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
|
||||||
|
virtual bool GetStat( const char *pchName, float *pData ) = 0;
|
||||||
|
|
||||||
|
// Set / update data
|
||||||
|
virtual bool SetStat( const char *pchName, int32 nData ) = 0;
|
||||||
|
virtual bool SetStat( const char *pchName, float fData ) = 0;
|
||||||
|
virtual bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
|
||||||
|
|
||||||
|
// Achievement flag accessors
|
||||||
|
virtual bool GetAchievement( const char *pchName, bool *pbAchieved ) = 0;
|
||||||
|
virtual bool SetAchievement( const char *pchName ) = 0;
|
||||||
|
virtual bool ClearAchievement( const char *pchName ) = 0;
|
||||||
|
|
||||||
|
// Get the achievement status, and the time it was unlocked if unlocked.
|
||||||
|
// If the return value is true, but the unlock time is zero, that means it was unlocked before Steam
|
||||||
|
// began tracking achievement unlock times (December 2009). Time is seconds since January 1, 1970.
|
||||||
|
virtual bool GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0;
|
||||||
|
|
||||||
|
// Store the current data on the server, will get a callback when set
|
||||||
|
// And one callback for every new achievement
|
||||||
|
//
|
||||||
|
// If the callback has a result of k_EResultInvalidParam, one or more stats
|
||||||
|
// uploaded has been rejected, either because they broke constraints
|
||||||
|
// or were out of date. In this case the server sends back updated values.
|
||||||
|
// The stats should be re-iterated to keep in sync.
|
||||||
|
virtual bool StoreStats() = 0;
|
||||||
|
|
||||||
|
// Achievement / GroupAchievement metadata
|
||||||
|
|
||||||
|
// Gets the icon of the achievement, which is a handle to be used in ISteamUtils::GetImageRGBA(), or 0 if none set.
|
||||||
|
// A return value of 0 may indicate we are still fetching data, and you can wait for the UserAchievementIconFetched_t callback
|
||||||
|
// which will notify you when the bits are ready. If the callback still returns zero, then there is no image set for the
|
||||||
|
// specified achievement.
|
||||||
|
virtual int GetAchievementIcon( const char *pchName ) = 0;
|
||||||
|
|
||||||
|
// Get general attributes for an achievement. Accepts the following keys:
|
||||||
|
// - "name" and "desc" for retrieving the localized achievement name and description (returned in UTF8)
|
||||||
|
// - "hidden" for retrieving if an achievement is hidden (returns "0" when not hidden, "1" when hidden)
|
||||||
|
virtual const char *GetAchievementDisplayAttribute( const char *pchName, const char *pchKey ) = 0;
|
||||||
|
|
||||||
|
// Achievement progress - triggers an AchievementProgress callback, that is all.
|
||||||
|
// Calling this w/ N out of N progress will NOT set the achievement, the game must still do that.
|
||||||
|
virtual bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint32 nMaxProgress ) = 0;
|
||||||
|
|
||||||
|
// Used for iterating achievements. In general games should not need these functions because they should have a
|
||||||
|
// list of existing achievements compiled into them
|
||||||
|
virtual uint32 GetNumAchievements() = 0;
|
||||||
|
// Get achievement name iAchievement in [0,GetNumAchievements)
|
||||||
|
virtual const char *GetAchievementName( uint32 iAchievement ) = 0;
|
||||||
|
|
||||||
|
// Friends stats & achievements
|
||||||
|
|
||||||
|
// downloads stats for the user
|
||||||
|
// returns a UserStatsReceived_t received when completed
|
||||||
|
// if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail
|
||||||
|
// these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data
|
||||||
|
virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0;
|
||||||
|
|
||||||
|
// requests stat information for a user, usable after a successful call to RequestUserStats()
|
||||||
|
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0;
|
||||||
|
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0;
|
||||||
|
virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0;
|
||||||
|
// See notes for GetAchievementAndUnlockTime above
|
||||||
|
virtual bool GetUserAchievementAndUnlockTime( CSteamID steamIDUser, const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0;
|
||||||
|
|
||||||
|
// Reset stats
|
||||||
|
virtual bool ResetAllStats( bool bAchievementsToo ) = 0;
|
||||||
|
|
||||||
|
// Leaderboard functions
|
||||||
|
|
||||||
|
// asks the Steam back-end for a leaderboard by name, and will create it if it's not yet
|
||||||
|
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
||||||
|
virtual SteamAPICall_t FindOrCreateLeaderboard( const char *pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType ) = 0;
|
||||||
|
|
||||||
|
// as above, but won't create the leaderboard if it's not found
|
||||||
|
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
||||||
|
virtual SteamAPICall_t FindLeaderboard( const char *pchLeaderboardName ) = 0;
|
||||||
|
|
||||||
|
// returns the name of a leaderboard
|
||||||
|
virtual const char *GetLeaderboardName( SteamLeaderboard_t hSteamLeaderboard ) = 0;
|
||||||
|
|
||||||
|
// returns the total number of entries in a leaderboard, as of the last request
|
||||||
|
virtual int GetLeaderboardEntryCount( SteamLeaderboard_t hSteamLeaderboard ) = 0;
|
||||||
|
|
||||||
|
// returns the sort method of the leaderboard
|
||||||
|
virtual ELeaderboardSortMethod GetLeaderboardSortMethod( SteamLeaderboard_t hSteamLeaderboard ) = 0;
|
||||||
|
|
||||||
|
// returns the display type of the leaderboard
|
||||||
|
virtual ELeaderboardDisplayType GetLeaderboardDisplayType( SteamLeaderboard_t hSteamLeaderboard ) = 0;
|
||||||
|
|
||||||
|
// Asks the Steam back-end for a set of rows in the leaderboard.
|
||||||
|
// This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t
|
||||||
|
// LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below)
|
||||||
|
// You can ask for more entries than exist, and it will return as many as do exist.
|
||||||
|
// k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries]
|
||||||
|
// k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate
|
||||||
|
// e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after
|
||||||
|
// k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user
|
||||||
|
virtual SteamAPICall_t DownloadLeaderboardEntries( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd ) = 0;
|
||||||
|
// as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers
|
||||||
|
// if a user doesn't have a leaderboard entry, they won't be included in the result
|
||||||
|
// a max of 100 users can be downloaded at a time, with only one outstanding call at a time
|
||||||
|
virtual SteamAPICall_t DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard, CSteamID *prgUsers, int cUsers ) = 0;
|
||||||
|
|
||||||
|
// Returns data about a single leaderboard entry
|
||||||
|
// use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries
|
||||||
|
// e.g.
|
||||||
|
// void OnLeaderboardScoresDownloaded( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded )
|
||||||
|
// {
|
||||||
|
// for ( int index = 0; index < pLeaderboardScoresDownloaded->m_cEntryCount; index++ )
|
||||||
|
// {
|
||||||
|
// LeaderboardEntry_t leaderboardEntry;
|
||||||
|
// int32 details[3]; // we know this is how many we've stored previously
|
||||||
|
// GetDownloadedLeaderboardEntry( pLeaderboardScoresDownloaded->m_hSteamLeaderboardEntries, index, &leaderboardEntry, details, 3 );
|
||||||
|
// assert( leaderboardEntry.m_cDetails == 3 );
|
||||||
|
// ...
|
||||||
|
// }
|
||||||
|
// once you've accessed all the entries, the data will be free'd, and the SteamLeaderboardEntries_t handle will become invalid
|
||||||
|
virtual bool GetDownloadedLeaderboardEntry( SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t *pLeaderboardEntry, int32 *pDetails, int cDetailsMax ) = 0;
|
||||||
|
|
||||||
|
// Uploads a user score to the Steam back-end.
|
||||||
|
// This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t
|
||||||
|
// Details are extra game-defined information regarding how the user got that score
|
||||||
|
// pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list
|
||||||
|
virtual SteamAPICall_t UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 *pScoreDetails, int cScoreDetailsCount ) = 0;
|
||||||
|
|
||||||
|
// Attaches a piece of user generated content the user's entry on a leaderboard.
|
||||||
|
// hContent is a handle to a piece of user generated content that was shared using ISteamUserRemoteStorage::FileShare().
|
||||||
|
// This call is asynchronous, with the result returned in LeaderboardUGCSet_t.
|
||||||
|
virtual SteamAPICall_t AttachLeaderboardUGC( SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC ) = 0;
|
||||||
|
|
||||||
|
// Retrieves the number of players currently playing your game (online + offline)
|
||||||
|
// This call is asynchronous, with the result returned in NumberOfCurrentPlayers_t
|
||||||
|
virtual SteamAPICall_t GetNumberOfCurrentPlayers() = 0;
|
||||||
|
|
||||||
|
// Requests that Steam fetch data on the percentage of players who have received each achievement
|
||||||
|
// for the game globally.
|
||||||
|
// This call is asynchronous, with the result returned in GlobalAchievementPercentagesReady_t.
|
||||||
|
virtual SteamAPICall_t RequestGlobalAchievementPercentages() = 0;
|
||||||
|
|
||||||
|
// Get the info on the most achieved achievement for the game, returns an iterator index you can use to fetch
|
||||||
|
// the next most achieved afterwards. Will return -1 if there is no data on achievement
|
||||||
|
// percentages (ie, you haven't called RequestGlobalAchievementPercentages and waited on the callback).
|
||||||
|
virtual int GetMostAchievedAchievementInfo( char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) = 0;
|
||||||
|
|
||||||
|
// Get the info on the next most achieved achievement for the game. Call this after GetMostAchievedAchievementInfo or another
|
||||||
|
// GetNextMostAchievedAchievementInfo call passing the iterator from the previous call. Returns -1 after the last
|
||||||
|
// achievement has been iterated.
|
||||||
|
virtual int GetNextMostAchievedAchievementInfo( int iIteratorPrevious, char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) = 0;
|
||||||
|
|
||||||
|
// Returns the percentage of users who have achieved the specified achievement.
|
||||||
|
virtual bool GetAchievementAchievedPercent( const char *pchName, float *pflPercent ) = 0;
|
||||||
|
|
||||||
|
// Requests global stats data, which is available for stats marked as "aggregated".
|
||||||
|
// This call is asynchronous, with the results returned in GlobalStatsReceived_t.
|
||||||
|
// nHistoryDays specifies how many days of day-by-day history to retrieve in addition
|
||||||
|
// to the overall totals. The limit is 60.
|
||||||
|
virtual SteamAPICall_t RequestGlobalStats( int nHistoryDays ) = 0;
|
||||||
|
|
||||||
|
// Gets the lifetime totals for an aggregated stat
|
||||||
|
virtual bool GetGlobalStat( const char *pchStatName, int64 *pData ) = 0;
|
||||||
|
virtual bool GetGlobalStat( const char *pchStatName, double *pData ) = 0;
|
||||||
|
|
||||||
|
// Gets history for an aggregated stat. pData will be filled with daily values, starting with today.
|
||||||
|
// So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago,
|
||||||
|
// etc. cubData is the size in bytes of the pubData buffer. Returns the number of
|
||||||
|
// elements actually set.
|
||||||
|
virtual int32 GetGlobalStatHistory( const char *pchStatName, int64 *pData, uint32 cubData ) = 0;
|
||||||
|
virtual int32 GetGlobalStatHistory( const char *pchStatName, double *pData, uint32 cubData ) = 0;
|
||||||
|
|
||||||
|
#ifdef _PS3
|
||||||
|
// Call to kick off installation of the PS3 trophies. This call is asynchronous, and the results will be returned in a PS3TrophiesInstalled_t
|
||||||
|
// callback.
|
||||||
|
virtual bool InstallPS3Trophies() = 0;
|
||||||
|
|
||||||
|
// Returns the amount of space required at boot to install trophies. This value can be used when comparing the amount of space needed
|
||||||
|
// by the game to the available space value passed to the game at boot. The value is set during InstallPS3Trophies().
|
||||||
|
virtual uint64 GetTrophySpaceRequiredBeforeInstall() = 0;
|
||||||
|
|
||||||
|
// On PS3, user stats & achievement progress through Steam must be stored with the user's saved game data.
|
||||||
|
// At startup, before calling RequestCurrentStats(), you must pass the user's stats data to Steam via this method.
|
||||||
|
// If you do not have any user data, call this function with pvData = NULL and cubData = 0
|
||||||
|
virtual bool SetUserStatsData( const void *pvData, uint32 cubData ) = 0;
|
||||||
|
|
||||||
|
// Call to get the user's current stats data. You should retrieve this data after receiving successful UserStatsReceived_t & UserStatsStored_t
|
||||||
|
// callbacks, and store the data with the user's save game data. You can call this method with pvData = NULL and cubData = 0 to get the required
|
||||||
|
// buffer size.
|
||||||
|
virtual bool GetUserStatsData( void *pvData, uint32 cubData, uint32 *pcubWritten ) = 0;
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
|
||||||
|
#define STEAMUSERSTATS_INTERFACE_VERSION "STEAMUSERSTATS_INTERFACE_VERSION011"
|
||||||
|
|
||||||
|
// callbacks
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: called when the latests stats and achievements have been received
|
||||||
|
// from the server
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct UserStatsReceived_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 1 };
|
||||||
|
uint64 m_nGameID; // Game these stats are for
|
||||||
|
EResult m_eResult; // Success / error fetching the stats
|
||||||
|
CSteamID m_steamIDUser; // The user for whom the stats are retrieved for
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: result of a request to store the user stats for a game
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct UserStatsStored_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 2 };
|
||||||
|
uint64 m_nGameID; // Game these stats are for
|
||||||
|
EResult m_eResult; // success / error
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: result of a request to store the achievements for a game, or an
|
||||||
|
// "indicate progress" call. If both m_nCurProgress and m_nMaxProgress
|
||||||
|
// are zero, that means the achievement has been fully unlocked.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct UserAchievementStored_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 3 };
|
||||||
|
|
||||||
|
uint64 m_nGameID; // Game this is for
|
||||||
|
bool m_bGroupAchievement; // if this is a "group" achievement
|
||||||
|
char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement
|
||||||
|
uint32 m_nCurProgress; // current progress towards the achievement
|
||||||
|
uint32 m_nMaxProgress; // "out of" this many
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: call result for finding a leaderboard, returned as a result of FindOrCreateLeaderboard() or FindLeaderboard()
|
||||||
|
// use CCallResult<> to map this async result to a member function
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct LeaderboardFindResult_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 4 };
|
||||||
|
SteamLeaderboard_t m_hSteamLeaderboard; // handle to the leaderboard serarched for, 0 if no leaderboard found
|
||||||
|
uint8 m_bLeaderboardFound; // 0 if no leaderboard found
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: call result indicating scores for a leaderboard have been downloaded and are ready to be retrieved, returned as a result of DownloadLeaderboardEntries()
|
||||||
|
// use CCallResult<> to map this async result to a member function
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct LeaderboardScoresDownloaded_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 5 };
|
||||||
|
SteamLeaderboard_t m_hSteamLeaderboard;
|
||||||
|
SteamLeaderboardEntries_t m_hSteamLeaderboardEntries; // the handle to pass into GetDownloadedLeaderboardEntries()
|
||||||
|
int m_cEntryCount; // the number of entries downloaded
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: call result indicating scores has been uploaded, returned as a result of UploadLeaderboardScore()
|
||||||
|
// use CCallResult<> to map this async result to a member function
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct LeaderboardScoreUploaded_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 6 };
|
||||||
|
uint8 m_bSuccess; // 1 if the call was successful
|
||||||
|
SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was
|
||||||
|
int32 m_nScore; // the score that was attempted to set
|
||||||
|
uint8 m_bScoreChanged; // true if the score in the leaderboard change, false if the existing score was better
|
||||||
|
int m_nGlobalRankNew; // the new global rank of the user in this leaderboard
|
||||||
|
int m_nGlobalRankPrevious; // the previous global rank of the user in this leaderboard; 0 if the user had no existing entry in the leaderboard
|
||||||
|
};
|
||||||
|
|
||||||
|
struct NumberOfCurrentPlayers_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 7 };
|
||||||
|
uint8 m_bSuccess; // 1 if the call was successful
|
||||||
|
int32 m_cPlayers; // Number of players currently playing
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Callback indicating that a user's stats have been unloaded.
|
||||||
|
// Call RequestUserStats again to access stats for this user
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct UserStatsUnloaded_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 };
|
||||||
|
CSteamID m_steamIDUser; // User whose stats have been unloaded
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Callback indicating that an achievement icon has been fetched
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct UserAchievementIconFetched_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 9 };
|
||||||
|
|
||||||
|
CGameID m_nGameID; // Game this is for
|
||||||
|
char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement
|
||||||
|
bool m_bAchieved; // Is the icon for the achieved or not achieved version?
|
||||||
|
int m_nIconHandle; // Handle to the image, which can be used in SteamUtils()->GetImageRGBA(), 0 means no image is set for the achievement
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Callback indicating that global achievement percentages are fetched
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct GlobalAchievementPercentagesReady_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 10 };
|
||||||
|
|
||||||
|
uint64 m_nGameID; // Game this is for
|
||||||
|
EResult m_eResult; // Result of the operation
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: call result indicating UGC has been uploaded, returned as a result of SetLeaderboardUGC()
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct LeaderboardUGCSet_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 11 };
|
||||||
|
EResult m_eResult; // The result of the operation
|
||||||
|
SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: callback indicating that PS3 trophies have been installed
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct PS3TrophiesInstalled_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 };
|
||||||
|
uint64 m_nGameID; // Game these stats are for
|
||||||
|
EResult m_eResult; // The result of the operation
|
||||||
|
uint64 m_ulRequiredDiskSpace; // If m_eResult is k_EResultDiskFull, will contain the amount of space needed to install trophies
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: callback indicating global stats have been received.
|
||||||
|
// Returned as a result of RequestGlobalStats()
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct GlobalStatsReceived_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 };
|
||||||
|
uint64 m_nGameID; // Game global stats were requested for
|
||||||
|
EResult m_eResult; // The result of the request
|
||||||
|
};
|
||||||
|
|
||||||
|
#pragma pack( pop )
|
||||||
|
|
||||||
|
|
||||||
|
#endif // ISTEAMUSER_H
|
294
lsteamclient/steamworks_sdk_121x/isteamutils.h
Normal file
294
lsteamclient/steamworks_sdk_121x/isteamutils.h
Normal file
@ -0,0 +1,294 @@
|
|||||||
|
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose: interface to utility functions in Steam
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef ISTEAMUTILS_H
|
||||||
|
#define ISTEAMUTILS_H
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "isteamclient.h"
|
||||||
|
|
||||||
|
|
||||||
|
// Steam API call failure results
|
||||||
|
enum ESteamAPICallFailure
|
||||||
|
{
|
||||||
|
k_ESteamAPICallFailureNone = -1, // no failure
|
||||||
|
k_ESteamAPICallFailureSteamGone = 0, // the local Steam process has gone away
|
||||||
|
k_ESteamAPICallFailureNetworkFailure = 1, // the network connection to Steam has been broken, or was already broken
|
||||||
|
// SteamServersDisconnected_t callback will be sent around the same time
|
||||||
|
// SteamServersConnected_t will be sent when the client is able to talk to the Steam servers again
|
||||||
|
k_ESteamAPICallFailureInvalidHandle = 2, // the SteamAPICall_t handle passed in no longer exists
|
||||||
|
k_ESteamAPICallFailureMismatchedCallback = 3,// GetAPICallResult() was called with the wrong callback type for this API call
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// Input modes for the Big Picture gamepad text entry
|
||||||
|
enum EGamepadTextInputMode
|
||||||
|
{
|
||||||
|
k_EGamepadTextInputModeNormal = 0,
|
||||||
|
k_EGamepadTextInputModePassword = 1
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// Controls number of allowed lines for the Big Picture gamepad text entry
|
||||||
|
enum EGamepadTextInputLineMode
|
||||||
|
{
|
||||||
|
k_EGamepadTextInputLineModeSingleLine = 0,
|
||||||
|
k_EGamepadTextInputLineModeMultipleLines = 1
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// function prototype for warning message hook
|
||||||
|
#if defined( POSIX )
|
||||||
|
#define __cdecl
|
||||||
|
#endif
|
||||||
|
extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *);
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: interface to user independent utility functions
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class ISteamUtils
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// return the number of seconds since the user
|
||||||
|
virtual uint32 GetSecondsSinceAppActive() = 0;
|
||||||
|
virtual uint32 GetSecondsSinceComputerActive() = 0;
|
||||||
|
|
||||||
|
// the universe this client is connecting to
|
||||||
|
virtual EUniverse GetConnectedUniverse() = 0;
|
||||||
|
|
||||||
|
// Steam server time - in PST, number of seconds since January 1, 1970 (i.e unix time)
|
||||||
|
virtual uint32 GetServerRealTime() = 0;
|
||||||
|
|
||||||
|
// returns the 2 digit ISO 3166-1-alpha-2 format country code this client is running in (as looked up via an IP-to-location database)
|
||||||
|
// e.g "US" or "UK".
|
||||||
|
virtual const char *GetIPCountry() = 0;
|
||||||
|
|
||||||
|
// returns true if the image exists, and valid sizes were filled out
|
||||||
|
virtual bool GetImageSize( int iImage, uint32 *pnWidth, uint32 *pnHeight ) = 0;
|
||||||
|
|
||||||
|
// returns true if the image exists, and the buffer was successfully filled out
|
||||||
|
// results are returned in RGBA format
|
||||||
|
// the destination buffer size should be 4 * height * width * sizeof(char)
|
||||||
|
virtual bool GetImageRGBA( int iImage, uint8 *pubDest, int nDestBufferSize ) = 0;
|
||||||
|
|
||||||
|
// returns the IP of the reporting server for valve - currently only used in Source engine games
|
||||||
|
virtual bool GetCSERIPPort( uint32 *unIP, uint16 *usPort ) = 0;
|
||||||
|
|
||||||
|
// return the amount of battery power left in the current system in % [0..100], 255 for being on AC power
|
||||||
|
virtual uint8 GetCurrentBatteryPower() = 0;
|
||||||
|
|
||||||
|
// returns the appID of the current process
|
||||||
|
virtual uint32 GetAppID() = 0;
|
||||||
|
|
||||||
|
// Sets the position where the overlay instance for the currently calling game should show notifications.
|
||||||
|
// This position is per-game and if this function is called from outside of a game context it will do nothing.
|
||||||
|
virtual void SetOverlayNotificationPosition( ENotificationPosition eNotificationPosition ) = 0;
|
||||||
|
|
||||||
|
// API asynchronous call results
|
||||||
|
// can be used directly, but more commonly used via the callback dispatch API (see steam_api.h)
|
||||||
|
virtual bool IsAPICallCompleted( SteamAPICall_t hSteamAPICall, bool *pbFailed ) = 0;
|
||||||
|
virtual ESteamAPICallFailure GetAPICallFailureReason( SteamAPICall_t hSteamAPICall ) = 0;
|
||||||
|
virtual bool GetAPICallResult( SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed ) = 0;
|
||||||
|
|
||||||
|
// this needs to be called every frame to process matchmaking results
|
||||||
|
// redundant if you're already calling SteamAPI_RunCallbacks()
|
||||||
|
virtual void RunFrame() = 0;
|
||||||
|
|
||||||
|
// returns the number of IPC calls made since the last time this function was called
|
||||||
|
// Used for perf debugging so you can understand how many IPC calls your game makes per frame
|
||||||
|
// Every IPC call is at minimum a thread context switch if not a process one so you want to rate
|
||||||
|
// control how often you do them.
|
||||||
|
virtual uint32 GetIPCCallCount() = 0;
|
||||||
|
|
||||||
|
// API warning handling
|
||||||
|
// 'int' is the severity; 0 for msg, 1 for warning
|
||||||
|
// 'const char *' is the text of the message
|
||||||
|
// callbacks will occur directly after the API function is called that generated the warning or message
|
||||||
|
virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0;
|
||||||
|
|
||||||
|
// Returns true if the overlay is running & the user can access it. The overlay process could take a few seconds to
|
||||||
|
// start & hook the game process, so this function will initially return false while the overlay is loading.
|
||||||
|
virtual bool IsOverlayEnabled() = 0;
|
||||||
|
|
||||||
|
// Normally this call is unneeded if your game has a constantly running frame loop that calls the
|
||||||
|
// D3D Present API, or OGL SwapBuffers API every frame.
|
||||||
|
//
|
||||||
|
// However, if you have a game that only refreshes the screen on an event driven basis then that can break
|
||||||
|
// the overlay, as it uses your Present/SwapBuffers calls to drive it's internal frame loop and it may also
|
||||||
|
// need to Present() to the screen any time an even needing a notification happens or when the overlay is
|
||||||
|
// brought up over the game by a user. You can use this API to ask the overlay if it currently need a present
|
||||||
|
// in that case, and then you can check for this periodically (roughly 33hz is desirable) and make sure you
|
||||||
|
// refresh the screen with Present or SwapBuffers to allow the overlay to do it's work.
|
||||||
|
virtual bool BOverlayNeedsPresent() = 0;
|
||||||
|
|
||||||
|
#ifndef _PS3
|
||||||
|
// Asynchronous call to check if an executable file has been signed using the public key set on the signing tab
|
||||||
|
// of the partner site, for example to refuse to load modified executable files.
|
||||||
|
// The result is returned in CheckFileSignature_t.
|
||||||
|
// k_ECheckFileSignatureNoSignaturesFoundForThisApp - This app has not been configured on the signing tab of the partner site to enable this function.
|
||||||
|
// k_ECheckFileSignatureNoSignaturesFoundForThisFile - This file is not listed on the signing tab for the partner site.
|
||||||
|
// k_ECheckFileSignatureFileNotFound - The file does not exist on disk.
|
||||||
|
// k_ECheckFileSignatureInvalidSignature - The file exists, and the signing tab has been set for this file, but the file is either not signed or the signature does not match.
|
||||||
|
// k_ECheckFileSignatureValidSignature - The file is signed and the signature is valid.
|
||||||
|
virtual SteamAPICall_t CheckFileSignature( const char *szFileName ) = 0;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef _PS3
|
||||||
|
virtual void PostPS3SysutilCallback( uint64_t status, uint64_t param, void* userdata ) = 0;
|
||||||
|
virtual bool BIsReadyToShutdown() = 0;
|
||||||
|
virtual bool BIsPSNOnline() = 0;
|
||||||
|
|
||||||
|
// Call this with localized strings for the language the game is running in, otherwise default english
|
||||||
|
// strings will be used by Steam.
|
||||||
|
virtual void SetPSNGameBootInviteStrings( const char *pchSubject, const char *pchBody ) = 0;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Activates the Big Picture text input dialog which only supports gamepad input
|
||||||
|
virtual bool ShowGamepadTextInput( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32 unCharMax ) = 0;
|
||||||
|
|
||||||
|
// Returns previously entered text & length
|
||||||
|
virtual uint32 GetEnteredGamepadTextLength() = 0;
|
||||||
|
virtual bool GetEnteredGamepadTextInput( char *pchText, uint32 cchText ) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#define STEAMUTILS_INTERFACE_VERSION "SteamUtils005"
|
||||||
|
|
||||||
|
|
||||||
|
// callbacks
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: The country of the user changed
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct IPCountry_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 1 };
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Fired when running on a laptop and less than 10 minutes of battery is left, fires then every minute
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct LowBatteryPower_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 2 };
|
||||||
|
uint8 m_nMinutesBatteryLeft;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: called when a SteamAsyncCall_t has completed (or failed)
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct SteamAPICallCompleted_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 3 };
|
||||||
|
SteamAPICall_t m_hAsyncCall;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// called when Steam wants to shutdown
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct SteamShutdown_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 4 };
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// results for CheckFileSignature
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
enum ECheckFileSignature
|
||||||
|
{
|
||||||
|
k_ECheckFileSignatureInvalidSignature = 0,
|
||||||
|
k_ECheckFileSignatureValidSignature = 1,
|
||||||
|
k_ECheckFileSignatureFileNotFound = 2,
|
||||||
|
k_ECheckFileSignatureNoSignaturesFoundForThisApp = 3,
|
||||||
|
k_ECheckFileSignatureNoSignaturesFoundForThisFile = 4,
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// callback for CheckFileSignature
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct CheckFileSignature_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 5 };
|
||||||
|
ECheckFileSignature m_eCheckFileSignature;
|
||||||
|
};
|
||||||
|
|
||||||
|
#ifdef _PS3
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// callback for NetCtlNetStartDialog finishing on PS3
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct NetStartDialogFinished_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 6 };
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// callback for NetCtlNetStartDialog unloaded on PS3
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct NetStartDialogUnloaded_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 7 };
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// callback for system menu closing on PS3 - should trigger resyncronizing friends list, etc.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct PS3SystemMenuClosed_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 8 };
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// callback for NP message being selected by user on PS3 - should trigger handling of message if it's a lobby invite, etc.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct PS3NPMessageSelected_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 9 };
|
||||||
|
uint32 dataid;
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// callback for when the PS3 keyboard dialog closes
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct PS3KeyboardDialogFinished_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 10 };
|
||||||
|
};
|
||||||
|
|
||||||
|
// k_iSteamUtilsCallbacks + 11 is taken
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// callback for PSN status changing on PS3
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct PS3PSNStatusChange_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 12 };
|
||||||
|
bool m_bPSNOnline;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// k_iSteamUtilsCallbacks + 13 is taken
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Big Picture gamepad text input has been closed
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
struct GamepadTextInputDismissed_t
|
||||||
|
{
|
||||||
|
enum { k_iCallback = k_iSteamUtilsCallbacks + 14 };
|
||||||
|
bool m_bSubmitted; // true if user entered & accepted text (Call ISteamUtils::GetEnteredGamepadTextInput() for text), false if canceled input
|
||||||
|
uint32 m_unSubmittedText;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#pragma pack( pop )
|
||||||
|
|
||||||
|
#endif // ISTEAMUTILS_H
|
249
lsteamclient/steamworks_sdk_121x/matchmakingtypes.h
Normal file
249
lsteamclient/steamworks_sdk_121x/matchmakingtypes.h
Normal file
@ -0,0 +1,249 @@
|
|||||||
|
//========= Copyright <20> 1996-2008, Valve LLC, All rights reserved. ============
|
||||||
|
//
|
||||||
|
// Purpose:
|
||||||
|
//
|
||||||
|
// $NoKeywords: $
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef MATCHMAKINGTYPES_H
|
||||||
|
#define MATCHMAKINGTYPES_H
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef POSIX
|
||||||
|
#ifndef _snprintf
|
||||||
|
#define _snprintf snprintf
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
|
//
|
||||||
|
// Max size (in bytes of UTF-8 data, not in characters) of server fields, including null terminator.
|
||||||
|
// WARNING: These cannot be changed easily, without breaking clients using old interfaces.
|
||||||
|
//
|
||||||
|
const int k_cbMaxGameServerGameDir = 32;
|
||||||
|
const int k_cbMaxGameServerMapName = 32;
|
||||||
|
const int k_cbMaxGameServerGameDescription = 64;
|
||||||
|
const int k_cbMaxGameServerName = 64;
|
||||||
|
const int k_cbMaxGameServerTags = 128;
|
||||||
|
const int k_cbMaxGameServerGameData = 2048;
|
||||||
|
|
||||||
|
/// Store key/value pair used in matchmaking queries.
|
||||||
|
///
|
||||||
|
/// Actually, the name Key/Value is a bit misleading. The "key" is better
|
||||||
|
/// understood as "filter operation code" and the "value" is the operand to this
|
||||||
|
/// filter operation. The meaning of the operand depends upon the filter.
|
||||||
|
struct MatchMakingKeyValuePair_t
|
||||||
|
{
|
||||||
|
MatchMakingKeyValuePair_t() { m_szKey[0] = m_szValue[0] = 0; }
|
||||||
|
MatchMakingKeyValuePair_t( const char *pchKey, const char *pchValue )
|
||||||
|
{
|
||||||
|
strncpy( m_szKey, pchKey, sizeof(m_szKey) ); // this is a public header, use basic c library string funcs only!
|
||||||
|
m_szKey[ sizeof( m_szKey ) - 1 ] = '\0';
|
||||||
|
strncpy( m_szValue, pchValue, sizeof(m_szValue) );
|
||||||
|
m_szValue[ sizeof( m_szValue ) - 1 ] = '\0';
|
||||||
|
}
|
||||||
|
char m_szKey[ 256 ];
|
||||||
|
char m_szValue[ 256 ];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
enum EMatchMakingServerResponse
|
||||||
|
{
|
||||||
|
eServerResponded = 0,
|
||||||
|
eServerFailedToRespond,
|
||||||
|
eNoServersListedOnMasterServer // for the Internet query type, returned in response callback if no servers of this type match
|
||||||
|
};
|
||||||
|
|
||||||
|
// servernetadr_t is all the addressing info the serverbrowser needs to know about a game server,
|
||||||
|
// namely: its IP, its connection port, and its query port.
|
||||||
|
class servernetadr_t
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
void Init( unsigned int ip, uint16 usQueryPort, uint16 usConnectionPort );
|
||||||
|
#ifdef NETADR_H
|
||||||
|
netadr_t GetIPAndQueryPort();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Access the query port.
|
||||||
|
uint16 GetQueryPort() const;
|
||||||
|
void SetQueryPort( uint16 usPort );
|
||||||
|
|
||||||
|
// Access the connection port.
|
||||||
|
uint16 GetConnectionPort() const;
|
||||||
|
void SetConnectionPort( uint16 usPort );
|
||||||
|
|
||||||
|
// Access the IP
|
||||||
|
uint32 GetIP() const;
|
||||||
|
void SetIP( uint32 );
|
||||||
|
|
||||||
|
// This gets the 'a.b.c.d:port' string with the connection port (instead of the query port).
|
||||||
|
const char *GetConnectionAddressString() const;
|
||||||
|
const char *GetQueryAddressString() const;
|
||||||
|
|
||||||
|
// Comparison operators and functions.
|
||||||
|
bool operator<(const servernetadr_t &netadr) const;
|
||||||
|
void operator=( const servernetadr_t &that )
|
||||||
|
{
|
||||||
|
m_usConnectionPort = that.m_usConnectionPort;
|
||||||
|
m_usQueryPort = that.m_usQueryPort;
|
||||||
|
m_unIP = that.m_unIP;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private:
|
||||||
|
const char *ToString( uint32 unIP, uint16 usPort ) const;
|
||||||
|
uint16 m_usConnectionPort; // (in HOST byte order)
|
||||||
|
uint16 m_usQueryPort;
|
||||||
|
uint32 m_unIP;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
inline void servernetadr_t::Init( unsigned int ip, uint16 usQueryPort, uint16 usConnectionPort )
|
||||||
|
{
|
||||||
|
m_unIP = ip;
|
||||||
|
m_usQueryPort = usQueryPort;
|
||||||
|
m_usConnectionPort = usConnectionPort;
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef NETADR_H
|
||||||
|
inline netadr_t servernetadr_t::GetIPAndQueryPort()
|
||||||
|
{
|
||||||
|
return netadr_t( m_unIP, m_usQueryPort );
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
inline uint16 servernetadr_t::GetQueryPort() const
|
||||||
|
{
|
||||||
|
return m_usQueryPort;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void servernetadr_t::SetQueryPort( uint16 usPort )
|
||||||
|
{
|
||||||
|
m_usQueryPort = usPort;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline uint16 servernetadr_t::GetConnectionPort() const
|
||||||
|
{
|
||||||
|
return m_usConnectionPort;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void servernetadr_t::SetConnectionPort( uint16 usPort )
|
||||||
|
{
|
||||||
|
m_usConnectionPort = usPort;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline uint32 servernetadr_t::GetIP() const
|
||||||
|
{
|
||||||
|
return m_unIP;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void servernetadr_t::SetIP( uint32 unIP )
|
||||||
|
{
|
||||||
|
m_unIP = unIP;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const char *servernetadr_t::ToString( uint32 unIP, uint16 usPort ) const
|
||||||
|
{
|
||||||
|
static char s[4][64];
|
||||||
|
static int nBuf = 0;
|
||||||
|
unsigned char *ipByte = (unsigned char *)&unIP;
|
||||||
|
#ifdef VALVE_BIG_ENDIAN
|
||||||
|
_snprintf (s[nBuf], sizeof( s[nBuf] ), "%u.%u.%u.%u:%i", (int)(ipByte[0]), (int)(ipByte[1]), (int)(ipByte[2]), (int)(ipByte[3]), usPort );
|
||||||
|
#else
|
||||||
|
_snprintf (s[nBuf], sizeof( s[nBuf] ), "%u.%u.%u.%u:%i", (int)(ipByte[3]), (int)(ipByte[2]), (int)(ipByte[1]), (int)(ipByte[0]), usPort );
|
||||||
|
#endif
|
||||||
|
const char *pchRet = s[nBuf];
|
||||||
|
++nBuf;
|
||||||
|
nBuf %= ( (sizeof(s)/sizeof(s[0])) );
|
||||||
|
return pchRet;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const char* servernetadr_t::GetConnectionAddressString() const
|
||||||
|
{
|
||||||
|
return ToString( m_unIP, m_usConnectionPort );
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const char* servernetadr_t::GetQueryAddressString() const
|
||||||
|
{
|
||||||
|
return ToString( m_unIP, m_usQueryPort );
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool servernetadr_t::operator<(const servernetadr_t &netadr) const
|
||||||
|
{
|
||||||
|
return ( m_unIP < netadr.m_unIP ) || ( m_unIP == netadr.m_unIP && m_usQueryPort < netadr.m_usQueryPort );
|
||||||
|
}
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: Data describing a single server
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class gameserveritem_t
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
gameserveritem_t();
|
||||||
|
|
||||||
|
const char* GetName() const;
|
||||||
|
void SetName( const char *pName );
|
||||||
|
|
||||||
|
public:
|
||||||
|
servernetadr_t m_NetAdr; ///< IP/Query Port/Connection Port for this server
|
||||||
|
int m_nPing; ///< current ping time in milliseconds
|
||||||
|
bool m_bHadSuccessfulResponse; ///< server has responded successfully in the past
|
||||||
|
bool m_bDoNotRefresh; ///< server is marked as not responding and should no longer be refreshed
|
||||||
|
char m_szGameDir[k_cbMaxGameServerGameDir]; ///< current game directory
|
||||||
|
char m_szMap[k_cbMaxGameServerMapName]; ///< current map
|
||||||
|
char m_szGameDescription[k_cbMaxGameServerGameDescription]; ///< game description
|
||||||
|
uint32 m_nAppID; ///< Steam App ID of this server
|
||||||
|
int m_nPlayers; ///< total number of players currently on the server. INCLUDES BOTS!!
|
||||||
|
int m_nMaxPlayers; ///< Maximum players that can join this server
|
||||||
|
int m_nBotPlayers; ///< Number of bots (i.e simulated players) on this server
|
||||||
|
bool m_bPassword; ///< true if this server needs a password to join
|
||||||
|
bool m_bSecure; ///< Is this server protected by VAC
|
||||||
|
uint32 m_ulTimeLastPlayed; ///< time (in unix time) when this server was last played on (for favorite/history servers)
|
||||||
|
int m_nServerVersion; ///< server version as reported to Steam
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
/// Game server name
|
||||||
|
char m_szServerName[k_cbMaxGameServerName];
|
||||||
|
|
||||||
|
// For data added after SteamMatchMaking001 add it here
|
||||||
|
public:
|
||||||
|
/// the tags this server exposes
|
||||||
|
char m_szGameTags[k_cbMaxGameServerTags];
|
||||||
|
|
||||||
|
/// steamID of the game server - invalid if it's doesn't have one (old server, or not connected to Steam)
|
||||||
|
CSteamID m_steamID;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
inline gameserveritem_t::gameserveritem_t()
|
||||||
|
{
|
||||||
|
m_szGameDir[0] = m_szMap[0] = m_szGameDescription[0] = m_szServerName[0] = 0;
|
||||||
|
m_bHadSuccessfulResponse = m_bDoNotRefresh = m_bPassword = m_bSecure = false;
|
||||||
|
m_nPing = m_nAppID = m_nPlayers = m_nMaxPlayers = m_nBotPlayers = m_ulTimeLastPlayed = m_nServerVersion = 0;
|
||||||
|
m_szGameTags[0] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const char* gameserveritem_t::GetName() const
|
||||||
|
{
|
||||||
|
// Use the IP address as the name if nothing is set yet.
|
||||||
|
if ( m_szServerName[0] == 0 )
|
||||||
|
return m_NetAdr.GetConnectionAddressString();
|
||||||
|
else
|
||||||
|
return m_szServerName;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void gameserveritem_t::SetName( const char *pName )
|
||||||
|
{
|
||||||
|
strncpy( m_szServerName, pName, sizeof( m_szServerName ) );
|
||||||
|
m_szServerName[ sizeof( m_szServerName ) - 1 ] = '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#endif // MATCHMAKINGTYPES_H
|
510
lsteamclient/steamworks_sdk_121x/steam_api.h
Normal file
510
lsteamclient/steamworks_sdk_121x/steam_api.h
Normal file
@ -0,0 +1,510 @@
|
|||||||
|
//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose:
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef STEAM_API_H
|
||||||
|
#define STEAM_API_H
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "isteamclient.h"
|
||||||
|
#include "isteamuser.h"
|
||||||
|
#include "isteamfriends.h"
|
||||||
|
#include "isteamutils.h"
|
||||||
|
#include "isteammatchmaking.h"
|
||||||
|
#include "isteamuserstats.h"
|
||||||
|
#include "isteamapps.h"
|
||||||
|
#include "isteamnetworking.h"
|
||||||
|
#include "isteamremotestorage.h"
|
||||||
|
#include "isteamscreenshots.h"
|
||||||
|
#include "isteamhttp.h"
|
||||||
|
|
||||||
|
#if defined( _PS3 )
|
||||||
|
#include "steamps3params.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Steam API export macro
|
||||||
|
#if defined( _WIN32 ) && !defined( _X360 )
|
||||||
|
#if defined( STEAM_API_EXPORTS )
|
||||||
|
#define S_API extern "C" __declspec( dllexport )
|
||||||
|
#elif defined( STEAM_API_NODLL )
|
||||||
|
#define S_API extern "C"
|
||||||
|
#else
|
||||||
|
#define S_API extern "C" __declspec( dllimport )
|
||||||
|
#endif // STEAM_API_EXPORTS
|
||||||
|
#elif defined( GNUC )
|
||||||
|
#if defined( STEAM_API_EXPORTS )
|
||||||
|
#define S_API extern "C" __attribute__ ((visibility("default")))
|
||||||
|
#else
|
||||||
|
#define S_API extern "C"
|
||||||
|
#endif // STEAM_API_EXPORTS
|
||||||
|
#else // !WIN32
|
||||||
|
#if defined( STEAM_API_EXPORTS )
|
||||||
|
#define S_API extern "C"
|
||||||
|
#else
|
||||||
|
#define S_API extern "C"
|
||||||
|
#endif // STEAM_API_EXPORTS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||||
|
// Steam API setup & shutdown
|
||||||
|
//
|
||||||
|
// These functions manage loading, initializing and shutdown of the steamclient.dll
|
||||||
|
//
|
||||||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||||
|
|
||||||
|
// S_API void SteamAPI_Init(); (see below)
|
||||||
|
S_API void SteamAPI_Shutdown();
|
||||||
|
|
||||||
|
// checks if a local Steam client is running
|
||||||
|
S_API bool SteamAPI_IsSteamRunning();
|
||||||
|
|
||||||
|
// Detects if your executable was launched through the Steam client, and restarts your game through
|
||||||
|
// the client if necessary. The Steam client will be started if it is not running.
|
||||||
|
//
|
||||||
|
// Returns: true if your executable was NOT launched through the Steam client. This function will
|
||||||
|
// then start your application through the client. Your current process should exit.
|
||||||
|
//
|
||||||
|
// false if your executable was started through the Steam client or a steam_appid.txt file
|
||||||
|
// is present in your game's directory (for development). Your current process should continue.
|
||||||
|
//
|
||||||
|
// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied
|
||||||
|
// to your executable, Steam's DRM will handle restarting through Steam if necessary.
|
||||||
|
S_API bool SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID );
|
||||||
|
|
||||||
|
// crash dump recording functions
|
||||||
|
S_API void SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID );
|
||||||
|
S_API void SteamAPI_SetMiniDumpComment( const char *pchMsg );
|
||||||
|
|
||||||
|
// interface pointers, configured by SteamAPI_Init()
|
||||||
|
S_API ISteamClient *SteamClient();
|
||||||
|
|
||||||
|
|
||||||
|
//
|
||||||
|
// VERSION_SAFE_STEAM_API_INTERFACES is usually not necessary, but it provides safety against releasing
|
||||||
|
// new steam_api.dll's without recompiling/rereleasing modules that use it.
|
||||||
|
//
|
||||||
|
// If you use VERSION_SAFE_STEAM_API_INTERFACES, then you should call SteamAPI_InitSafe(). Also, to get the
|
||||||
|
// Steam interfaces, you must create and Init() a CSteamAPIContext (below) and use the interfaces in there.
|
||||||
|
//
|
||||||
|
// If you don't use VERSION_SAFE_STEAM_API_INTERFACES, then you can use SteamAPI_Init() and the SteamXXXX()
|
||||||
|
// functions below to get at the Steam interfaces.
|
||||||
|
//
|
||||||
|
#ifdef VERSION_SAFE_STEAM_API_INTERFACES
|
||||||
|
S_API bool SteamAPI_InitSafe();
|
||||||
|
#else
|
||||||
|
|
||||||
|
#if defined(_PS3)
|
||||||
|
S_API bool SteamAPI_Init( SteamPS3Params_t *pParams );
|
||||||
|
#else
|
||||||
|
S_API bool SteamAPI_Init();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
S_API ISteamUser *SteamUser();
|
||||||
|
S_API ISteamFriends *SteamFriends();
|
||||||
|
S_API ISteamUtils *SteamUtils();
|
||||||
|
S_API ISteamMatchmaking *SteamMatchmaking();
|
||||||
|
S_API ISteamUserStats *SteamUserStats();
|
||||||
|
S_API ISteamApps *SteamApps();
|
||||||
|
S_API ISteamNetworking *SteamNetworking();
|
||||||
|
S_API ISteamMatchmakingServers *SteamMatchmakingServers();
|
||||||
|
S_API ISteamRemoteStorage *SteamRemoteStorage();
|
||||||
|
S_API ISteamScreenshots *SteamScreenshots();
|
||||||
|
S_API ISteamHTTP *SteamHTTP();
|
||||||
|
#ifdef _PS3
|
||||||
|
S_API ISteamPS3OverlayRender * SteamPS3OverlayRender();
|
||||||
|
#endif
|
||||||
|
#endif // VERSION_SAFE_STEAM_API_INTERFACES
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||||
|
// steam callback helper functions
|
||||||
|
//
|
||||||
|
// The following classes/macros are used to be able to easily multiplex callbacks
|
||||||
|
// from the Steam API into various objects in the app in a thread-safe manner
|
||||||
|
//
|
||||||
|
// These functors are triggered via the SteamAPI_RunCallbacks() function, mapping the callback
|
||||||
|
// to as many functions/objects as are registered to it
|
||||||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||||
|
|
||||||
|
S_API void SteamAPI_RunCallbacks();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// functions used by the utility CCallback objects to receive callbacks
|
||||||
|
S_API void SteamAPI_RegisterCallback( class CCallbackBase *pCallback, int iCallback );
|
||||||
|
S_API void SteamAPI_UnregisterCallback( class CCallbackBase *pCallback );
|
||||||
|
// functions used by the utility CCallResult objects to receive async call results
|
||||||
|
S_API void SteamAPI_RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
|
||||||
|
S_API void SteamAPI_UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: base for callbacks,
|
||||||
|
// used only by CCallback, shouldn't be used directly
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
class CCallbackBase
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CCallbackBase() { m_nCallbackFlags = 0; m_iCallback = 0; }
|
||||||
|
// don't add a virtual destructor because we export this binary interface across dll's
|
||||||
|
virtual void Run( void *pvParam ) = 0;
|
||||||
|
virtual void Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall ) = 0;
|
||||||
|
int GetICallback() { return m_iCallback; }
|
||||||
|
virtual int GetCallbackSizeBytes() = 0;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
enum { k_ECallbackFlagsRegistered = 0x01, k_ECallbackFlagsGameServer = 0x02 };
|
||||||
|
uint8 m_nCallbackFlags;
|
||||||
|
int m_iCallback;
|
||||||
|
friend class CCallbackMgr;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: maps a steam async call result to a class member function
|
||||||
|
// template params: T = local class, P = parameter struct
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
template< class T, class P >
|
||||||
|
class CCallResult : private CCallbackBase
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
typedef void (T::*func_t)( P*, bool );
|
||||||
|
|
||||||
|
CCallResult()
|
||||||
|
{
|
||||||
|
m_hAPICall = k_uAPICallInvalid;
|
||||||
|
m_pObj = NULL;
|
||||||
|
m_Func = NULL;
|
||||||
|
m_iCallback = P::k_iCallback;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Set( SteamAPICall_t hAPICall, T *p, func_t func )
|
||||||
|
{
|
||||||
|
if ( m_hAPICall )
|
||||||
|
SteamAPI_UnregisterCallResult( this, m_hAPICall );
|
||||||
|
|
||||||
|
m_hAPICall = hAPICall;
|
||||||
|
m_pObj = p;
|
||||||
|
m_Func = func;
|
||||||
|
|
||||||
|
if ( hAPICall )
|
||||||
|
SteamAPI_RegisterCallResult( this, hAPICall );
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsActive() const
|
||||||
|
{
|
||||||
|
return ( m_hAPICall != k_uAPICallInvalid );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Cancel()
|
||||||
|
{
|
||||||
|
if ( m_hAPICall != k_uAPICallInvalid )
|
||||||
|
{
|
||||||
|
SteamAPI_UnregisterCallResult( this, m_hAPICall );
|
||||||
|
m_hAPICall = k_uAPICallInvalid;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
~CCallResult()
|
||||||
|
{
|
||||||
|
Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetGameserverFlag() { m_nCallbackFlags |= k_ECallbackFlagsGameServer; }
|
||||||
|
private:
|
||||||
|
virtual void Run( void *pvParam )
|
||||||
|
{
|
||||||
|
m_hAPICall = k_uAPICallInvalid; // caller unregisters for us
|
||||||
|
(m_pObj->*m_Func)( (P *)pvParam, false );
|
||||||
|
}
|
||||||
|
void Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall )
|
||||||
|
{
|
||||||
|
if ( hSteamAPICall == m_hAPICall )
|
||||||
|
{
|
||||||
|
m_hAPICall = k_uAPICallInvalid; // caller unregisters for us
|
||||||
|
(m_pObj->*m_Func)( (P *)pvParam, bIOFailure );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int GetCallbackSizeBytes()
|
||||||
|
{
|
||||||
|
return sizeof( P );
|
||||||
|
}
|
||||||
|
|
||||||
|
SteamAPICall_t m_hAPICall;
|
||||||
|
T *m_pObj;
|
||||||
|
func_t m_Func;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Purpose: maps a steam callback to a class member function
|
||||||
|
// template params: T = local class, P = parameter struct
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
template< class T, class P, bool bGameServer >
|
||||||
|
class CCallback : protected CCallbackBase
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
typedef void (T::*func_t)( P* );
|
||||||
|
|
||||||
|
// If you can't support constructing a callback with the correct parameters
|
||||||
|
// then uncomment the empty constructor below and manually call
|
||||||
|
// ::Register() for your object
|
||||||
|
// Or, just call the regular constructor with (NULL, NULL)
|
||||||
|
// CCallback() {}
|
||||||
|
|
||||||
|
// constructor for initializing this object in owner's constructor
|
||||||
|
CCallback( T *pObj, func_t func ) : m_pObj( pObj ), m_Func( func )
|
||||||
|
{
|
||||||
|
if ( pObj && func )
|
||||||
|
Register( pObj, func );
|
||||||
|
}
|
||||||
|
|
||||||
|
~CCallback()
|
||||||
|
{
|
||||||
|
if ( m_nCallbackFlags & k_ECallbackFlagsRegistered )
|
||||||
|
Unregister();
|
||||||
|
}
|
||||||
|
|
||||||
|
// manual registration of the callback
|
||||||
|
void Register( T *pObj, func_t func )
|
||||||
|
{
|
||||||
|
if ( !pObj || !func )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ( m_nCallbackFlags & k_ECallbackFlagsRegistered )
|
||||||
|
Unregister();
|
||||||
|
|
||||||
|
if ( bGameServer )
|
||||||
|
{
|
||||||
|
m_nCallbackFlags |= k_ECallbackFlagsGameServer;
|
||||||
|
}
|
||||||
|
m_pObj = pObj;
|
||||||
|
m_Func = func;
|
||||||
|
// SteamAPI_RegisterCallback sets k_ECallbackFlagsRegistered
|
||||||
|
SteamAPI_RegisterCallback( this, P::k_iCallback );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Unregister()
|
||||||
|
{
|
||||||
|
// SteamAPI_UnregisterCallback removes k_ECallbackFlagsRegistered
|
||||||
|
SteamAPI_UnregisterCallback( this );
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetGameserverFlag() { m_nCallbackFlags |= k_ECallbackFlagsGameServer; }
|
||||||
|
protected:
|
||||||
|
virtual void Run( void *pvParam )
|
||||||
|
{
|
||||||
|
(m_pObj->*m_Func)( (P *)pvParam );
|
||||||
|
}
|
||||||
|
virtual void Run( void *pvParam, bool, SteamAPICall_t )
|
||||||
|
{
|
||||||
|
(m_pObj->*m_Func)( (P *)pvParam );
|
||||||
|
}
|
||||||
|
int GetCallbackSizeBytes()
|
||||||
|
{
|
||||||
|
return sizeof( P );
|
||||||
|
}
|
||||||
|
|
||||||
|
T *m_pObj;
|
||||||
|
func_t m_Func;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Allows you to defer registration of the callback
|
||||||
|
template< class T, class P, bool bGameServer >
|
||||||
|
class CCallbackManual : public CCallback< T, P, bGameServer >
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CCallbackManual() : CCallback< T, P, bGameServer >( NULL, NULL ) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
// utility macro for declaring the function and callback object together
|
||||||
|
#define STEAM_CALLBACK( thisclass, func, param, var ) CCallback< thisclass, param, false > var; void func( param *pParam )
|
||||||
|
|
||||||
|
// same as above, but lets you defer the callback binding by calling Register later
|
||||||
|
#define STEAM_CALLBACK_MANUAL( thisclass, func, param, var ) CCallbackManual< thisclass, param, false > var; void func( param *pParam )
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
// disable this warning; this pattern need for steam callback registration
|
||||||
|
#pragma warning( disable: 4355 ) // 'this' : used in base member initializer list
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||||
|
// steamclient.dll private wrapper functions
|
||||||
|
//
|
||||||
|
// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases
|
||||||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||||
|
|
||||||
|
// pumps out all the steam messages, calling the register callback
|
||||||
|
S_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks );
|
||||||
|
|
||||||
|
// register the callback funcs to use to interact with the steam dll
|
||||||
|
S_API void Steam_RegisterInterfaceFuncs( void *hModule );
|
||||||
|
|
||||||
|
// returns the HSteamUser of the last user to dispatch a callback
|
||||||
|
S_API HSteamUser Steam_GetHSteamUserCurrent();
|
||||||
|
|
||||||
|
// returns the filename path of the current running Steam process, used if you need to load an explicit steam dll by name
|
||||||
|
S_API const char *SteamAPI_GetSteamInstallPath();
|
||||||
|
|
||||||
|
// returns the pipe we are communicating to Steam with
|
||||||
|
S_API HSteamPipe SteamAPI_GetHSteamPipe();
|
||||||
|
|
||||||
|
// sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks
|
||||||
|
S_API void SteamAPI_SetTryCatchCallbacks( bool bTryCatchCallbacks );
|
||||||
|
|
||||||
|
// backwards compat export, passes through to SteamAPI_ variants
|
||||||
|
S_API HSteamPipe GetHSteamPipe();
|
||||||
|
S_API HSteamUser GetHSteamUser();
|
||||||
|
|
||||||
|
#ifdef VERSION_SAFE_STEAM_API_INTERFACES
|
||||||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||||
|
// VERSION_SAFE_STEAM_API_INTERFACES uses CSteamAPIContext to provide interfaces to each module in a way that
|
||||||
|
// lets them each specify the interface versions they are compiled with.
|
||||||
|
//
|
||||||
|
// It's important that these stay inlined in the header so the calling module specifies the interface versions
|
||||||
|
// for whatever Steam API version it has.
|
||||||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||||
|
|
||||||
|
S_API HSteamUser SteamAPI_GetHSteamUser();
|
||||||
|
|
||||||
|
class CSteamAPIContext
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CSteamAPIContext();
|
||||||
|
void Clear();
|
||||||
|
|
||||||
|
bool Init();
|
||||||
|
|
||||||
|
ISteamUser* SteamUser() { return m_pSteamUser; }
|
||||||
|
ISteamFriends* SteamFriends() { return m_pSteamFriends; }
|
||||||
|
ISteamUtils* SteamUtils() { return m_pSteamUtils; }
|
||||||
|
ISteamMatchmaking* SteamMatchmaking() { return m_pSteamMatchmaking; }
|
||||||
|
ISteamUserStats* SteamUserStats() { return m_pSteamUserStats; }
|
||||||
|
ISteamApps* SteamApps() { return m_pSteamApps; }
|
||||||
|
ISteamMatchmakingServers* SteamMatchmakingServers() { return m_pSteamMatchmakingServers; }
|
||||||
|
ISteamNetworking* SteamNetworking() { return m_pSteamNetworking; }
|
||||||
|
ISteamRemoteStorage* SteamRemoteStorage() { return m_pSteamRemoteStorage; }
|
||||||
|
ISteamScreenshots* SteamScreenshots() { return m_pSteamScreenshots; }
|
||||||
|
ISteamHTTP* SteamHTTP() { return m_pSteamHTTP; }
|
||||||
|
#ifdef _PS3
|
||||||
|
ISteamPS3OverlayRender* SteamPS3OverlayRender() { return m_pSteamPS3OverlayRender; }
|
||||||
|
#endif
|
||||||
|
|
||||||
|
private:
|
||||||
|
ISteamUser *m_pSteamUser;
|
||||||
|
ISteamFriends *m_pSteamFriends;
|
||||||
|
ISteamUtils *m_pSteamUtils;
|
||||||
|
ISteamMatchmaking *m_pSteamMatchmaking;
|
||||||
|
ISteamUserStats *m_pSteamUserStats;
|
||||||
|
ISteamApps *m_pSteamApps;
|
||||||
|
ISteamMatchmakingServers *m_pSteamMatchmakingServers;
|
||||||
|
ISteamNetworking *m_pSteamNetworking;
|
||||||
|
ISteamRemoteStorage *m_pSteamRemoteStorage;
|
||||||
|
ISteamScreenshots *m_pSteamScreenshots;
|
||||||
|
ISteamHTTP *m_pSteamHTTP;
|
||||||
|
#ifdef _PS3
|
||||||
|
ISteamPS3OverlayRender *m_pSteamPS3OverlayRender;
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
|
||||||
|
inline CSteamAPIContext::CSteamAPIContext()
|
||||||
|
{
|
||||||
|
Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void CSteamAPIContext::Clear()
|
||||||
|
{
|
||||||
|
m_pSteamUser = NULL;
|
||||||
|
m_pSteamFriends = NULL;
|
||||||
|
m_pSteamUtils = NULL;
|
||||||
|
m_pSteamMatchmaking = NULL;
|
||||||
|
m_pSteamUserStats = NULL;
|
||||||
|
m_pSteamApps = NULL;
|
||||||
|
m_pSteamMatchmakingServers = NULL;
|
||||||
|
m_pSteamNetworking = NULL;
|
||||||
|
m_pSteamRemoteStorage = NULL;
|
||||||
|
m_pSteamHTTP = NULL;
|
||||||
|
m_pSteamScreenshots = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// This function must be inlined so the module using steam_api.dll gets the version names they want.
|
||||||
|
inline bool CSteamAPIContext::Init()
|
||||||
|
{
|
||||||
|
if ( !SteamClient() )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
HSteamUser hSteamUser = SteamAPI_GetHSteamUser();
|
||||||
|
HSteamPipe hSteamPipe = SteamAPI_GetHSteamPipe();
|
||||||
|
|
||||||
|
m_pSteamUser = SteamClient()->GetISteamUser( hSteamUser, hSteamPipe, STEAMUSER_INTERFACE_VERSION );
|
||||||
|
if ( !m_pSteamUser )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_pSteamFriends = SteamClient()->GetISteamFriends( hSteamUser, hSteamPipe, STEAMFRIENDS_INTERFACE_VERSION );
|
||||||
|
if ( !m_pSteamFriends )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_pSteamUtils = SteamClient()->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION );
|
||||||
|
if ( !m_pSteamUtils )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_pSteamMatchmaking = SteamClient()->GetISteamMatchmaking( hSteamUser, hSteamPipe, STEAMMATCHMAKING_INTERFACE_VERSION );
|
||||||
|
if ( !m_pSteamMatchmaking )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_pSteamMatchmakingServers = SteamClient()->GetISteamMatchmakingServers( hSteamUser, hSteamPipe, STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION );
|
||||||
|
if ( !m_pSteamMatchmakingServers )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_pSteamUserStats = SteamClient()->GetISteamUserStats( hSteamUser, hSteamPipe, STEAMUSERSTATS_INTERFACE_VERSION );
|
||||||
|
if ( !m_pSteamUserStats )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_pSteamApps = SteamClient()->GetISteamApps( hSteamUser, hSteamPipe, STEAMAPPS_INTERFACE_VERSION );
|
||||||
|
if ( !m_pSteamApps )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_pSteamNetworking = SteamClient()->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION );
|
||||||
|
if ( !m_pSteamNetworking )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_pSteamRemoteStorage = SteamClient()->GetISteamRemoteStorage( hSteamUser, hSteamPipe, STEAMREMOTESTORAGE_INTERFACE_VERSION );
|
||||||
|
if ( !m_pSteamRemoteStorage )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_pSteamScreenshots = SteamClient()->GetISteamScreenshots( hSteamUser, hSteamPipe, STEAMSCREENSHOTS_INTERFACE_VERSION );
|
||||||
|
if ( !m_pSteamScreenshots )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_pSteamHTTP = SteamClient()->GetISteamHTTP( hSteamUser, hSteamPipe, STEAMHTTP_INTERFACE_VERSION );
|
||||||
|
if ( !m_pSteamHTTP )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
#ifdef _PS3
|
||||||
|
m_pSteamPS3OverlayRender = SteamClient()->GetISteamPS3OverlayRender();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // VERSION_SAFE_STEAM_API_INTERFACES
|
||||||
|
|
||||||
|
#if defined(USE_BREAKPAD_HANDLER) || defined(STEAM_API_EXPORTS)
|
||||||
|
// this should be called before the game initialized the steam APIs
|
||||||
|
// pchDate should be of the format "Mmm dd yyyy" (such as from the __DATE__ macro )
|
||||||
|
// pchTime should be of the format "hh:mm:ss" (such as from the __TIME__ macro )
|
||||||
|
// bFullMemoryDumps (Win32 only) -- writes out a uuid-full.dmp in the client/dumps folder
|
||||||
|
// pvContext-- can be NULL, will be the void * context passed into m_pfnPreMinidumpCallback
|
||||||
|
// PFNPreMinidumpCallback m_pfnPreMinidumpCallback -- optional callback which occurs just before a .dmp file is written during a crash. Applications can hook this to allow adding additional information into the .dmp comment stream.
|
||||||
|
S_API void SteamAPI_UseBreakpadCrashHandler( char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback );
|
||||||
|
S_API void SteamAPI_SetBreakpadAppID( uint32 unAppID );
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // STEAM_API_H
|
163
lsteamclient/steamworks_sdk_121x/steam_gameserver.h
Normal file
163
lsteamclient/steamworks_sdk_121x/steam_gameserver.h
Normal file
@ -0,0 +1,163 @@
|
|||||||
|
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose:
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef STEAM_GAMESERVER_H
|
||||||
|
#define STEAM_GAMESERVER_H
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "steam_api.h"
|
||||||
|
#include "isteamgameserver.h"
|
||||||
|
#include "isteamgameserverstats.h"
|
||||||
|
|
||||||
|
enum EServerMode
|
||||||
|
{
|
||||||
|
eServerModeInvalid = 0, // DO NOT USE
|
||||||
|
eServerModeNoAuthentication = 1, // Don't authenticate user logins and don't list on the server list
|
||||||
|
eServerModeAuthentication = 2, // Authenticate users, list on the server list, don't run VAC on clients that connect
|
||||||
|
eServerModeAuthenticationAndSecure = 3, // Authenticate users, list on the server list and VAC protect clients
|
||||||
|
};
|
||||||
|
|
||||||
|
// Initialize ISteamGameServer interface object, and set server properties which may not be changed.
|
||||||
|
//
|
||||||
|
// After calling this function, you should set any additional server parameters, and then
|
||||||
|
// call ISteamGameServer::LogOnAnonymous() or ISteamGameServer::LogOn()
|
||||||
|
//
|
||||||
|
// - usSteamPort is the local port used to communicate with the steam servers.
|
||||||
|
// - usGamePort is the port that clients will connect to for gameplay.
|
||||||
|
// - usQueryPort is the port that will manage server browser related duties and info
|
||||||
|
// pings from clients. If you pass MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE for usQueryPort, then it
|
||||||
|
// will use "GameSocketShare" mode, which means that the game is responsible for sending and receiving
|
||||||
|
// UDP packets for the master server updater. See references to GameSocketShare in isteamgameserver.h.
|
||||||
|
// - The version string is usually in the form x.x.x.x, and is used by the master server to detect when the
|
||||||
|
// server is out of date. (Only servers with the latest version will be listed.)
|
||||||
|
#ifndef _PS3
|
||||||
|
|
||||||
|
#ifdef VERSION_SAFE_STEAM_API_INTERFACES
|
||||||
|
S_API bool SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
|
||||||
|
#else
|
||||||
|
S_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
#ifdef VERSION_SAFE_STEAM_API_INTERFACES
|
||||||
|
S_API bool SteamGameServer_InitSafe( const SteamPS3Params_t *ps3Params, uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
|
||||||
|
#else
|
||||||
|
S_API bool SteamGameServer_Init( const SteamPS3Params_t *ps3Params, uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef VERSION_SAFE_STEAM_API_INTERFACES
|
||||||
|
S_API ISteamGameServer *SteamGameServer();
|
||||||
|
S_API ISteamUtils *SteamGameServerUtils();
|
||||||
|
S_API ISteamNetworking *SteamGameServerNetworking();
|
||||||
|
S_API ISteamGameServerStats *SteamGameServerStats();
|
||||||
|
S_API ISteamHTTP *SteamGameServerHTTP();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
S_API void SteamGameServer_Shutdown();
|
||||||
|
S_API void SteamGameServer_RunCallbacks();
|
||||||
|
|
||||||
|
S_API bool SteamGameServer_BSecure();
|
||||||
|
S_API uint64 SteamGameServer_GetSteamID();
|
||||||
|
|
||||||
|
#define STEAM_GAMESERVER_CALLBACK( thisclass, func, param, var ) CCallback< thisclass, param, true > var; void func( param *pParam )
|
||||||
|
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||||
|
// steamclient.dll private wrapper functions
|
||||||
|
//
|
||||||
|
// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases
|
||||||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||||
|
S_API HSteamPipe SteamGameServer_GetHSteamPipe();
|
||||||
|
|
||||||
|
#ifdef VERSION_SAFE_STEAM_API_INTERFACES
|
||||||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||||
|
// VERSION_SAFE_STEAM_API_INTERFACES uses CSteamAPIContext to provide interfaces to each module in a way that
|
||||||
|
// lets them each specify the interface versions they are compiled with.
|
||||||
|
//
|
||||||
|
// It's important that these stay inlined in the header so the calling module specifies the interface versions
|
||||||
|
// for whatever Steam API version it has.
|
||||||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||||
|
|
||||||
|
S_API HSteamUser SteamGameServer_GetHSteamUser();
|
||||||
|
|
||||||
|
class CSteamGameServerAPIContext
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CSteamGameServerAPIContext();
|
||||||
|
void Clear();
|
||||||
|
|
||||||
|
bool Init();
|
||||||
|
|
||||||
|
ISteamGameServer *SteamGameServer() { return m_pSteamGameServer; }
|
||||||
|
ISteamUtils *SteamGameServerUtils() { return m_pSteamGameServerUtils; }
|
||||||
|
ISteamNetworking *SteamGameServerNetworking() { return m_pSteamGameServerNetworking; }
|
||||||
|
ISteamGameServerStats *SteamGameServerStats() { return m_pSteamGameServerStats; }
|
||||||
|
ISteamHTTP *SteamHTTP() { return m_pSteamHTTP; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
ISteamGameServer *m_pSteamGameServer;
|
||||||
|
ISteamUtils *m_pSteamGameServerUtils;
|
||||||
|
ISteamNetworking *m_pSteamGameServerNetworking;
|
||||||
|
ISteamGameServerStats *m_pSteamGameServerStats;
|
||||||
|
ISteamHTTP *m_pSteamHTTP;
|
||||||
|
};
|
||||||
|
|
||||||
|
inline CSteamGameServerAPIContext::CSteamGameServerAPIContext()
|
||||||
|
{
|
||||||
|
Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void CSteamGameServerAPIContext::Clear()
|
||||||
|
{
|
||||||
|
m_pSteamGameServer = NULL;
|
||||||
|
m_pSteamGameServerUtils = NULL;
|
||||||
|
m_pSteamGameServerNetworking = NULL;
|
||||||
|
m_pSteamGameServerStats = NULL;
|
||||||
|
m_pSteamHTTP = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
S_API ISteamClient *g_pSteamClientGameServer;
|
||||||
|
// This function must be inlined so the module using steam_api.dll gets the version names they want.
|
||||||
|
inline bool CSteamGameServerAPIContext::Init()
|
||||||
|
{
|
||||||
|
if ( !g_pSteamClientGameServer )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
HSteamUser hSteamUser = SteamGameServer_GetHSteamUser();
|
||||||
|
HSteamPipe hSteamPipe = SteamGameServer_GetHSteamPipe();
|
||||||
|
|
||||||
|
m_pSteamGameServer = g_pSteamClientGameServer->GetISteamGameServer( hSteamUser, hSteamPipe, STEAMGAMESERVER_INTERFACE_VERSION );
|
||||||
|
if ( !m_pSteamGameServer )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_pSteamGameServerUtils = g_pSteamClientGameServer->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION );
|
||||||
|
if ( !m_pSteamGameServerUtils )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_pSteamGameServerNetworking = g_pSteamClientGameServer->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION );
|
||||||
|
if ( !m_pSteamGameServerNetworking )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_pSteamGameServerStats = g_pSteamClientGameServer->GetISteamGameServerStats( hSteamUser, hSteamPipe, STEAMGAMESERVERSTATS_INTERFACE_VERSION );
|
||||||
|
if ( !m_pSteamGameServerStats )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
m_pSteamHTTP = g_pSteamClientGameServer->GetISteamHTTP( hSteamUser, hSteamPipe, STEAMHTTP_INTERFACE_VERSION );
|
||||||
|
if ( !m_pSteamGameServerStats )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // VERSION_SAFE_STEAM_API_INTERFACES
|
||||||
|
|
||||||
|
|
||||||
|
#endif // STEAM_GAMESERVER_H
|
1059
lsteamclient/steamworks_sdk_121x/steamclientpublic.h
Normal file
1059
lsteamclient/steamworks_sdk_121x/steamclientpublic.h
Normal file
File diff suppressed because it is too large
Load Diff
32
lsteamclient/steamworks_sdk_121x/steamencryptedappticket.h
Normal file
32
lsteamclient/steamworks_sdk_121x/steamencryptedappticket.h
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
//========= Copyright © 1996-2010, Valve LLC, All rights reserved. ============
|
||||||
|
//
|
||||||
|
// Purpose: utilities to decode/decrypt a ticket from the
|
||||||
|
// ISteamUser::RequestEncryptedAppTicket, ISteamUser::GetEncryptedAppTicket API
|
||||||
|
//
|
||||||
|
// To use: declare CSteamEncryptedAppTicket, then call BDecryptTicket
|
||||||
|
// if BDecryptTicket returns true, other accessors are valid
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#include "steam_api.h"
|
||||||
|
|
||||||
|
static const int k_nSteamEncryptedAppTicketSymmetricKeyLen = 32;
|
||||||
|
|
||||||
|
|
||||||
|
S_API bool SteamEncryptedAppTicket_BDecryptTicket( const uint8 *rgubTicketEncrypted, uint32 cubTicketEncrypted,
|
||||||
|
uint8 *rgubTicketDecrypted, uint32 *pcubTicketDecrypted,
|
||||||
|
const uint8 rgubKey[k_nSteamEncryptedAppTicketSymmetricKeyLen], int cubKey );
|
||||||
|
|
||||||
|
S_API bool SteamEncryptedAppTicket_BIsTicketForApp( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, AppId_t nAppID );
|
||||||
|
|
||||||
|
S_API RTime32 SteamEncryptedAppTicket_GetTicketIssueTime( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted );
|
||||||
|
|
||||||
|
S_API void SteamEncryptedAppTicket_GetTicketSteamID( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, CSteamID *psteamID );
|
||||||
|
|
||||||
|
S_API AppId_t SteamEncryptedAppTicket_GetTicketAppID( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted );
|
||||||
|
|
||||||
|
S_API bool SteamEncryptedAppTicket_BUserOwnsAppInTicket( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, AppId_t nAppID );
|
||||||
|
|
||||||
|
S_API bool SteamEncryptedAppTicket_BUserIsVacBanned( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted );
|
||||||
|
|
||||||
|
S_API const uint8 *SteamEncryptedAppTicket_GetUserVariableData( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, uint32 *pcubUserData );
|
94
lsteamclient/steamworks_sdk_121x/steamhttpenums.h
Normal file
94
lsteamclient/steamworks_sdk_121x/steamhttpenums.h
Normal file
@ -0,0 +1,94 @@
|
|||||||
|
//====== Copyright © 1996-2010, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose: HTTP related enums, stuff that is shared by both clients and servers, and our
|
||||||
|
// UI projects goes here.
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef STEAMHTTPENUMS_H
|
||||||
|
#define STEAMHTTPENUMS_H
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// HTTP related types
|
||||||
|
|
||||||
|
// This enum is used in client API methods, do not re-number existing values.
|
||||||
|
enum EHTTPMethod
|
||||||
|
{
|
||||||
|
k_EHTTPMethodInvalid = 0,
|
||||||
|
k_EHTTPMethodGET,
|
||||||
|
k_EHTTPMethodHEAD,
|
||||||
|
k_EHTTPMethodPOST,
|
||||||
|
|
||||||
|
// The remaining HTTP methods are not yet supported, per rfc2616 section 5.1.1 only GET and HEAD are required for
|
||||||
|
// a compliant general purpose server. We'll likely add more as we find uses for them.
|
||||||
|
|
||||||
|
// k_EHTTPMethodOPTIONS,
|
||||||
|
k_EHTTPMethodPUT,
|
||||||
|
k_EHTTPMethodDELETE,
|
||||||
|
// k_EHTTPMethodTRACE,
|
||||||
|
// k_EHTTPMethodCONNECT
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// HTTP Status codes that the server can send in response to a request, see rfc2616 section 10.3 for descriptions
|
||||||
|
// of each of these.
|
||||||
|
enum EHTTPStatusCode
|
||||||
|
{
|
||||||
|
// Invalid status code (this isn't defined in HTTP, used to indicate unset in our code)
|
||||||
|
k_EHTTPStatusCodeInvalid = 0,
|
||||||
|
|
||||||
|
// Informational codes
|
||||||
|
k_EHTTPStatusCode100Continue = 100,
|
||||||
|
k_EHTTPStatusCode101SwitchingProtocols = 101,
|
||||||
|
|
||||||
|
// Success codes
|
||||||
|
k_EHTTPStatusCode200OK = 200,
|
||||||
|
k_EHTTPStatusCode201Created = 201,
|
||||||
|
k_EHTTPStatusCode202Accepted = 202,
|
||||||
|
k_EHTTPStatusCode203NonAuthoritative = 203,
|
||||||
|
k_EHTTPStatusCode204NoContent = 204,
|
||||||
|
k_EHTTPStatusCode205ResetContent = 205,
|
||||||
|
k_EHTTPStatusCode206PartialContent = 206,
|
||||||
|
|
||||||
|
// Redirection codes
|
||||||
|
k_EHTTPStatusCode300MultipleChoices = 300,
|
||||||
|
k_EHTTPStatusCode301MovedPermanently = 301,
|
||||||
|
k_EHTTPStatusCode302Found = 302,
|
||||||
|
k_EHTTPStatusCode303SeeOther = 303,
|
||||||
|
k_EHTTPStatusCode304NotModified = 304,
|
||||||
|
k_EHTTPStatusCode305UseProxy = 305,
|
||||||
|
//k_EHTTPStatusCode306Unused = 306, (used in old HTTP spec, now unused in 1.1)
|
||||||
|
k_EHTTPStatusCode307TemporaryRedirect = 307,
|
||||||
|
|
||||||
|
// Error codes
|
||||||
|
k_EHTTPStatusCode400BadRequest = 400,
|
||||||
|
k_EHTTPStatusCode401Unauthorized = 401,
|
||||||
|
k_EHTTPStatusCode402PaymentRequired = 402, // This is reserved for future HTTP specs, not really supported by clients
|
||||||
|
k_EHTTPStatusCode403Forbidden = 403,
|
||||||
|
k_EHTTPStatusCode404NotFound = 404,
|
||||||
|
k_EHTTPStatusCode405MethodNotAllowed = 405,
|
||||||
|
k_EHTTPStatusCode406NotAcceptable = 406,
|
||||||
|
k_EHTTPStatusCode407ProxyAuthRequired = 407,
|
||||||
|
k_EHTTPStatusCode408RequestTimeout = 408,
|
||||||
|
k_EHTTPStatusCode409Conflict = 409,
|
||||||
|
k_EHTTPStatusCode410Gone = 410,
|
||||||
|
k_EHTTPStatusCode411LengthRequired = 411,
|
||||||
|
k_EHTTPStatusCode412PreconditionFailed = 412,
|
||||||
|
k_EHTTPStatusCode413RequestEntityTooLarge = 413,
|
||||||
|
k_EHTTPStatusCode414RequestURITooLong = 414,
|
||||||
|
k_EHTTPStatusCode415UnsupportedMediaType = 415,
|
||||||
|
k_EHTTPStatusCode416RequestedRangeNotSatisfiable = 416,
|
||||||
|
k_EHTTPStatusCode417ExpectationFailed = 417,
|
||||||
|
|
||||||
|
// Server error codes
|
||||||
|
k_EHTTPStatusCode500InternalServerError = 500,
|
||||||
|
k_EHTTPStatusCode501NotImplemented = 501,
|
||||||
|
k_EHTTPStatusCode502BadGateway = 502,
|
||||||
|
k_EHTTPStatusCode503ServiceUnavailable = 503,
|
||||||
|
k_EHTTPStatusCode504GatewayTimeout = 504,
|
||||||
|
k_EHTTPStatusCode505HTTPVersionNotSupported = 505,
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // STEAMHTTPENUMS_H
|
112
lsteamclient/steamworks_sdk_121x/steamps3params.h
Normal file
112
lsteamclient/steamworks_sdk_121x/steamps3params.h
Normal file
@ -0,0 +1,112 @@
|
|||||||
|
//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
|
||||||
|
//
|
||||||
|
// Purpose:
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef STEAMPS3PARAMS_H
|
||||||
|
#define STEAMPS3PARAMS_H
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||||
|
// PlayStation 3 initialization parameters
|
||||||
|
//
|
||||||
|
// The following structure must be passed to when loading steam_api_ps3.prx
|
||||||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||||
|
#define STEAM_PS3_PATH_MAX 1055
|
||||||
|
#define STEAM_PS3_SERVICE_ID_MAX 32
|
||||||
|
#define STEAM_PS3_COMMUNICATION_ID_MAX 10
|
||||||
|
#define STEAM_PS3_COMMUNICATION_SIG_MAX 160
|
||||||
|
#define STEAM_PS3_LANGUAGE_MAX 64
|
||||||
|
#define STEAM_PS3_REGION_CODE_MAX 16
|
||||||
|
#define STEAM_PS3_CURRENT_PARAMS_VER 2
|
||||||
|
struct SteamPS3Params_t
|
||||||
|
{
|
||||||
|
uint32 m_unVersion; // set to STEAM_PS3_CURRENT_PARAMS_VER
|
||||||
|
|
||||||
|
void *pReserved;
|
||||||
|
uint32 m_nAppId; // set to your game's appid
|
||||||
|
|
||||||
|
char m_rgchInstallationPath[ STEAM_PS3_PATH_MAX ]; // directory containing latest steam prx's and sdata. Can be read only (BDVD)
|
||||||
|
char m_rgchSystemCache[ STEAM_PS3_PATH_MAX ]; // temp working cache, not persistent
|
||||||
|
char m_rgchGameData[ STEAM_PS3_PATH_MAX ]; // persistent game data path for storing user data
|
||||||
|
char m_rgchNpServiceID[ STEAM_PS3_SERVICE_ID_MAX ];
|
||||||
|
char m_rgchNpCommunicationID[ STEAM_PS3_COMMUNICATION_ID_MAX ];
|
||||||
|
char m_rgchNpCommunicationSig[ STEAM_PS3_COMMUNICATION_SIG_MAX ];
|
||||||
|
|
||||||
|
// Language should be one of the following. must be zero terminated
|
||||||
|
// danish
|
||||||
|
// dutch
|
||||||
|
// english
|
||||||
|
// finnish
|
||||||
|
// french
|
||||||
|
// german
|
||||||
|
// italian
|
||||||
|
// korean
|
||||||
|
// norwegian
|
||||||
|
// polish
|
||||||
|
// portuguese
|
||||||
|
// russian
|
||||||
|
// schinese
|
||||||
|
// spanish
|
||||||
|
// swedish
|
||||||
|
// tchinese
|
||||||
|
char m_rgchSteamLanguage[ STEAM_PS3_LANGUAGE_MAX ];
|
||||||
|
|
||||||
|
// region codes are "SCEA", "SCEE", "SCEJ". must be zero terminated
|
||||||
|
char m_rgchRegionCode[ STEAM_PS3_REGION_CODE_MAX ];
|
||||||
|
|
||||||
|
// Should be SYS_TTYP3 through SYS_TTYP10, if it's 0 then Steam won't spawn a
|
||||||
|
// thread to read console input at all. Using this let's you use Steam console commands
|
||||||
|
// like: profile_on, profile_off, profile_dump, mem_stats, mem_validate.
|
||||||
|
unsigned int m_cSteamInputTTY;
|
||||||
|
|
||||||
|
struct Ps3netInit_t
|
||||||
|
{
|
||||||
|
bool m_bNeedInit;
|
||||||
|
void *m_pMemory;
|
||||||
|
int m_nMemorySize;
|
||||||
|
int m_flags;
|
||||||
|
} m_sysNetInitInfo;
|
||||||
|
|
||||||
|
struct Ps3jpgInit_t
|
||||||
|
{
|
||||||
|
bool m_bNeedInit;
|
||||||
|
} m_sysJpgInitInfo;
|
||||||
|
|
||||||
|
struct Ps3pngInit_t
|
||||||
|
{
|
||||||
|
bool m_bNeedInit;
|
||||||
|
} m_sysPngInitInfo;
|
||||||
|
|
||||||
|
struct Ps3sysutilUserInfo_t
|
||||||
|
{
|
||||||
|
bool m_bNeedInit;
|
||||||
|
} m_sysSysUtilUserInfo;
|
||||||
|
|
||||||
|
bool m_bIncludeNewsPage;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||||
|
// PlayStation 3 memory structure
|
||||||
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||||
|
#define STEAMPS3_MALLOC_INUSE 0x53D04A51
|
||||||
|
#define STEAMPS3_MALLOC_SYSTEM 0x0D102C48
|
||||||
|
#define STEAMPS3_MALLOC_OK 0xFFD04A51
|
||||||
|
struct SteamPS3Memory_t
|
||||||
|
{
|
||||||
|
bool m_bSingleAllocation; // If true, Steam will request one 6MB allocation and use the returned memory for all future allocations
|
||||||
|
// If false, Steam will make call malloc for each allocation
|
||||||
|
|
||||||
|
// required function pointers
|
||||||
|
void* (*m_pfMalloc)(size_t);
|
||||||
|
void* (*m_pfRealloc)(void *, size_t);
|
||||||
|
void (*m_pfFree)(void *);
|
||||||
|
size_t (*m_pUsable_size)(void*);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif // STEAMPS3PARAMS_H
|
134
lsteamclient/steamworks_sdk_121x/steamtypes.h
Normal file
134
lsteamclient/steamworks_sdk_121x/steamtypes.h
Normal file
@ -0,0 +1,134 @@
|
|||||||
|
//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
|
||||||
|
//
|
||||||
|
// Purpose:
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
#ifndef STEAMTYPES_H
|
||||||
|
#define STEAMTYPES_H
|
||||||
|
#ifdef _WIN32
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Steam-specific types. Defined here so this header file can be included in other code bases.
|
||||||
|
#ifndef WCHARTYPES_H
|
||||||
|
typedef unsigned char uint8;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined( __GNUC__ ) && !defined(POSIX)
|
||||||
|
#if __GNUC__ < 4
|
||||||
|
#error "Steamworks requires GCC 4.X (4.2 or 4.4 have been tested)"
|
||||||
|
#endif
|
||||||
|
#define POSIX 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(__x86_64__) || defined(_WIN64)
|
||||||
|
#define X64BITS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Make sure VALVE_BIG_ENDIAN gets set on PS3, may already be set previously in Valve internal code.
|
||||||
|
#if !defined(VALVE_BIG_ENDIAN) && defined(_PS3)
|
||||||
|
#define VALVE_BIG_ENDIAN
|
||||||
|
#endif
|
||||||
|
|
||||||
|
typedef unsigned char uint8;
|
||||||
|
typedef signed char int8;
|
||||||
|
|
||||||
|
#if defined( _WIN32 )
|
||||||
|
|
||||||
|
typedef __int16 int16;
|
||||||
|
typedef unsigned __int16 uint16;
|
||||||
|
typedef __int32 int32;
|
||||||
|
typedef unsigned __int32 uint32;
|
||||||
|
typedef __int64 int64;
|
||||||
|
typedef unsigned __int64 uint64;
|
||||||
|
|
||||||
|
#ifdef X64BITS
|
||||||
|
typedef __int64 intp; // intp is an integer that can accomodate a pointer
|
||||||
|
typedef unsigned __int64 uintp; // (ie, sizeof(intp) >= sizeof(int) && sizeof(intp) >= sizeof(void *)
|
||||||
|
#else
|
||||||
|
typedef __int32 intp;
|
||||||
|
typedef unsigned __int32 uintp;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#else // _WIN32
|
||||||
|
|
||||||
|
typedef short int16;
|
||||||
|
typedef unsigned short uint16;
|
||||||
|
typedef int int32;
|
||||||
|
typedef unsigned int uint32;
|
||||||
|
typedef long long int64;
|
||||||
|
typedef unsigned long long uint64;
|
||||||
|
#ifdef X64BITS
|
||||||
|
typedef long long intp;
|
||||||
|
typedef unsigned long long uintp;
|
||||||
|
#else
|
||||||
|
typedef int intp;
|
||||||
|
typedef unsigned int uintp;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // else _WIN32
|
||||||
|
|
||||||
|
const int k_cubSaltSize = 8;
|
||||||
|
typedef uint8 Salt_t[ k_cubSaltSize ];
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// GID (GlobalID) stuff
|
||||||
|
// This is a globally unique identifier. It's guaranteed to be unique across all
|
||||||
|
// racks and servers for as long as a given universe persists.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// NOTE: for GID parsing/rendering and other utils, see gid.h
|
||||||
|
typedef uint64 GID_t;
|
||||||
|
|
||||||
|
const GID_t k_GIDNil = 0xffffffffffffffffull;
|
||||||
|
|
||||||
|
// For convenience, we define a number of types that are just new names for GIDs
|
||||||
|
typedef GID_t JobID_t; // Each Job has a unique ID
|
||||||
|
typedef GID_t TxnID_t; // Each financial transaction has a unique ID
|
||||||
|
|
||||||
|
const GID_t k_TxnIDNil = k_GIDNil;
|
||||||
|
const GID_t k_TxnIDUnknown = 0;
|
||||||
|
|
||||||
|
|
||||||
|
// this is baked into client messages and interfaces as an int,
|
||||||
|
// make sure we never break this.
|
||||||
|
typedef uint32 PackageId_t;
|
||||||
|
const PackageId_t k_uPackageIdFreeSub = 0x0;
|
||||||
|
const PackageId_t k_uPackageIdInvalid = 0xFFFFFFFF;
|
||||||
|
|
||||||
|
|
||||||
|
// this is baked into client messages and interfaces as an int,
|
||||||
|
// make sure we never break this.
|
||||||
|
typedef uint32 AppId_t;
|
||||||
|
const AppId_t k_uAppIdInvalid = 0x0;
|
||||||
|
|
||||||
|
typedef uint64 AssetClassId_t;
|
||||||
|
const AssetClassId_t k_ulAssetClassIdInvalid = 0x0;
|
||||||
|
|
||||||
|
typedef uint32 PhysicalItemId_t;
|
||||||
|
const PhysicalItemId_t k_uPhysicalItemIdInvalid = 0x0;
|
||||||
|
|
||||||
|
|
||||||
|
// this is baked into client messages and interfaces as an int,
|
||||||
|
// make sure we never break this. AppIds and DepotIDs also presently
|
||||||
|
// share the same namespace, but since we'd like to change that in the future
|
||||||
|
// I've defined it seperately here.
|
||||||
|
typedef uint32 DepotId_t;
|
||||||
|
const DepotId_t k_uDepotIdInvalid = 0x0;
|
||||||
|
|
||||||
|
// RTime32
|
||||||
|
// We use this 32 bit time representing real world time.
|
||||||
|
// It offers 1 second resolution beginning on January 1, 1970 (Unix time)
|
||||||
|
typedef uint32 RTime32;
|
||||||
|
|
||||||
|
typedef uint32 CellID_t;
|
||||||
|
const CellID_t k_uCellIDInvalid = 0xFFFFFFFF;
|
||||||
|
|
||||||
|
// handle to a Steam API call
|
||||||
|
typedef uint64 SteamAPICall_t;
|
||||||
|
const SteamAPICall_t k_uAPICallInvalid = 0x0;
|
||||||
|
|
||||||
|
typedef uint32 AccountID_t;
|
||||||
|
|
||||||
|
|
||||||
|
#endif // STEAMTYPES_H
|
40
lsteamclient/struct_converters_121x.cpp
Normal file
40
lsteamclient/struct_converters_121x.cpp
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
#include "steam_defs.h"
|
||||||
|
#include "steamworks_sdk_121x/steam_api.h"
|
||||||
|
#include "steamworks_sdk_121x/isteamgameserver.h"
|
||||||
|
#include "steamworks_sdk_121x/isteamgameserverstats.h"
|
||||||
|
#include "steamworks_sdk_121x/isteamgamecoordinator.h"
|
||||||
|
#include "steamclient_private.h"
|
||||||
|
extern "C" {
|
||||||
|
#pragma pack( push, 8 )
|
||||||
|
struct winLeaderboardEntry_t_121x {
|
||||||
|
CSteamID m_steamIDUser;
|
||||||
|
int32 m_nGlobalRank;
|
||||||
|
int32 m_nScore;
|
||||||
|
int32 m_cDetails;
|
||||||
|
UGCHandle_t m_hUGC;
|
||||||
|
} __attribute__ ((ms_struct));
|
||||||
|
#pragma pack( pop )
|
||||||
|
void win_to_lin_struct_LeaderboardEntry_t_121x(const void *w, void *l)
|
||||||
|
{
|
||||||
|
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
|
||||||
|
struct winLeaderboardEntry_t_121x *win = (struct winLeaderboardEntry_t_121x *)w;
|
||||||
|
lin->m_steamIDUser = win->m_steamIDUser;
|
||||||
|
lin->m_nGlobalRank = win->m_nGlobalRank;
|
||||||
|
lin->m_nScore = win->m_nScore;
|
||||||
|
lin->m_cDetails = win->m_cDetails;
|
||||||
|
lin->m_hUGC = win->m_hUGC;
|
||||||
|
}
|
||||||
|
|
||||||
|
void lin_to_win_struct_LeaderboardEntry_t_121x(const void *l, void *w)
|
||||||
|
{
|
||||||
|
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
|
||||||
|
struct winLeaderboardEntry_t_121x *win = (struct winLeaderboardEntry_t_121x *)w;
|
||||||
|
win->m_steamIDUser = lin->m_steamIDUser;
|
||||||
|
win->m_nGlobalRank = lin->m_nGlobalRank;
|
||||||
|
win->m_nScore = lin->m_nScore;
|
||||||
|
win->m_cDetails = lin->m_cDetails;
|
||||||
|
win->m_hUGC = lin->m_hUGC;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
3
lsteamclient/struct_converters_121x.h
Normal file
3
lsteamclient/struct_converters_121x.h
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
extern void win_to_lin_struct_LeaderboardEntry_t_121x(const void *w, void *l);
|
||||||
|
extern void lin_to_win_struct_LeaderboardEntry_t_121x(const void *l, void *w);
|
||||||
|
|
@ -2336,6 +2336,451 @@ winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION010 *create_winISteam
|
|||||||
return r;
|
return r;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#include "cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009.h"
|
||||||
|
|
||||||
|
typedef struct __winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 {
|
||||||
|
vtable_ptr *vtable;
|
||||||
|
void *linux_side;
|
||||||
|
} winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009;
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWrite, 16)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWrite(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, const char * pchFile, const void * pvData, int32 cubData)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWrite(_this->linux_side, pchFile, pvData, cubData);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileRead, 16)
|
||||||
|
int32 __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileRead(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, const char * pchFile, void * pvData, int32 cubDataToRead)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileRead(_this->linux_side, pchFile, pvData, cubDataToRead);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileForget, 8)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileForget(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, const char * pchFile)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileForget(_this->linux_side, pchFile);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileDelete, 8)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileDelete(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, const char * pchFile)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileDelete(_this->linux_side, pchFile);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileShare, 8)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileShare(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, const char * pchFile)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileShare(_this->linux_side, pchFile);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetSyncPlatforms, 12)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetSyncPlatforms(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, const char * pchFile, ERemoteStoragePlatform eRemoteStoragePlatform)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetSyncPlatforms(_this->linux_side, pchFile, eRemoteStoragePlatform);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamOpen, 8)
|
||||||
|
UGCFileWriteStreamHandle_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamOpen(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, const char * pchFile)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamOpen(_this->linux_side, pchFile);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamWriteChunk, 20)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamWriteChunk(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, UGCFileWriteStreamHandle_t writeHandle, const void * pvData, int32 cubData)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamWriteChunk(_this->linux_side, writeHandle, pvData, cubData);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamClose, 12)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamClose(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, UGCFileWriteStreamHandle_t writeHandle)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamClose(_this->linux_side, writeHandle);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamCancel, 12)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamCancel(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, UGCFileWriteStreamHandle_t writeHandle)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamCancel(_this->linux_side, writeHandle);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileExists, 8)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileExists(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, const char * pchFile)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileExists(_this->linux_side, pchFile);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FilePersisted, 8)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FilePersisted(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, const char * pchFile)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FilePersisted(_this->linux_side, pchFile);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileSize, 8)
|
||||||
|
int32 __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileSize(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, const char * pchFile)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileSize(_this->linux_side, pchFile);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileTimestamp, 8)
|
||||||
|
int64 __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileTimestamp(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, const char * pchFile)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileTimestamp(_this->linux_side, pchFile);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetSyncPlatforms, 8)
|
||||||
|
ERemoteStoragePlatform __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetSyncPlatforms(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, const char * pchFile)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetSyncPlatforms(_this->linux_side, pchFile);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileCount, 4)
|
||||||
|
int32 __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileCount(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileCount(_this->linux_side);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileNameAndSize, 12)
|
||||||
|
const char * __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileNameAndSize(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, int iFile, int32 * pnFileSizeInBytes)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileNameAndSize(_this->linux_side, iFile, pnFileSizeInBytes);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetQuota, 12)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetQuota(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, int32 * pnTotalBytes, int32 * puAvailableBytes)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetQuota(_this->linux_side, pnTotalBytes, puAvailableBytes);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_IsCloudEnabledForAccount, 4)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_IsCloudEnabledForAccount(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_IsCloudEnabledForAccount(_this->linux_side);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_IsCloudEnabledForApp, 4)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_IsCloudEnabledForApp(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_IsCloudEnabledForApp(_this->linux_side);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetCloudEnabledForApp, 5)
|
||||||
|
void __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetCloudEnabledForApp(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, bool bEnabled)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetCloudEnabledForApp(_this->linux_side, bEnabled);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UGCDownload, 12)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UGCDownload(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, UGCHandle_t hContent)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UGCDownload(_this->linux_side, hContent);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUGCDownloadProgress, 20)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUGCDownloadProgress(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, UGCHandle_t hContent, int32 * pnBytesDownloaded, int32 * pnBytesExpected)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUGCDownloadProgress(_this->linux_side, hContent, pnBytesDownloaded, pnBytesExpected);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUGCDetails, 28)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUGCDetails(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, UGCHandle_t hContent, AppId_t * pnAppID, char ** ppchName, int32 * pnFileSizeInBytes, CSteamID * pSteamIDOwner)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUGCDetails(_this->linux_side, hContent, pnAppID, ppchName, pnFileSizeInBytes, pSteamIDOwner);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UGCRead, 24)
|
||||||
|
int32 __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UGCRead(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, UGCHandle_t hContent, void * pvData, int32 cubDataToRead, uint32 cOffset)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UGCRead(_this->linux_side, hContent, pvData, cubDataToRead, cOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetCachedUGCCount, 4)
|
||||||
|
int32 __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetCachedUGCCount(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetCachedUGCCount(_this->linux_side);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetCachedUGCHandle, 8)
|
||||||
|
UGCHandle_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetCachedUGCHandle(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, int32 iCachedContent)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetCachedUGCHandle(_this->linux_side, iCachedContent);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_PublishWorkshopFile, 36)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_PublishWorkshopFile(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, const char * pchFile, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t * pTags, EWorkshopFileType eWorkshopFileType)
|
||||||
|
{
|
||||||
|
char lin_pchFile[PATH_MAX];
|
||||||
|
steamclient_dos_path_to_unix_path(pchFile, lin_pchFile);
|
||||||
|
char lin_pchPreviewFile[PATH_MAX];
|
||||||
|
steamclient_dos_path_to_unix_path(pchPreviewFile, lin_pchPreviewFile);
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_PublishWorkshopFile(_this->linux_side, pchFile ? lin_pchFile : NULL, pchPreviewFile ? lin_pchPreviewFile : NULL, nConsumerAppId, pchTitle, pchDescription, eVisibility, pTags, eWorkshopFileType);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_CreatePublishedFileUpdateRequest, 12)
|
||||||
|
PublishedFileUpdateHandle_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_CreatePublishedFileUpdateRequest(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, PublishedFileId_t unPublishedFileId)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_CreatePublishedFileUpdateRequest(_this->linux_side, unPublishedFileId);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileFile, 16)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileFile(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, PublishedFileUpdateHandle_t updateHandle, const char * pchFile)
|
||||||
|
{
|
||||||
|
char lin_pchFile[PATH_MAX];
|
||||||
|
steamclient_dos_path_to_unix_path(pchFile, lin_pchFile);
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileFile(_this->linux_side, updateHandle, pchFile ? lin_pchFile : NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFilePreviewFile, 16)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFilePreviewFile(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, PublishedFileUpdateHandle_t updateHandle, const char * pchPreviewFile)
|
||||||
|
{
|
||||||
|
char lin_pchPreviewFile[PATH_MAX];
|
||||||
|
steamclient_dos_path_to_unix_path(pchPreviewFile, lin_pchPreviewFile);
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFilePreviewFile(_this->linux_side, updateHandle, pchPreviewFile ? lin_pchPreviewFile : NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileTitle, 16)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileTitle(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, PublishedFileUpdateHandle_t updateHandle, const char * pchTitle)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileTitle(_this->linux_side, updateHandle, pchTitle);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileDescription, 16)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileDescription(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, PublishedFileUpdateHandle_t updateHandle, const char * pchDescription)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileDescription(_this->linux_side, updateHandle, pchDescription);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileVisibility, 16)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileVisibility(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileVisibility(_this->linux_side, updateHandle, eVisibility);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileTags, 16)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileTags(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t * pTags)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileTags(_this->linux_side, updateHandle, pTags);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_CommitPublishedFileUpdate, 12)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_CommitPublishedFileUpdate(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, PublishedFileUpdateHandle_t updateHandle)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_CommitPublishedFileUpdate(_this->linux_side, updateHandle);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetPublishedFileDetails, 12)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetPublishedFileDetails(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, PublishedFileId_t unPublishedFileId)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetPublishedFileDetails(_this->linux_side, unPublishedFileId);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_DeletePublishedFile, 12)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_DeletePublishedFile(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, PublishedFileId_t unPublishedFileId)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_DeletePublishedFile(_this->linux_side, unPublishedFileId);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserPublishedFiles, 8)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserPublishedFiles(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, uint32 unStartIndex)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserPublishedFiles(_this->linux_side, unStartIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SubscribePublishedFile, 12)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SubscribePublishedFile(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, PublishedFileId_t unPublishedFileId)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SubscribePublishedFile(_this->linux_side, unPublishedFileId);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserSubscribedFiles, 8)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserSubscribedFiles(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, uint32 unStartIndex)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserSubscribedFiles(_this->linux_side, unStartIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UnsubscribePublishedFile, 12)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UnsubscribePublishedFile(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, PublishedFileId_t unPublishedFileId)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UnsubscribePublishedFile(_this->linux_side, unPublishedFileId);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileSetChangeDescription, 16)
|
||||||
|
bool __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileSetChangeDescription(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, PublishedFileUpdateHandle_t updateHandle, const char * pchChangeDescription)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileSetChangeDescription(_this->linux_side, updateHandle, pchChangeDescription);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetPublishedItemVoteDetails, 12)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetPublishedItemVoteDetails(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, PublishedFileId_t unPublishedFileId)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetPublishedItemVoteDetails(_this->linux_side, unPublishedFileId);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdateUserPublishedItemVote, 13)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdateUserPublishedItemVote(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, PublishedFileId_t unPublishedFileId, bool bVoteUp)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdateUserPublishedItemVote(_this->linux_side, unPublishedFileId, bVoteUp);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUserPublishedItemVoteDetails, 12)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUserPublishedItemVoteDetails(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, PublishedFileId_t unPublishedFileId)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUserPublishedItemVoteDetails(_this->linux_side, unPublishedFileId);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserSharedWorkshopFiles, 24)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserSharedWorkshopFiles(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t * pRequiredTags, SteamParamStringArray_t * pExcludedTags)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserSharedWorkshopFiles(_this->linux_side, steamId, unStartIndex, pRequiredTags, pExcludedTags);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_PublishVideo, 40)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_PublishVideo(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, EWorkshopVideoProvider eVideoProvider, const char * pchVideoAccount, const char * pchVideoIdentifier, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t * pTags)
|
||||||
|
{
|
||||||
|
char lin_pchPreviewFile[PATH_MAX];
|
||||||
|
steamclient_dos_path_to_unix_path(pchPreviewFile, lin_pchPreviewFile);
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_PublishVideo(_this->linux_side, eVideoProvider, pchVideoAccount, pchVideoIdentifier, pchPreviewFile ? lin_pchPreviewFile : NULL, nConsumerAppId, pchTitle, pchDescription, eVisibility, pTags);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetUserPublishedFileAction, 16)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetUserPublishedFileAction(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetUserPublishedFileAction(_this->linux_side, unPublishedFileId, eAction);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumeratePublishedFilesByUserAction, 12)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumeratePublishedFilesByUserAction(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, EWorkshopFileAction eAction, uint32 unStartIndex)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumeratePublishedFilesByUserAction(_this->linux_side, eAction, unStartIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_THISCALL_WRAPPER(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumeratePublishedWorkshopFiles, 28)
|
||||||
|
SteamAPICall_t __thiscall winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumeratePublishedWorkshopFiles(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *_this, EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, SteamParamStringArray_t * pTags, SteamParamStringArray_t * pUserTags)
|
||||||
|
{
|
||||||
|
TRACE("%p\n", _this);
|
||||||
|
return cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumeratePublishedWorkshopFiles(_this->linux_side, eEnumerationType, unStartIndex, unCount, unDays, pTags, pUserTags);
|
||||||
|
}
|
||||||
|
|
||||||
|
extern vtable_ptr winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_vtable;
|
||||||
|
|
||||||
|
#ifndef __GNUC__
|
||||||
|
void __asm_dummy_vtables(void) {
|
||||||
|
#endif
|
||||||
|
__ASM_VTABLE(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009,
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWrite)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileRead)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileForget)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileDelete)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileShare)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetSyncPlatforms)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamOpen)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamWriteChunk)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamClose)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWriteStreamCancel)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileExists)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FilePersisted)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileSize)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileTimestamp)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetSyncPlatforms)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileCount)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetFileNameAndSize)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetQuota)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_IsCloudEnabledForAccount)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_IsCloudEnabledForApp)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetCloudEnabledForApp)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UGCDownload)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUGCDownloadProgress)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUGCDetails)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UGCRead)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetCachedUGCCount)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetCachedUGCHandle)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_PublishWorkshopFile)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_CreatePublishedFileUpdateRequest)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileFile)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFilePreviewFile)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileTitle)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileDescription)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileVisibility)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileTags)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_CommitPublishedFileUpdate)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetPublishedFileDetails)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_DeletePublishedFile)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserPublishedFiles)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SubscribePublishedFile)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserSubscribedFiles)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UnsubscribePublishedFile)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdatePublishedFileSetChangeDescription)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetPublishedItemVoteDetails)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_UpdateUserPublishedItemVote)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_GetUserPublishedItemVoteDetails)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumerateUserSharedWorkshopFiles)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_PublishVideo)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetUserPublishedFileAction)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumeratePublishedFilesByUserAction)
|
||||||
|
VTABLE_ADD_FUNC(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumeratePublishedWorkshopFiles)
|
||||||
|
);
|
||||||
|
#ifndef __GNUC__
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *create_winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009(void *linux_side)
|
||||||
|
{
|
||||||
|
winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009));
|
||||||
|
TRACE("-> %p\n", r);
|
||||||
|
r->vtable = &winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_vtable;
|
||||||
|
r->linux_side = linux_side;
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
#include "cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION008.h"
|
#include "cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION008.h"
|
||||||
|
|
||||||
typedef struct __winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION008 {
|
typedef struct __winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION008 {
|
||||||
|
@ -66,6 +66,7 @@ extern void *create_winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION0
|
|||||||
extern void *create_winISteamUser_SteamUser016(void *);
|
extern void *create_winISteamUser_SteamUser016(void *);
|
||||||
extern void *create_winISteamUtils_SteamUtils005(void *);
|
extern void *create_winISteamUtils_SteamUtils005(void *);
|
||||||
extern void *create_winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001(void *);
|
extern void *create_winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001(void *);
|
||||||
|
extern void *create_winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009(void *);
|
||||||
extern void *create_winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION008(void *);
|
extern void *create_winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION008(void *);
|
||||||
extern void *create_winISteamHTTP_STEAMHTTP_INTERFACE_VERSION001(void *);
|
extern void *create_winISteamHTTP_STEAMHTTP_INTERFACE_VERSION001(void *);
|
||||||
extern void *create_winISteamFriends_SteamFriends011(void *);
|
extern void *create_winISteamFriends_SteamFriends011(void *);
|
||||||
|
@ -66,6 +66,7 @@
|
|||||||
{"SteamUser016", &create_winISteamUser_SteamUser016},
|
{"SteamUser016", &create_winISteamUser_SteamUser016},
|
||||||
{"SteamUtils005", &create_winISteamUtils_SteamUtils005},
|
{"SteamUtils005", &create_winISteamUtils_SteamUtils005},
|
||||||
{"STEAMSCREENSHOTS_INTERFACE_VERSION001", &create_winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001},
|
{"STEAMSCREENSHOTS_INTERFACE_VERSION001", &create_winISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001},
|
||||||
|
{"STEAMREMOTESTORAGE_INTERFACE_VERSION009", &create_winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009},
|
||||||
{"STEAMREMOTESTORAGE_INTERFACE_VERSION008", &create_winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION008},
|
{"STEAMREMOTESTORAGE_INTERFACE_VERSION008", &create_winISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION008},
|
||||||
{"STEAMHTTP_INTERFACE_VERSION001", &create_winISteamHTTP_STEAMHTTP_INTERFACE_VERSION001},
|
{"STEAMHTTP_INTERFACE_VERSION001", &create_winISteamHTTP_STEAMHTTP_INTERFACE_VERSION001},
|
||||||
{"SteamFriends011", &create_winISteamFriends_SteamFriends011},
|
{"SteamFriends011", &create_winISteamFriends_SteamFriends011},
|
||||||
|
Loading…
Reference in New Issue
Block a user