lsteamclient: Rewrite SteamNetworkingMessage_t_147 unix thunks.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-10-02 10:52:15 +02:00 committed by Arkadiusz Hiler
parent b56d6aa766
commit fa9ded4baf
10 changed files with 561 additions and 395 deletions

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@ -215,8 +215,6 @@ SOURCES = \
cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012.cpp \
cppISteamVideo_STEAMVIDEO_INTERFACE_V001.cpp \
cppISteamVideo_STEAMVIDEO_INTERFACE_V002.cpp \
steamclient_manual_147.cpp \
steamclient_manual_148a.cpp \
steamclient_manual_150.cpp \
steamclient_manual_153a.cpp \
steamclient_manual_common.cpp \

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@ -204,12 +204,12 @@ MANUAL_STRUCTS = [
MANUAL_METHODS = {
#TODO: 001 005 007
#NOTE: 003 never appeared in a public SDK, but is an alias for 002 (the version in SDK 1.45 is actually 004 but incorrectly versioned as 003)
"ISteamNetworkingSockets_ReceiveMessagesOnConnection": lambda ver, abi: abi == 'u' or ver <= 4,
"ISteamNetworkingSockets_ReceiveMessagesOnListenSocket": lambda ver, abi: abi == 'u' or ver <= 4,
"ISteamNetworkingSockets_ReceiveMessagesOnPollGroup": lambda ver, abi: abi == 'u',
"ISteamNetworkingSockets_SendMessages": lambda ver, abi: abi == 'u',
"ISteamNetworkingSockets_ReceiveMessagesOnConnection": lambda ver, abi: abi == 'u' or ver <= 9,
"ISteamNetworkingSockets_ReceiveMessagesOnListenSocket": lambda ver, abi: abi == 'u' or ver <= 9,
"ISteamNetworkingSockets_ReceiveMessagesOnPollGroup": lambda ver, abi: abi == 'u' or ver <= 9,
"ISteamNetworkingSockets_SendMessages": lambda ver, abi: abi == 'u' or ver <= 9,
"ISteamNetworkingUtils_AllocateMessage": lambda ver, abi: abi == 'u',
"ISteamNetworkingUtils_AllocateMessage": lambda ver, abi: abi == 'u' or ver <= 3,
"ISteamNetworkingUtils_SetConfigValue": lambda ver, abi: abi == 'u' and ver >= 3,
"ISteamNetworkingMessages_ReceiveMessagesOnChannel": lambda ver, abi: abi == 'u',

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@ -3,6 +3,10 @@
#include "cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001.h"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets002.h"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets004.h"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets006.h"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets008.h"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets009.h"
#include "cppISteamNetworkingUtils_SteamNetworkingUtils003.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
@ -103,6 +107,72 @@ static bool networking_message_pool_receive_144( int32_t capacity, int32_t count
return true;
}
static void W_STDCALL w_SteamNetworkingMessage_t_147_FreeData( w_SteamNetworkingMessage_t_147 *msg )
{
struct networking_message *message = CONTAINING_RECORD( msg, struct networking_message, w_msg_147 );
if (msg->m_pData) SecureZeroMemory( msg->m_pData, msg->m_cbSize );
if (!message->pool) HeapFree( GetProcessHeap(), 0, msg->m_pData );
}
static void W_STDCALL w_SteamNetworkingMessage_t_147_Release( w_SteamNetworkingMessage_t_147 *msg )
{
struct networking_message *message = CONTAINING_RECORD( msg, struct networking_message, w_msg_147 );
if (msg->m_pfnFreeData) msg->m_pfnFreeData( msg );
SecureZeroMemory( msg, sizeof(*msg) );
if (message->pool) networking_message_pool_release( message->pool );
else
{
unix_networking_message_release_147( msg );
HeapFree( GetProcessHeap(), 0, message );
}
}
static w_SteamNetworkingMessage_t_147 *networking_message_init_147( struct networking_message *message,
struct networking_message_pool *pool )
{
message->pool = pool;
message->p_data = &message->w_msg_147.m_pData;
message->p_size = (uint32_t *)&message->w_msg_147.m_cbSize;
message->w_msg_147.m_pfnFreeData = w_SteamNetworkingMessage_t_147_FreeData;
message->w_msg_147.m_pfnRelease = w_SteamNetworkingMessage_t_147_Release;
return &message->w_msg_147;
}
static bool networking_message_pool_create_147( uint32_t count, w_SteamNetworkingMessage_t_147 **messages )
{
uint32_t size = offsetof( struct networking_message_pool, messages[count] );
struct networking_message_pool *pool;
if (!(pool = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, size )))
{
ERR( "Failed to allocate memory for networking messages\n" );
return false;
}
pool->ref = count;
while (count--) messages[count] = networking_message_init_147( &pool->messages[count], pool );
return true;
}
static bool networking_message_pool_receive_147( uint32_t capacity, uint32_t count, w_SteamNetworkingMessage_t_147 **messages )
{
struct networking_message_pool *pool = CONTAINING_RECORD( messages[0], struct networking_message, w_msg_147 )->pool;
uint32_t i;
for (i = count; i < capacity; i++) messages[i]->m_pfnRelease( messages[i] );
if (count)
{
if (!networking_message_pool_alloc_data( count, pool )) return false;
unix_networking_messages_receive_147( count, messages );
}
return true;
}
/* ISteamNetworkingSockets_SteamNetworkingSockets002 */
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection( struct w_steam_iface *_this,
@ -189,6 +259,217 @@ int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveM
return params._ret;
}
/* ISteamNetworkingSockets_SteamNetworkingSockets006 */
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection( struct w_steam_iface *_this,
uint32_t hConn, w_SteamNetworkingMessage_t_147 **ppOutMessages,
int32_t nMaxMessages )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params params =
{
.linux_side = _this->u_iface,
.hConn = hConn,
.ppOutMessages = ppOutMessages,
.nMaxMessages = nMaxMessages,
};
TRACE( "%p\n", _this );
if (!networking_message_pool_create_147( nMaxMessages, params.ppOutMessages )) return 0;
cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection( &params );
if (!networking_message_pool_receive_147( nMaxMessages, params._ret, params.ppOutMessages )) return 0;
return params._ret;
}
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket( struct w_steam_iface *_this, uint32_t hSocket,
w_SteamNetworkingMessage_t_147 **ppOutMessages, int32_t nMaxMessages )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.ppOutMessages = ppOutMessages,
.nMaxMessages = nMaxMessages,
};
TRACE( "%p\n", _this );
if (!networking_message_pool_create_147( nMaxMessages, params.ppOutMessages )) return 0;
cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket( &params );
if (!networking_message_pool_receive_147( nMaxMessages, params._ret, params.ppOutMessages )) return 0;
return params._ret;
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages(struct w_steam_iface *_this, int32_t nMessages, w_SteamNetworkingMessage_t_147 **pMessages, int64_t *pOutMessageNumberOrResult)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params params =
{
.linux_side = _this->u_iface,
.nMessages = nMessages,
.pMessages = pMessages,
.pOutMessageNumberOrResult = pOutMessageNumberOrResult,
};
int64_t i;
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages( &params );
for (i = 0; i < nMessages; i++) pMessages[i]->m_pfnRelease( pMessages[i] );
}
/* ISteamNetworkingSockets_SteamNetworkingSockets008 */
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection( struct w_steam_iface *_this,
uint32_t hConn, w_SteamNetworkingMessage_t_147 **ppOutMessages,
int32_t nMaxMessages )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection_params params =
{
.linux_side = _this->u_iface,
.hConn = hConn,
.ppOutMessages = ppOutMessages,
.nMaxMessages = nMaxMessages,
};
TRACE( "%p\n", _this );
if (!networking_message_pool_create_147( nMaxMessages, params.ppOutMessages )) return 0;
cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection( &params );
if (!networking_message_pool_receive_147( nMaxMessages, params._ret, params.ppOutMessages )) return 0;
return params._ret;
}
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup( struct w_steam_iface *_this, uint32_t hPollGroup,
w_SteamNetworkingMessage_t_147 **ppOutMessages,
int32_t nMaxMessages )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup_params params =
{
.linux_side = _this->u_iface,
.hPollGroup = hPollGroup,
.ppOutMessages = ppOutMessages,
.nMaxMessages = nMaxMessages,
};
TRACE( "%p\n", _this );
if (!networking_message_pool_create_147( nMaxMessages, params.ppOutMessages )) return 0;
cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup( &params );
if (!networking_message_pool_receive_147( nMaxMessages, params._ret, params.ppOutMessages )) return 0;
return params._ret;
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages(struct w_steam_iface *_this, int32_t nMessages, w_SteamNetworkingMessage_t_147 *const *pMessages, int64_t *pOutMessageNumberOrResult)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages_params params =
{
.linux_side = _this->u_iface,
.nMessages = nMessages,
.pMessages = pMessages,
.pOutMessageNumberOrResult = pOutMessageNumberOrResult,
};
int64_t i;
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages( &params );
for (i = 0; i < nMessages; i++) pMessages[i]->m_pfnRelease( pMessages[i] );
}
/* ISteamNetworkingSockets_SteamNetworkingSockets009 */
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection( struct w_steam_iface *_this,
uint32_t hConn, w_SteamNetworkingMessage_t_147 **ppOutMessages,
int32_t nMaxMessages )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection_params params =
{
.linux_side = _this->u_iface,
.hConn = hConn,
.ppOutMessages = ppOutMessages,
.nMaxMessages = nMaxMessages,
};
TRACE( "%p\n", _this );
if (!networking_message_pool_create_147( nMaxMessages, params.ppOutMessages )) return 0;
cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection( &params );
if (!networking_message_pool_receive_147( nMaxMessages, params._ret, params.ppOutMessages )) return 0;
return params._ret;
}
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup( struct w_steam_iface *_this, uint32_t hPollGroup,
w_SteamNetworkingMessage_t_147 **ppOutMessages,
int32_t nMaxMessages )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup_params params =
{
.linux_side = _this->u_iface,
.hPollGroup = hPollGroup,
.ppOutMessages = ppOutMessages,
.nMaxMessages = nMaxMessages,
};
TRACE( "%p\n", _this );
if (!networking_message_pool_create_147( nMaxMessages, params.ppOutMessages )) return 0;
cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup( &params );
if (!networking_message_pool_receive_147( nMaxMessages, params._ret, params.ppOutMessages )) return 0;
return params._ret;
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(struct w_steam_iface *_this, int32_t nMessages, w_SteamNetworkingMessage_t_147 *const *pMessages, int64_t *pOutMessageNumberOrResult)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages_params params =
{
.linux_side = _this->u_iface,
.nMessages = nMessages,
.pMessages = pMessages,
.pOutMessageNumberOrResult = pOutMessageNumberOrResult,
};
int64_t i;
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages( &params );
for (i = 0; i < nMessages; i++) pMessages[i]->m_pfnRelease( pMessages[i] );
}
/* ISteamNetworkingUtils_SteamNetworkingUtils003 */
w_SteamNetworkingMessage_t_147 *__thiscall winISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage( struct w_steam_iface *_this, int32_t cbAllocateBuffer )
{
struct cppISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage_params params =
{
.linux_side = _this->u_iface,
.cbAllocateBuffer = cbAllocateBuffer,
};
struct networking_message *message;
TRACE( "%p\n", _this );
if (!(message = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*message) ))) return NULL;
if ((message->w_msg_147.m_cbSize = cbAllocateBuffer) &&
!(message->w_msg_147.m_pData = HeapAlloc( GetProcessHeap(), 0, cbAllocateBuffer )))
{
HeapFree( GetProcessHeap(), 0, message );
return NULL;
}
message->w_msg_147.m_pfnFreeData = w_SteamNetworkingMessage_t_147_FreeData;
message->w_msg_147.m_pfnRelease = w_SteamNetworkingMessage_t_147_Release;
params._ret = &message->w_msg_147;
cppISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage( &params );
return params._ret;
}
/* ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 */
void __thiscall winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort( struct w_steam_iface *_this )

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@ -1,57 +0,0 @@
#include "unix_private.h"
extern "C"
{
#define SDK_VERSION 1470
#include "steamclient_manual_common.h"
}
#include "cppISteamNetworkingSockets_SteamNetworkingSockets006.hpp"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
u_SteamNetworkingMessage_t_147 *u_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
u_SteamNetworkingMessage_t_147 *u_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnListenSocket( params->hSocket, u_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params *params )
{
#define MAX_SEND_MESSAGES 64
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
/* use the stack to avoid heap allocation */
u_SteamNetworkingMessage_t_147 *u_msgs[MAX_SEND_MESSAGES];
int i;
if (params->nMessages > MAX_SEND_MESSAGES)
{
/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
FIXME( "Trying to send %u messages, which is more than %u! Will break up into pieces.\n",
params->nMessages, MAX_SEND_MESSAGES );
}
while (params->nMessages)
{
for (i = 0; i < params->nMessages && i < MAX_SEND_MESSAGES; ++i)
u_msgs[i] = (u_SteamNetworkingMessage_t_147 *)network_message_win_to_lin( params->pMessages[i] );
iface->SendMessages( i, u_msgs, params->pOutMessageNumberOrResult );
params->nMessages -= i;
params->pMessages += i;
if (params->pOutMessageNumberOrResult) params->pOutMessageNumberOrResult += i;
}
}

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@ -1,57 +0,0 @@
#include "unix_private.h"
extern "C"
{
#define SDK_VERSION 1481
#include "steamclient_manual_common.h"
}
#include "cppISteamNetworkingSockets_SteamNetworkingSockets008.hpp"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
void cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
u_SteamNetworkingMessage_t_147 *u_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
u_SteamNetworkingMessage_t_147 *u_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, u_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages_params *params )
{
#define MAX_SEND_MESSAGES 64
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
/* use the stack to avoid heap allocation */
u_SteamNetworkingMessage_t_147 *u_msgs[MAX_SEND_MESSAGES];
int i;
if (params->nMessages > MAX_SEND_MESSAGES)
{
/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
FIXME( "Trying to send %u messages, which is more than %u! Will break up into pieces.\n",
params->nMessages, MAX_SEND_MESSAGES );
}
while (params->nMessages)
{
for (i = 0; i < params->nMessages && i < MAX_SEND_MESSAGES; ++i)
u_msgs[i] = (u_SteamNetworkingMessage_t_147 *)network_message_win_to_lin( params->pMessages[i] );
iface->SendMessages( i, u_msgs, params->pOutMessageNumberOrResult );
params->nMessages -= i;
params->pMessages += i;
if (params->pOutMessageNumberOrResult) params->pOutMessageNumberOrResult += i;
}
}

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@ -6,57 +6,7 @@ extern "C" {
#include "steamclient_manual_common.h"
}
#include "cppISteamNetworkingSockets_SteamNetworkingSockets009.hpp"
#include "cppISteamNetworkingMessages_SteamNetworkingMessages002.hpp"
#include "cppISteamNetworkingUtils_SteamNetworkingUtils003.hpp"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
u_SteamNetworkingMessage_t_147 *u_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
u_SteamNetworkingMessage_t_147 *u_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, u_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages_params *params )
{
#define MAX_SEND_MESSAGES 64
struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
/* use the stack to avoid heap allocation */
u_SteamNetworkingMessage_t_147 *lin_msgs[MAX_SEND_MESSAGES];
int i;
if (params->nMessages > MAX_SEND_MESSAGES)
{
/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
FIXME( "Trying to send %u messages, which is more than %u! Will break up into pieces.\n",
params->nMessages, MAX_SEND_MESSAGES );
}
while (params->nMessages)
{
for (i = 0; i < params->nMessages && i < MAX_SEND_MESSAGES; ++i)
lin_msgs[i] = (u_SteamNetworkingMessage_t_147 *)network_message_win_to_lin( params->pMessages[i] );
iface->SendMessages( i, lin_msgs, params->pOutMessageNumberOrResult );
params->nMessages -= i;
params->pMessages += i;
if (params->pOutMessageNumberOrResult) params->pOutMessageNumberOrResult += i;
}
}
void cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel_params *params )
{
@ -66,90 +16,3 @@ void cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnCha
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
typedef void (*CDECL win_FnSteamNetConnectionStatusChanged)( w_SteamNetConnectionStatusChangedCallback_t_151 * );
static win_FnSteamNetConnectionStatusChanged win_SteamNetConnectionStatusChanged;
static void lin_SteamNetConnectionStatusChanged( u_SteamNetConnectionStatusChangedCallback_t_151 *u_dat )
{
win_FnSteamNetConnectionStatusChanged fn = win_SteamNetConnectionStatusChanged;
if (fn)
{
w_SteamNetConnectionStatusChangedCallback_t_151 w_dat = *u_dat;
fn(&w_dat);
}
}
typedef void (*CDECL win_FnSteamNetAuthenticationStatusChanged)( SteamNetAuthenticationStatus_t * );
static win_FnSteamNetAuthenticationStatusChanged win_SteamNetAuthenticationStatusChanged;
static void lin_SteamNetAuthenticationStatusChanged( SteamNetAuthenticationStatus_t *dat )
{
win_FnSteamNetAuthenticationStatusChanged fn = win_SteamNetAuthenticationStatusChanged;
if (fn) fn( dat );
}
typedef void (*CDECL win_FnSteamRelayNetworkStatusChanged)( SteamRelayNetworkStatus_t * );
static win_FnSteamRelayNetworkStatusChanged win_SteamRelayNetworkStatusChanged;
static void lin_SteamRelayNetworkStatusChanged( SteamRelayNetworkStatus_t *dat )
{
win_FnSteamRelayNetworkStatusChanged fn = win_SteamRelayNetworkStatusChanged;
if (fn) fn( dat );
}
typedef void (*CDECL win_FnSteamNetworkingMessagesSessionRequest)( SteamNetworkingMessagesSessionRequest_t_151 * );
static win_FnSteamNetworkingMessagesSessionRequest win_SteamNetworkingMessagesSessionRequest;
static void lin_SteamNetworkingMessagesSessionRequest( SteamNetworkingMessagesSessionRequest_t_151 *dat )
{
win_FnSteamNetworkingMessagesSessionRequest fn = win_SteamNetworkingMessagesSessionRequest;
if (fn) fn( dat );
}
typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed)( SteamNetworkingMessagesSessionFailed_t_151 * );
static win_FnSteamNetworkingMessagesSessionFailed win_SteamNetworkingMessagesSessionFailed;
static void lin_SteamNetworkingMessagesSessionFailed( SteamNetworkingMessagesSessionFailed_t_151 *dat )
{
win_FnSteamNetworkingMessagesSessionFailed fn = win_SteamNetworkingMessagesSessionFailed;
if (fn) fn( dat );
}
void cppISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage( struct cppISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage_params *params )
{
struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *)params->linux_side;
u_SteamNetworkingMessage_t_147 *u_ret = iface->AllocateMessage( params->cbAllocateBuffer );
params->_ret = (w_SteamNetworkingMessage_t_147 *)network_message_lin_to_win( u_ret );
}
void cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue( struct cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue_params *params )
{
struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *)params->linux_side;
void *lin_fn; /* api requires passing pointer-to-pointer */
switch (params->eValue)
{
#define CASE( y ) \
if (!params->pArg) \
{ \
params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \
params->scopeObj, params->eDataType, NULL ); \
} \
else \
{ \
if (*(void **)params->pArg == NULL) lin_fn = NULL; \
else lin_fn = (void *)&lin_##y; \
params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \
params->scopeObj, params->eDataType, &lin_fn ); \
if (params->_ret) win_##y = *(win_Fn##y *)params->pArg; \
}
case 201 /*ConnectionStatusChanged*/: CASE( SteamNetConnectionStatusChanged )
case 202 /*AuthStatusChanged*/: CASE( SteamNetAuthenticationStatusChanged )
case 203 /*RelayNetworkStatusChanged*/: CASE( SteamRelayNetworkStatusChanged )
case 204 /*MessagesSessionRequest*/: CASE( SteamNetworkingMessagesSessionRequest )
case 205 /*MessagesSessionFailed*/: CASE( SteamNetworkingMessagesSessionFailed )
#undef CASE
default:
params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, params->scopeObj,
params->eDataType, params->pArg );
}
}

View File

@ -1,7 +1,13 @@
#include "steamclient_structs.h"
#include <stdlib.h>
#include "cppISteamNetworkingSockets_SteamNetworkingSockets002.hpp"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets004.hpp"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets006.hpp"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets008.hpp"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets009.hpp"
#include "cppISteamNetworkingUtils_SteamNetworkingUtils003.hpp"
static void receive_messages_utow_144( uint32_t count, u_SteamNetworkingMessage_t_144 **u_msgs,
w_SteamNetworkingMessage_t_144 **w_msgs )
@ -76,3 +82,260 @@ void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListe
params->_ret = iface->ReceiveMessagesOnListenSocket( params->hSocket, u_msgs, params->nMaxMessages );
if (params->_ret > 0) receive_messages_utow_144( params->_ret, u_msgs, params->ppOutMessages );
}
static void receive_messages_utow_147( uint32_t count, u_SteamNetworkingMessage_t_147 **u_msgs,
w_SteamNetworkingMessage_t_147 **w_msgs )
{
uint32_t i;
for (i = 0; i < count; i++)
{
struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_147 );
w_SteamNetworkingMessage_t_147 *w_msg = &message->w_msg_147;
u_SteamNetworkingMessage_t_147 *u_msg = u_msgs[i];
message->u_msg_147 = u_msg;
w_msg->m_cbSize = u_msg->m_cbSize;
w_msg->m_conn = u_msg->m_conn;
w_msg->m_identityPeer = u_msg->m_identityPeer;
w_msg->m_nConnUserData = u_msg->m_nConnUserData;
w_msg->m_usecTimeReceived = u_msg->m_usecTimeReceived;
w_msg->m_nMessageNumber = u_msg->m_nMessageNumber;
w_msg->m_nChannel = u_msg->m_nChannel;
w_msg->m_nFlags = u_msg->m_nFlags;
w_msg->m_nUserData = u_msg->m_nUserData;
}
}
void unix_networking_messages_receive_147( uint32_t count, w_SteamNetworkingMessage_t_147 **w_msgs )
{
uint32_t i;
for (i = 0; i < count; i++)
{
struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_147 );
w_SteamNetworkingMessage_t_147 *w_msg = &message->w_msg_147;
u_SteamNetworkingMessage_t_147 *u_msg = message->u_msg_147;
memcpy( w_msg->m_pData, u_msg->m_pData, u_msg->m_cbSize );
u_msg->m_pfnRelease( u_msg );
message->u_msg_147 = NULL;
}
}
static void U_STDCALL u_SteamNetworkingMessage_t_147_FreeData( u_SteamNetworkingMessage_t_147 *msg )
{
free( msg->m_pData );
msg->m_pData = NULL;
}
static void send_messages_wtou_147( uint32_t count, w_SteamNetworkingMessage_t_147 *const *w_msgs,
u_SteamNetworkingMessage_t_147 **u_msgs )
{
uint32_t i;
for (i = 0; i < count; i++)
{
struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_147 );
w_SteamNetworkingMessage_t_147 *w_msg = &message->w_msg_147;
u_SteamNetworkingMessage_t_147 *u_msg = message->u_msg_147;
if (!u_msg->m_pData)
{
u_msg->m_pData = malloc( w_msg->m_cbSize );
u_msg->m_pfnFreeData = u_SteamNetworkingMessage_t_147_FreeData;
}
memcpy( u_msg->m_pData, w_msg->m_pData, w_msg->m_cbSize );
u_msg->m_cbSize = w_msg->m_cbSize;
u_msg->m_conn = w_msg->m_conn;
u_msg->m_identityPeer = w_msg->m_identityPeer;
u_msg->m_nConnUserData = w_msg->m_nConnUserData;
u_msg->m_usecTimeReceived = w_msg->m_usecTimeReceived;
u_msg->m_nMessageNumber = w_msg->m_nMessageNumber;
u_msg->m_nChannel = w_msg->m_nChannel;
u_msg->m_nFlags = w_msg->m_nFlags;
u_msg->m_nUserData = w_msg->m_nUserData;
/* steamclient library takes ownership */
message->u_msg_147 = NULL;
u_msgs[i] = u_msg;
}
}
void unix_networking_message_release_147( w_SteamNetworkingMessage_t_147 *w_msg )
{
struct networking_message *message = CONTAINING_RECORD( w_msg, struct networking_message, w_msg_147 );
u_SteamNetworkingMessage_t_147 *u_msg = message->u_msg_147;
if (!message->u_msg_147) return;
u_msg->m_pfnRelease( u_msg );
message->u_msg_147 = NULL;
}
/* ISteamNetworkingSockets_SteamNetworkingSockets006 */
void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages );
if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnListenSocket( params->hSocket, u_msgs, params->nMaxMessages );
if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
u_SteamNetworkingMessage_t_147 *u_msgs[params->nMessages];
send_messages_wtou_147( params->nMessages, params->pMessages, u_msgs );
iface->SendMessages( params->nMessages, u_msgs, params->pOutMessageNumberOrResult );
}
/* ISteamNetworkingSockets_SteamNetworkingSockets008 */
void cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages );
if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, u_msgs, params->nMaxMessages );
if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
u_SteamNetworkingMessage_t_147 *u_msgs[params->nMessages];
send_messages_wtou_147( params->nMessages, params->pMessages, u_msgs );
iface->SendMessages( params->nMessages, u_msgs, params->pOutMessageNumberOrResult );
}
/* ISteamNetworkingSockets_SteamNetworkingSockets009 */
void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages );
if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, u_msgs, params->nMaxMessages );
if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages_params *params )
{
struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
u_SteamNetworkingMessage_t_147 *u_msgs[params->nMessages];
send_messages_wtou_147( params->nMessages, params->pMessages, u_msgs );
iface->SendMessages( params->nMessages, u_msgs, params->pOutMessageNumberOrResult );
}
/* ISteamNetworkingUtils_SteamNetworkingUtils003 */
void cppISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage( struct cppISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage_params *params )
{
struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *)params->linux_side;
u_SteamNetworkingMessage_t_147 *u_msg = iface->AllocateMessage( params->cbAllocateBuffer );
if (u_msg) receive_messages_utow_147( 1, &u_msg, &params->_ret );
}
typedef void (*CDECL win_FnSteamNetConnectionStatusChanged)( w_SteamNetConnectionStatusChangedCallback_t_151 * );
static win_FnSteamNetConnectionStatusChanged win_SteamNetConnectionStatusChanged;
static void lin_SteamNetConnectionStatusChanged( u_SteamNetConnectionStatusChangedCallback_t_151 *u_dat )
{
win_FnSteamNetConnectionStatusChanged fn = win_SteamNetConnectionStatusChanged;
if (fn)
{
w_SteamNetConnectionStatusChangedCallback_t_151 w_dat = *u_dat;
fn( &w_dat );
}
}
typedef void (*CDECL win_FnSteamNetAuthenticationStatusChanged)( SteamNetAuthenticationStatus_t * );
static win_FnSteamNetAuthenticationStatusChanged win_SteamNetAuthenticationStatusChanged;
static void lin_SteamNetAuthenticationStatusChanged( SteamNetAuthenticationStatus_t *dat )
{
win_FnSteamNetAuthenticationStatusChanged fn = win_SteamNetAuthenticationStatusChanged;
if (fn) fn( dat );
}
typedef void (*CDECL win_FnSteamRelayNetworkStatusChanged)( SteamRelayNetworkStatus_t * );
static win_FnSteamRelayNetworkStatusChanged win_SteamRelayNetworkStatusChanged;
static void lin_SteamRelayNetworkStatusChanged( SteamRelayNetworkStatus_t *dat )
{
win_FnSteamRelayNetworkStatusChanged fn = win_SteamRelayNetworkStatusChanged;
if (fn) fn( dat );
}
typedef void (*CDECL win_FnSteamNetworkingMessagesSessionRequest)( SteamNetworkingMessagesSessionRequest_t_151 * );
static win_FnSteamNetworkingMessagesSessionRequest win_SteamNetworkingMessagesSessionRequest;
static void lin_SteamNetworkingMessagesSessionRequest( SteamNetworkingMessagesSessionRequest_t_151 *dat )
{
win_FnSteamNetworkingMessagesSessionRequest fn = win_SteamNetworkingMessagesSessionRequest;
if (fn) fn( dat );
}
typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed)( SteamNetworkingMessagesSessionFailed_t_151 * );
static win_FnSteamNetworkingMessagesSessionFailed win_SteamNetworkingMessagesSessionFailed;
static void lin_SteamNetworkingMessagesSessionFailed( SteamNetworkingMessagesSessionFailed_t_151 *dat )
{
win_FnSteamNetworkingMessagesSessionFailed fn = win_SteamNetworkingMessagesSessionFailed;
if (fn) fn( dat );
}
void cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue( struct cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue_params *params )
{
struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *)params->linux_side;
void *lin_fn; /* api requires passing pointer-to-pointer */
switch (params->eValue)
{
#define CASE( y ) \
if (!params->pArg) \
{ \
params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \
params->scopeObj, params->eDataType, NULL ); \
} \
else \
{ \
if (*(void **)params->pArg == NULL) lin_fn = NULL; \
else lin_fn = (void *)&lin_##y; \
params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \
params->scopeObj, params->eDataType, &lin_fn ); \
if (params->_ret) win_##y = *(win_Fn##y *)params->pArg; \
}
case 201 /*ConnectionStatusChanged*/: CASE( SteamNetConnectionStatusChanged )
case 202 /*AuthStatusChanged*/: CASE( SteamNetAuthenticationStatusChanged )
case 203 /*RelayNetworkStatusChanged*/: CASE( SteamRelayNetworkStatusChanged )
case 204 /*MessagesSessionRequest*/: CASE( SteamNetworkingMessagesSessionRequest )
case 205 /*MessagesSessionFailed*/: CASE( SteamNetworkingMessagesSessionFailed )
#undef CASE
default:
params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, params->scopeObj,
params->eDataType, params->pArg );
}
}

View File

@ -74,11 +74,21 @@ struct networking_message
void **p_data;
uint32_t *p_size;
u_SteamNetworkingMessage_t_144 *u_msg_144;
w_SteamNetworkingMessage_t_144 w_msg_144;
union
{
u_SteamNetworkingMessage_t_144 *u_msg_144;
u_SteamNetworkingMessage_t_147 *u_msg_147;
};
union
{
w_SteamNetworkingMessage_t_144 w_msg_144;
w_SteamNetworkingMessage_t_147 w_msg_147;
};
};
extern void unix_networking_messages_receive_144( uint32_t count, w_SteamNetworkingMessage_t_144 **w_msgs );
extern void unix_networking_messages_receive_147( uint32_t count, w_SteamNetworkingMessage_t_147 **w_msgs );
extern void unix_networking_message_release_147( w_SteamNetworkingMessage_t_147 *w_msg );
#endif
#ifdef __cplusplus

View File

@ -1083,19 +1083,6 @@ uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SendMes
return params._ret;
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages(struct w_steam_iface *_this, int32_t nMessages, w_SteamNetworkingMessage_t_147 **pMessages, int64_t *pOutMessageNumberOrResult)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params params =
{
.linux_side = _this->u_iface,
.nMessages = nMessages,
.pMessages = pMessages,
.pOutMessageNumberOrResult = pOutMessageNumberOrResult,
};
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages( &params );
}
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection_params params =
@ -1108,34 +1095,6 @@ uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_FlushMe
return params._ret;
}
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn, w_SteamNetworkingMessage_t_147 **ppOutMessages, int32_t nMaxMessages)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params params =
{
.linux_side = _this->u_iface,
.hConn = hConn,
.ppOutMessages = ppOutMessages,
.nMaxMessages = nMaxMessages,
};
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection( &params );
return params._ret;
}
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket(struct w_steam_iface *_this, uint32_t hSocket, w_SteamNetworkingMessage_t_147 **ppOutMessages, int32_t nMaxMessages)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params params =
{
.linux_side = _this->u_iface,
.hSocket = hSocket,
.ppOutMessages = ppOutMessages,
.nMaxMessages = nMaxMessages,
};
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket( &params );
return params._ret;
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo(struct w_steam_iface *_this, uint32_t hConn, SteamNetConnectionInfo_t_144 *pInfo)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo_params params =
@ -1638,19 +1597,6 @@ uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SendMes
return params._ret;
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages(struct w_steam_iface *_this, int32_t nMessages, w_SteamNetworkingMessage_t_147 *const *pMessages, int64_t *pOutMessageNumberOrResult)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages_params params =
{
.linux_side = _this->u_iface,
.nMessages = nMessages,
.pMessages = pMessages,
.pOutMessageNumberOrResult = pOutMessageNumberOrResult,
};
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages( &params );
}
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection_params params =
@ -1663,20 +1609,6 @@ uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_FlushMe
return params._ret;
}
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn, w_SteamNetworkingMessage_t_147 **ppOutMessages, int32_t nMaxMessages)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection_params params =
{
.linux_side = _this->u_iface,
.hConn = hConn,
.ppOutMessages = ppOutMessages,
.nMaxMessages = nMaxMessages,
};
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection( &params );
return params._ret;
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo(struct w_steam_iface *_this, uint32_t hConn, SteamNetConnectionInfo_t_144 *pInfo)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo_params params =
@ -1817,20 +1749,6 @@ bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnecti
return params._ret;
}
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup(struct w_steam_iface *_this, uint32_t hPollGroup, w_SteamNetworkingMessage_t_147 **ppOutMessages, int32_t nMaxMessages)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup_params params =
{
.linux_side = _this->u_iface,
.hPollGroup = hPollGroup,
.ppOutMessages = ppOutMessages,
.nMaxMessages = nMaxMessages,
};
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup( &params );
return params._ret;
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket(struct w_steam_iface *_this, const void *pvTicket, int32_t cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket_params params =
@ -2263,19 +2181,6 @@ uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMes
return params._ret;
}
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(struct w_steam_iface *_this, int32_t nMessages, w_SteamNetworkingMessage_t_147 *const *pMessages, int64_t *pOutMessageNumberOrResult)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages_params params =
{
.linux_side = _this->u_iface,
.nMessages = nMessages,
.pMessages = pMessages,
.pOutMessageNumberOrResult = pOutMessageNumberOrResult,
};
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages( &params );
}
uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection_params params =
@ -2288,20 +2193,6 @@ uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMe
return params._ret;
}
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn, w_SteamNetworkingMessage_t_147 **ppOutMessages, int32_t nMaxMessages)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection_params params =
{
.linux_side = _this->u_iface,
.hConn = hConn,
.ppOutMessages = ppOutMessages,
.nMaxMessages = nMaxMessages,
};
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection( &params );
return params._ret;
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo(struct w_steam_iface *_this, uint32_t hConn, SteamNetConnectionInfo_t_144 *pInfo)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo_params params =
@ -2442,20 +2333,6 @@ bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnecti
return params._ret;
}
int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(struct w_steam_iface *_this, uint32_t hPollGroup, w_SteamNetworkingMessage_t_147 **ppOutMessages, int32_t nMaxMessages)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup_params params =
{
.linux_side = _this->u_iface,
.hPollGroup = hPollGroup,
.ppOutMessages = ppOutMessages,
.nMaxMessages = nMaxMessages,
};
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup( &params );
return params._ret;
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket(struct w_steam_iface *_this, const void *pvTicket, int32_t cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket)
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket_params params =

View File

@ -712,18 +712,6 @@ DEFINE_THISCALL_WRAPPER(winISteamNetworkingUtils_SteamNetworkingUtils003_SteamNe
DEFINE_THISCALL_WRAPPER(winISteamNetworkingUtils_SteamNetworkingUtils003_SteamNetworkingIdentity_ParseString, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingUtils_SteamNetworkingUtils003_destructor, 4)
w_SteamNetworkingMessage_t_147 * __thiscall winISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage(struct w_steam_iface *_this, int32_t cbAllocateBuffer)
{
struct cppISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage_params params =
{
.linux_side = _this->u_iface,
.cbAllocateBuffer = cbAllocateBuffer,
};
TRACE("%p\n", _this);
cppISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage( &params );
return params._ret;
}
uint32_t __thiscall winISteamNetworkingUtils_SteamNetworkingUtils003_GetRelayNetworkStatus(struct w_steam_iface *_this, SteamRelayNetworkStatus_t *pDetails)
{
struct cppISteamNetworkingUtils_SteamNetworkingUtils003_GetRelayNetworkStatus_params params =