Commit Graph

1232 Commits

Author SHA1 Message Date
Arkadiusz Hiler
99a58cf845 Make README more digestible 2021-11-11 18:36:07 +02:00
Arkadiusz Hiler
06c9f221ec proton: Log the kernel version. 2021-11-11 18:36:07 +02:00
SSYSS000
b39c95a7e1 proton: Delete PID leading zeros instead of all zeros
Link: https://github.com/ValveSoftware/Proton/pull/5157
2021-11-11 18:36:07 +02:00
Zebediah Figura
50cab53a7b proton: Copy libvkd3d-shader-1.dll into the system32 directory.
CW-Bug-Id: #15810
2021-11-11 18:36:07 +02:00
Zebediah Figura
0d88b6db78 build: Build vkd3d.
CW-Bug-Id: #15810
2021-11-11 18:36:07 +02:00
Zebediah Figura
3b375e5463 build: Build SPIRV-Headers, sort of.
CW-Bug-Id: #15810
2021-11-11 18:36:07 +02:00
Zebediah Figura
cac66b1914 build: Build Vulkan-Headers, sort of.
CW-Bug-Id: #15810
2021-11-11 18:36:07 +02:00
Zebediah Figura
59fd9ea1da SPIRV-Headers: New submodule.
CW-Bug-Id: #15810
2021-11-11 18:36:07 +02:00
Zebediah Figura
eb9c5d1821 Vulkan-Headers: New submodule.
CW-Bug-Id: #15810
2021-11-11 18:36:07 +02:00
Zebediah Figura
d61fe4467d vkd3d: New submodule.
CW-Bug-Id: #15810
2021-11-11 18:36:07 +02:00
Zebediah Figura
44d9fb94b2 build: Run autoreconf in the container.
CW-Bug-Id: #15810
2021-11-11 18:36:07 +02:00
Andrew Eikum
4aac973ecf media-converter: Add an option to disable dumping audio to disk
CW-Bug-Id: #19009
2021-11-11 18:36:07 +02:00
Andrew Eikum
ac2caa3e54 media-converter: Remove audio data repeat logic 2021-11-11 18:36:07 +02:00
Andrew Eikum
905fc8ef44 media-converter: Don't pad filler audio data
Fixes corrupt streams when dumping audio to disk. Relies on the client
(e.g. FAudio) to fill in blank data when a buffer results in a short
decode.
2021-11-11 18:36:07 +02:00
legendofmiracles
9845a94d1c media-converter: Make Rust more idiomatic 2021-11-11 18:36:07 +02:00
Andrew Eikum
d02b5dc9ce media-converter: Always set write offset past header 2021-11-11 18:36:07 +02:00
Jactry Zeng
1ae6c80f3e fonts: Add an alternative of Nirmala UI (nirmala.ttf).
Fonts are from https://github.com/googlefonts/noto-fonts.git at
04a4c62ce05b628f80c0d3b6a455ca8201b65286, in hinted/ttf folder.

CW-Bug-Id: #17132
2021-11-11 18:36:07 +02:00
Jactry Zeng
ca928d31f9 fonts: Add an alternative of Microsoft Sans Serif (micross.ttf).
Fonts are from https://github.com/googlefonts/noto-fonts.git at
04a4c62ce05b628f80c0d3b6a455ca8201b65286, in hinted/ttf folder.

CW-Bug-Id: #17132
2021-11-11 18:36:07 +02:00
Jactry Zeng
5525cf9931 Revert "Add and install Noto Sans Arabic."
This reverts commit 9eb14500c2.
We are going to introduce a fake micross.ttf which also includes
all of these Arabic characters. We will use that one instead.
2021-11-11 18:36:07 +02:00
Paul Gofman
7a90ff74ce lsteamclient: Get memory for SteamClient interface within native steamclient.dll loader range.
CW-Bug-ID: #19605

For Mafia II.
2021-11-11 18:36:07 +02:00
Andrew Eikum
b3c6c677bc lsteamclient: Fix SteamIPAddress_t size
CW-Bug-Id: #19598
2021-11-11 18:29:03 +02:00
Andrew Eikum
2165c3ff81 lsteamclient: Also key glyph path cache off of flags parameter 2021-11-11 17:52:16 +02:00
Andrew Eikum
0b1db713ac lsteamclient: Also convert paths from GetGlyphForXboxOrigin
CW-Bug-Id: #19517
2021-10-08 13:22:52 -05:00
Andrew Eikum
f9eef72c88 lsteamclient: Convert glyph paths in new ISteamInput005 methods
CW-Bug-Id: #19517
2021-10-08 13:22:52 -05:00
Andrew Eikum
4b9b102b31 lsteamclient: Convert path given to ISteamInput::SetInputActionManifestFilePath
CW-Bug-Id: #19517
2021-10-08 13:22:52 -05:00
Andrew Eikum
da911c3bf9 lsteamclient: generate 1.52 support 2021-10-08 13:22:51 -05:00
Andrew Eikum
a1244bdf38 lsteamclient: import steamworks sdk 1.52 2021-10-08 13:22:51 -05:00
Arkadiusz Hiler
5536e50175 update wine 2021-09-29 16:27:35 +03:00
Arkadiusz Hiler
0254a0fe15 update dxvk to v1.9.2-7-gb63ceeda 2021-09-29 16:27:27 +03:00
Arkadiusz Hiler
1db7f930a9 update vkd3d-proton to v2.4-101-g173b8ece 2021-09-24 20:22:55 +03:00
Paul Gofman
d9f80272c0 proton: Enabled nvcuda.dll when nvapi is enabled.
Link: https://github.com/ValveSoftware/wine/pull/119
2021-09-23 19:07:57 +03:00
Esme Povirk
4940f69c90 Remove default overrides for Microsoft.Xna.Framework.
This default is no longer needed because it's built into Wine.
The Wine default is now version-specific so XNA 3.x redists can load.

CW-Bug-Id: #16852
2021-09-23 19:07:57 +03:00
Andrew Eikum
c47dfe6a0b proton: Don't follow symlinks when merging user dirs
Link: https://github.com/ValveSoftware/Proton/issues/5102
2021-09-23 19:07:48 +03:00
Andrew Eikum
79ddcc5568 proton: Don't copy metadata by default 2021-08-23 12:30:03 -05:00
Andrew Eikum
b5646c4072 proton: Work around prefixes broken by unofficial builds
Some unofficial builds running closer to upstream created a Documents ->
My Documents symlink. We would then create a My Documents -> Documents
symlink, resulting in infinite recursion. Detect this scenario and fix
it before merging user directories.
2021-08-19 10:47:48 -05:00
Liam Middlebrook
0afcb19416 proton: Copy DLLs provided by the NVIDIA driver into prefix
The upcoming NVIDIA 470 driver series will introduce a DLL (nvngx.dll)
for the support of NVIDIA DLSS in Proton. This change adds logic for
discovering the location of DLL files provided by the NVIDIA driver, and
copies them to C:\Windows\System32\

Reviewed-by: Adam Moss <amoss@nvidia.com>
2021-08-17 10:11:32 -05:00
Liam Middlebrook
1630811474 dxvk-nvapi: Add to Proton
Add https://github.com/jp7677/dxvk-nvapi as a submodule. dxvk-nvapi will
not be copied into Proton prefixes by default, but instead will be
controlled via the environment variable PROTON_ENABLE_NVAPI. This is
done to avoid any potential adverse effects of the nvapi DLL existing
in cases where an application may require a function that is not
implemented by dxvk-nvapi.

This new functionality can be enabled by setting the following environment
variable to a value of `1`:
    `PROTON_ENABLE_NVAPI`

This functionality is needed in order to support DLSS within Proton.

Reviewed-by: Adam Moss <amoss@nvidia.com>
2021-08-17 10:11:32 -05:00
Andrew Eikum
3f865b5b5b update FAudio to 21.08-1-g0c352eb 2021-08-17 10:11:32 -05:00
Andrew Eikum
e82e98b1ff proton: Migrate old user paths to new paths
CW-Bug-Id: 18905
2021-08-17 10:11:32 -05:00
Andrew Eikum
b5cfb6b549 update wine 2021-08-17 10:11:32 -05:00
Andrew Eikum
49047eaba2 update dxvk to v1.9.1 2021-08-12 10:54:20 -05:00
Andrew Eikum
542d82c93e build: Fix copying .so files in module target 2021-08-12 10:54:20 -05:00
Giovanni Mascellani
9eb14500c2 Add and install Noto Sans Arabic.
This is useful to work around an issue with Arabic font rendering in
Cyberpunk 2077 installer, first reported at
https://github.com/ValveSoftware/Proton/issues/4450#issuecomment-882996582.

CW-Bug-Id: #19125
2021-08-12 10:54:20 -05:00
Giovanni Mascellani
0683ff8926 Build a fake Malgun Gothic font. 2021-08-12 10:54:20 -05:00
Giovanni Mascellani
f9f0fc3931 Add Korean version of SourceHanSans font. 2021-08-12 10:54:19 -05:00
Giovanni Mascellani
cf9d10ef68 Build a fake MS Gothic font. 2021-08-12 10:54:19 -05:00
Giovanni Mascellani
8ad18f38d5 Add Japanese version of SourceHanSans font. 2021-08-12 10:54:19 -05:00
Giovanni Mascellani
dfa5bf8c18 Build a fake SimSun font. 2021-08-12 10:54:19 -05:00
Giovanni Mascellani
920377546d Prepare for compiling different SourceHanSans fonts.
This and the following commits provide some CJK fonts which the
Rockstar installer can use as fallback.

CW-Bug-Id: #18969
2021-08-12 10:54:19 -05:00
Paul Gofman
d2080ad0fd steam_helper: Don't hand off Steam appid to OpenVR runtime in initialize_vr_data().
CW-Bug-Id: 19220

Initializing OpenVR with the app's game ID seems to cause problems with
Steam VR runtime stability when the game uses OpenXR. The negative
impact is that if OpenVR is started the initialization will be delayed
for 2 seconds by vrserver waiting for valid appid. But the wait goes
in parallel with main application startup and should not delay things
much, if at all.
2021-08-12 10:54:19 -05:00