1127 Commits

Author SHA1 Message Date
Arkadiusz Hiler
8567b5f1ed update wine experimental-6.3-20210913 2021-09-13 16:14:58 +03:00
Arkadiusz Hiler
dfdd0c1cd5 update vkd3d-proton to v2.4-75-g0e216b2b experimental-6.3-20210908 2021-09-08 21:08:44 +03:00
Arkadiusz Hiler
4b12449c98 update wine 2021-09-08 21:06:33 +03:00
Zebediah Figura
41d3507e2c vkd3d: Update to my working tree.
CW-Bug-Id: #15810
2021-09-08 20:07:52 +03:00
Zebediah Figura
61d7ef2da6 proton: Copy libvkd3d-shader-1.dll into the system32 directory.
CW-Bug-Id: #15810
2021-09-08 20:07:51 +03:00
Zebediah Figura
7629f101a8 build: Build vkd3d.
CW-Bug-Id: #15810
2021-09-08 20:07:49 +03:00
Zebediah Figura
1ed57d0651 build: Build SPIRV-Headers, sort of.
CW-Bug-Id: #15810
2021-09-08 20:07:48 +03:00
Zebediah Figura
e9fa352ff5 build: Build Vulkan-Headers, sort of.
CW-Bug-Id: #15810
2021-09-08 20:07:46 +03:00
Zebediah Figura
33de017d0a SPIRV-Headers: New submodule.
CW-Bug-Id: #15810
2021-09-08 20:07:44 +03:00
Zebediah Figura
af83459f04 Vulkan-Headers: New submodule.
CW-Bug-Id: #15810
2021-09-08 20:07:42 +03:00
Zebediah Figura
5a103ff22c vkd3d: New submodule.
CW-Bug-Id: #15810
2021-09-08 20:07:40 +03:00
Zebediah Figura
72c797eb23 build: Run autoreconf in the container.
CW-Bug-Id: #15810
2021-09-08 20:07:25 +03:00
Andrew Eikum
227ff174d5 update wine experimental-6.3-20210830 2021-08-30 09:28:51 -05:00
Andrew Eikum
685eb32b25 proton: Don't follow symlinks when merging user dirs 2021-08-25 12:57:21 -05:00
Andrew Eikum
672d539109 update wine experimental-6.3-20210825 2021-08-25 10:07:58 -05:00
Andrew Eikum
b1bf19d5d1 update vkd3d-proton to v2.4-26-g7ff3ef26 2021-08-25 08:30:00 -05:00
Andrew Eikum
790ec2c849 update wine experimental-6.3-20210823 2021-08-23 14:42:45 -05:00
Andrew Eikum
7b97e8591a update vkd3d-proton to v2.4-2-g6fd564db 2021-08-23 14:42:45 -05:00
Andrew Eikum
1e45fccd17 update dxvk to v1.9.1-76-g3718cee9 2021-08-23 14:42:45 -05:00
Giovanni Mascellani
1e7d50bc04 docker: Install Capstone development files. 2021-08-23 14:42:45 -05:00
Rémi Bernon
4d13e241c1 docker: Add python3-pefile package to SDK image. 2021-08-23 14:42:45 -05:00
Rémi Bernon
d07c85facf docker: Don't install tini, it's already there now. 2021-08-23 14:42:45 -05:00
Rémi Bernon
df03a72a85 docker: Install libxpresent-dev packages. 2021-08-23 14:42:45 -05:00
Rémi Bernon
c48de2bc8e docker: Bump steamrt version to 0.20210505.0. 2021-08-23 14:42:45 -05:00
Andrew Eikum
ab625f6099 Handle steampipe quirks in deploy builds 2021-08-23 14:42:45 -05:00
Andrew Eikum
18959a2133 Don't ship filenames with colons in them 2021-08-23 14:42:45 -05:00
Andrew Eikum
14cdb13f91 Don't ship proton dist files in a tarball anymore 2021-08-23 14:42:45 -05:00
Rémi Bernon
5f28c4312d build: Cleanup target directories before building.
And force copy artifacts after.
2021-08-23 14:42:45 -05:00
Andrew Eikum
79ddcc5568 proton: Don't copy metadata by default proton-6.3-6c 2021-08-23 12:30:03 -05:00
Andrew Eikum
b5646c4072 proton: Work around prefixes broken by unofficial builds
Some unofficial builds running closer to upstream created a Documents ->
My Documents symlink. We would then create a My Documents -> Documents
symlink, resulting in infinite recursion. Detect this scenario and fix
it before merging user directories.
proton-6.3-6b
2021-08-19 10:47:48 -05:00
Liam Middlebrook
0afcb19416 proton: Copy DLLs provided by the NVIDIA driver into prefix
The upcoming NVIDIA 470 driver series will introduce a DLL (nvngx.dll)
for the support of NVIDIA DLSS in Proton. This change adds logic for
discovering the location of DLL files provided by the NVIDIA driver, and
copies them to C:\Windows\System32\

Reviewed-by: Adam Moss <amoss@nvidia.com>
proton-6.3-6 proton-6.3-6-rc4
2021-08-17 10:11:32 -05:00
Liam Middlebrook
1630811474 dxvk-nvapi: Add to Proton
Add https://github.com/jp7677/dxvk-nvapi as a submodule. dxvk-nvapi will
not be copied into Proton prefixes by default, but instead will be
controlled via the environment variable PROTON_ENABLE_NVAPI. This is
done to avoid any potential adverse effects of the nvapi DLL existing
in cases where an application may require a function that is not
implemented by dxvk-nvapi.

This new functionality can be enabled by setting the following environment
variable to a value of `1`:
    `PROTON_ENABLE_NVAPI`

This functionality is needed in order to support DLSS within Proton.

Reviewed-by: Adam Moss <amoss@nvidia.com>
2021-08-17 10:11:32 -05:00
Andrew Eikum
3f865b5b5b update FAudio to 21.08-1-g0c352eb 2021-08-17 10:11:32 -05:00
Andrew Eikum
e82e98b1ff proton: Migrate old user paths to new paths
CW-Bug-Id: 18905
2021-08-17 10:11:32 -05:00
Andrew Eikum
b5cfb6b549 update wine 2021-08-17 10:11:32 -05:00
Andrew Eikum
49047eaba2 update dxvk to v1.9.1 2021-08-12 10:54:20 -05:00
Andrew Eikum
542d82c93e build: Fix copying .so files in module target 2021-08-12 10:54:20 -05:00
Giovanni Mascellani
9eb14500c2 Add and install Noto Sans Arabic.
This is useful to work around an issue with Arabic font rendering in
Cyberpunk 2077 installer, first reported at
https://github.com/ValveSoftware/Proton/issues/4450#issuecomment-882996582.

CW-Bug-Id: #19125
2021-08-12 10:54:20 -05:00
Giovanni Mascellani
0683ff8926 Build a fake Malgun Gothic font. 2021-08-12 10:54:20 -05:00
Giovanni Mascellani
f9f0fc3931 Add Korean version of SourceHanSans font. 2021-08-12 10:54:19 -05:00
Giovanni Mascellani
cf9d10ef68 Build a fake MS Gothic font. 2021-08-12 10:54:19 -05:00
Giovanni Mascellani
8ad18f38d5 Add Japanese version of SourceHanSans font. 2021-08-12 10:54:19 -05:00
Giovanni Mascellani
dfa5bf8c18 Build a fake SimSun font. 2021-08-12 10:54:19 -05:00
Giovanni Mascellani
920377546d Prepare for compiling different SourceHanSans fonts.
This and the following commits provide some CJK fonts which the
Rockstar installer can use as fallback.

CW-Bug-Id: #18969
2021-08-12 10:54:19 -05:00
Paul Gofman
d2080ad0fd steam_helper: Don't hand off Steam appid to OpenVR runtime in initialize_vr_data().
CW-Bug-Id: 19220

Initializing OpenVR with the app's game ID seems to cause problems with
Steam VR runtime stability when the game uses OpenXR. The negative
impact is that if OpenVR is started the initialization will be delayed
for 2 seconds by vrserver waiting for valid appid. But the wait goes
in parallel with main application startup and should not delay things
much, if at all.
2021-08-12 10:54:19 -05:00
Paul Gofman
9cf5ff5cec wineopenxr: Update to 1.0.18 registry version. 2021-08-12 10:54:19 -05:00
Paul Gofman
95b1dc2b0b Update OpenXR-SDK submodule. 2021-08-12 10:54:19 -05:00
Paul Gofman
6471f83f55 wineopenxr: HACK: Force enable XR_KHR_win32_convert_performance_counter_time.
Linux SteamVR doesn't seem to support the Linux XR_KHR_convert_timespec_time
yet but the games start to refuse to work without the extension even if
they do not actually use it.

CW-Bug-Id: 19220
2021-08-12 10:54:19 -05:00
Paul Gofman
6981478bf5 wineopenxr: Substitute XR_KHR_convert_timespec_time for XR_KHR_win32_convert_performance_counter_time.
CW-Bug-Id: 19220
2021-08-12 10:54:19 -05:00
Paul Gofman
c35f4120d4 wineopenxr: Use array for coding extension substitution.
CW-Bug-Id: 19220
2021-08-12 10:54:19 -05:00