Derek Lesho
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9c1217fb27
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Revert "mediaconvert: Classify protonvideoconv as Codec/Converter."
This reverts commit 55e173a787 .
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2022-01-24 11:36:57 -05:00 |
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Derek Lesho
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55e173a787
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mediaconvert: Classify protonvideoconv as Codec/Converter.
When classified as Codec/Parser, it is prioritised over actual demuxers.
Signed-off-by: Derek Lesho <dlesho@codeweavers.com>
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2022-01-21 14:00:01 -05:00 |
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Derek Lesho
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c941e68acf
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proton: Look for libraries in Steam Client path.
This is used to pick up Valve's build of ffmpeg, which includes proprietary decoders.
Signed-off-by: Derek Lesho <dlesho@codeweavers.com>
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2022-01-21 13:59:51 -05:00 |
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Derek Lesho
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36ef402031
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proton: Add gst-libav and ffmpeg to build.
Signed-off-by: Derek Lesho <dlesho@codeweavers.com>
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2022-01-21 13:58:43 -05:00 |
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Proton Merge Bot
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d54bd682b6
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update submodules
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2022-01-19 16:36:53 +00:00 |
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Proton Merge Bot
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e4912a99ec
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update submodules
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2022-01-14 14:30:17 +00:00 |
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Proton Merge Bot
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801335eb44
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update submodules
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2022-01-13 20:09:44 +02:00 |
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Rémi Bernon
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9347731ec6
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docker: Add fontforge and libutfcpp-dev to the Proton SDK images.
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2022-01-11 17:53:18 +01:00 |
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Rémi Bernon
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b214f087ed
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docker: Add nasm to newer Proton SDK too.
This restores commit d39f08b182 .
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2022-01-10 17:48:49 +01:00 |
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Rémi Bernon
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c0855f6b0f
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docker: Add nasm package to Proton 6.3 SDK.
This reverts commit d39f08b182 as we want
to update older SDK here.
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2022-01-10 17:48:31 +01:00 |
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Arkadiusz Hiler
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145b06d59b
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build: Override assignment of DOCKER_OPTS.
... so that users can use this variable to extra docker options when
desired.
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2022-01-10 17:35:05 +02:00 |
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Arkadiusz Hiler
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76dc9ad5ed
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update wine
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2022-01-10 15:30:27 +02:00 |
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Arkadiusz Hiler
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e1d3791025
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Use github gstreamer mirrors.
Freedesktop tends to have their https not working these days plus it's
better to rely only on one hosting service instead of multiple.
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2022-01-06 16:41:27 +02:00 |
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Proton Merge Bot
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4a359d64c9
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update submodules
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2022-01-03 17:45:15 +00:00 |
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Andrew Eikum
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91d52a089c
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lsteamclient: Generate steamworks sdk 1.53a support
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2022-01-03 10:35:11 -06:00 |
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Andrew Eikum
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cde466eff6
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lsteamclient: Import steamworks sdk 1.53a
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2022-01-03 10:35:11 -06:00 |
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Andrew Eikum
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ebcda76853
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lsteamclient: Support reference parameters
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2022-01-03 10:35:11 -06:00 |
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Andrew Eikum
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d8c5b22535
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lsteamclient: Use python f-strings
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2022-01-03 10:35:11 -06:00 |
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Andrew Eikum
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7bfca83491
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Revert "lsteamclient: Import steamworks 1.53_preview"
This reverts commit 6361b94c8b .
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2022-01-03 10:35:09 -06:00 |
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Andrew Eikum
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2c9e0a0b27
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Revert "lsteamclient: Generate 1.53_preview support"
This reverts commit 629bbca537 .
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2022-01-03 10:35:07 -06:00 |
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Arkadiusz Hiler
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d1df86e3c0
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vkd3d: Update submodule's url to github
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2021-12-29 17:03:01 +02:00 |
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Paul Gofman
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78f03df182
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wineopenxr: Convert projection view info chain in convert_XrCompositionLayer().
CW-Bug-Id: #19878
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2021-12-28 20:46:36 +03:00 |
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Paul Gofman
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546f559d4d
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wineopenxr: Update to 1.0.20 registry version.
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2021-12-28 20:46:16 +03:00 |
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Paul Gofman
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4348d770d1
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Update OpenXR-SDK submodule.
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2021-12-28 20:46:08 +03:00 |
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Esme Povirk
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04a851d362
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Set .update-timestamp for new prefixes.
CW-Bug-Id: #19818
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2021-12-23 13:50:40 -06:00 |
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Nikolay Sivov
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0ca077da99
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Do not use d3d10/d3d10_1 from dxvk.
That allows games to use d3d10 effects framework that wine's modules provide.
(cherry picked from commit fa71ebcfeb )
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2021-12-22 10:29:58 +03:00 |
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Proton Merge Bot
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0de380db62
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update submodules
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2021-12-21 19:41:19 +00:00 |
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Proton Merge Bot
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7c79ab9096
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update submodules
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2021-12-20 10:43:39 +00:00 |
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Arkadiusz Hiler
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909e8c8bc0
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Include downstream barrier hack for DEATHLOOP in vkd3d-proton
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2021-12-20 12:25:28 +02:00 |
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Rémi Bernon
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511c367157
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steam.exe: Make process system after child process has started.
So that it can connect to the winstation and get a desktop reference
before steam.exe releases theirs.
CW-Bug-ID: #19584
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2021-12-17 10:08:58 +01:00 |
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Rémi Bernon
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d39f08b182
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docker: Update Proton SDK components.
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2021-12-15 17:57:21 +01:00 |
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Rémi Bernon
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25181d657a
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docker: Install yasm in Proton SDK images.
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2021-12-15 14:44:42 +01:00 |
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Rémi Bernon
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d0c25448fa
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Update wine submodule.
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2021-12-15 14:27:31 +01:00 |
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Proton Merge Bot
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7270606c40
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update submodules
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2021-12-09 16:00:05 +00:00 |
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Jactry Zeng
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e178454835
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proton: Add workaround for FFXIV to enable old launcher by default.
CW-Bug-Id: #19609
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2021-12-09 17:54:03 +02:00 |
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Johannes Bauer
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d0ddd0b733
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README: Fix a few small typos.
Link: https://github.com/ValveSoftware/Proton/pull/5357/
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2021-12-09 17:54:03 +02:00 |
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Esme Povirk
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0771f04ea4
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Update Wine Mono to 7.0.0.
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2021-12-09 17:54:03 +02:00 |
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Jacek Caban
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726c2fe87d
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proton: Allow relative paths in PROTON_REMOTE_DEBUG_CMD.
Patch by Timothee Besset.
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2021-12-09 17:54:03 +02:00 |
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Georg Lehmann
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1c8cf58d2a
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Set VKD3D_SHADER_DEBUG=none by default.
Link: https://github.com/ValveSoftware/Proton/pull/5326
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2021-12-09 17:54:03 +02:00 |
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Arkadiusz Hiler
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2a79f04f67
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Revert "pefixup: Add timestamps to PE fixup step"
This reverts commit 74a40b17aa .
To prevent people from running Destiny 2 so they won't get banned.
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2021-12-09 17:54:03 +02:00 |
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Rémi Bernon
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f52e7c9cb1
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build: Don't depend on wine for building libvkd3d-shader.
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2021-12-09 17:54:03 +02:00 |
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Rémi Bernon
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68877059b1
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build: Cross-compile Vulkan Loader with Vulkan and SPIRV Headers.
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2021-12-09 17:54:03 +02:00 |
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Rémi Bernon
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778d6a4e43
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Vulkan-Loader: Add new submodule.
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2021-12-09 17:54:03 +02:00 |
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Rémi Bernon
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6e9a5730bf
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Vulkan-Headers: Update to v1.2.198.
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2021-12-09 17:54:03 +02:00 |
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Rémi Bernon
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9c2b848e81
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build: Build vkd3d-shader with cross-compilation rules.
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2021-12-09 17:54:03 +02:00 |
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Rémi Bernon
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abaaf762a5
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build: Better support meson cross compilation.
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2021-12-09 17:54:03 +02:00 |
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Rémi Bernon
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28805deff4
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build: Remove CCACHE_BIN variable, use wrappers in PATH instead.
Container have ccache wrappers in the PATH already, and the two
components CC / CXX just makes it harder to generate meson cross files.
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2021-12-09 17:54:03 +02:00 |
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Rémi Bernon
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a61b1c7c87
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build: Better support cross-compilation in common rules.
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2021-12-09 17:54:03 +02:00 |
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Rémi Bernon
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44ebcaaf86
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build: Simplify cargo target replacement.
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2021-12-09 17:54:03 +02:00 |
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Rémi Bernon
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59b19f2975
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build: Use $$(OBJ) consistently in rules macros.
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2021-12-09 17:54:03 +02:00 |
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