Commit Graph

1469 Commits

Author SHA1 Message Date
Rémi Bernon
d11d466cb3 lsteamclient: Import SteamWorks SDK 1.55. 2023-05-19 18:04:55 +03:00
Rémi Bernon
b661fabcbd lsteamclient: Generate SteamWorks SDK 1.54 support. 2023-05-19 18:04:49 +03:00
Rémi Bernon
01603fb118 lsteamclient: Import SteamWorks SDK 1.54. 2023-05-19 18:04:44 +03:00
Arkadiusz Hiler
e82bed8475 proton: Remove stale ir50_32.dll that can be left by experimental.
When switching back to 8.0 from Experimental it will point to a .dll in
the Experimental install directory. It's incompatible with 8.0 due to
experimental-only winegstreamer changes and causes delayed symbol
imports to fail.

CW-Bug-Id: #22205
2023-04-28 12:19:30 +03:00
Arkadiusz Hiler
656f440e94 update wine 2023-04-28 00:00:09 +03:00
Arkadiusz Hiler
5ac739906d proton: Optionally copy d3d12core for vkd3d-proton.
In anticipation of a pull-request being merged that moves things around
and introduces d3d12core.dll.

This should be made non-optional once the vkd3d-proton changes land.

Link: https://github.com/HansKristian-Work/vkd3d-proton/pull/1458
2023-04-27 17:51:45 +03:00
Arkadiusz Hiler
f679be3cc0 update wine 2023-04-18 17:04:27 +03:00
Andrew Eikum
576a839c18 Don't ship filenames with colons in them
CW-Bug-Id: #22054
2023-04-18 17:04:27 +03:00
Arkadiusz Hiler
ccb1c5a413 update wine 2023-04-13 22:12:34 +03:00
Giovanni Mascellani
10db41a416 Update vkd3d submodule. 2023-03-08 17:36:03 +02:00
Arkadiusz Hiler
9ec1e2714e update vkd3d-proton to v2.8-84-g08909d98 2023-03-08 17:36:03 +02:00
Arkadiusz Hiler
1164e4b0b8 update dxvk to v2.1-4-gcaf31033 2023-03-08 17:36:03 +02:00
Arkadiusz Hiler
9130990527 update dxvk-nvapi to v0.6.2 2023-03-08 17:35:54 +02:00
Esme Povirk
0b8c0e97b2 Update Wine Mono to 7.4.1. 2023-03-08 17:35:54 +02:00
Paul Gofman
f7c895c287 steam_helper: Trigger EA Desktop reinstall if link2ea association is missing.
CW-Bug-Id: #21645
2023-03-08 17:35:54 +02:00
Paul Gofman
5610e4538f steam_helper: Set desktop close timeout for EA Desktop.
CW-Bug-Id: #21645
2023-03-08 17:35:54 +02:00
Adam Moss
e171c46460 proton: Set enablenvapi for Red Dead 2 / Online.
Link: https://github.com/ValveSoftware/Proton/pull/6227
2023-03-08 17:35:54 +02:00
Arkadiusz Hiler
e34482a580 proton: Disable hidenvgpu if nvapi is enabled.
Link: https://github.com/ValveSoftware/Proton/pull/6227
2023-03-08 17:35:54 +02:00
Adam Moss
6b4dce48bc proton: Enable dxvknvapi on a bunch of (DLSS) titles.
Link: https://github.com/ValveSoftware/Proton/pull/6120
Link: https://github.com/ValveSoftware/Proton/pull/6227

(squashed a bunch of commits)
2023-03-08 17:35:54 +02:00
Rémi Bernon
c7cb79128e fonts: Only convert simsun.ttc to TrueType.
This partially reverts commit 303299793f.

CW-Bug-Id: #21346
2023-03-08 17:35:54 +02:00
Rémi Bernon
303299793f fonts: Convert simsun.ttc / msyh.ttf / malgun.ttf to TrueType.
CW-Bug-Id: #21346
2023-02-14 16:07:44 +02:00
Paul Gofman
b59a3040d9 lsteamclient: Fix _GetAppInstallDir() return value.
CW-Bug-Id: #21864
2023-02-14 16:07:44 +02:00
Giovanni Mascellani
36f8ada2cd fonts: Include in fake Nirmala UI all the codepoints from the original font.
New fonts are from https://github.com/notofonts/noto-fonts.git at
2725c70baa8b0176c7577093ba1fc6179aa79478, in the hinted/ttf folder.
2023-02-14 16:07:44 +02:00
Giovanni Mascellani
b75a61bc1f fonts: Include in fake Microsoft Sans Serif all the codepoints from the original font. 2023-02-14 16:07:44 +02:00
Giovanni Mascellani
3d635bd789 fonts: Include in fake Arial all the codepoints from the original font.
New fonts are from https://github.com/notofonts/noto-fonts.git at
2725c70baa8b0176c7577093ba1fc6179aa79478, in the hinted/ttf folder.
2023-02-14 16:07:44 +02:00
Giovanni Mascellani
a6f3965460 Makefile.in: Fix typo preventing Armenian fonts to be picked up. 2023-02-14 16:07:44 +02:00
Rémi Bernon
a8eeb1c9ac build: Move the MONO_TARBALL_URL variable down. 2023-02-14 16:07:44 +02:00
Giovanni Mascellani
85ed53c1d8 fonts: Provide an alternative fake Arial font.
The fake Arial already distributed with Python is based on Liberation fonts.
It is metrically compatible with the original Arial, but it doesn't support
all its glyphs (specifically, it misses Arabic).

The new one is based on Noto fonts. It support all the Arial glyphs
(I think), but it is not metrically compatible. It is enabled based
on SteamGameId when glyph coverage is considered more important than
metric compatibility.

So far it is enabled for FIFA 21 and FIFA 22.

CW-Bug-Id: #20302
2023-02-14 16:07:44 +02:00
Giovanni Mascellani
77fd6c3b2d proton: Install all available fonts to the prefix.
This requires commit "loader: Install all fonts provided by Proton in the
registry." in Wine, otherwise font support will be broken.
2023-02-14 16:07:44 +02:00
Giovanni Mascellani
4378ee718a fonts: Install Liberation fonts using their fake name.
For homogeneity with the other fake fonts. That's mostly cosmetic.
2023-02-14 16:07:44 +02:00
Giovanni Mascellani
7e10a41649 fonts/noto: Update all Noto fonts.
New fonts are from https://github.com/notofonts/noto-fonts.git at
2725c70baa8b0176c7577093ba1fc6179aa79478, in the hinted/ttf folder.
2023-02-14 16:07:44 +02:00
Giovanni Mascellani
5b52756384 LICENSE: Fix a typo. 2023-02-14 16:07:44 +02:00
Giovanni Mascellani
8e9e6da034 fonts: Rewrite font merging script based on fonttools.
The current script based on fontforge seems to have a few problems.
The generated fonts show glitches, for example in Cyberpunk 2077 for
Thai and in FIFA 22 for Arabic.

I don't precisely know what is the problem, and it might be that
the real bug is in the rendering code rather than in the merging
script. But since this seems to work better overall, I'm sticking
with it.

CW-Bug-Id: #20302
2023-02-14 16:07:44 +02:00
Arkadiusz Hiler
62174c7c1e default_pfx.py: Don't accept the shell argument any more.
We now only invoke it inside of the container instead of passing the
`docker run ...` as a parameter.
2023-02-14 16:07:44 +02:00
Arkadiusz Hiler
692ef0aa1f build: Do as much as possible inside of the SDK container.
Parts of the rules, including the magical ones created via
make/rules-*.mk, are executed inside of the container via SHELL
override, and parts are executed on the host side.

This makes reasoning about and debugging the rules much harder than it
should be. It also requirs the users to have certain programs installed
on the host in addition to docker/podman.

With this change `make` will act as a simple pass through to inside of
the container for the most part.

One notable exception is installation which still happens the host side.
2023-02-14 16:07:44 +02:00
Arkadiusz Hiler
9f8a37c0c1 Makefile.in: Get rid of nested make.
We are going to invoke a single in-contiainer make anyway.
2023-02-14 16:07:44 +02:00
Rémi Bernon
08a5f1cd56 proton: Trace language related environment variables.
CW-Bug-Id: #21346
2023-02-14 16:07:44 +02:00
Rémi Bernon
2b95bc1771 steam: Match LC_TYPE / LC_MESSAGES default with selected language.
CW-Bug-Id: #21346
2023-02-14 16:07:44 +02:00
Arkadiusz Hiler
e60f8c6aac build: Build all fonts in the container.
With the upgrade to sniper the fontforge is up to date enought to build
all our fonts.

Patch is used only to patch the fonts.
2023-02-14 16:07:44 +02:00
Arkadiusz Hiler
b4bba7eec4 configure.sh: Move the default SDK build container image URI to Makefile.in.
Up until now ./configure.sh was baking in the default value into the
generated Makefile. Because of it if there was a change that requires a
newer version of the SDK the compilation would fail until the next
./configure.sh invocation does the update.

This is proved to be confusing - mysterious build errors without clear
explanation.

With this change the default value is a part of Makefile.in and if user
doesn't specify --proton-sdk-image it will be always used and always up
to date.

--proton-sdk-image overrides the default and stores it in the Makefile
just like it used to.
2023-02-14 16:07:44 +02:00
Arkadiusz Hiler
28aeb63901 build: Switch over to sniper-based SDK container. 2023-02-14 16:07:44 +02:00
Arkadiusz Hiler
b2b17774e4 make/rules-source.mk: Suppress grep warnings.
The second grep in sequence can exit early (-q, as soon as we have one
match it exits with a success) which makes the first grep unhappy as its
write pipe is closed early, resulting in:

        syncing vulkan-loader... grep: write error: Broken pipe

Let's silence those errors.
2023-02-14 16:07:44 +02:00
Arkadiusz Hiler
bc63dbbf2a build: Get rid of runtime selection options.
Those were first added when we were working on using the new
pressure-vessel based runtime but have basically no use during current
development.
2023-02-14 16:07:44 +02:00
Arkadiusz Hiler
10a240c341 docker: Use sniper as a base. 2023-02-14 16:07:44 +02:00
Giovanni Mascellani
cbf52aaafa default_pfx: Filter out fully qualified paths from the registry.
The default registry contains some fully qualified paths to fonts
that are available on the build machine, but make no sense on any
other system. This is useless, and also known to cause bug, because
it confuses the Wine font caching code. An affected game is
Lumberjack's Dynasty.
2023-02-14 16:07:44 +02:00
Giovanni Mascellani
84012c12aa Do not use the vkd3d version emebededd in Wine, but rebuild from its submodule. 2023-02-14 16:07:44 +02:00
Giovanni Mascellani
929733036f Revert "Build vkd3d as ELF."
This reverts commit 69d6b82e94.
2023-02-14 16:07:44 +02:00
Rémi Bernon
5e90e8283c build: Use gdb debug infos instead of dwarf-2 strict-dwarf. 2023-02-14 16:07:44 +02:00
Rémi Bernon
559e652a45 build: Download and cache contrib into the build folder only.
Wine Mono / Gecko packages are already cached in a contrib folder,
and downloading them outside of proton source directory is brittle.

This also makes the source sync run twice when using the toplevel
Makefile.
2023-02-14 16:07:44 +02:00
Rémi Bernon
331c90a874 build: Copy files to dist / deploy / install with rsync. 2023-02-14 16:07:44 +02:00