Leif Metcalf
ecb0f0bfe7
Use --recurse-submodules with git-clone
2019-04-15 10:25:31 -05:00
Andrew Eikum
9c312a13a8
Makefile: Allow user to specify build name and add help target
2019-03-26 09:08:42 -05:00
Andrew Eikum
e3ea6a2479
Configure build dir in makefile instead of vagrant init
2019-03-26 09:08:42 -05:00
Andrew Eikum
12d0d0292b
Don't build against the beta runtime
2019-02-18 14:28:07 -06:00
Andrew Eikum
a2bb446d14
README: Update configure command to reflect that we use the beta runtime
2019-02-14 08:32:40 -06:00
Andrew Eikum
f5bbcfd4b9
README: Document new top-level Makefile
2019-02-14 08:32:39 -06:00
Andrew Eikum
0ecb100046
Run Wine in the steam runtime
2019-02-14 08:32:38 -06:00
Vincent Povirk
3e4f6f8e25
README: Document Steam configuration for local builds.
2019-02-13 10:16:38 -06:00
Vincent Povirk
c481c0321b
README: Fix documentation for compatibility tools directory.
2019-02-13 10:16:38 -06:00
Andrew Eikum
ad35af81e9
proton: Add runtime variable to limit GL extension string length
2019-02-13 10:16:38 -06:00
Ethan Lee
3eb29f419e
proton: Add PROTON_NO_D3D10
2019-01-16 08:30:35 -06:00
Andrew Eikum
1fb4db2331
proton: Add force large address aware runtime setting
2018-12-20 10:56:47 -06:00
Andrew Eikum
37f5068be7
A couple further vagrant clarifications
2018-12-05 11:26:12 -06:00
Andrew Eikum
4d82d9cfff
Document Vagrant usage
2018-11-19 14:33:03 -06:00
Pierre-Loup A. Griffais
52eb041fef
Update README.md
2018-10-16 17:27:04 -07:00
Andrew Eikum
e5f38f9f4c
proton: Use DXVK for d3d10 as well.
2018-10-16 09:44:32 -05:00
Andrew Eikum
cc3e4210cd
Revert "build dxvk as native .so"
...
This reverts commits aef98f1e7d
and f85b734f66
.
The Steam Runtime is too old to build DXVK, so we have to continue
building it as a Windows DLL.
2018-10-16 07:50:33 -05:00
Andrew Eikum
f097693864
Update README for new build system
2018-10-12 08:30:18 -05:00
Andrew Eikum
a84120449d
Remove macOS support
2018-10-11 08:32:16 -05:00
Andrew Eikum
daea2bf3de
update wine to 3.16
2018-10-11 08:21:07 -05:00
Pierre-Loup A. Griffais
ca86e8ca68
Update README.md
2018-10-11 08:20:33 -05:00
Ben Abbott
a1daf93306
Remove requirement for Steam Client Beta.
2018-09-06 14:22:36 -05:00
LArrowHead
27a83e3315
Fix basic grammatical issues
2018-09-06 14:22:36 -05:00
Adrian Torres
f9b5a08495
Make debug scripts dump dir configurable
...
If PROTON_DUMP_DEBUG_COMMANDS is set, the directory where
the debug scripts will be dumped to can be defined with
the env variable / setting PROTON_DEBUG_DIR.
This commit also lets users set PROTON_DUMP_DEBUG_COMMANDS
in user_settings.py, which didn't work previously because
the variable was being fetched from os.environ instead of env.
Closes #511
2018-08-27 08:56:06 -05:00
Andrew Eikum
a7b3740655
README: Tweak runtime config override wording
2018-08-23 11:30:05 -05:00
Andrew Eikum
1b9d405d14
proton: Only dump debug scripts when requested
2018-08-23 11:29:54 -05:00
Andrew Eikum
af9eb02401
proton: Dump some default logging if PROTON_LOG is set
2018-08-23 11:29:54 -05:00
Andrew Eikum
2f298deccf
Merge pull request #36 from chrisballinger/patch-1
...
Add macOS dependencies to README
2018-08-22 10:08:43 -05:00
Chris Ballinger
c668fc9fd7
Add macOS dependencies to README
2018-08-21 22:04:25 -07:00
tcarrio
5192e41bfe
Updated to mention PROTON_ variables specifically
2018-08-21 23:52:14 -04:00
Tom
f03e1de71d
Runtime config suggestion for specific game options
...
Updated README to reflect specific-game environment variable modification alongside the existing global option available through `user_settings.py`.
2018-08-21 22:09:48 -04:00
Jeremy White
87e0abda53
Clarify the language around building dxvk.
2018-08-21 19:20:19 -05:00
Chris Johnston
e50d601fd4
Fix CMake build instruction formatting in README
...
Fixes the CMake build instructions which appear to be formatted incorrectly.
2018-08-21 16:39:03 -07:00
Pierre-Loup A. Griffais
4bb28580c6
Update README.md
2018-08-21 11:30:34 -07:00
Pierre-Loup A. Griffais
62698b0dac
Update README.md
2018-08-21 11:26:52 -07:00
Pierre-Loup A. Griffais
52c484d5a7
Update README.md
2018-08-21 11:24:44 -07:00
Pierre-Loup A. Griffais
9dc3c2c995
Update README.md
2018-08-21 11:24:31 -07:00
Pierre-Loup A. Griffais
123c816082
Update README.md
2018-08-21 11:22:07 -07:00
Andrew Eikum
39d80d114c
copy openvr_api.dll into place for DXVK
...
DXVK needs to make some calls to openvr_api, but the game may not ship
it in a predictable location. So we provide a fallback called
openvr_api_dxvk.dll, which DXVK knows to load.
2018-07-12 11:16:45 -05:00
Andrew Eikum
971ba6438b
proton: Load environment overrides from a file on disk
2018-06-25 14:25:13 -05:00
Jeremy White
3d337e9683
Provide an example of how to build and install cmake.
2018-06-25 14:25:13 -05:00
Jeremy White
a5e05955c1
Add nasm and yasm to the build requirements; they are needed for ffmpeg.
2018-06-25 14:25:13 -05:00
Andrew Eikum
2da8976160
proton: Always enable Wine esync
2018-06-25 14:25:13 -05:00
Andrew Eikum
dbb34551e9
Also build and ship openal on Linux
...
The Steam runtime ships a too-old version of OpenAL and it's difficult
for them to upgrade.
Note that this needs a new version of cmake installed in your chroots.
2018-06-11 10:56:41 -05:00
Andrew Eikum
a709db555d
Add ffmpeg to the build instructions and licenses
2018-06-07 12:20:52 -05:00
Andrew Eikum
5d764832bc
Properly use and document the steam-runtime run.sh script
2018-05-31 12:30:43 -05:00
Andrew Eikum
a38fb17c7a
build_proton: Build default prefix against the Steam runtime
2018-05-23 15:07:36 -05:00
Andrew Eikum
3e05e9bb1a
proton: Use DXVK by default, add PROTON_USE_WINED3D11 switch
2018-05-23 13:56:38 -05:00
Andrew Eikum
417831eeca
Build the default prefix on the build machine
2018-05-23 12:51:40 -05:00
Andrew Eikum
d3a99e2db3
README: Fix typo
2018-05-18 09:21:38 -05:00
Andrew Eikum
cf00ea197d
README.md: A couple doc changes
2018-04-05 08:53:13 -05:00
Jeremy White
9de9024a30
Rename README to README.md and update it; it should be
...
largely complete for Linux now.
2018-04-04 12:29:21 -05:00