Commit Graph

1107 Commits

Author SHA1 Message Date
Andrew Eikum
da911c3bf9 lsteamclient: generate 1.52 support 2021-10-08 13:22:51 -05:00
Andrew Eikum
a1244bdf38 lsteamclient: import steamworks sdk 1.52 2021-10-08 13:22:51 -05:00
Arkadiusz Hiler
5536e50175 update wine 2021-09-29 16:27:35 +03:00
Arkadiusz Hiler
0254a0fe15 update dxvk to v1.9.2-7-gb63ceeda 2021-09-29 16:27:27 +03:00
Arkadiusz Hiler
1db7f930a9 update vkd3d-proton to v2.4-101-g173b8ece 2021-09-24 20:22:55 +03:00
Paul Gofman
d9f80272c0 proton: Enabled nvcuda.dll when nvapi is enabled.
Link: https://github.com/ValveSoftware/wine/pull/119
2021-09-23 19:07:57 +03:00
Esme Povirk
4940f69c90 Remove default overrides for Microsoft.Xna.Framework.
This default is no longer needed because it's built into Wine.
The Wine default is now version-specific so XNA 3.x redists can load.

CW-Bug-Id: #16852
2021-09-23 19:07:57 +03:00
Andrew Eikum
c47dfe6a0b proton: Don't follow symlinks when merging user dirs
Link: https://github.com/ValveSoftware/Proton/issues/5102
2021-09-23 19:07:48 +03:00
Andrew Eikum
79ddcc5568 proton: Don't copy metadata by default 2021-08-23 12:30:03 -05:00
Andrew Eikum
b5646c4072 proton: Work around prefixes broken by unofficial builds
Some unofficial builds running closer to upstream created a Documents ->
My Documents symlink. We would then create a My Documents -> Documents
symlink, resulting in infinite recursion. Detect this scenario and fix
it before merging user directories.
2021-08-19 10:47:48 -05:00
Liam Middlebrook
0afcb19416 proton: Copy DLLs provided by the NVIDIA driver into prefix
The upcoming NVIDIA 470 driver series will introduce a DLL (nvngx.dll)
for the support of NVIDIA DLSS in Proton. This change adds logic for
discovering the location of DLL files provided by the NVIDIA driver, and
copies them to C:\Windows\System32\

Reviewed-by: Adam Moss <amoss@nvidia.com>
2021-08-17 10:11:32 -05:00
Liam Middlebrook
1630811474 dxvk-nvapi: Add to Proton
Add https://github.com/jp7677/dxvk-nvapi as a submodule. dxvk-nvapi will
not be copied into Proton prefixes by default, but instead will be
controlled via the environment variable PROTON_ENABLE_NVAPI. This is
done to avoid any potential adverse effects of the nvapi DLL existing
in cases where an application may require a function that is not
implemented by dxvk-nvapi.

This new functionality can be enabled by setting the following environment
variable to a value of `1`:
    `PROTON_ENABLE_NVAPI`

This functionality is needed in order to support DLSS within Proton.

Reviewed-by: Adam Moss <amoss@nvidia.com>
2021-08-17 10:11:32 -05:00
Andrew Eikum
3f865b5b5b update FAudio to 21.08-1-g0c352eb 2021-08-17 10:11:32 -05:00
Andrew Eikum
e82e98b1ff proton: Migrate old user paths to new paths
CW-Bug-Id: 18905
2021-08-17 10:11:32 -05:00
Andrew Eikum
b5cfb6b549 update wine 2021-08-17 10:11:32 -05:00
Andrew Eikum
49047eaba2 update dxvk to v1.9.1 2021-08-12 10:54:20 -05:00
Andrew Eikum
542d82c93e build: Fix copying .so files in module target 2021-08-12 10:54:20 -05:00
Giovanni Mascellani
9eb14500c2 Add and install Noto Sans Arabic.
This is useful to work around an issue with Arabic font rendering in
Cyberpunk 2077 installer, first reported at
https://github.com/ValveSoftware/Proton/issues/4450#issuecomment-882996582.

CW-Bug-Id: #19125
2021-08-12 10:54:20 -05:00
Giovanni Mascellani
0683ff8926 Build a fake Malgun Gothic font. 2021-08-12 10:54:20 -05:00
Giovanni Mascellani
f9f0fc3931 Add Korean version of SourceHanSans font. 2021-08-12 10:54:19 -05:00
Giovanni Mascellani
cf9d10ef68 Build a fake MS Gothic font. 2021-08-12 10:54:19 -05:00
Giovanni Mascellani
8ad18f38d5 Add Japanese version of SourceHanSans font. 2021-08-12 10:54:19 -05:00
Giovanni Mascellani
dfa5bf8c18 Build a fake SimSun font. 2021-08-12 10:54:19 -05:00
Giovanni Mascellani
920377546d Prepare for compiling different SourceHanSans fonts.
This and the following commits provide some CJK fonts which the
Rockstar installer can use as fallback.

CW-Bug-Id: #18969
2021-08-12 10:54:19 -05:00
Paul Gofman
d2080ad0fd steam_helper: Don't hand off Steam appid to OpenVR runtime in initialize_vr_data().
CW-Bug-Id: 19220

Initializing OpenVR with the app's game ID seems to cause problems with
Steam VR runtime stability when the game uses OpenXR. The negative
impact is that if OpenVR is started the initialization will be delayed
for 2 seconds by vrserver waiting for valid appid. But the wait goes
in parallel with main application startup and should not delay things
much, if at all.
2021-08-12 10:54:19 -05:00
Paul Gofman
9cf5ff5cec wineopenxr: Update to 1.0.18 registry version. 2021-08-12 10:54:19 -05:00
Paul Gofman
95b1dc2b0b Update OpenXR-SDK submodule. 2021-08-12 10:54:19 -05:00
Paul Gofman
6471f83f55 wineopenxr: HACK: Force enable XR_KHR_win32_convert_performance_counter_time.
Linux SteamVR doesn't seem to support the Linux XR_KHR_convert_timespec_time
yet but the games start to refuse to work without the extension even if
they do not actually use it.

CW-Bug-Id: 19220
2021-08-12 10:54:19 -05:00
Paul Gofman
6981478bf5 wineopenxr: Substitute XR_KHR_convert_timespec_time for XR_KHR_win32_convert_performance_counter_time.
CW-Bug-Id: 19220
2021-08-12 10:54:19 -05:00
Paul Gofman
c35f4120d4 wineopenxr: Use array for coding extension substitution.
CW-Bug-Id: 19220
2021-08-12 10:54:19 -05:00
Paul Gofman
450f3e8025 vrclient: HACK: Fixup digital action 'bChange' parameter on 32 bit.
CW-Bug-Id: 19067
2021-08-12 10:54:19 -05:00
Paul Gofman
d46e6aaada vrclient: Fixup size for structs with matching field offsets but mismatched size.
CW-Bug-Id: 19067
2021-08-12 10:54:19 -05:00
Arkadiusz Hiler
ed7c5db865 docs: Add Vulkan section to PRIME.md. 2021-08-12 08:54:18 -05:00
Arkadiusz Hiler
b82289bd0d build: Add support for relabeling container volumes. 2021-08-12 08:53:50 -05:00
Andrew Eikum
7ff77df377 proton: More easily enable always-on logging 2021-08-12 08:53:50 -05:00
Andrew Eikum
f27ab32edb vkd3d-proton: Update to v2.4 2021-08-12 08:53:50 -05:00
Jacek Caban
5bc6cdaa8e proton: Add support for PROTON_REMOTE_DEBUG_CMD to allow integration with remote debugger.
CW-Bug-Id: 16785
2021-08-12 08:53:50 -05:00
Arkadiusz Hiler
6f35d1e8bd docs: Update PRIME.
To reflect the switch to DXVK's DXGI.
2021-06-25 10:42:53 -05:00
Andrew Eikum
a1d6093f87 update vkd3d-proton to v2.3.1-71-g72d9b322 2021-06-24 11:42:44 -05:00
Andrew Eikum
feded58bec update wine 2021-06-24 11:42:44 -05:00
Zebediah Figura
8475bf39bc proton: Always check if the prefix config changed.
In particular, make sure that we update builtin dlls for the first process that runs.
2021-06-21 08:31:01 -05:00
Andrew Eikum
353e1b00c6 proton: Use DXVK's DXGI by default 2021-06-21 08:31:01 -05:00
Andrew Eikum
da9b641e7d update dxvk to v1.9 2021-06-17 15:39:42 -05:00
Andrew Eikum
edb77b173b Makefile: Don't consider proton-sdk tags for build name 2021-06-17 15:24:39 -05:00
Arkadiusz Hiler
5df15e1149 README: Document the VM-less build. 2021-06-17 15:24:39 -05:00
Arkadiusz Hiler
fc18afd71e configure.sh: Expose --enable-ccache.
Until now the option had to be added by hand to the Makefile or
specified each `make` invocation.
2021-06-17 15:24:39 -05:00
Arkadiusz Hiler
c52532efce configure.sh: Detect rootless container setups.
Until now the option had to be added by hand to the Makefile or
specified each `make` invocation.
2021-06-17 15:24:39 -05:00
Arkadiusz Hiler
82ae47758f configure.sh: Add option to select container engine.
Configure will also test the container engine by trying to run the
selected SDK image.

This may make the first configure a bit slow, as it downloads the image,
but after that the SDK will be cached locally.
2021-06-17 15:24:39 -05:00
Arkadiusz Hiler
33814e973d configure.sh: Look for AFDKO.
Debian-like distributions install AFDKO's executables into libexec and
provide an `afdko` helper to call them.

Python's pip installs the executables in bin.

Let's support both.
2021-06-17 15:24:39 -05:00
Arkadiusz Hiler
f55d7adcb1 configure.sh: Check for host-side tools and warn if something is missing.
The checks don't exit immediately so users won't have to rerun configure
after installing only a single dependency.
2021-06-17 15:24:39 -05:00