Commit Graph

907 Commits

Author SHA1 Message Date
soredake
7dc0256fb8 README: Document WINE_FULLSCREEN_INTEGER_SCALING. 2020-02-07 06:45:08 -06:00
Andrew Eikum
8e5fc81871 update FAudio to 20.02 2020-02-07 06:45:08 -06:00
Andrew Eikum
9539c3b54a update dxvk to v1.5.4 2020-02-07 06:45:06 -06:00
Rémi Bernon
a0b7e2daba steam_helper: Do not let the default console ctrl handler kill us.
I'm not sure if we should intercept all ctrl types, but letting Ctrl-C
kill us is getting in the way when we run winedbg as a child.
2020-02-03 09:54:07 -06:00
Andrew Eikum
bf706d0402 README: Update for current Vagrant setup 2020-02-03 09:54:07 -06:00
Andrew Eikum
d439e35f62 build: Use a shared wine-gecko installation 2020-02-03 09:54:07 -06:00
Andrew Eikum
45e3edf3ef update wine to 5.0 2020-02-03 09:54:07 -06:00
Andrew Eikum
4b08e7a1ae proton: Be quiet if steamvr is missing 2020-01-13 13:56:36 -06:00
Andrew Eikum
2ff8644b5b update FAudio to 20.01 2020-01-13 13:56:36 -06:00
Andrew Eikum
7332b60672 update wine 2020-01-13 13:56:36 -06:00
Andrew Eikum
6b73ee7735 update dxvk to v1.5.1 2020-01-13 08:25:10 -06:00
Andrew Eikum
4338fb517a proton: Remove python2 case
Python2 is dead, and we explicitly invoke python3 in the shebang anyway.
2020-01-13 08:25:10 -06:00
Andrew Eikum
9cf68a1c5e vrclient: Support openvr v1.8.19 2020-01-10 08:35:33 -06:00
Andrew Eikum
fc3fcd51f8 vrclient: Support openvr v1.7.15 2020-01-10 08:35:33 -06:00
Andrew Eikum
f35f663a1b vrclient: Handle NULL texture argument to IVRRenderModels::LoadIntoTextureD3D11_Async 2020-01-10 08:35:33 -06:00
Andrew Eikum
115b422c8f vrclient: Support IVRRenderModels::LoadTextureD3D11_Async 2020-01-10 08:35:33 -06:00
Andrew Eikum
113770b5f4 update licenses 2020-01-10 08:35:33 -06:00
Andrew Eikum
1bfc03a2c5 steamclient: generate 1.47 support 2020-01-10 07:49:46 -06:00
Andrew Eikum
a2317ff230 steamclient: Clean up 1.47 for generating 2020-01-10 07:49:46 -06:00
Andrew Eikum
03ed34405a steamclient: import steamworks 1.47 2020-01-10 07:49:45 -06:00
Andrew Eikum
f7f6f6b4db build: Use new dxvk_config library instead of importing into wined3d 2020-01-10 07:49:13 -06:00
Andrew Eikum
17ae1c4447 Revert "build: Build c++ files with -fno-gnu-unique"
This reverts commit bd8efaa9a6.
2019-12-18 09:39:02 -06:00
Andrew Eikum
9e542fada6 build: Ship d9vk from dxvk 2019-12-18 08:40:45 -06:00
Andrew Eikum
7d07e03631 update dxvk to v1.5 2019-12-18 08:40:45 -06:00
Andrew Eikum
2b8b274c5b update wine 2019-12-18 08:40:45 -06:00
Andrew Eikum
c02769a84d update d9vk to 0.40-rc-p 2019-12-09 13:33:34 -06:00
Andrew Eikum
8320aaa9e6 update dxvk to v1.4.4-5-g823181c2 (release-1.4.4.x branch) 2019-12-09 13:33:34 -06:00
Andrew Eikum
022f40b3b6 update vkd3d 2019-12-09 13:33:34 -06:00
Andrew Eikum
97509ee5c7 update wine 2019-12-09 13:33:34 -06:00
Andrew Eikum
baf96d838a update FAudio to 19.12 2019-12-06 11:25:45 -06:00
Andrew Eikum
b6462471bf Revert "build: Pass bison in PATH" 2019-11-26 14:12:28 -06:00
Zhiyi Zhang
aee1b47925 build: Move environment variables to the end of configure script.
"ENV=VAR ./configure" is different from "./configure ENV=VAR".
The latter caches command line variables in config.status.
So "config.status --recheck" succeeds executing configure script
Otherwise, "config.status --recheck" often fails when only source
is updated because some variables are not cached. Examples include
being not able to find bison or vkd3d.h when they are obviously present,
which are because of missing BISON and VKD3D_CFLAGS variables.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
2019-11-26 14:07:01 -06:00
Zhiyi Zhang
c448cd61ce build: Remove unused variables.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
2019-11-26 14:07:01 -06:00
Andrew Eikum
3454fff8d3 build-mingw-w64.sh: Document my findings 2019-11-26 11:03:32 -06:00
Andrew Eikum
2ba034409c Vagrantfile: Remove system mingw-w64 after installing ours
Just to ensure we don't use the wrong one.
2019-11-26 10:53:16 -06:00
Andrew Eikum
354428c2c5 build-mingw-w64.sh: Adjust mingw-w64 configure to closer match Arch Linux 2019-11-26 10:53:16 -06:00
Andrew Eikum
68162a8fc1 build-mingw-w64.sh: Adjust gcc configure to closer match Arch Linux 2019-11-26 10:53:16 -06:00
Andrew Eikum
7600c157b4 build-mingw-w64.sh: Make configure args easier to read 2019-11-26 10:53:16 -06:00
Andrew Eikum
0bdd04209c build-mingw-w64.sh: Build libstdc++v3 twice
The first build is missing a bunch of libc functions because libstdc++
is missing (obviously). Building again lets it find these libc functions
and take better codepaths. This fixes D9VK performance regressions, for
example in Rocket League.
2019-11-26 10:53:16 -06:00
Andrew Eikum
4cc3856885 update wine 2019-11-26 10:53:16 -06:00
Andrew Eikum
afe8a0e705 Makefile: add d9vk target 2019-11-15 09:57:43 -06:00
Andrew Eikum
fd5b6b2a0e README: Document redist target 2019-11-08 12:54:43 -06:00
Andrew Eikum
0aff3986b6 update dxvk 2019-11-07 13:36:27 -06:00
Andrew Eikum
1a460ade01 proton: Set up VR paths after waiting for wineserver to exit
We need the server to exit before calling winepath in case the ESYNC or
FSYNC settings changed between run and waitforexitandrun calls.
2019-11-07 13:36:27 -06:00
Andrew Eikum
bd8efaa9a6 build: Build c++ files with -fno-gnu-unique
Wine requires dlclose() to be functional, and g++ breaks it by default.
This manifested as wined3d failing to load a 2nd time after being
unloaded.
2019-11-07 13:36:27 -06:00
Andrew Eikum
faf2b8271a build: Pass bison in PATH
When Wine re-runs configure (e.g. during bisect with an existing build
tree), it won't remember the previous BISON variable.
2019-11-07 13:36:27 -06:00
Andrew Eikum
2c896e5f4f build: Build vkd3d with NDEBUG and strip it 2019-11-07 13:36:27 -06:00
Andrew Eikum
7d37963faf user_settings.py: Add default VKD3D_DEBUG logging 2019-11-07 13:36:27 -06:00
Andrew Eikum
c3554e80e4 update wine 2019-11-07 13:36:27 -06:00
Andrew Eikum
c87e94540c update wine-mono to 4.9.4 2019-11-07 13:36:27 -06:00