Andrew Eikum
f52ecfc6a7
build and ship d9vk
2019-07-01 13:14:04 -05:00
Andrew Eikum
625d6ef653
Makefile: Add lsteamclient and dxvk convenience targets
2019-06-18 13:00:19 -05:00
Andrew Eikum
dfdd3d0d78
README: Mention path to Proton user_settings file
2019-05-14 14:44:18 -05:00
Andrew Eikum
1b84398e54
README: Mention libvirt is now supported
2019-05-14 14:37:42 -05:00
Leif Metcalf
ecb0f0bfe7
Use --recurse-submodules with git-clone
2019-04-15 10:25:31 -05:00
Andrew Eikum
9c312a13a8
Makefile: Allow user to specify build name and add help target
2019-03-26 09:08:42 -05:00
Andrew Eikum
e3ea6a2479
Configure build dir in makefile instead of vagrant init
2019-03-26 09:08:42 -05:00
Andrew Eikum
12d0d0292b
Don't build against the beta runtime
2019-02-18 14:28:07 -06:00
Andrew Eikum
a2bb446d14
README: Update configure command to reflect that we use the beta runtime
2019-02-14 08:32:40 -06:00
Andrew Eikum
f5bbcfd4b9
README: Document new top-level Makefile
2019-02-14 08:32:39 -06:00
Andrew Eikum
0ecb100046
Run Wine in the steam runtime
2019-02-14 08:32:38 -06:00
Vincent Povirk
3e4f6f8e25
README: Document Steam configuration for local builds.
2019-02-13 10:16:38 -06:00
Vincent Povirk
c481c0321b
README: Fix documentation for compatibility tools directory.
2019-02-13 10:16:38 -06:00
Andrew Eikum
ad35af81e9
proton: Add runtime variable to limit GL extension string length
2019-02-13 10:16:38 -06:00
Ethan Lee
3eb29f419e
proton: Add PROTON_NO_D3D10
2019-01-16 08:30:35 -06:00
Andrew Eikum
1fb4db2331
proton: Add force large address aware runtime setting
2018-12-20 10:56:47 -06:00
Andrew Eikum
37f5068be7
A couple further vagrant clarifications
2018-12-05 11:26:12 -06:00
Andrew Eikum
4d82d9cfff
Document Vagrant usage
2018-11-19 14:33:03 -06:00
Pierre-Loup A. Griffais
52eb041fef
Update README.md
2018-10-16 17:27:04 -07:00
Andrew Eikum
e5f38f9f4c
proton: Use DXVK for d3d10 as well.
2018-10-16 09:44:32 -05:00
Andrew Eikum
cc3e4210cd
Revert "build dxvk as native .so"
...
This reverts commits aef98f1e7df483ebc49acc7a8346c11bec2db8ed and f85b734f66606cd37ef74a3534fdeff4c9a55b3b.
The Steam Runtime is too old to build DXVK, so we have to continue
building it as a Windows DLL.
2018-10-16 07:50:33 -05:00
Andrew Eikum
f097693864
Update README for new build system
2018-10-12 08:30:18 -05:00
Andrew Eikum
a84120449d
Remove macOS support
2018-10-11 08:32:16 -05:00
Andrew Eikum
daea2bf3de
update wine to 3.16
2018-10-11 08:21:07 -05:00
Pierre-Loup A. Griffais
ca86e8ca68
Update README.md
2018-10-11 08:20:33 -05:00
Ben Abbott
a1daf93306
Remove requirement for Steam Client Beta.
2018-09-06 14:22:36 -05:00
LArrowHead
27a83e3315
Fix basic grammatical issues
2018-09-06 14:22:36 -05:00
Adrian Torres
f9b5a08495
Make debug scripts dump dir configurable
...
If PROTON_DUMP_DEBUG_COMMANDS is set, the directory where
the debug scripts will be dumped to can be defined with
the env variable / setting PROTON_DEBUG_DIR.
This commit also lets users set PROTON_DUMP_DEBUG_COMMANDS
in user_settings.py, which didn't work previously because
the variable was being fetched from os.environ instead of env.
Closes #511
2018-08-27 08:56:06 -05:00
Andrew Eikum
a7b3740655
README: Tweak runtime config override wording
2018-08-23 11:30:05 -05:00
Andrew Eikum
1b9d405d14
proton: Only dump debug scripts when requested
2018-08-23 11:29:54 -05:00
Andrew Eikum
af9eb02401
proton: Dump some default logging if PROTON_LOG is set
2018-08-23 11:29:54 -05:00
Andrew Eikum
2f298deccf
Merge pull request #36 from chrisballinger/patch-1
...
Add macOS dependencies to README
2018-08-22 10:08:43 -05:00
Chris Ballinger
c668fc9fd7
Add macOS dependencies to README
2018-08-21 22:04:25 -07:00
tcarrio
5192e41bfe
Updated to mention PROTON_ variables specifically
2018-08-21 23:52:14 -04:00
Tom
f03e1de71d
Runtime config suggestion for specific game options
...
Updated README to reflect specific-game environment variable modification alongside the existing global option available through `user_settings.py`.
2018-08-21 22:09:48 -04:00
Jeremy White
87e0abda53
Clarify the language around building dxvk.
2018-08-21 19:20:19 -05:00
Chris Johnston
e50d601fd4
Fix CMake build instruction formatting in README
...
Fixes the CMake build instructions which appear to be formatted incorrectly.
2018-08-21 16:39:03 -07:00
Pierre-Loup A. Griffais
4bb28580c6
Update README.md
2018-08-21 11:30:34 -07:00
Pierre-Loup A. Griffais
62698b0dac
Update README.md
2018-08-21 11:26:52 -07:00
Pierre-Loup A. Griffais
52c484d5a7
Update README.md
2018-08-21 11:24:44 -07:00
Pierre-Loup A. Griffais
9dc3c2c995
Update README.md
2018-08-21 11:24:31 -07:00
Pierre-Loup A. Griffais
123c816082
Update README.md
2018-08-21 11:22:07 -07:00
Andrew Eikum
39d80d114c
copy openvr_api.dll into place for DXVK
...
DXVK needs to make some calls to openvr_api, but the game may not ship
it in a predictable location. So we provide a fallback called
openvr_api_dxvk.dll, which DXVK knows to load.
2018-07-12 11:16:45 -05:00
Andrew Eikum
971ba6438b
proton: Load environment overrides from a file on disk
2018-06-25 14:25:13 -05:00
Jeremy White
3d337e9683
Provide an example of how to build and install cmake.
2018-06-25 14:25:13 -05:00
Jeremy White
a5e05955c1
Add nasm and yasm to the build requirements; they are needed for ffmpeg.
2018-06-25 14:25:13 -05:00
Andrew Eikum
2da8976160
proton: Always enable Wine esync
2018-06-25 14:25:13 -05:00
Andrew Eikum
dbb34551e9
Also build and ship openal on Linux
...
The Steam runtime ships a too-old version of OpenAL and it's difficult
for them to upgrade.
Note that this needs a new version of cmake installed in your chroots.
2018-06-11 10:56:41 -05:00
Andrew Eikum
a709db555d
Add ffmpeg to the build instructions and licenses
2018-06-07 12:20:52 -05:00
Andrew Eikum
5d764832bc
Properly use and document the steam-runtime run.sh script
2018-05-31 12:30:43 -05:00