Proton/vrclient_x64/vrclient_private.h
2024-05-23 10:54:49 +03:00

126 lines
4.0 KiB
C

#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#include <vulkan/vulkan.h>
#ifndef __cplusplus
#include "unixlib.h"
#include "wine/debug.h"
#include "cxx.h"
#else
typedef void (*vtable_ptr)(void);
#endif
void *create_LinuxMatchmakingServerListResponse(void *win);
#ifndef __cplusplus
typedef struct ID3D11Device ID3D11Device;
typedef struct IDXGIVkInteropDevice IDXGIVkInteropDevice;
typedef struct ID3D12DXVKInteropDevice ID3D12DXVKInteropDevice;
typedef struct ID3D12CommandQueue ID3D12CommandQueue;
struct client_core_data
{
CRITICAL_SECTION critical_section;
struct generic_interface *created_interfaces;
SIZE_T created_interface_count;
SIZE_T created_interfaces_size;
};
#define VK_PROCS \
X(vkAllocateCommandBuffers) \
X(vkBeginCommandBuffer) \
X(vkEndCommandBuffer) \
X(vkQueueSubmit) \
X(vkQueueWaitIdle) \
X(vkFreeCommandBuffers) \
X(vkCmdPipelineBarrier) \
X(vkCreateCommandPool) \
X(vkDestroyCommandPool) \
X(vkDestroyFence) \
X(vkCreateFence) \
X(vkWaitForFences) \
X(vkResetFences)
struct compositor_data
{
ID3D11Device *d3d11_device;
/* Vulkan queues aren't thread safe whereas D3D ones are. And
* the OpenVR runtime could use the Vulkan queue in some functions.
* So we need to lock the vulkan queues to prevent unsafe access using
* IDXGIVkInteropDevice or ID3D12DXVKInteropDevice interfaces. */
IDXGIVkInteropDevice *dxvk_device;
ID3D12DXVKInteropDevice *d3d12_device;
ID3D12CommandQueue *d3d12_queue;
BOOL d3d11_explicit_handoff, handoff_called;
void *client_core_linux_side;
#define X(proc) PFN_##proc p_##proc;
VK_PROCS
#undef X
VkDevice vk_device;
VkQueue vk_queue;
VkCommandPool vk_command_pool;
VkCommandBuffer vk_command_buffers[4];
VkFence vk_fences[4];
int command_buffer_index;
#ifndef __x86_64__
/* Digital action state change fixup hack. */
struct
{
uint64_t action;
uint64_t origin;
LARGE_INTEGER update_qpf_time;
BOOL previous_state;
} digital_actions_state[128];
unsigned int digital_action_count;
LARGE_INTEGER qpf_freq;
#endif
};
extern struct compositor_data compositor_data;
struct w_steam_iface
{
vtable_ptr *vtable;
void *u_iface;
union
{
struct client_core_data user_data; /* for IVRClientCore */
};
};
typedef struct w_steam_iface *(*iface_constructor)( void * );
extern iface_constructor find_iface_constructor( const char *iface_version );
typedef void (*iface_destructor)( struct w_steam_iface * );
extern iface_destructor find_iface_destructor( const char *iface_version );
extern void init_rtti( char *base );
struct w_steam_iface *create_win_interface(const char *name, void *linux_side);
void free_compositor_data_d3d12_device(void);
struct generic_interface
{
struct w_steam_iface *object;
void (*dtor)(struct w_steam_iface *);
};
#ifdef __dxvk_interop_h__
extern w_Texture_t vrclient_translate_texture_dxvk( const w_Texture_t *texture, w_VRVulkanTextureData_t *vkdata,
IDXGIVkInteropSurface *dxvk_surface, IDXGIVkInteropDevice **p_dxvk_device,
VkImageLayout *image_layout, VkImageCreateInfo *image_info );
#endif /* __dxvk_interop_h__ */
#ifdef __ID3D12DXVKInteropDevice_INTERFACE_DEFINED__
extern w_Texture_t vrclient_translate_texture_d3d12( const w_Texture_t *texture, w_VRVulkanTextureData_t *vkdata,
ID3D12DXVKInteropDevice *d3d12_device, ID3D12Resource *d3d12_resource,
ID3D12CommandQueue *d3d12_queue, VkImageLayout *image_layout,
VkImageCreateInfo *image_info );
#endif /* __ID3D12DXVKInteropDevice_INTERFACE_DEFINED__ */
#include "vrclient_generated.h"
#endif /* __cplusplus */