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https://github.com/ValveSoftware/Proton.git
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a3711d4747
CW-Bug-Id: #23542
126 lines
4.0 KiB
C
126 lines
4.0 KiB
C
#include <stdarg.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <vulkan/vulkan.h>
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#ifndef __cplusplus
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#include "unixlib.h"
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#include "wine/debug.h"
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#include "cxx.h"
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#else
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typedef void (*vtable_ptr)(void);
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#endif
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void *create_LinuxMatchmakingServerListResponse(void *win);
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#ifndef __cplusplus
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typedef struct ID3D11Device ID3D11Device;
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typedef struct IDXGIVkInteropDevice IDXGIVkInteropDevice;
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typedef struct ID3D12DXVKInteropDevice ID3D12DXVKInteropDevice;
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typedef struct ID3D12CommandQueue ID3D12CommandQueue;
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struct client_core_data
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{
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CRITICAL_SECTION critical_section;
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struct generic_interface *created_interfaces;
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SIZE_T created_interface_count;
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SIZE_T created_interfaces_size;
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};
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#define VK_PROCS \
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X(vkAllocateCommandBuffers) \
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X(vkBeginCommandBuffer) \
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X(vkEndCommandBuffer) \
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X(vkQueueSubmit) \
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X(vkQueueWaitIdle) \
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X(vkFreeCommandBuffers) \
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X(vkCmdPipelineBarrier) \
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X(vkCreateCommandPool) \
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X(vkDestroyCommandPool) \
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X(vkDestroyFence) \
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X(vkCreateFence) \
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X(vkWaitForFences) \
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X(vkResetFences)
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struct compositor_data
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{
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ID3D11Device *d3d11_device;
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/* Vulkan queues aren't thread safe whereas D3D ones are. And
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* the OpenVR runtime could use the Vulkan queue in some functions.
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* So we need to lock the vulkan queues to prevent unsafe access using
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* IDXGIVkInteropDevice or ID3D12DXVKInteropDevice interfaces. */
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IDXGIVkInteropDevice *dxvk_device;
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ID3D12DXVKInteropDevice *d3d12_device;
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ID3D12CommandQueue *d3d12_queue;
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BOOL d3d11_explicit_handoff, handoff_called;
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void *client_core_linux_side;
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#define X(proc) PFN_##proc p_##proc;
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VK_PROCS
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#undef X
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VkDevice vk_device;
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VkQueue vk_queue;
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VkCommandPool vk_command_pool;
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VkCommandBuffer vk_command_buffers[4];
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VkFence vk_fences[4];
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int command_buffer_index;
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#ifndef __x86_64__
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/* Digital action state change fixup hack. */
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struct
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{
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uint64_t action;
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uint64_t origin;
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LARGE_INTEGER update_qpf_time;
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BOOL previous_state;
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} digital_actions_state[128];
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unsigned int digital_action_count;
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LARGE_INTEGER qpf_freq;
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#endif
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};
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extern struct compositor_data compositor_data;
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struct w_steam_iface
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{
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vtable_ptr *vtable;
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void *u_iface;
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union
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{
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struct client_core_data user_data; /* for IVRClientCore */
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};
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};
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typedef struct w_steam_iface *(*iface_constructor)( void * );
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extern iface_constructor find_iface_constructor( const char *iface_version );
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typedef void (*iface_destructor)( struct w_steam_iface * );
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extern iface_destructor find_iface_destructor( const char *iface_version );
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extern void init_rtti( char *base );
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struct w_steam_iface *create_win_interface(const char *name, void *linux_side);
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void free_compositor_data_d3d12_device(void);
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struct generic_interface
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{
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struct w_steam_iface *object;
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void (*dtor)(struct w_steam_iface *);
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};
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#ifdef __dxvk_interop_h__
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extern w_Texture_t vrclient_translate_texture_dxvk( const w_Texture_t *texture, w_VRVulkanTextureData_t *vkdata,
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IDXGIVkInteropSurface *dxvk_surface, IDXGIVkInteropDevice **p_dxvk_device,
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VkImageLayout *image_layout, VkImageCreateInfo *image_info );
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#endif /* __dxvk_interop_h__ */
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#ifdef __ID3D12DXVKInteropDevice_INTERFACE_DEFINED__
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extern w_Texture_t vrclient_translate_texture_d3d12( const w_Texture_t *texture, w_VRVulkanTextureData_t *vkdata,
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ID3D12DXVKInteropDevice *d3d12_device, ID3D12Resource *d3d12_resource,
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ID3D12CommandQueue *d3d12_queue, VkImageLayout *image_layout,
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VkImageCreateInfo *image_info );
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#endif /* __ID3D12DXVKInteropDevice_INTERFACE_DEFINED__ */
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#include "vrclient_generated.h"
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#endif /* __cplusplus */
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