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19 lines
651 B
C
19 lines
651 B
C
#include "steamclient_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest( struct w_iface *_this, void *hServerListRequest )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest_params params =
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{
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.u_iface = _this->u_iface,
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.hServerListRequest = hServerListRequest,
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};
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TRACE( "%p\n", _this );
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execute_pending_callbacks(); /* execute any pending callbacks that might still need to use the request */
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STEAMCLIENT_CALL( ISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest, ¶ms );
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}
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