Proton/lsteamclient/steam_matchmaking_manual.c

19 lines
651 B
C

#include "steamclient_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest( struct w_iface *_this, void *hServerListRequest )
{
struct ISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest_params params =
{
.u_iface = _this->u_iface,
.hServerListRequest = hServerListRequest,
};
TRACE( "%p\n", _this );
execute_pending_callbacks(); /* execute any pending callbacks that might still need to use the request */
STEAMCLIENT_CALL( ISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest, &params );
}