mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-30 16:45:36 +03:00
147 lines
4.3 KiB
Markdown
147 lines
4.3 KiB
Markdown
---
|
|
How to make Proton work with PRIME
|
|
---
|
|
|
|
# Setup
|
|
|
|
## Context
|
|
|
|
PRIME is a technology that allows one GPU to perform graphics rendering and
|
|
another GPU to display the result on the screen.
|
|
|
|
This document assumes that PRIME / GPU offloading is configured and working
|
|
for native software and will touch only on things specific to Proton.
|
|
|
|
If you need help with configuring PRIME in the first place you may find the
|
|
following resources useful:
|
|
|
|
* https://wiki.archlinux.org/index.php/PRIME
|
|
* https://wiki.debian.org/NVIDIA%20Optimus
|
|
|
|
|
|
## DirectX 9, 10, 11 and 12 (DXVK and VKD3D-Proton)
|
|
|
|
The implementations of those graphics APIs are built on top of Vulkan and
|
|
**most of the games should work out of the box.** Discrete GPUs are
|
|
prioritized (i.e. enumerated first) and games should default to them.
|
|
|
|
If you have multiple discrete GPUs or the wrong GPU is selected as the
|
|
default one and the game doesn't have the means of selecting an adapter you
|
|
can limit what gets enumerated.
|
|
|
|
In Steam, set your game's Properties -> GENERAL -> LAUNCH OPTIONS to:
|
|
|
|
DXVK_FILTER_DEVICE_NAME="GTX 1650" %command%
|
|
|
|
This should work for GeForce GTX 1650. A different name may be required for
|
|
your particular graphics card (e.g. "VEGA10" for Vega 56/64). You can use
|
|
`vulkaninfo` program (usually packaged as `vulkan-tools`) to check the names
|
|
of your GPUs.
|
|
|
|
|
|
## DirectX 8 and OpenGL
|
|
|
|
Those APIs are implemented on top of OpenGL and require a bit more
|
|
configuration.
|
|
|
|
The two most common PRIME scenarios are covered, but the content should be
|
|
enough to troubleshoot and make any other configuration work.
|
|
|
|
### AMD -> Integrated Intel (Mesa -> Mesa)
|
|
|
|
In Steam, set your game's Properties -> GENERAL -> LAUNCH OPTIONS to:
|
|
|
|
DRI_PRIME=1 %command%
|
|
|
|
### Nvidia -> Integrated Intel (Nvidia's Proprietary Driver -> Mesa)
|
|
|
|
In Steam set your game's Properties -> GENERAL -> LAUNCH OPTIONS to:
|
|
|
|
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command%
|
|
|
|
|
|
## Vulkan
|
|
|
|
In case Vulkan games don't allow you to select a GPU or you experience
|
|
problems with graphics APIs implemented on top of Vulkan you can limit or
|
|
alter the GPU selection.
|
|
|
|
### AMD -> Integrated Intel (Mesa -> Mesa)
|
|
|
|
In Steam, set your game's Properties -> GENERAL -> LAUNCH OPTIONS to:
|
|
|
|
DRI_PRIME=1 %command%
|
|
|
|
This will cause the devices to change order, i.e. the first GPU will swap
|
|
places with another one.
|
|
|
|
You can also limit the selection using Mesa's DEVICE_SELECT Vulkan layer. To
|
|
list the GPUs:
|
|
|
|
$ MESA_VK_DEVICE_SELECT=list vulkaninfo
|
|
selectable devices:
|
|
GPU 0: 1002:67df "AMD RADV POLARIS10 (ACO)" discrete GPU 0000:01:00.0
|
|
GPU 1: 8086:412 "Intel(R) HD Graphics 4600 (HSW GT2)" integrated GPU 0000:00:02.0
|
|
|
|
Then set the launch options using one of the vendor and product ids, e.g.:
|
|
|
|
DRI_PRIME=1 MESA_VK_DEVICE_SELECT=1002:67df $command%
|
|
|
|
|
|
### Nvidia -> Integrated Intel (Nvidia's Proprietary Driver -> Mesa)
|
|
|
|
In Steam set your game's Properties -> GENERAL -> LAUNCH OPTIONS to:
|
|
|
|
__NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus=NVIDIA_only %command%
|
|
|
|
This will load the Optimus Vulkan layer and use it to limit the GPU selection
|
|
to NVIDIA only. Using `non_NVIDIA_only` will do the opposite.
|
|
|
|
|
|
# Troubleshooting
|
|
|
|
## Performance
|
|
|
|
Having vsync enabled in-game is known to cause problems in PRIME
|
|
configurations. If you experience poor framerates / freezes try disabling
|
|
vsync.
|
|
|
|
## Device selection
|
|
|
|
To make sure that all libraries have selected the correct GPU you can check
|
|
the logs.
|
|
|
|
In the game's properties set the following 'LAUNCH OPTIONS':
|
|
|
|
PROTON_LOG=1 WINEDEBUG=+d3d VKD3D_DEBUG=trace
|
|
|
|
After running the game, you should find a file named `steam-$APPID.log` in your
|
|
Home directory.
|
|
|
|
For wined3d/DXGI, look for:
|
|
|
|
```
|
|
trace:d3d:wined3d_adapter_init_gl_caps GL_RENDERER: "Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.9-zen1-1-zen, LLVM 11.0.1)".
|
|
```
|
|
|
|
For DXVK, look for:
|
|
|
|
```
|
|
info: DXVK: v1.7.3-36-g85c70ad5
|
|
...
|
|
info: AMD RADV POLARIS10 (ACO):
|
|
info: Driver: 20.3.3
|
|
info: Vulkan: 1.2.145
|
|
```
|
|
|
|
For VKD3D-Proton, look for:
|
|
|
|
```
|
|
trace:vkd3d_trace_physical_device_properties: Device name: AMD RADV POLARIS10 (ACO).
|
|
trace:vkd3d_trace_physical_device_properties: Vendor ID: 0x1002, Device ID: 0x67df.
|
|
```
|
|
|
|
Refer to the main README and each project's own documentation for more details
|
|
on logging. Extra logging can destroy game performance. Make sure that you
|
|
clear your 'LAUNCH OPTIONS' after troubleshooting.
|